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Carlye Cunniff

UX Designer. Avid Adventurer. Enthusiastic Eater.

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Wireframing for UX Design: Sketching Your Big Idea

Finally, the class is published! Please take a look here.

Comments always welcome. Thanks!

Here's what I've got so far:

About the Class:

Wireframing is one of the most important concepts and stages in user experience design. UX designers use wireframes as a way to express a flow through a process or communicate individual screens in a product.

Wireframes can range in fidelity from sketches on bar napkins to beautiful, interactive photoshop mocks. This class will provide a basic overview of why we wireframe, where wireframing fits into the UX process, how to use it (from stakeholder presentations to usability testing). Finally, we'll spend a lot of tie creating our own lo-fi wireframes to share with the class.

Class Project:

Getting Ideas out of your head, and onto paper.

Creating focused and intentional wireframes helps designers refine, challenge and ultimately bring their big ideas to life. In this project, you'll sketch and iterate on one of your own big ideas. After presenting several iterations, you're final deliverable will be a medium fidelity wireframe that you can share with the world.

Here is link to my class outline - would LOVE feedback!

https://docs.google.com/document/d/1LNZr2yNl_VIWH5fbYqs4tdQrwolgZ8jfWJXErTaMKjA/edit?usp=sharing

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