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Creating a Japanese 3D Environment in Unreal Engine 5

teacher avatar FastTrackTutorials, Premium 3D Art Education

Assista a este curso e milhares de outros

Tenha acesso ilimitado a todos os cursos
Oferecidos por líderes do setor e profissionais do mercado
Os temas incluem ilustração, design, fotografia e muito mais

Assista a este curso e milhares de outros

Tenha acesso ilimitado a todos os cursos
Oferecidos por líderes do setor e profissionais do mercado
Os temas incluem ilustração, design, fotografia e muito mais

Aulas neste curso

    • 1.

      Introduction Trailer

      3:16

    • 2.

      02 Going Over The Project And Reference

      8:30

    • 3.

      03 Preparing Everything For Our Blockout

      21:43

    • 4.

      04 Creating Our Blockout Part1

      29:35

    • 5.

      05 Creating Our Blockout Part2

      41:59

    • 6.

      06 Creating Our Blockout Part3

      31:43

    • 7.

      07 Creating Our Blockout Part4

      31:43

    • 8.

      08 Creating Our Blockout Part5

      43:31

    • 9.

      09 Creating Our Blockout Part6

      23:59

    • 10.

      10 Creating Our Wood Material Part1

      27:59

    • 11.

      11 Creating Our Wood Material Part2

      34:20

    • 12.

      12 Creating Our Wood Material Part3

      42:54

    • 13.

      13 Creating Our Wood Material Part4

      31:15

    • 14.

      14 Optimization And Exposing In Substance Designer

      37:39

    • 15.

      15 Creating Our Rock Material Part1

      55:54

    • 16.

      16 Creating Our Rock Material Part2

      22:13

    • 17.

      17 Creating Our Rock Material Part3

      44:28

    • 18.

      18 Creating Our Rock Material Part4

      29:13

    • 19.

      19 Creating Our Rock Material Part5

      19:35

    • 20.

      20 Creating Our Stone Wall Material Part1

      14:26

    • 21.

      21 Creating Our Stone Wall Material Part2

      18:02

    • 22.

      22 Creating Our Stone Wall Material Part3 Timelapse

      10:58

    • 23.

      23 Creating Our Stone Wall Material Part4

      16:31

    • 24.

      24 Creating Our Stone Wall Material Part5 Timelapse

      5:50

    • 25.

      25 Creating Our Stone Wall Material Part6

      24:02

    • 26.

      26 Creating Our Stone Wall Material Part7

      27:00

    • 27.

      27 Creating Our Stone Wall Material Part8

      19:19

    • 28.

      28 Creating Our Stone Wall Material Part9

      36:23

    • 29.

      29 Creating Our Stone Wall Material Part10

      17:09

    • 30.

      30 Creating Our Stairs Part1

      12:46

    • 31.

      31 Creating Our Stairs Part2

      18:28

    • 32.

      32 Creating Our Stairs Part3 Timelapse

      16:22

    • 33.

      33 Creating Our Stairs Part4

      23:31

    • 34.

      34 Creating Our Stairs Part5

      18:21

    • 35.

      35 Creating Our Stairs Part6

      15:02

    • 36.

      36 Creating Our Stairs Part7

      29:18

    • 37.

      37 Creating Our Stairs Part8

      20:15

    • 38.

      38 Creating Our Stairs Part9

      18:09

    • 39.

      39 Creating Our Asset Master Material Part1

      23:46

    • 40.

      40 Creating Our Asset Master Material Part2

      21:35

    • 41.

      41 Creating Our Asset Master Material Part3

      27:19

    • 42.

      42 Creating Our Asset Master Material Part4

      27:17

    • 43.

      43 Creating Our Asset Master Material Part5

      27:49

    • 44.

      44 Creating Our Procedural Geomatry Moss

      42:26

    • 45.

      45 Creating Walls With Displacement Part1

      21:23

    • 46.

      46 Creating Walls With Displacement Part2 Timelapse

      3:55

    • 47.

      47 Creating Our Trims Part1

      23:32

    • 48.

      48 Creating Our Trims Part2 Timelapse

      16:05

    • 49.

      49 Creating Our Trims Part3 Timelapse

      4:41

    • 50.

      50 Placing Our Pavement Planes

      23:10

    • 51.

      51 Creating Our Door Part1

      35:09

    • 52.

      52 Creating Our Door Part2

      33:20

    • 53.

      53 Creating Our Door Part3

      20:01

    • 54.

      54 Creating Our Door Part4

      34:09

    • 55.

      55 Creating Our Door Part5

      41:43

    • 56.

      56 Creating Our Metal Details Part1

      61:24

    • 57.

      57 Creating Our Metal Details Part2

      15:55

    • 58.

      58 Uv Unwrapping Our Base Door

      19:00

    • 59.

      59 Finalizing Our Base Door

      8:41

    • 60.

      60 Creating Our Roof Part1

      33:19

    • 61.

      61 Creating Our Roof Part2

      38:57

    • 62.

      62 Creating Our Roof Part3

      17:34

    • 63.

      63 Creating Our Roof Part4

      34:04

    • 64.

      64 Creating Our Roof Part5

      22:05

    • 65.

      65 Creating Our Roof Part6

    • 66.

      66 Creating Our Roof Part7

      35:11

    • 67.

      67 Creating Our Roof Part8

      50:03

    • 68.

      68 Creating Our Roof Part9

      24:24

    • 69.

      69 Creating Our Roof Part10 Timelapse

      10:07

    • 70.

      70 Creating Our Roof Part11 Timelapse

      13:34

    • 71.

      71 Creating Our Roof Part12

      28:48

    • 72.

      72 Finalizing Our Main Door Mesh

      20:36

    • 73.

      73 Texturing Our Door Part1

      38:06

    • 74.

      74 Texturing Our Door Part2

      45:48

    • 75.

      75 Texturing Our Door Part3

      22:07

    • 76.

      76 Texturing Our Door Part4

      26:27

    • 77.

      77 Texturing Our Door Part5 Narrated Timelapse

      20:32

    • 78.

      78 Creating Our Metal Details

      42:00

    • 79.

      79 Creating Our Side Walls Part1 Timelapse

      27:37

    • 80.

      80 Creating Our Side Walls Part2 Timelapse

      11:10

    • 81.

      81 Creating Our Side Walls Part3 Timelapse

      30:16

    • 82.

      82 Creating Flat Stones Part1 Timelapse

      16:22

    • 83.

      83 Creating Our Landscape

      23:58

    • 84.

      84 Creating Our Trees Part1

      43:08

    • 85.

      85 Creating Our Trees Part2

      25:23

    • 86.

      86 Creating Our Trees Part3

      26:21

    • 87.

      87 Creating Our Tree Variations Timelapse

      8:29

    • 88.

      88 Creating Our Shrubs Part1

      47:04

    • 89.

      89 Creating Our Shrubs Part2 Timelapse

      8:38

    • 90.

      90 Creating Our Grass

      22:33

    • 91.

      91 Doing Our First Lighting Pass

      45:13

    • 92.

      92 Creating Our Lights Part1 Timelapse

      26:50

    • 93.

      93 Creating Our Lights Part2 Timelapse

      26:38

    • 94.

      94 Importing Additional Assets Timelapse

      6:37

    • 95.

      95 Scattering Our Details Part1

      30:30

    • 96.

      96 Scattering Our Details Part2

      18:10

    • 97.

      97 Scattering Our Details Part3

      33:48

    • 98.

      98 Creating Our Decals

      19:22

    • 99.

      99 Adding Cameras And Planning Polishing

      12:31

    • 100.

      100 Polishing Our Scene Part1 Timelapse

      30:42

    • 101.

      101 Polishing Our Scene Part2 Narrated Timelapse

      21:25

    • 102.

      102 Final Optimizations And Polish

      22:46

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Sobre este curso

Japanese Game Environment – In-Depth Tutorial Course

Learn how a professional environment artist works when creating environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from modeling, sculpting, material creation, engine setup and lighting.


3DS MAX, SUBSTANCE, ZBRUSH AND UNREAL ENGINE 5

This course will cover a very large number of topics, but the biggest topics are as followed:

  • Doing project planning and creating proper blockout scenes.
  • Creating assets that make extensive use of Nanite.
  • Creating an advanced shader that allows for highly optimized textures.
  • Creating tileable materials using both Zbrush and Substance 3D Designer.
  • Creating unique textures using Substance 3D Painter.
  • Doing level art, lighting and post effects in unreal engine 5.
  • Using advanced Displacement & Scattering techniques to add real displaced textures, moss & leaves.
  • Creating high quality foliage assets.
  • Various techniques on creating an optimized scene.

And so much more.

The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of environment.

43+ HOURS!

This course contains over 43+ hours of content – You can follow along with every single step – This course has been done 100% in real-time with narration except for a few timelapses for very repetitive tasks.

This course has been divided up into easy-to-understand chapters. We will start the course off by planning our environment and creating our blockout assets.

During this time we will already design our entire level layout.

After this we will first create all of our tillable materials using Substance 3D Designer.

Then we will focus on taking our assets to final, in these stages you will learn everything from modeling in 3ds max (you are able to use your own preferred modeling software), sculpting in Zbrush, UV-Unwrapping in RizomUV and texturing in Substance 3D Painter.

We will then focus on getting all of our final models and textures in Unreal Engine and implementing them in our scene.

We will also be creating an advanced material that allows us to basically render our textures at extremely low resolutions while keeping a high res feel for great performance.

After this is done, we will start focusing on doing our first lighting pass, creating some additional assets and taking our scene closer to final.

We will then go over some advanced scattering techniques which along with the power of nanite allows us to render actual geometry moss and leaves.

Finally, we will finish up by creating some simple foliage, polishing up our scene and optimizing our scene further, take some final screenshots and then this environment is completed.

SKILL LEVEL

This game art tutorial is considered a more advanced course and we require students to have familiarity with a 3d Modeling tool, Zbrush and Unreal Engine 5 – Everything in this tutorial will be explained in detail but we will not be going over the basics of the software mentioned below.

TOOLS USED

  • Unreal Engine 5
  • 3DS Max (you are able to use other modeling software)
  • SpeedTree
  • RizomUV
  • Marmoset Toolbag 4
  • Substance Designer
  • Substance Painter
  • Zbrush
  • GraphN

Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & Blender.

YOUR INSTRUCTOR

Emiel Sleegers is a lead environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

SOURCE FILES
All Source Files are included in this course except for some megascans and other small addon assets.

CHAPTER SORTING
There’s a total of 102 videos split into easy-to-digest chapters. (MP4 - 2560x1440px)
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

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FastTrackTutorials

Premium 3D Art Education

Professor

At FastTrackTutorials, we are passionate about empowering creators in the 3D art industry. We specialize in developing and publishing high-quality tutorial courses and learning content designed to help you master the art of 3D design. In addition to our educational offerings, we also operate as an outsource studio, delivering top-tier 3D environments, assets, and materials to meet the needs of our clients.

Explore our website to discover our full range of courses, each crafted to provide you with the skills and knowledge to excel in the 3D art world. Whether you're just starting out or looking to enhance your expertise, we're here to support your learning journey.

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Level: Advanced

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