Sorry, your browser is not supported
To have the best experience using Skillshare, we recommend that you use one of these supported browsers.

death arena

since we haven't done any game play scripting i decided to have fun & do a little art piece, kind of like a matte painting using assets from the asset store & the standard assets plus primitive objects, i got carried away with lights & colors , it's a lot of fun to play with

level

this is the camera angel those characters are frozen in the specific frame to look like they're fighting

render

since  i used the free unity, i had no shadows & the scene without shadows looks very flat & dull, you could barely make the depth , thankfuly i found the projected blob shadows, & sprayed the scene with them , the next 2 images show how things look with & without blob shadows

without blob shadows

with blob shadows

i also used different main colors on the same material on the arena to bring more depth to it

same color

i used lot of lights & light hallos to simulate things like bounced light  light shafts, it was a lot of  fun playing with all these stuff.

week 2 project, didn't have as much fun with it as the first one, so it's pretty basic uncomplete level with playmaker interactions

link

if you do check it out please leave a  comment

third week project ,brickout game

brickout

finaly , i spent the whole weekend on this yet 90% of the time was debuging .

controls:

to glide hold the up arrow key while falling

to shoot fire press the down arrow

to double jump hit space

it's still buggy & i was meaning to have a custom textures for gui but i had no time to do everything i want

dragon jump

i couldn't resist changing the gui :P

Comments

Please sign in or sign up to comment.