the school collective: software and community for educators

the school collective: software and community for educators - student project

the school collective in a nutshell (youtube vid)




the school collective: software and community for educators - image 1 - student project

The Map
1. List all major “players” in the system (eg. a marketplace may have two major players: buyers & sellers)

a. teachers

b. administrators

c. organizations

2. List out any selfish reasons why each player would need their contacts/friends to join the service

a. teachers - want to have access to more lesson plans, want to show off the quality work they have produced, want to have recognition for doing a job well done

b. administrators - want to showcase the talent they have in their building to friends, want to paint that building as a place where best practices live to attract top talent

c. organization - want to be networked with other orgs doing similar business, want to be thought of as "sharers" and collaborators

3. List out all things you could possibly charge each player for on the service

a. teachers -  nothing - competitors are not charging individual teachers.

b. schools and administrators - use of software  for all of their teachers, implementation / PD support, strategic planning/ coaching of teachers

c. organizations - building a repository of resources credited to their org


4. For 2 and 3 above give a very short reason you think the player would be motivated to need their contact or pay for the service

Teachers want to work more efficiently. Having more friends on the site means more plans from people they trust. It would eliminate searching through a sea of google, teacher tube, and other sources that are of questionable quality

Administrators also value efficiency and need systems in place that will allow them to hold teachers accountable, and (god forbid) protect themselves in the event they need to let a teacher go for performance reasons.

Organizations  <thinking>