Creating Game-Ready Weapons Using Blender & Substance Painter
FastTrackTutorials, Premium 3D Art Education
Assista a este curso e milhares de outros
Assista a este curso e milhares de outros
Aulas neste curso
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1.
Introduction Trailer
1:23
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2.
00 Ref Gathering
5:46
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3.
01 Gathering Our References
2:01
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4.
02 Creating Our Blockout Part1
17:40
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5.
03 Creating Our Blockout Part2
13:14
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6.
04 Creating Our Blockout Part3
31:28
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05 Creating Our Blockout Part4
1:53
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8.
06 Creating Our Blockout Part5
70:51
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9.
07 Creating Our Blockout Part6
50:47
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10.
08 Creating Our Blockout Part7
48:42
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11.
09 Creating Our Blockout Part8
7:56
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12.
10 Creating Our Blockout Part9
65:43
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11 Creating Our Blockout Part10
4:37
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12 Creating Our Blockout Part11
37:59
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13 Creating Our Blockout Part12
2:53
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14 Creating Our Blockout Part13
38:16
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15 Creating Our Blockout Part14
69:04
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18.
16 Creating Our Blockout Part15
69:04
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19.
17 Creating Our Blockout Part16
5:15
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20.
18 Creating Our Blockout Part17
35:50
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21.
19 Creating Our Blockout Part18
15:21
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20 Creating Our Blockout Part19
30:38
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21 Creating Our Blockout Part20
36:57
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22 Creating Our Blockout Part21
44:29
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23 Creating Our Blockout Part22
48:33
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26.
24 Creating Our Blockout Part23
41:45
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27.
25 Creating Our Blockout Part24
71:17
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28.
26 Creating Our Blockout Part25
59:19
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29.
27 Creating Our Blockout Part26
35:07
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28 Creating Our Blockout Part27
20:19
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29 Creating Our Blockout Part28
27:54
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32.
01 Turning Our Blockout Into High Poly Part1
49:16
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33.
02 Turning Our Blockout Into High Poly Part2
55:44
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34.
03 Turning Our Blockout Into High Poly Part3
23:02
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35.
04 Turning Our Blockout Into High Poly Part4
67:11
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36.
05 Turning Our Blockout Into High Poly Part5
29:39
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37.
06 Turning Our Blockout Into High Poly Part6
78:52
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38.
07 Turning Our Blockout Into High Poly Part7
25:05
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39.
08 Turning Our Blockout Into High Poly Part8
73:33
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40.
09 Turning Our Blockout Into High Poly Part9
14:22
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41.
01 Creating Our Low Poly Part1
68:01
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42.
02 Creating Our Low Poly Part2
8:52
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43.
03 Creating Our Low Poly Part3
19:58
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44.
04 Creating Our Low Poly Part4
33:53
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45.
05 Creating Our Low Poly Part5
33:53
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46.
01 Preparing For Uv Unwrapping
3:13
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47.
02 Uv Unwrapping Part1
43:14
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48.
03 Uv Unwrapping Part2
22:57
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49.
04 Uv Unwrapping Part3
53:21
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50.
05 Uv Unwrapping Part4
6:09
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51.
06 Setting Up Mirroring
9:35
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52.
07 Uv Biasing Part1
33:50
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53.
08 Uv Biasing Part2
31:10
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54.
09 Additional Mirroring
3:03
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55.
10 Bake Grouping Explanation
4:10
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56.
11 Baking
25:08
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57.
12 Mirroring Sets
13:32
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58.
13 Finalize Mirroring
14:37
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59.
01 Defining Base Materials Part1
42:56
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60.
02 Defining Base Materials Part2
12:34
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61.
03 Defining Base Materials Part3
23:49
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62.
04 Texturing Part1
7:40
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63.
05 Texturing Part2 Timelapse
2:08
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64.
06 Texturing Part3
37:13
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65.
07 Texturing Part4
29:42
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66.
08 Texturing Part5
58:47
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67.
09 Texturing Part6
59:26
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68.
10 Texturing Part7
95:27
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69.
11 Texturing The Sight
72:04
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Sobre este curso
Creating Game-Ready Weapons Using Blender & Substance Painter
Learn how a professional weapon artist works when creating high quality game-ready weapons. In this course you will learn from start to finish how to create a high quality game-ready weapon including everything from ref gathering, Creating High and Low Poly, UV Unwrapping, Baking/Texturing and Rendering.
BLENDER, SUBSTANCE PAINTER & MARMOSET TOOLBAG
This course will cover the entire process of creating gam-ready weapons which includes topics like:
- Project planning and gathering references.
- Creating the High Poly version of our weapon & sight
- Creating the Low Poly version of our weapon
- Creating optimized UV's
- Baking our weapon
- Texturing our weapon
- Final rendering
The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of model/weapon.
37+ HOURS!
This course contains over 37+ hours of content – You can follow along with every single step – This course has been done in real-time with narration except for a few timelapses for repetitive tasks.
This course has been divided up into easy-to-understand chapters.
We will start the course off by gathering references and dive straight into creating the blockout of our weapon. This blockout will he at high fidelity meaning it is the most important part of the course and will give way for the weapon shape, details and proportions.
We will then continue to turn our blockout into a High-Poly weapon along with maintaining a Low-Poly version. For this we will use a mix of Blender & Zbrush.
After this we will create the UV's for our weapon along with baking from High to Low Poly. The UV's will be done using RizomUV and the baking will be done using Marmoset Toolbag.
Finally we will create all the textures using Substance Painter and render everything our in Marmoset Toolbag.
SKILL LEVEL
This game art tutorial is considered an intermediate course and we require students to have familiarity with a 3d Modeling tool and Substance Painter – Everything in this tutorial will be explained in detail but we will not be going over the basics of the software mentioned below.
TOOLS USED
- Blender
- Zbrush
- Marmoset Toolbag 4
- Substance Painter
- RizomUV
Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & Max.
YOUR INSTRUCTOR
Sam Coppola is an professional weapon artist currently working at Tripwire Interactive. He has worked on various games including "Killing Floor 3" and as a Freelance Artist.
SOURCE FILES
All Source Files are included in this course.
CHAPTER SORTING
There’s a total of 68 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
Conheça seu professor
At FastTrackTutorials, we are passionate about empowering creators in the 3D art industry. We specialize in developing and publishing high-quality tutorial courses and learning content designed to help you master the art of 3D design. In addition to our educational offerings, we also operate as an outsource studio, delivering top-tier 3D environments, assets, and materials to meet the needs of our clients.
Explore our website to discover our full range of courses, each crafted to provide you with the skills and knowledge to excel in the 3D art world. Whether you're just starting out or looking to enhance your expertise, we're here to support your learning journey.
Visualizar o perfil completoProjeto prático de curso
The focus of this course is to create a high-quality, game-ready weapon using Blender, Substance Painter, ZBrush, and Marmoset Toolbag.
Each chapter will provide valuable knowledge and hands-on experience. If you want to master the weapon creation pipeline—from reference gathering and modeling to baking, texturing, and rendering—we highly recommend completing the entire course.
Our course will guide you step-by-step through the full process of building a professional weapon asset. By the end of this class, your ultimate goal is to create a fully textured and optimized weapon model, ready for use in games and portfolio presentation.
We recommend as a goal to reach is to complete your own game-ready weapon and produce polished renders similar to the images shown below.
Nota do curso
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