Creating 3D Stylized Characters using maya, Zbrush & Marmoset Toolbag 4
FastTrackTutorials, Premium 3D Art Education
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Regardez ce cours et des milliers d'autres
Leçons de ce cours
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1.
Introduction Trailer
1:33
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2.
00 Maya Setup
14:49
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3.
01 Image Planes
2:57
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4.
02 Rough Blockout
60:14
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5.
03 Detailed Blockout
15:57
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6.
04 Metal Detector Blockout
15:16
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7.
05 Jacket Blockout
19:25
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8.
06 Headphones Blockout
17:05
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9.
07 Pants Blockout
15:04
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10.
08 Bag Blockout
15:21
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11.
09 Blockout Polish
7:25
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12.
10 High Poly Pet
44:21
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13.
11 Headphones High Poly
26:36
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14.
12 Cup High Poly
6:50
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15.
13 Metal Detector High Poly
41:00
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16.
14 Jacket Prep
24:38
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17.
15 Pants Prep
14:46
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18.
16 Boots Prep
6:16
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19.
17 Gloves Prep
6:27
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20.
18 Bag Prep
33:07
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21.
19 Zbrush Prep
6:25
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22.
20 Head Sculpting
19:38
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23.
21 Hair Prep
30:55
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24.
22 Hair Sculpting
18:58
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25.
23 Pants Sculpting
13:29
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26.
24 Sleeves Sculpting
12:44
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27.
25 Boots Sculpting
12:53
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28.
26 Jacket Sculpting
15:15
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29.
27 Gloves Sculpting
23:16
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30.
28 Bag Sculpting
6:36
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31.
29 Finalizing High Poly
51:07
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32.
30 Lowpoly Part1
15:53
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33.
31 Lowpoly Part2
48:08
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34.
32 Lowpoly Part3
22:08
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35.
33 Uv Part1
24:32
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36.
34 Uv Part2
7:44
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37.
35 Final Cleanup
8:16
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38.
36 Baking Groups
10:33
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39.
37 Baking
21:02
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40.
38 Gradientmap
10:29
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41.
39 Base Materials
25:30
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42.
40 Applying Gradients
13:21
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43.
41 Face Texturing
24:35
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44.
42 Final Texturing
17:39
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45.
43 Posing
13:06
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46.
44 Final Render
12:16
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47.
Bonus 01 Facepolishing
38:08
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48.
Bonus 03 Baking And Texturing Part1
121:28
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49.
Bonus 03 Baking And Texturing Part2
137:04
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50.
Bonus 02 Fixing And Preparing Baking
5:21
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51.
Bonus 04 Rigging
59:08
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Le niveau est déterminé par l'opinion majoritaire des apprenants qui ont évalué ce cours. La recommandation de l'enseignant est affichée jusqu'à ce qu'au moins 5 réponses d'apprenants soient collectées.
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À propos de ce cours
Stylized Character Creation Course
Learn from Florian Neumann - a professional character artist in this in-depth tutorial course on Stylized Character Creation. This course showcases the entire process from start to finish on how to create stylized characters.
Maya, Zbrush, Substance Painter, and Marmoset Toolbag 4
During this course, you'll learn how to create stylized 3D characters using various industry-standard software packages. Modeling and UV mapping will be carried out in Maya.
However, the techniques used are universal and can be applied to other 3D modeling software as well. Sculpting will be done in Zbrush and Baking+Rendering will be done in Marmoset Toolbag, Texturing will be done in Substance Painter. We'll also create a simple rig for posing, which we'll adjust in Maya and Blender.
By the end of this course, you'll have learned all the techniques necessary to create high-quality stylized characters like those you see in the images and trailers. These techniques are universal and can be applied to almost any character.
22+ HOURS!
This course is packed with over 22+ hours of valuable content. You'll be able to follow along with every step of the process, as we guide you through each stage of creating a high-quality character. Please note that some of the more repetitive tasks will be time-lapsed,
Please note: This course has been greatly updated since it was first created. This means that you will need to follow the bonus chapters in order to get to the quality level as shown in the images.
We will start by creating our blockout and base shapes in Maya. We will then prepare the mesh and start creating a high poly version using both Maya and Zbrush. Once that is done with will create/polish the low poly version and do our UV Unwrapping.
Finally we will clean-up our scene and prepare for baking.
Baking will be done using marmoset Toolbag and we will texture our character using Substance Painter.
Finally we will auto-rig and pose our character. At which point we will create the final renders in Marmoset Toolbag.
BONUS
As mentioned above we have added a lot of bonus chapters. These chapters will cover some face polish sculpting in Zbrush, fixing and improving some areas of the character and re-baking our textures. After that we will showcase how to polish the textures some more. We will finish things of with an improved rig and posing.
By the end of the course, you'll have gained a wealth of knowledge and skills that you can apply to creating high-quality characters.
SKILL LEVEL
This game art tutorial is designed for students who have some experience with 3D modeling tools like Maya, Substance Painter, and Zbrush. While we will explain everything in detail, if you've never used any modeling or texturing tools before, we recommend that you first watch an introductory tutorial on those programs. You can find many of these tutorials for free on YouTube, or paid ones on this very website.
TOOLS USED
- Maya
- Zbrush
- Marmoset Toolbag 4
- Substance 3D Painter
- Blender
YOUR INSTRUCTOR
Florian Neumann is a lead character artist working at RABCAT. He has contributed to various large scale projects like Apec legends, Forza Horizon, Overwatch 2 and many more.
CHAPTER SORTING
There’s a total of 44 videos and 4 bonus videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
Rencontrez votre enseignant·e
At FastTrackTutorials, we are passionate about empowering creators in the 3D art industry. We specialize in developing and publishing high-quality tutorial courses and learning content designed to help you master the art of 3D design. In addition to our educational offerings, we also operate as an outsource studio, delivering top-tier 3D environments, assets, and materials to meet the needs of our clients.
Explore our website to discover our full range of courses, each crafted to provide you with the skills and knowledge to excel in the 3D art world. Whether you're just starting out or looking to enhance your expertise, we're here to support your learning journey.
Voir le profil completProjet de cours pratique
The focus of this course is to create high-quality stylized characters using Maya, ZBrush, Substance Painter, and Marmoset Toolbag 4.
Each chapter will provide valuable knowledge and hands-on experience. If you want to learn how professional character artists create stylized characters from start to finish, we highly recommend completing the entire course.
Our course will guide you step-by-step through the full pipeline—from blockout and sculpting to texturing, rigging, and rendering. By the end of this class, your ultimate goal is to design and present your own stylized character, similar to the one shown in our trailer and images.
We recommend as a goal to reach is to create a fully posed and textured stylized character ready for presentation in Marmoset Toolbag 4.
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