I replaced the sun by a more realistich sun. I used different Lights instead of an glowing material around a sphere.
I made a custom Texture for the rocket, Played with adding some different metals and painted area's on it.
The rings around the planet look real nice when zoomed in ( I attach an cropped and zoomed image) I wanted to have the rings cast a shadow on the planet, but couldnt get it to work.
Attachements: - HR image - Image of the rings - Comparrison between 1st, 2nd, and 3rd version. - Vimeo video
I enhanced my project a bit, by adding a planet with rings and a sun. Also I made a better looking space background texture.
Attached HR Image and Vimeo movie.
Finnally I created and Posted my project.
When I was starting this project a few weeks ago, I got stuck with Cinema 4D Lite not having " extrude inner" to make nice shapes.
Today found some time to work on it focussed and found a solution working for me.
I made the 2 shapes as paths in illustrator and used a "Lathe" for the main rocket shape. And an "extrude" and "array" for the finns. I also made a custom metal tiled texture for on the rocket. (It gets a bit distorted at the nose of the rocket) The reason I used illustrator and not drawing the slines (shape lines) into Cinema 4D is that I am more convertable in Illustrator.
It went all great until I saved frome Cinema 4D lite and imported it into After Effects. The stars (sky opbject) where missing. (it is a limitation of the light version)
As a quick solution for this problem, I used a floor and rotated 90 degrees so that it is a wall, and i textured it with a custom space backgroud that i created in Photoshop.
I am quite pleased with the result, and by hitting the (technical) obstacles, I realy learned a lot.
Attached - HR render - Vimeo link to the animation - Screenshot of basic Illustrator shape - Screenshot of How i did it in Cimea 4D