Creating Advanced Stylized 3D Characters Using Blender & Substance Painter
FastTrackTutorials, Premium 3D Art Education
Assista a este curso e milhares de outros
Assista a este curso e milhares de outros
Aulas neste curso
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1.
Introduction Trailer
2:20
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2.
01 Creating The Head
67:14
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3.
01 Creating The Body Blockout Part1
43:17
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4.
02 Creating The Body Blockout Part2
15:28
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5.
01 Refining The Body Blockout Part1
13:26
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6.
02 Refining The Body Blockout Part2
6:08
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7.
03 Refining The Body Blockout Part3
8:35
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8.
04 Refining The Body Blockout Part4
5:02
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9.
05 Refining The Body Blockout Part5
10:35
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10.
06 Refining The Body Blockout Part6
53:46
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11.
07 Refining The Body Blockout Part7
10:58
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12.
08 Refining The Body Blockout Part8
46:15
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13.
09 Refining The Body Blockout Part9
50:31
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14.
01 Blockout Out Our Clothing Part1
4:40
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15.
02 Blockout Out Our Clothing Part2
46:45
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16.
03 Creating Accessories Blockout
57:13
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17.
04 Creating Bandages Blockout
62:36
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18.
05 Face Refinements And Cloth Blocking
46:57
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19.
06 Robot Arm Blockout Part1
11:41
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20.
07 Robot Arm Blockout Part2
40:40
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21.
08 Robot Arm Blockout Part3
62:52
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22.
09 Robot Arm Blockout Part4
50:54
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23.
10 Robot Leg Blockout
53:17
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24.
11 Sword Blockout Part1
54:33
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25.
12 Sword Blockout Part2
54:59
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26.
01 Start Refining Our Blockout Part1
41:13
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27.
02 Start Refining Our Blockout Part2
46:51
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28.
03 Refining The Jacket Part1
47:12
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29.
04 Refining The Jacket Part2
42:01
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30.
05 Refining The Bandages
38:57
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31.
06 Refining The Robot Arm
51:24
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32.
07 Refining The Robot Leg Part1
45:07
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33.
08 Refining The Robot Leg Part2
50:40
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34.
09 Finish Refining The Robot Leg And Sword
52:37
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35.
10 Refining The Hair Part1
38:40
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36.
11 Refining The Hair Part2
66:29
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37.
01 Preparing For Retopology
27:47
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38.
02 Face Retopology Part1
16:30
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39.
03 Face Retopology Part2
28:39
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40.
04 Face Retopology Part3
49:30
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41.
05 Body Retopology Part1
53:06
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42.
06 Body Retopology Part2
50:22
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43.
07 Body Retopology Part3
30:16
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44.
08 Body Retopology Part4
71:39
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45.
09 Body Retopology Part5
49:31
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46.
10 Body Retopology Part6
44:11
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47.
11 Body Retopology Part7
42:51
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48.
12 Body Retopology Part8
46:38
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49.
13 Hair Retopology Part1
63:10
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50.
14 Hair Retopology Part2
20:22
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51.
15 Hair Retopology Part3
20:05
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52.
16 Sword Retopology Part1
54:33
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53.
17 Sword Retopology Part2
27:38
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54.
01 Starting Uv Unwrapping Part1
47:13
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55.
02 Starting Uv Unwrapping Part2
82:01
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56.
03 Creating The Sword Uvs
16:44
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57.
04 Orginizing Uvs
49:27
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58.
05 Finishing Uvs
40:50
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59.
06 Preparing Body For Baking
16:30
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60.
07 Creating The Teeth
56:25
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61.
08 Finalizing Bake Prep
11:05
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62.
09 Baking
44:17
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63.
10 Fixing Baking Errors
30:08
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64.
01 Blocking The Base Colors
42:09
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65.
02 Creating Textures Part1
50:59
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66.
03 Creating Textures Part2
48:13
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67.
04 Creating Textures Part3
57:22
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68.
05 Creating Textures Part4
55:15
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69.
06 Creating Textures Part5
69:21
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70.
07 Creating Textures Part6
62:35
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71.
08 Creating Textures Part7
17:04
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72.
09 Creating The Sword Textures
51:07
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73.
10 Texture Polishing Part1
50:38
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74.
11 Texture Polishing Part2
24:41
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75.
01 Placing The Bones
49:39
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76.
02 Rigging
51:32
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77.
03 Fixing Rig Issues
50:11
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78.
04 Posing The Character
47:57
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79.
01 Rendering The Character
13:45
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80.
02 Outro
0:18
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Estudantes
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Sobre este curso
Stylized 3d Character Creations - Tutorial Course
Learn the entire process of creating a stylized 3d character for games. In this course you will learn how to do High-Poly, Low-Poly, Retopology, UV unwrapping, Baking, Lookdev and Rendering!
BLENDER, SUBSTANCE PAINTER, ZBRUSH, MARMOSET TOOLBAG 5
We will create the High-Poly inside Zbrush, - Retoplogy, UV's and rigging will be done in Blender3d. Next to this, we will also use Substance Painter to create unique textures, and we use Marmoset Toolbag 5 to do the lookdev and rendering!
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of 3d characters.
55+ HOURS!
This course contains over 55+ hours of content – You can follow along with every single step – The course does enclose 2 small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.
We will start by going over our reference and then we dive right in and create a blockout of our character in Zbrush. we will then turn our blockout models into refine High poly.
Once we are done with our high poly, we are going to export it to Blender to start doing the retopology and UVs process.
We will then go to Substance Painter to do the baking, and we will use Photoshop to fix some baking issues. Once that’s done we will start doing the textures for our model in Substance Painter and we are going to do the lookdev inside Marmoset Toolbag 5. After, will go back to blender to do a basic rig to make an interesting pose for our character.
Finally we will go over on how I made the render scene and how to make high resolution renders inside Marmoset Toolbag 5
SKILL LEVEL
This character art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Blender, Substance Painter, Zbrush and Marmoset Toolbag 5 – Everything in this tutorial will be explained. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs.
TOOLS USED
- Blender
- Substance 3D Painter
- Marmoset Toolbag 5
- Zbrush
- Photoshop 2024
YOUR INSTRUCTOR
Marcos Emilio Cuesta is a skilled 3D Character Artist with around 3 years of experience working in the game industry.
CHAPTER SORTING
There are a total of 80 video chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
Conheça seu professor
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Explore our website to discover our full range of courses, each crafted to provide you with the skills and knowledge to excel in the 3D art world. Whether you're just starting out or looking to enhance your expertise, we're here to support your learning journey.
Visualizar o perfil completoProjeto prático de curso
The focus of this course is to create a stylized 3D character for games using Blender, ZBrush, Substance Painter, and Marmoset Toolbag 5.
Each chapter will provide valuable knowledge and hands-on experience. If you want to learn the full character creation pipeline—from high-poly sculpting to texturing, rigging, and final rendering—we highly recommend completing the entire course.
Our course will guide you step-by-step through the entire process, including sculpting in ZBrush, retopology and UVs in Blender, texturing in Substance Painter, and rendering in Marmoset Toolbag. By the end of this class, your ultimate goal is to create a fully textured and posed stylized character, similar to the images shown in our trailer.
We recommend as a goal to reach is to create your own game-ready stylized character and produce high-quality renders for your portfolio.
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