The Science of Hitting | Skillshare Projects



The Science of Hitting

Although most of my classmates appear to have chosen fictional works for their projects, I setteled on a nonfiction book: "The Science of Hitting," by Ted Williams.

I was a little unsure of my choice, because I think the book has a bit of an iconic cover. At least among sports books. 

Williams' book, which originated in a Sports Illustrated article, is designed to help anyone who wishes to hit a baseball. For those unfamiliar with the Hall of Famer, Williams is the last player in the major leagues to finish a seson with a batting average above .400 (.406 for the Boston Red Sox in 1941).

The colored circles on the cover represent baseballs, and Williams' projected batting average if he were to get pitches in the various locations. One of the main tenets of the book is getting a good pitch to hit, and the red and orange balls in the heart of the strike zone provide a visual representation. Williams figured he'd hit .400 if he consistently saw pitches down the middle.

Anyway, the book is a classic. There have been many books on hitting since its publication in 1970, but none have been better.

So, how do you redesign a classic?

Many future readers probably won't even know Williams. Heck, many current readers probably don't know him. So his photo might not be the selling point it once was.

Perhaps "science" is the way in. My first thought I had was something along the lines of atomic science:

I could see something like that being adapted, perhaps with a baseball in the center. 

Another aspect of the book is the mental part of the game, the thought process that goes into getting a good pitch to hit and gettting the edge on the pitcher. Along those lines, perhaps something that alludes to brain science could work, like this:


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