Updated Mar, 10th 2013
I have posted my Breakout prototype: https://dl.dropbox.com/u/150043839/Week3/Week3Breakout.html
Nothing too fancy. In retrospect, I should have gone with a wider layout so it would display better. I'm going to spend some time working on getting a player controlled spacecraft working in a space scene now.
Week 2 (Update):
I have posted the web build in a Dropbox public folder so it should be easier to access (Robert - thanks for the tip!): https://dl.dropbox.com/u/150043839/Week2/WebBuild.html
This is a continuation with the space exploration theme from Week 1.
The scene starts with the camera rotating to follow a traveling, spinning cluster of asteroids. The camera stops once it centers on a planet - there is a moon in orbit (along with a strange 'space cube'... sorry, but I didn't have time to come up with something cooler).
Here are the features of this scene:
Screenshot of the initial camera pan to follow the asteroid cluster:
Screenshot after the camera has centered on the planet, the default skybox, the intial state for the 'space cube', the moon is partway along its orbit, and the asteroid cluster is passing by the camera:
Screenshot of skybox #2 and space cube setting #2 (red, tall, thin):
Screenshot of skybox #3 and space cube setting #3 (blue, short, wide):
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I'm starting off with a simple test of creating a space scene: a planet, its moon, and a cluster of asteroids.
- The skybox and the asteroids (stones) are from the Asset Store.
- The planet and moon materials are part of the standard assets.