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Coding generative graphics

Introduction
Within the last year I've been exploring generative graphics in a more analog manner. I normally construct a series of vector shapes and then apply a system of rules to those shapes given a random variable. The process is interesting but mundane and time consuming. I'm very excited to learn how to code for this type of work.

Analog Examples 

Class Progress

Section 1
I'm excited to see Sublime Text is the recommended text editor. It had been suggested to me before but I had resisted due to comfort in my previous text editing environment. I look forward to picking up on the batch editing and other shortcuts Sublime offers.

SizeUp looks great too. I use a PC for my day job and am a big fan of the window snapping.

Comments

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