How to Design Comic Book Characters | From Concept to Final Art | Tripplejaz | Skillshare

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How to Design Comic Book Characters | From Concept to Final Art

teacher avatar Tripplejaz, 2D Artist

Assista a este curso e milhares de outros

Tenha acesso ilimitado a todos os cursos
Oferecidos por líderes do setor e profissionais do mercado
Os temas incluem ilustração, design, fotografia e muito mais

Assista a este curso e milhares de outros

Tenha acesso ilimitado a todos os cursos
Oferecidos por líderes do setor e profissionais do mercado
Os temas incluem ilustração, design, fotografia e muito mais

Aulas neste curso

    • 1.

      Intro

      0:51

    • 2.

      1-1 Design Principles

      2:56

    • 3.

      1-2 Shape Language

      12:59

    • 4.

      1-2b Shape Language Demo

      5:52

    • 5.

      1-3Color Theory

      2:46

    • 6.

      1-4The Foundation

      4:12

    • 7.

      2-1 Exploration

      13:00

    • 8.

      2-2 Posing

      2:31

    • 9.

      2-3 Anatomy

      3:57

    • 10.

      2-4 Costuming

      11:59

    • 11.

      2-5 How to Self Art Direct

      5:26

    • 12.

      2-6 Callouts and Backview

      6:20

    • 13.

      3-1 Line Art

      17:15

    • 14.

      3-2 Color Flats

      8:57

    • 15.

      3-2b Changes

      4:08

    • 16.

      3-3 Shading and Lighting

      9:38

    • 17.

      3-4 Final

      2:04

    • 18.

      4-1 Gun

      8:17

    • 19.

      4-2 Vehicle

      6:53

    • 20.

      Outro

      0:56

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Sobre este curso

In this class, I'll teach you my professional workflow for designing characters for your own comics, worlds and stories.

You'll learn foundational theories for art making; tips for how to create more appealing characters, and workflow techniques* I use in my professional work as an artist in the AAA video game industry.

Be prepared with the following: an idea. Now's your chance to bring your own creation to life in a guided, step-by-step process. A baseline level of digital drawing is assumed at the door. Things like perspective, anatomy, and familiarity with your software of choice. Although I will offer tips for some of these, this is not a beginner artist level course.

However, if you are a beginner, there is plenty to learn and I encourage beginners regardless, since this is really about a methodology for bringing your creation to life.

And lastly, be prepared with creativity. Art should be fun. Worldbuilding and telling stories is why we do what we do. Be a curious, exploratory artist who never tires of the "What if?"s.

*Disclaimer: I'll be using Clip Studio Paint for this class, however, most of the techniques shown are software agnostic.

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Tripplejaz

2D Artist

Professor

Drawing since the age of 2 (I remember), I found an affinity for telling stories on paper long before I made it to a computer screen. Video games, cinema, books and comics all contribute to my desire to tell old stories in new and exciting ways. I like to think of myself as a musician of sorts; the pencil is my chosen instrument, to the tune of child like wonder and imagination.

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Level: Intermediate

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