172

2

Rockets and doors

Hello

Trying out Blender for the first time here. I learned a lot from this class and I decided to test 2 different approaches.

1) UV Mapping / Textures

This approach follows the steps shown in this class closely. Using the door example, I used the UV unwrapping and applied different textures to the door parts. I had a problem when unwrapping the door at first (the map came out all crooked), but I figured out that ctrl+a would fix it. So this is the making of the door:

81c09a47

a2921963

5b7bd128

da2d59d5

Final render:

23c9848f

399ad4d1

2) Low poly

This wasn't in the class, but I really wanted to do it. I had to look for other tutorials, since classes on Blender are rather scarce on Skillshare. So I applied it to the rocket/spaceship:

de44d57e

b3ec7bbd

2ad97af1

22c8902f

Final Render:

1f776604

That's it. Comments and suggestions are appreciated. :)

And of course thank you, Mark, for this class.

Comments

Please sign in or sign up to comment.