Rob Munday

Game Animator

13

2

[Published]Game Animation: The first steps of motion

I am wanting to teach a class based around the 12 core animation principles in bite sized easy to understand terms which will be the kicking off point for anyone who may have even a slight interest in animation for games! It is my passion and I understand how hard getting a job in this industry is so I feel anything I can do help others get off to a strong start I want to do!

Each section will go into detail relating to that one specific principle as well as a brief software overview to get students started on their way to creating their very first animation for games. I will also be providing links to amazing free rigs, resources and reference along the way.

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My Class outline can be found here: 

https://docs.google.com/document/d/1hmswiyfNqmcMA8RebOcxvNv-yfbdwWY1PhXH4BIJeJc/edit?usp=sharing

Update: Introduction video is now in the draft, Take a look! http://skl.sh/2f5hurm (I apologize for my dreary voice, sadly it is really monotone, I love animation honest!) 

My class is now live, now everyone can hear my dull voice while learning about the basics of animation: 

https://www.skillshare.com/classes/design/Game-Animation-The-first-steps-of-motion/551837883/classroom/discussions?via=teaching&enrolledRedirect=1

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