Space Exploration

Space Exploration

Updated Mar, 10th 2013

Week 3:

I have posted my Breakout prototype: https://dl.dropbox.com/u/150043839/Week3/Week3Breakout.html

  • Basic functionality
  • Score tracker
  • "Victory!" text when all blocks are destroyed
  • "Game Over" text when the ball touches the bottom
  • Moved the camera shake to happen only on Victory and Game Over events instead of during regular gameplay.
  • Added VFX for when the ball hits the side walls or top

Nothing too fancy. In retrospect, I should have gone with a wider layout so it would display better. I'm going to spend some time working on getting a player controlled spacecraft working in a space scene now.

 

Week 2 (Update):

I have posted the web build in a Dropbox public folder so it should be easier to access (Robert - thanks for the tip!): https://dl.dropbox.com/u/150043839/Week2/WebBuild.html

 

Week 2:

This is a continuation with the space exploration theme from Week 1.

The scene starts with the camera rotating to follow a traveling, spinning cluster of asteroids. The camera stops once it centers on a planet - there is a moon in orbit (along with a strange 'space cube'... sorry, but I didn't have time to come up with something cooler).

Here are the features of this scene:

  • Click on the Planet: There is an activation sound effect and the planet will start rotating. Click again to stop the rotation and there is a deactivation sound effect.
  • Click on the Moon: There is an activation sound effect and the moon will start orbiting the planet. Click again to stop the rotation and there is a deactivation sound effect. The moon's orbit was implemented by using the 'Self' space setting for both Rotation and Translation actions and doing some math to figure out the rotation speed and translation speed to create a circular orbit around the planet
  • Click on the Space Cube: There is a different activation sound effect and the cube will change both scale & color - there are three different scale & color settings that will loop as you continue to click.
  • Press Spacebar on Keyboard: There is a different activation sound effect and the skybox will change material - there are three different material settings that will loop as you continue to press the spacebar.
  • Press Tab on Keyboard: Toggles on/off the directional light for the scene. 
  • Asteroid Cluster: The asteroid cluster will continue to periodically fly past the camera. It teleports back to its starting point after traveling for a while and then repeats.

 

Screenshot of the initial camera pan to follow the asteroid cluster:

 

Screenshot after the camera has centered on the planet, the default skybox, the intial state for the 'space cube', the moon is partway along its orbit, and the asteroid cluster is passing by the camera:

 

Screenshot of skybox #2 and space cube setting #2 (red, tall, thin):

 

Screenshot of skybox #3 and space cube setting #3 (blue, short, wide):

 

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Week 1:

I'm starting off with a simple test of creating a space scene: a planet, its moon, and a cluster of asteroids.

 - The skybox and the asteroids (stones) are from the Asset Store.

 - The planet and moon materials are part of the standard assets.

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