SEMI REALISTIC BEAUTIFUL DARK GIRL 3D HEAD DESIGN
Kelechi John, 3D CHARACTER ARTIST
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Regardez ce cours et des milliers d'autres
Leçons de ce cours
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1.
TRAILER SEMI REALISTIC 3D GIRL
1:42
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2.
01 Semi Realistic Dark Girl Baking In Substance Painter
7:36
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3.
02 Semi Realistic Dark Girl Base Skin In Substance Painter
19:08
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4.
03 Semi Realistic Dark Girl Top Skin In Substance Painter
35:00
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5.
04 Semi Realistic Eye Texturing In Substance Painter
26:09
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6.
05 Teeth Gum Texturing In Substance Painter
5:54
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7.
06 Silk fabric Texturing In Substance Painter
9:00
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8.
07 Exporting Textures In Substance Painter
5:54
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9.
08 Lighting With Arnold In Maya
15:07
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10.
09 Skin Look Dev Arnold In Maya
24:28
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11.
10 Eye Look Dev Arnold In Maya
25:22
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12.
11 Teeth And Bow Look Dev Arnold In Maya
12:22
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13.
12 Hair Scalp In Maya
11:40
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14.
13 Long Hair Xgen Guides In Maya
37:08
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15.
14 Pt 1 Long Hair Density Mask In Xgen Maya
11:53
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16.
14 Pt 2 Long Hair Density Mask In Xgen Maya
12:04
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17.
14 Pt 3 Long Hair Density Mask In Xgen Maya
13:47
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18.
15 Pt 1 Long Hair Modifiers In Xgen Maya
10:40
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19.
15 Pt 2 Long Hair Modifiers In Xgen Maya
10:11
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20.
15 Pt 3 Long Hair Modifiers In Xgen Maya
11:15
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21.
16 EyeBrow Xgen In Maya
24:28
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22.
17 Eyelashes Xgen In Maya
22:07
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23.
18 New Lighting With Arnold In Maya
22:07
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24.
19 Hair Shader Arnold In Maya
8:09
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25.
20 Conclusion Arnold In Maya
3:25
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apprenant·e
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À propos de ce cours
SEMI-REALISTIC BEAUTIFUL DARK GIRL 3D HEAD DESIGN
In this breakdown, I’ll walk you through the process of creating a semi-realistic 3D female head design — focusing on rich skin tones, detailed textures, and natural-looking hair.
Texturing: Done in Substance 3D Painter to achieve realistic skin details, subtle tones, and beauty pass highlights.
Hair: Crafted using XGen in Maya to create a soft, voluminous hairstyle that complements the character's features.
Rendering: All final renders were done in Arnold, with a cinematic lighting setup for a polished and professional look.
Whether you’re learning character creation or want inspiration for your next portfolio piece, this is a must-watch!
Tools Used:
Substance 3D Painter (for texturing)
Maya & XGen (for grooming)
Arnold (for rendering)
Rencontrez votre enseignant·e
Hi! I'm a passionate 3D Character and Prop Artist with a knack for bringing imagination to life. With a background in both VFX and game design, I specialize in creating highly detailed, realistic, and stylized characters and props that push the boundaries of digital artistry. My toolkit includes industry-leading software like ZBrush, Substance 3D Painter, Marmoset Toolbag, Marvelous Designer, Maya, Arnold Render, and XGen Hair, which I use to sculpt, texture, and render my creations to perfection.
Beyond technical expertise, my approach is deeply rooted in storytelling. I believe that every character and object has a narrative waiting to be told, and I strive to infuse each piece with personality, emotion, and depth. My portfolio showcases a blend of realistic and styliz... Voir le profil complet
Projet de cours pratique
Class Project: Texture, Groom & Render a Semi-Realistic 3D Female Head
In this class project, you’ll take a provided 3D head mesh and bring it to life with realistic textures, natural hair, and cinematic lighting. By the end, you’ll have a polished render of a semi-realistic female character head for your portfolio.
What You’ll Get:
A clean UV-unwrapped 3D head mesh
Reference images and mood board (optional)
Suggested shader, render and xgen setup templates/presets
Assignment Steps:
Import and Prepare the Head Mesh
Open the provided mesh in Maya or your preferred software
Set up scene scale and camera
Texture in Substance 3D Painter
Paint realistic skin tones, roughness, and any extra details (e.g. freckles, makeup)
Export texture maps for Arnold
Groom Hair Using XGen
Use interactive grooming tools to create a natural hairstyle
Style it to reflect personality (e.g., curly, straight, bun, afro, etc.)
Keep it clean and believable — focus on silhouette and flow
Light & Render in Arnold
Set up lights for a dramatic or studio-style look
Apply shaders, plug in your textures, and render beauty shots
Deliverables (upload any or all of the following):
Final Render (close-up and full head)
Optional: texture maps preview (base color, roughness, etc.)
Optional: screenshot of hair grooming in XGen
Tips for Success:
Use real-life references for skin tone and lighting
Keep hair manageable — start simple, then layer complexity
Tweak your lighting and camera to show off the model best
Tools You’ll Use:
Substance 3D Painter (for texturing)
Autodesk Maya XGen (for hair)
Arnold Renderer (for final output)
Optional Challenge: Try two lighting setups — one natural, one stylized — and compare your results.
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