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Daniel Solis

Art Director by Day, Game Designer by Night

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Examples from the Course

This is the A La Kart card design as of the final video lesson in this course. Notable features for students of InDesign:

  • The card effect text uses a paragraph style that automatically replaces keywords like xtrophyx with a custom trophy dingbat.
  • The sprites in the top right corner do not actually have a stroke. Instead, they're a 1pt outer glow set to 100% opacity, normal blend, maximum hardness. This effectively makes a stroke that adapts to the shape of any image on a transparent background, or disappears if there is nothing in that image frame.
  • The text background raises and lowers automatically based on the amount of text on the card. The text background is a variable image, color-coded to the type of effect noted on the card.

Here's a more complex example expanding on the basic elements you'll learn in the course. Here, the card effect paragraph style has several different GREP/Character styles:

  • A style that turns any instance of "Antonia, the Shredder" into italics.
  • A style that turns any instance of xatkx into a red sword dingbat.
  • A style that turns any instance of xdefx into a blue shield dingbat.

In addition, the "overlapping" art style is thanks to the source art being on a transparent background. This allows the art to be positioned on a layer of its own in front of the certain card frame elements like the header and sidebar, but still behind critical text like the card name or card effect frame.

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