Character Animation for Games: Animating a Take Hit in Maya
Opi Chaggar, Senior Animator + YouTuber
Assista a este curso e milhares de outros
Assista a este curso e milhares de outros
Aulas neste curso
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1.
Class Introduction
0:39
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2.
Part 1 - Reference and Blocking
27:42
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3.
Part 2 - Blocking Poses
18:01
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4.
Part 3 - Blocking Poses
24:05
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5.
Part 4 - Splining
15:16
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6.
Part 5 - Splining
7:18
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7.
Part 6 - Splining
8:46
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8.
Part 7 - Splining
21:51
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9.
Part 8 - Polishing Pass
22:59
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10.
Part 9 - Polishing Pass
15:45
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11.
Part 10 - Facial Animation and Ball Hit Animation
28:33
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12.
Part 11 - Head Polish
0:32
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13.
Conclusion
2:12
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13
Estudantes
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Sobre este curso
In this class we will cover how to animate a take hit animation in bitesize form.
The course will cover the process below:
- Introduction To The Class
- Blocking Part 1
- Blocking Part 2
- Splining Part 1
- Splining Part 2
- Animating The Arms Part 1
- Animating The Arms Part 2
- Polishing Legs
- Conclusion
Conheça seu professor
Hello, my name is Opi.
I'm a Professional Senior Animator working in the video games industry.
I have over 20 years experience in the Video Games Development and The Animation Industry and I've created these courses to give back what I have learnt and hope to inspire the next generation of animators.
Companies I have worked for:
My Mentors:
- Jason Schiefer - Weta Digital/PDI Dreamworks
- Steve Gagnon - Cady -Weta Digital
- Don Crum - Pixar Animation Studios
- Carl Brunker - BlueSky
- Kevin Koch - Dreamworks/Guerilla Games
The Opimation course covers the importance of mastering the fundamentals to create in game animations such as walks, ru... Visualizar o perfil completo
Projeto prático de curso
Your assignment will be to complete a take hit with any rig you like. You can download a range of rigs from here.
The course uses industry standard Maya but any 3D Animation package is fine as the principles are the same.
Nota do curso
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