Zbrush Advance Creature Sculpting for Production | Nexttut | Skillshare

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Zbrush Advance Creature Sculpting for Production

teacher avatar Nexttut, A Specialist in CG Tutorials

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Regardez ce cours et des milliers d'autres

Bénéficiez d'un accès illimité à tous les cours
Suivez des cours enseignés par des leaders de l'industrie et des professionnels
Explorez divers sujets comme l'illustration, le graphisme, la photographie et bien d'autres

Leçons de ce cours

    • 1.

      Introduction

      1:48

    • 2.

      Concept & Color ID

      11:16

    • 3.

      Custom UI & Sculpting Tips

      16:31

    • 4.

      Asset Workflow

      13:03

    • 5.

      Basic Proportion

      26:18

    • 6.

      Adding Horns & Hairs

      25:57

    • 7.

      Adding Basic Anatomy

      16:24

    • 8.

      Refining the Overall Shape

      17:28

    • 9.

      Forearm Leather & Metal

      26:44

    • 10.

      Forearm Leather Pieces

      22:11

    • 11.

      Blockout Leather Skirt

      22:28

    • 12.

      Sculpting Leather Belt

      24:43

    • 13.

      Adding Horns Bandage

      16:35

    • 14.

      Lower Garment Sculpting

      24:54

    • 15.

      Chest Leather Armor

      21:37

    • 16.

      Blockout Trousers

      16:17

    • 17.

      Blockout Footwear Leather

      14:59

    • 18.

      Blockout Footwear Bandage

      17:24

    • 19.

      Adding Straps Buckles

      24:03

    • 20.

      Concept Design Changes

      9:23

    • 21.

      Forearm Metal Redesign

      21:46

    • 22.

      Blockout Shoulder Pad

      19:03

    • 23.

      Chest Leather Details

      26:39

    • 24.

      Chest Straps Primary Forms

      18:58

    • 25.

      Chest Straps Edge Details

      19:43

    • 26.

      Chest Straps Wrinkles

      16:35

    • 27.

      Shoulder Straps Details

      24:11

    • 28.

      Arm Straps Basic Form

      18:56

    • 29.

      Arm Straps Adding Details

      23:35

    • 30.

      Shoulderpads Basic Forms

      19:48

    • 31.

      Subtool Management

      9:55

    • 32.

      Shoulderpad Sculpting Details

      22:46

    • 33.

      ShoulderPad Stitches

      21:11

    • 34.

      ShoulderPad Wrinkles

      26:06

    • 35.

      Metal Dents

      17:26

    • 36.

      Metal Damage

      14:06

    • 37.

      Top Metal Damage

      25:24

    • 38.

      Forearm Leather Big Forms

      22:03

    • 39.

      Forearm Straps Basic Forms

      25:59

    • 40.

      Forearm Straps Details

      26:49

    • 41.

      Forearm Soft Leather Details

      26:34

    • 42.

      Forearm Leather Stitches

      19:34

    • 43.

      Back Leather Skirt Detail

      21:16

    • 44.

      Sculpting Leather Folds

      24:38

    • 45.

      Right Side Leather Skirt

      11:21

    • 46.

      Front Right Leather Skirt

      24:25

    • 47.

      Leather Stitches & Tension

      22:21

    • 48.

      Front Left Leather Skirt

      16:00

    • 49.

      Left Leather Skirt Details

      22:39

    • 50.

      Leather Skirt Accessory

      26:38

    • 51.

      Leather Skirt Bandages

      26:56

    • 52.

      Left Fabric Detailing

      26:19

    • 53.

      Right Fabric Refining

      25:19

    • 54.

      Belt Leather Stitches

      24:32

    • 55.

      Belt Leather Detailing

    • 56.

      Belt Metal

      24:10

    • 57.

      ShoulderPad Refinement

      7:07

    • 58.

      Highpoly écorché Reference

      1:24

    • 59.

      Fixing the Fingers

      26:24

    • 60.

      Refining the Hands

      22:49

    • 61.

      Refining the Arm

      25:15

    • 62.

      Refining the Forearm & Torso

      26:00

    • 63.

      Skin Breakups

      10:09

    • 64.

      Teeth Refinement

      20:49

    • 65.

      Face Secondary Form

      26:22

    • 66.

      Body Overall Polish

      16:25

    • 67.

      FingerPose & Secondary form

      16:54

    • 68.

      Additional Model Refinement

      17:25

    • 69.

      Sword Blade Shape

      16:53

    • 70.

      Sword Handle Modeling

      16:46

    • 71.

      Sword Leather Wrap

      23:59

    • 72.

      Sword Adding Scratches

      27:00

    • 73.

      Sword Case Modeling

      26:37

    • 74.

      Sword Leather Hangers

      13:40

    • 75.

      Sword Leather Details

      16:46

    • 76.

      Leg Bandage Basic Forms

      24:42

    • 77.

      Leg Bandage Details

      24:51

    • 78.

      Trousers Details

      10:14

    • 79.

      Boots Bandage Basic Forms

      23:41

    • 80.

      Boots Bandage Details

      26:03

    • 81.

      Boots Leather Sculpting

      23:51

    • 82.

      Boots Assets

      24:42

    • 83.

      Shoes Adding Details

      22:01

    • 84.

      Refining Posture

      22:10

    • 85.

      Horns Base Shape

      26:29

    • 86.

      Horns Adding Details

      26:26

    • 87.

      Beard Details

      26:22

    • 88.

      Hair Basic Forms

      16:01

    • 89.

      Hair Establishing Flow

      15:42

    • 90.

      Hair Adding Secondary Shapes

      27:17

    • 91.

      Hair Details

      25:05

    • 92.

      Necklace Initial Modeling

      24:00

    • 93.

      Necklace & Accessory

      16:46

    • 94.

      Body Form Refinement

      24:01

    • 95.

      Muscle Definition

      17:11

    • 96.

      Adding Nails

      26:44

    • 97.

      Skin Details Base Noise

      24:47

    • 98.

      Skin Details Adding Pores

      21:00

    • 99.

      Skin Details Wrinkles

      25:05

    • 100.

      Skin Details Torso

      24:06

    • 101.

      Skin Details Scars

      26:43

    • 102.

      Hand Tertiary Details

      25:07

    • 103.

      Hand Micro Details

      25:59

    • 104.

      Hand Nails Details

      22:30

    • 105.

      Polypaint (Coloring)

      15:24

    • 106.

      Final Adjustments

      27:19

    • 107.

      Posing The Body

      21:06

    • 108.

      Posing The Arms

      20:19

    • 109.

      Posing The Fist

      25:14

    • 110.

      Refining Teeth & Hands

      17:12

    • 111.

      Finalising The Pose

      18:14

    • 112.

      Decimation

      7:15

    • 113.

      Exporting Textures

      10:02

    • 114.

      Marmoset Setup

      7:01

    • 115.

      Basic Lighting

      14:36

    • 116.

      Camera Setting & Material

      18:12

    • 117.

      Cinematic Lighting

      19:57

    • 118.

      Rendering & Presentation

      18:10

    • 119.

      Compositing

      10:16

    • 120.

      Sword Refinement

      18:00

    • 121.

      Conclusion

      0:28

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Le niveau est déterminé par l'opinion majoritaire des apprenants qui ont évalué ce cours. La recommandation de l'enseignant est affichée jusqu'à ce qu'au moins 5 réponses d'apprenants soient collectées.

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À propos de ce cours

Do you find it challenging to sculpt believable creature, intricate details, and dynamic poses in ZBrush? This class will equip you with the skills to overcome these obstacles and create stunning creature designs.


About Me:

My name is Mahdi Khouei, and I have been a 3D character artist for a decade now. I have worked in VFX and the game industry, as well as 3D printing. Currently, I’m working as a freelance 3D character artist.

By the End Of This Class, You Will Be Able To:

  • Sculpt highly detailed and believable creature anatomy in ZBrush.

  • Create dynamic and engaging creature poses for compelling storytelling.

  • Present your creature in cinematic quality renders using Marmoset Toolbag.

What You Will Learn:

  • Sculpting Detailed Creature

  • Sculpting Leather Details

  • Sculpting Hair for Characters

  • Sculpting Detailed Metal Armor

  • Creating Dynamic Character Poses

  • Character Rendering and Presentation

Who is This Class For?

  • This class is designed for intermediate 3D artists and character artists. Specifically, it will benefit those who want to improve their sculpting skills and learn character modeling.

Who is Not The Ideal Student For This Class?

This class is not designed for absolute Zbrush beginners.

What Are The Requirements Or Prerequisites For Taking This Class?

  • A basic understanding of the ZBrush interface and sculpting tools is required. You should be comfortable with navigation, basic brushes, and basic sculpting techniques.

  • Familiarity with fundamental anatomy principles is recommended. This includes knowledge of basic skeletal structure and major muscle groups.

  • a basic understanding of Marmoset Toolbag is helpful for the rendering and presentation section of the class.

Join Me Now:

If you've always wanted to create stunning creatures in ZBrush but felt unsure where to start, this class provides the guidance and techniques you need. Take the leap and invest in your creative potential – you won't regret it!

Rencontrez votre enseignant·e

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Nexttut

A Specialist in CG Tutorials

Enseignant·e

Welcome to Nexttut Education, We only create courses with highly talented professionals who has at least 5+ years off experience working in the film and game industry.

The single goal of Nexttut Education is to help students to become a production ready artist and get jobs wherever they want. We are committed to create high quality professional courses for 3d students. If you are a student learning from any local institution or a 3d artist who has just started working in the industry or an artist who has some years of experience, you have come to the right place.

We love you and your feedback. Please give us feedback on how we can make better courses for you and how we can help you in any ways.

Voir le profil complet

Level: Intermediate

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