Fantasy Fame Game

Fantasy Fame Game - student project

site: http://fantasyfamegame.com

facebook: http://www.facebook.com/FantasyFameGame

Fantasy Fame Game - image 1 - student project

Description:

This is a startup I've been working on for awhile, struggling with energy (family plus full time job) and user acquisition (possibly related to the first excuse).

Its a game called Fantasy Fame Game. Its based on fantasy sports, but uses celebrities as its players. People create teams of celebrities to play with (either in solo games or games against friends). Celebrities score points simply by being in the news. The news doesn't have to be good or bad, their names just have to be in the news. Good pics might be Beyonce after the SuperBowl, or Charlie Sheen any time last year, or Lindsay Lohan any time the past few years.

.............................................................VIRAL MAP...................................................................................

1. List all major “players” in the system (eg. a marketplace may have two major players: buyers & sellers)

a. celebrity gossip fans and fantasy sports fans. (or other internet game players)

b. celebrity gossip blogs/entertainment news sites

2. List out any selfish reasons why each player would need their contacts/friends to join the service

a. gossip fans will enjoy playing with friends, and doing something fun with all of the entertainment news/gossip info they consume.

b. gossip blogs/entertainment sites would see their news show up as points in our game. Its possible in the future we could have specific "American Idol" games or something like that. Right now, entertainment sites might enjoy their readers playing and predicting the news that they write about.

3. List out all things you could possibly charge each player for on the service

a. charge for games with friends (proposed $5 a game...with plenty of free games thrown in there.)

b. charge per solo game. (but probably not)

c. charge for advertising if have lots of users.

4. For 2 and 3 above give a very short reason you think the player would be motivated to need their contact or pay for the servicea. I think people will be motivated to pay so they can play with their friends. Fantasy Sports is huge..and really only huge because of the friendly competition between friends. I think that same mentality exists in markets outside of sports--but the same motivations (competition, friends, chat) are the same.

b. Sites might be motivated to pay to create a specific version of the game to keep users on their sites. Free games seem to work if their is a large number of users to support advertising. Big sites have that built in...and would love to find reasons to keep their users at their own particular site.