Sorry, your browser is not supported
To have the best experience using Skillshare, we recommend that you use one of these supported browsers.

April Newton

2D/3D Enthusiast, Graphic Designer

94

3

The 12 Principles of Animation with Toon Boom Harmony: Pt. 2- Anticipation

Class Outline: View Google Doc

Class Description

In my first installment of my 12 part series "The 12 Principles of Animation with Toon Boom Harmony", we were introduced to two (2) infamous Disney animators, Frank Thomas and Ollie Johnston.  We covered the basics of using Toon Boom Harmony as we discovered the uses of their Squash and Stretch principle and created a bouncing ball animation.

In my second installment, we will be introduced to the second Principle of Animation - Anticipation. In the lesson, we will delve further into Toon Boom learning new tools (while brushing up on previous ones learned) to create a jumping animation. We will be utilizing the traditional frame-by-frame animation style used in the mid 1900's to create films such as Snow White, 1937 (Frank Thomas) and Pinocchio, 1940 (Ollie Johnston).

We will be focusing on the Harmony's powerful drawing tools to create our animation. Don't worry if you aren't adept at drawing, we will be drawing a simple, stylized stick figure for our animation. The point is to learn the principles and have fun creating in Toon Boom!

What Will You Learn?

  • Understanding the ideals of the Anticipation principle relative to animation and how it is used to prepare you for the upcoming action.
  • Usage of Toon Booms powerful drawing and painting tools to create our animation roughs.
  • Introduction to Clone Layers and Parameters for multiple drawings.
  • Creation of a jumping animation using the traditional frame-by-frame style in Toon Boom Harmony!

Project Description:

In this class, you will following along with the video tutorial to create a jumping animation. You will be creating a stylized stick figure to animate jumping over a still object. As I will be drawing a candlestick in this tutorial as my static object, I urge you to utilize any object to add personality to you specific animation.

Once you create and render out your jumping animation, please upload your movie within this class project section with a few sentences about your experience with the software, my class and any suggestions to make it better!

It is my belief that you learn better by doing; it is ideal that you journey step by step with each lesson in the Toon Boom Harmony software. You can download a free 21-day trial here: https://www.toonboom.com/products/harmony/try. I will be using the Advanced version but either of the three editions can be used to create this animation.



Previous Project:(Published) 

The 12 Principles of Animation with Toon Boom Harmony: Pt. 1 - Squash & Stretch 

http://skl.sh/2kxD8cG

Class Description

In 1981, two amazing Disney animators (Frank Thomas and Ollie Johnston), coined the "12 Principles of Animation" to teach future artists the tools needed for creation of a successful animation. These ideals combined the illusions of character movement with an understanding of the Laws of Physics. Understanding the principles of animation can be vital to many career industries.

This is the first class in my twelve part series that will teach you all of these principles by utilizing the Toon Boom Harmony software. In this first lesson, we will cover the primary and most important of the The 12 Principles of Animation - Squash and Stretch. You will have you first bouncing ball animation created upon completion of these lessons.

Although this class is meant for beginners, even advanced or professional users can utilize this class as a refresher course. 

What Will You Learn?

  • Understanding the ideals of the Squash and Stretch principle relative to animated objects which change shape (get longer or flatter) to emphasize the object's mass, speed, momentum, and weight.
  • Introduction to the User Interface in Toon Boom Harmony (Premium).
  • Introduction to the Inbetweening or tweening style of animation.
  • Creation of your very first bouncing ball animation in Toon Boom Harmony!

Class Project

In this class you, will be completing your very own Bouncing Ball animation. You can follow along with the tutorial videos to create and render out your own bouncing ball animation and upload your movie within this class project section.

Please include few sentences about your experience with the software, my class and any suggestions to make it better!

It is my belief that you learn better by doing; it is ideal that you journey step by step with each lesson in the Toon Boom Harmony software. You can download a free 21-day trial here: https://www.toonboom.com/products/harmony/try. I will be using the Premium version but either of the three editions can be used to create this animation.

Comments

Please sign in or sign up to comment.