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Creating Game-Ready Weapons Using Blender & Substance Painter

teacher avatar FastTrackTutorials, Premium 3D Art Education

Assista a este curso e milhares de outros

Tenha acesso ilimitado a todos os cursos
Oferecidos por líderes do setor e profissionais do mercado
Os temas incluem ilustração, design, fotografia e muito mais

Assista a este curso e milhares de outros

Tenha acesso ilimitado a todos os cursos
Oferecidos por líderes do setor e profissionais do mercado
Os temas incluem ilustração, design, fotografia e muito mais

Aulas neste curso

    • 1.

      Introduction Trailer

      1:23

    • 2.

      00 Ref Gathering

      5:46

    • 3.

      01 Gathering Our References

      2:01

    • 4.

      02 Creating Our Blockout Part1

      17:40

    • 5.

      03 Creating Our Blockout Part2

      13:14

    • 6.

      04 Creating Our Blockout Part3

      31:28

    • 7.

      05 Creating Our Blockout Part4

      1:53

    • 8.

      06 Creating Our Blockout Part5

      70:51

    • 9.

      07 Creating Our Blockout Part6

      50:47

    • 10.

      08 Creating Our Blockout Part7

      48:42

    • 11.

      09 Creating Our Blockout Part8

      7:56

    • 12.

      10 Creating Our Blockout Part9

      65:43

    • 13.

      11 Creating Our Blockout Part10

      4:37

    • 14.

      12 Creating Our Blockout Part11

      37:59

    • 15.

      13 Creating Our Blockout Part12

      2:53

    • 16.

      14 Creating Our Blockout Part13

      38:16

    • 17.

      15 Creating Our Blockout Part14

      69:04

    • 18.

      16 Creating Our Blockout Part15

      69:04

    • 19.

      17 Creating Our Blockout Part16

      5:15

    • 20.

      18 Creating Our Blockout Part17

      35:50

    • 21.

      19 Creating Our Blockout Part18

      15:21

    • 22.

      20 Creating Our Blockout Part19

      30:38

    • 23.

      21 Creating Our Blockout Part20

      36:57

    • 24.

      22 Creating Our Blockout Part21

      44:29

    • 25.

      23 Creating Our Blockout Part22

      48:33

    • 26.

      24 Creating Our Blockout Part23

      41:45

    • 27.

      25 Creating Our Blockout Part24

      71:17

    • 28.

      26 Creating Our Blockout Part25

      59:19

    • 29.

      27 Creating Our Blockout Part26

      35:07

    • 30.

      28 Creating Our Blockout Part27

      20:19

    • 31.

      29 Creating Our Blockout Part28

      27:54

    • 32.

      01 Turning Our Blockout Into High Poly Part1

      49:16

    • 33.

      02 Turning Our Blockout Into High Poly Part2

      55:44

    • 34.

      03 Turning Our Blockout Into High Poly Part3

      23:02

    • 35.

      04 Turning Our Blockout Into High Poly Part4

      67:11

    • 36.

      05 Turning Our Blockout Into High Poly Part5

      29:39

    • 37.

      06 Turning Our Blockout Into High Poly Part6

      78:52

    • 38.

      07 Turning Our Blockout Into High Poly Part7

      25:05

    • 39.

      08 Turning Our Blockout Into High Poly Part8

      73:33

    • 40.

      09 Turning Our Blockout Into High Poly Part9

      14:22

    • 41.

      01 Creating Our Low Poly Part1

      68:01

    • 42.

      02 Creating Our Low Poly Part2

      8:52

    • 43.

      03 Creating Our Low Poly Part3

      19:58

    • 44.

      04 Creating Our Low Poly Part4

      33:53

    • 45.

      05 Creating Our Low Poly Part5

      33:53

    • 46.

      01 Preparing For Uv Unwrapping

      3:13

    • 47.

      02 Uv Unwrapping Part1

      43:14

    • 48.

      03 Uv Unwrapping Part2

      22:57

    • 49.

      04 Uv Unwrapping Part3

      53:21

    • 50.

      05 Uv Unwrapping Part4

      6:09

    • 51.

      06 Setting Up Mirroring

      9:35

    • 52.

      07 Uv Biasing Part1

      33:50

    • 53.

      08 Uv Biasing Part2

      31:10

    • 54.

      09 Additional Mirroring

      3:03

    • 55.

      10 Bake Grouping Explanation

      4:10

    • 56.

      11 Baking

      25:08

    • 57.

      12 Mirroring Sets

      13:32

    • 58.

      13 Finalize Mirroring

      14:37

    • 59.

      01 Defining Base Materials Part1

      42:56

    • 60.

      02 Defining Base Materials Part2

      12:34

    • 61.

      03 Defining Base Materials Part3

      23:49

    • 62.

      04 Texturing Part1

      7:40

    • 63.

      05 Texturing Part2 Timelapse

      2:08

    • 64.

      06 Texturing Part3

      37:13

    • 65.

      07 Texturing Part4

      29:42

    • 66.

      08 Texturing Part5

      58:47

    • 67.

      09 Texturing Part6

      59:26

    • 68.

      10 Texturing Part7

      95:27

    • 69.

      11 Texturing The Sight

      72:04

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Sobre este curso

Creating Game-Ready Weapons Using Blender & Substance Painter
Learn how a professional weapon artist works when creating high quality game-ready weapons. In this course you will learn from start to finish how to create a high quality game-ready weapon including everything from ref gathering, Creating High and Low Poly, UV Unwrapping, Baking/Texturing and Rendering.

BLENDER, SUBSTANCE PAINTER & MARMOSET TOOLBAG
This course will cover the entire process of creating gam-ready weapons which includes topics like:

  • Project planning and gathering references.
  • Creating the High Poly version of our weapon & sight
  • Creating the Low Poly version of our weapon
  • Creating optimized UV's
  • Baking our weapon
  • Texturing our weapon
  • Final rendering

The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of model/weapon.

37+ HOURS!
This course contains over 37+ hours of content – You can follow along with every single step – This course has been done in real-time with narration except for a few timelapses for repetitive tasks.

This course has been divided up into easy-to-understand chapters.

We will start the course off by gathering references and dive straight into creating the blockout of our weapon. This blockout will he at high fidelity meaning it is the most important part of the course and will give way for the weapon shape, details and proportions.

We will then continue to turn our blockout into a High-Poly weapon along with maintaining a Low-Poly version. For this we will use a mix of Blender & Zbrush.
After this we will create the UV's for our weapon along with baking from High to Low Poly. The UV's will be done using RizomUV and the baking will be done using Marmoset Toolbag.

Finally we will create all the textures using Substance Painter and render everything our in Marmoset Toolbag.

SKILL LEVEL
This game art tutorial is considered an intermediate course and we require students to have familiarity with a 3d Modeling tool and Substance Painter – Everything in this tutorial will be explained in detail but we will not be going over the basics of the software mentioned below.

TOOLS USED

  • Blender
  • Zbrush
  • Marmoset Toolbag 4
  • Substance Painter
  • RizomUV

Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & Max.

YOUR INSTRUCTOR
Sam Coppola is an professional weapon artist currently working at Tripwire Interactive. He has worked on various games including "Killing Floor 3" and as a Freelance Artist.

SOURCE FILES
All Source Files are included in this course.

CHAPTER SORTING
There’s a total of 68 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

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At FastTrackTutorials, we are passionate about empowering creators in the 3D art industry. We specialize in developing and publishing high-quality tutorial courses and learning content designed to help you master the art of 3D design. In addition to our educational offerings, we also operate as an outsource studio, delivering top-tier 3D environments, assets, and materials to meet the needs of our clients.

Explore our website to discover our full range of courses, each crafted to provide you with the skills and knowledge to excel in the 3D art world. Whether you're just starting out or looking to enhance your expertise, we're here to support your learning journey.

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Level: Advanced

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