- student project

Viral Map

  1. Major players
    1. Online shoppers/consumers
    2. Designers
    3. Players selfish reasons
      1. Online shoppers/consumers – want to be perceived as cool, as member of a particular tribe

People like to satisfy their egos. The act of consuming goods is an important aspect of the message people send about themselves.

  1. Designers – want to make money and to get social rewards like recognition and fame
  2. Things I could possible charge for
    1. Online shoppers/consumers – products, convinent service associeted to ecommerce, products subscriptions, premium products, digital products
    2. Designers – Products