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Carlye Cunniff

UX Designer. Avid Adventurer. Enthusiastic Eater.

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Sketching Your Big Idea Example Project

I had an idea of what I wanted to build for this project already, so didn't do a crazy 8's to start with. Instead, I started with a persona and her story. My persona, Abbey, is a fan of the outdoors, but doesn't always know where she should go camping, and is overwhelmed by the process of planning her trips.

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After understanding Abbey and her situation, I started to sketch a flow or happy path of a potential solution. It's messy and hard to read, but it's just for me to use to understand what requirments my product might have.

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After figuring out what needed to happen on each page, I started wireframing out a few screens of this product.

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This was the  first iteration - after showing it around, I learned that it wasn't best way to organize all the information the page would contain. I tried again, this time challenging myself to design for mobile - first. This constraint make me think of an interface design solution I wouldn't have thought of before.

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My next steps would be to test this wireframe again before taking it any higher in fidelity.

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