Head planes

Head planes - student project

I loved this course.

I had a lot of fun and I feel that I had huge progress in barely three days / six pages in my sketchbook, even if that progress may not be immediately visible.

I am an architect, so breaking something down to geometric primitives / planes and thus *constructing* those pesky organic objects that are usually so frustratingly devoid of right angles and sharp lines - that was the perfect approach for me.

Head planes - image 1 - student project

I enjoy leaving the sketchy construction lines when I draw, instead of erasing them, so doing this course was even more fun for me and the result more pleasing to my eyes. 


Head planes - image 2 - student project

And on the topic of eyes... Well, it was mildly confusing and frustrating to have to *guess* where the eyes should be located, while otherwise deep in the mindset of construction planes and reference points and guiding lines. I struggled a bit (easy to see in my drawings). In the end I had to look up another tutorial to clear things up for me.

Head planes - image 3 - student project

Actually the eyesockets and cheekbones both proved a challenge and required some research. In the end though I am very pleased with the final result.


Head planes - image 4 - student project


I confess I struggled a lot with the 3/4 view and ultimately decided that I need to approach it completely differently,  otherwise I run the risk of *drafting* a mathematically precise *technical* drawing of a stylized human head in perspective, instead of anything even remotely resembling art or fun. Ah, well...