Mathieu Maillefer

Freelance Illustrator & 2D animator

1476

16

Fatty Guard

1- Building up simple shapes

5c9028c2

First I've created 4 characters based on 4 differents shapes. During this step, I wanna do some knigts or medieval characters.

2- Initial character exploration

e0d45f0a

Then, I've made some posings. 1 per Character.

 3- S-curves and C-curves

f0157007

f6dbee7c

After that, I cleaned two times the drawing, folliwing the advices of Denis.

 4- Checking anatomy

78565686

e14f7aee

And I checked the anatomy.

5-Pushing things further

e18725f5

With the advices of Denis about weight and pose, I've push the things forward. Very funny part of the process :) 

6- Checking silhouette

33f941b8

44511910

5a91304b

7- Polishing the sketch

7b5051da

7- Adding values

cc9f6e69

 8-Creating basic color blocks

ee3eced6

9- Adding light

ece8a940

10-Ambient occlusion

66355167

11- Refining light

That's a very tricky part of the process. Usually, I didn't push the lightning and texturing of my illustrations that far. It's very interesting to push the détails that far. I'm not satisfied yet but It's very pleasant to learning new things with this project.

31357c57

12-Adding details and lighting effects

5ba8dc53

Comments

Please sign in or sign up to comment.