Updated Feb, 22nd 2013
This is not a real project, just a test of the animation / Max pipeline.
What I am trying to figure out is the reasons why some of the vertices are behaving differently in web player and when they are run directly in Unity. Basically it looks like the soft selected vertexes that were attached to several bones are now attached only to one once they are in the web player.
1) Is this how it is and nothing can be done about it? (The vertices can only be assigned to one bone)
2) is there in Unity a setting that preserves the "soft" skin vertex selection?(vertices attached by weight to several bones at the same time)