Updated Mar, 11th 2013
Again, I'm pretty late, but on to learning Breakout on Week 3 material.
Week 2 (I know I should have made a post last week but I was too busy).
So I am a complete newbie to game development, scripting, programming or what have you. I have been getting a little confused with Playmaker for Week 2 and have been taking my time trying to learn from my mistakes.
After a lot of trial and error, this is now an updated, kind of playable version of my game. You can use first person controller: arrow keys to move and spacebar to jump. I added a switch to toggle light on and off by pressing the left shift key (although it has no use in the game yet). I was thinking it could be used as a stealth mode if I decide to add dog NPCs that could get in the way of the cat getting to the pizza. I may try to see if lights off would prevent said dogs from seeing the cat so that cat can work around it.
I also made some platforms move with Playmaker's Move Towards. I wanted to try it out. I haven't discovered how to end the level yet or a main menu or pause screen. But, you could actually reach the pizza and it will play a sound.
My first go at learning how to use Unity.
I came up with a room setting and a basic game plot. Found that I'm using grab, position and scaling tools the most. Used mostly cubes to make the walls, ledges and tables.
My first game would involve a cat that can jump to different places in a room. He smells something delicious and wants to go for it. You get 9 lives to start. The cat uses the room's environment in order to get to the pizza (or other types of food).
(updated links from dropbox public folder)