Blender Essentials - 3D Modelling Training Course | Daniel Scott | Skillshare

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Blender Essentials - 3D Modelling Training Course

teacher avatar Daniel Scott, Adobe Certified Trainer

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Regardez ce cours et des milliers d'autres

Bénéficiez d'un accès illimité à tous les cours
Suivez des cours enseignés par des leaders de l'industrie et des professionnels
Explorez divers sujets comme l'illustration, le graphisme, la photographie et bien d'autres

Leçons de ce cours

    • 1.

      Introduction to Blender 3D Essentials

      2:32

    • 2.

      Getting Started with Blender

      5:30

    • 3.

      Blender Overview

      12:04

    • 4.

      Your Design Brief

      1:56

    • 5.

      Tour of the Interface

      6:51

    • 6.

      What Are Polygons?

      4:23

    • 7.

      Other Types of Objects

      5:12

    • 8.

      Class Project 01 - Collage

      3:23

    • 9.

      Adding Color and Materials

      4:30

    • 10.

      What Is Edit Mode?

      6:13

    • 11.

      Mesh Selection

      2:54

    • 12.

      What Is Modeling?

      1:16

    • 13.

      Extrude Tool

      1:56

    • 14.

      Inset Tool

      5:17

    • 15.

      Bevel Tool

      1:15

    • 16.

      Loop Cut and Slide Tools

      4:35

    • 17.

      Knife Tool

      3:21

    • 18.

      Shear Tool

      1:06

    • 19.

      Modeling Shortcuts

      5:14

    • 20.

      Deleting and Refining Mesh

      4:35

    • 21.

      Modeling Circular Objects

      8:40

    • 22.

      Class Project 02 - Modeling the Bottle

      3:46

    • 23.

      Completed - Class Project 02 - Modeling the Base

      7:44

    • 24.

      Completed - Class Project 02 - Modeling the Cap

      15:35

    • 25.

      What Are Render Engines?

      3:30

    • 26.

      Setting Up the Cycles Render Engine

      4:22

    • 27.

      World Lighting

      9:27

    • 28.

      Creating Glass

      6:12

    • 29.

      Creating Liquid

      9:30

    • 30.

      Repairing a Bad Shell

      3:38

    • 31.

      Class Project 03 - Shading the Bottle

      2:40

    • 32.

      Completed - Class Project 03 - Shading the Bottle

      15:11

    • 33.

      Combining Scenes

      5:45

    • 34.

      Camera Settings

      4:51

    • 35.

      Light Types

      5:18

    • 36.

      Rendering with Cycles

      4:30

    • 37.

      Class Project 04 - Product Render

      2:38

    • 38.

      Completed - Class Project 04 - Product Render

      27:38

    • 39.

      Movement Shortcuts

      5:26

    • 40.

      Subdivision Surface Modifier

      10:10

    • 41.

      Modeling Symmetrically with the Mirror Modifier

      10:30

    • 42.

      Separating Mirrored Objects

      1:40

    • 43.

      Drawing

      5:56

    • 44.

      Modeling Clothing

      8:05

    • 45.

      Class Project 05 - Character Modeling

      2:15

    • 46.

      Completed - Class Project 05 - Modeling the Head

      16:18

    • 47.

      Completed - Class Project 05 - Modeling the Body

      17:07

    • 48.

      Completed - Class Project 05 - Separating Mirrored Objects

      3:43

    • 49.

      Working with Multiple Materials

      4:42

    • 50.

      Advanced Shading

      8:16

    • 51.

      Class Project 06 - Character Shading

      1:53

    • 52.

      Completed - Class Project 06 - Prepping Your Character

      5:58

    • 53.

      Completed - Class Project 06 - Shading Your Character

      18:10

    • 54.

      Completed - Class Project 06 - Rendering Your Character

      3:08

    • 55.

      Parenting

      8:40

    • 56.

      Keyframe Animation

      6:15

    • 57.

      Graph Editor

      8:37

    • 58.

      Animating a Bouncing Ball

      8:40

    • 59.

      Exaggerating Motion

      12:12

    • 60.

      Rendering Video

      4:58

    • 61.

      Rendering an Image Sequence

      3:47

    • 62.

      Class Project 07 - Character Animation

      4:02

    • 63.

      Completed - Class Project 07 - Parenting

      8:41

    • 64.

      Completed - Class Project 07 - Animating

      17:25

    • 65.

      Completed - Class Project 07 - Rendering

      4:35

    • 66.

      Procedural Modeling with Modifiers

      11:24

    • 67.

      Spline Modeling

      3:13

    • 68.

      Intro to Texturing

      5:38

    • 69.

      Texture Setup

      11:20

    • 70.

      Projection Mapping

      8:27

    • 71.

      Intro to Unwrapping

      4:35

    • 72.

      Manual Unwrapping

      6:35

    • 73.

      Exporting a UV Map

      3:35

    • 74.

      Class Project 08 - Product Packaging

      2:23

    • 75.

      Completed - Class Project 08 - Product Packaging

      16:08

    • 76.

      What's next?

      2:09

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À propos de ce cours

Taught by 3D artist, animator, and designer Robin Ruud, Blender 3D Design Essentials is your gateway into the free software behind everything from Hollywood blockbusters to bold brand visuals. Whether you’re a graphic designer, aspiring motion artist, or video game enthusiast, adding Blender to your toolkit will open up new possibilities for your creativity and career!

If you’ve ever opened Blender, felt overwhelmed, and closed it just as fast, you’re not alone. But this course is designed to change that. Robin takes a hands-on, designer-focused approach, guiding you step-by-step through projects that build real skills through practice and problem solving. From product mockups and packaging design to custom characters and animation, you’ll gain tools you can plug into your existing workflow right away.

Together with Robin, you’ll learn how to:

  • Confidently navigate Blender’s interface 
  • Model clean, professional 3D objects
  • Apply realistic materials like glass, metal, and liquid
  • Light, frame, and render your scenes 
  • Create branded mockup and packaging
  • Design and animate your own 3D character

Adding 3D to your skillset unlocks fresh possibilities for storytelling, prototyping, brand identity, and motion graphics. The secret? Once you’ve mastered a handful of essential tools and techniques, creating work that looks complex becomes surprisingly simple. Filtered through Robin’s perspective as a visual designer, this course zeroes in on just those core tools, making learning approachable and fun.
By the end, you’ll have the skills and confidence to bring your ideas to life in 3D, and a collection of portfolio-ready pieces to prove it. So take the first step towards becoming a Blender Hero—sign up now to transform your design skills!

Requirements:

  • Download Blender for free, for either PC or Mac
  • Blender runs on most modern computers, but you’ll need at least 8 GB of memory and a reasonably fast processor. More memory, a stronger graphics card, and a faster hard drive will all help with better performance.
  • A mouse is recommended for best control, but Robin covers trackpad-friendly workflows too

Who this course is for:- Beginners with zero experience in Blender or 3D

  • Designers ready to bring more dimension to their work
  • Students, freelancers, and in-house creatives looking to expand their creative edge
  • Anyone who has opened Blender, panicked, and promptly closed it again

What you’ll learn:

  • How to download, install, and set up Blender
  • Understanding 3D space and basic modeling concepts
  • Using modifiers like Mirror, Subdivision Surface, and Solidify
  • Working with the Extrude, Bevel, Loop Cut, and Knife tools
  • Adding detail and complexity with modifiers like Bevel and Boolean
  • Adding and editing materials like glass, metal, and liquid
  • Using lights, cameras, and render settings to make your work shine
  • Building 3D product mockups including bottles and packaging
  • Creating a custom 3D character and animating it
  • Animating objects using keyframes, parenting, and Blender’s timeline tools
  • Refining motion with the graph editor and animation principles like exaggeration and timing
  • UV unwrapping and projecting textures onto your models
  • Build custom procedural shaders using Blender’s node system
  • Create realistic surface detail using PBR (physically based rendering) materials
  • Exporting high-quality stills and animations for web, branding, and motion design
  • Class projects you can personalize and add to your portfolio
  • Tips, tricks, and workflows used by real-world 3D designers

Rencontrez votre enseignant·e

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Daniel Scott

Adobe Certified Trainer

Top Teacher

I'm a Digital Designer & teacher at BYOL international. Sharing is who I am, and teaching is where I am at my best, because I've been on both sides of that equation, and getting to deliver useful training is my meaningful way to be a part of the creative community.

I've spent a long time watching others learn, and teach, to refine how I work with you to be efficient, useful and, most importantly, memorable. I want you to carry what I've shown you into a bright future.

I have a wife (a lovely Irish girl) and kids. I have lived and worked in many places (as Kiwis tend to do) - but most of my 14 years of creating and teaching has had one overriding theme: bringing others along for the ride as we all try to change the world with our stories, our labours of love and our art.Voir le profil complet

Level: All Levels

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