Blender Building Masterclass from Concept to Final Render
3D Tudor, The 3D Tutor
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Regardez ce cours et des milliers d'autres
Leçons de ce cours
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1.
Introduction to Blender Building Masterclass from Concept to Final Render
1:54
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2.
Blender Version Guide and Resource Pack Overview
19:00
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3.
Leveraging AI Tools for Creative Reference in Blender
10:38
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4.
Showcasing AI generated Images, how to use promts as referencing
11:20
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5.
Exploring Asset Organization in Blender’s Resource Pack
11:24
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6.
Mastering Basic Navigation in Blender for Beginners
7:57
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7.
Using Scale References and Asset Manager Library
11:53
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8.
Understanding Blender System Preferences and Optimization
11:00
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9.
Setting Up Lighting Parameters for Performance Rendering
10:34
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10.
Integrating Reference Images into Blender Projects
20:28
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11.
Starting Environment Blockouts with Primitive Shapes
12:04
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12.
Enhancing Greybox Symmetry with Mirroring Modifiers
11:39
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13.
Designing Circular Greybox Fronts for Stylized Buildings
10:39
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14.
Modeling Domed Roofs and Skylights for Ambient Lighting
12:13
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15.
Setting Up Ambient Occlusion for Visualizing Greybox Forms
12:15
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16.
Refining Greybox Backside with Accurate Measurements
11:21
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17.
Creating Stylized Tower Greyboxes for Architectural Detail
10:36
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18.
Introducing Vertical Variation in Greybox Structures
12:45
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19.
Modeling Greybox Extensions for Complex Structures
12:41
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20.
Adding Chimneys and Detailing Rooftop Greyboxes
10:55
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21.
Organizing Blender Projects with Collections and Layers
9:29
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22.
Asset Manager Fundamentals for Blender Workflow
13:12
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23.
HDRI Lighting Setup and Asset Library Integration
10:34
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24.
Shader Library Setup and Asset Duplication Techniques
10:14
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25.
Overview of Procedural Assets in Geometry Node Library
12:03
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26.
Creating Stylized Support Beams Using Reference Images
11:24
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27.
Bevel Modifier Basics and Edge Sharpening for Supports
11:39
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28.
Introduction to Blender Shader Materials
15:46
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29.
Applying Shaders and UV Mapping Concrete Surfaces
11:37
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30.
Building Support Variations and Organizing Mesh Sizes
12:43
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31.
Designing Alternative Structural Supports
10:00
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32.
Modeling Wall Panels with Inset and Extrusion Techniques
11:32
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33.
Advanced Panel Modeling Using Edge Loops and Selections
12:35
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34.
Refining Panels with Bevels and Smooth Angle Modifiers
10:37
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35.
Creating Stone Panel Material Variations
12:48
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36.
Modeling Vertical Columns with Geometry Nodes
12:24
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37.
Creating Smaller Column Variants for Scene Variety
9:00
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38.
Iterating on Column Designs for Stylized Consistency
11:24
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39.
Cleaning and Optimizing Column Assets
10:03
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40.
UV Mapping and Saving Columns to Asset Library
9:47
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41.
Applying Base Textures to Greybox Structures
11:22
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42.
Applying Supports and Panels to Building Structures
11:20
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43.
Creating Column Based House Supports
12:05
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44.
Continuing Texture Application on House Blockouts
9:23
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45.
Modeling Roof Support Structures
12:11
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46.
Enhancing Upper Floor and Roof Front Details
11:31
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47.
Designing Front Rooftop Decor for Stylized Buildings
10:05
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48.
Flipping Normals and Initiating Window Design
11:35
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49.
Modeling a Basic Window Structure
10:40
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50.
Adding Detail and Cutting Mesh Holes with Booleans
10:44
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51.
Creating Window Frames with Bevel and Edge Flow
12:08
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52.
Customizing Glass Shader and Grid Patterns
13:13
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53.
Finalizing Window Panels and Fixing Overlaps
9:54
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54.
Designing a New Stylized Window Variant
10:16
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55.
Enhancing Window Textures with Detail Passes
10:50
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56.
Building a Large Arched Window for Structural Flair
10:57
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57.
Refining Large Window and Correcting UV Issues
11:51
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58.
Completing Arched Window with Frame and Concrete Decor
9:20
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59.
Modeling a Radial Symmetry Window for Stylized Designs
11:51
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60.
Finalizing Radial Window and Unwrapping Roof Supports
10:10
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61.
Brick Wall Detailing with Orientation Tools
13:22
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62.
Boolean Techniques for Wall Window Integration
11:53
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63.
Resolving Wall Geometry and Mesh Corrections
11:54
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64.
Adjusting UVs for Wall Texture Consistency
13:06
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65.
Procedural Roof Tiles with Geometry Nodes
10:04
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66.
Converting Procedural Tiles to Mesh for Optimization
11:46
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67.
Painting Grunge Masks on Roof Tiles with Vertex Tools
7:55
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68.
Beginning Roof Tile Placement on Stylized Structures
10:11
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69.
Continuing Detailed Roof Tile Placement
12:01
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70.
Creating Roof Corners and Decorative Frames
10:16
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71.
Optimizing Roof Tile Normals and Backfaces
11:33
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72.
Inserting Windows and Cutting Wall Openings
11:27
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73.
Blocking Out Structural Supports with Array Modifiers
9:56
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74.
Modeling Vertical Beams for Decorative Supports
10:36
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75.
Refining Decorative Framing Around the Manor
12:44
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76.
Adding Structural Integrity to Second Floor Supports
12:39
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77.
Expanding Decorative Elements on Smaller Walls
12:27
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78.
Fixing Window Meshes and Planning Balcony Structures
10:02
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79.
Building Balcony Pillars for Stylized Architecture
9:56
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80.
Detailing Balcony Pillars and Arranging Them with Arrays
10:31
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81.
Creating Balcony Base Decor with Bevel Techniques
10:36
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82.
Detailing Balcony Foundation Supports
12:17
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83.
UV Mapping and Shading Balconies in Blender
9:46
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84.
Modeling a Stylized Door for Architectural Assets
10:57
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85.
Fixing Door UVs and Aligning Wood Grain Textures
11:39
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86.
Creating a Unique Door Variation for Scene Diversity
11:32
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87.
Adding Glass and Decorative Elements to a Single Door
12:01
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88.
Modeling a Tall Door with a Radial Frame Top
11:15
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89.
Finalizing Tall Door with Detail and Material Accents
10:37
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90.
Creating a Fence Gate with Stylized Geometry
11:16
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91.
Modeling Decorative Fence Details with Curve Modifiers
11:28
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92.
Adding Fence Supports and Gate Pillars
11:13
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93.
Constructing a Metal Frame for Fence Gate Design
9:43
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94.
Building Fence Grids and Metal Mesh Panels
10:56
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95.
Ensuring Symmetry in Dual Fence Gate Panels
11:10
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96.
Enhancing the Back Entrance of the Manor
11:58
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97.
Modeling Backdoor Staircase with Stone Elements
9:40
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98.
Adding Stone Side Supports for Stairs
12:17
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99.
Creating a Stone Arch Above the Backdoor
10:58
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100.
Designing Staircase Variations Using Curves
11:20
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101.
Finalizing Staircase Details and Side Decor
10:39
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102.
Modular Fence Piece Creation in Blender
10:57
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103.
Using the Array Modifier for Sloped Fence Placement
10:03
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104.
Adding Arched Staircase Entrance Decorations
11:54
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105.
Finalizing Staircase Decor and Integrating into the Manor
12:39
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106.
Measuring and Planning Door Arch Geometry
12:34
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107.
Modeling a Stylized Arch Decoration in Blender
11:53
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108.
Creating Mid Sized Archways and Enhancing Bevel Use
10:49
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109.
Preparing Archways and Fences for Asset Libraries
11:18
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110.
Filling Gaps and Enhancing Wall Decorations
10:48
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111.
Enhancing Wall Decor with HDRI Lighting Previews
12:33
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112.
Wall Decor Refinement and Window Placement in Blender
11:56
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113.
Decorating Upper Walls Above Ground Level Roofing
12:18
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114.
Speeding Up Roof Tile Optimization with Feature Selection
11:40
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115.
Designing Roof Details for the Manor’s Central Section
10:53
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116.
Enhancing Exterior Walls with Stylized Decorations
14:10
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117.
Staircase Integration into Stylized Structures
12:58
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118.
Detailing the Back Entrance Staircase Area
10:27
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119.
Creating a Compact Variant of Stylized Roof Geometry
12:37
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120.
Placing Decorative Supports for Short Roof Designs
11:39
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121.
UV Mapping for Compact Roofs and Building Extensions
10:21
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122.
Optimizing Roof Tiles and Building Decorative Supports
12:50
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123.
Adding Decorative Elements to Manor Walls
11:25
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124.
Refining Building Corners for Curved Structural Integration
11:34
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125.
Modeling a Balcony Base in Blender
12:21
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126.
Creating a Curved Railing for the Balcony
11:50
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127.
Bending Railing Sections with Deformers
11:59
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128.
Advancing the Curved Balcony Modeling Workflow
10:34
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129.
Modeling Arch Supports with Curved Deformers
11:12
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130.
Designing a Brick Pattern for Curved Arch Structures
9:47
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131.
Modeling a Stylized Pillar for Balcony Support
12:19
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132.
Detailing Pillars and Modeling the Curved Entrance Staircase
11:46
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133.
Enhancing the Curved Front Entrance with Stylized Details
11:58
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134.
Inserting Doors and Windows in the Entrance and Balcony Area
14:26
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135.
UV Unwrapping and Texturing the Front Entrance Area
11:44
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136.
Adding Supports and Wall Ornaments to the Entry Section
10:34
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137.
Designing Roof Decor and Managing Roof Intersections
12:22
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138.
Continuing Roof Intersection Modeling and Optimization
12:54
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139.
Decorating the Upper Levels of the Stylized Manor
12:07
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140.
Cleaning Roof Tile Mesh by Removing Unnecessary Geometry
11:17
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141.
UV Unwrapping and Material Linking in Blender
13:18
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142.
Extending Vertical Supports and Alignments
11:19
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143.
Using Mirroring and Fill In Details for Complex Facades
12:56
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144.
Wall Booleans and Middle Facade Design in Blender
13:50
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145.
Adding Horizontal Trim Details Around the Structure
11:43
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146.
Reinforcing Corners with Structural Geometry
10:33
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147.
Modeling a Detailed Stylized Chimney in Blender
10:55
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148.
Creating Symmetrical Ornament Elements with Modifiers
11:30
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149.
Fixing UV Mapping and Seam Issues for Accurate Texturing
11:39
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150.
Organizing Materials and Resource Packs in Blender
11:28
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151.
Final UV Cleanup and Seam Refinement Before Export
10:46
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152.
Modeling a Stylized Tower Cap and Spire in Blender
11:10
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153.
Placing Chimney Assets and Adjusting Building Depth
10:34
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154.
Assigning and Balancing Materials for Realistic Surfaces
11:40
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155.
Aligning Center Geometry with Modular Elements
11:48
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156.
Beveling and Rounding Front Details for Stylized Aesthetics
12:58
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157.
Constructing a Decorative Stone Inlay with Custom Geometry
13:52
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158.
Intricate Boolean Cuts and Geometry Cleanup in Blender
12:58
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159.
Final Roof Assembly and Custom Fit Adjustments
10:24
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160.
Refining Upper Trim Geometry for Structural Integration
11:45
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161.
Finalizing Overhangs and Fitting Corner Roof Details
13:12
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162.
Cleaning Mesh Backs and Preparing for Bending Modifiers
12:28
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163.
Shaping Curved Roof Elements with Custom Modifiers
13:48
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164.
Mirroring and Positioning Trim Components Around Structural Roofs
11:48
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165.
Adjusting Roof Layers and Curve Alignment in Blender
11:05
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166.
Completing Structural Wraparound and Corner Cap Fitting
17:07
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167.
Window Layout Planning in Blender for Stylized Architecture
11:56
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168.
Assembling Building Facades with Blender Modular Assets
11:36
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169.
Precision Asset Placement for Complex Wall Designs in Blender
9:26
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170.
Finalizing Window Groups and Alignment Across Structure
9:12
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171.
Preparing Structural Elements for Scene Integration in Blender
8:14
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172.
Creating a Custom Gate Opening in a Stylized Wall
9:31
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173.
Building a Brick Fence Base with Modular Precision
11:19
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174.
Modeling and Texturing a Stylized Pillar for Fence Integration
12:46
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175.
Duplicating and Aligning Modular Railing Segments
11:51
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176.
Finalizing Fence Top Geometry with Cap Detailing
13:06
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177.
Aligning Decorative Assets and Adjusting Arrays in Blender
11:58
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178.
Efficient UV Mapping and Material Application in Blender
10:54
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179.
Refining Mesh Geometry for Better UV and Material Mapping
9:52
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180.
Enhancing Details and Finalizing Wall Structures
10:23
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181.
Creating a Realistic Cobblestone Floor with Subdivision and Remesh
8:10
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182.
Painting Soil Vertex Colors for Stylized Ground Effects
10:43
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183.
Enhancing Ground Detail with Blended Vertex Painting
11:57
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184.
Refining Soil Textures and Preparing for Rendering in Blender
18:32
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185.
Introduction to Eevee Rendering and Ambient Occlusion Settings
10:08
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186.
Fine Tuning Eevee Settings for Realistic Stylized Shadows
10:49
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187.
Designing a Modular Stone Bench with Stylized Geometry
13:03
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188.
Building Bench Supports and Adjusting for Character Proportions
11:23
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189.
Creating and Refining Metal Armrests with Geometry Modifiers
13:29
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190.
Building a Procedural Tree Planter Using Geometry Nodes
11:39
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191.
UV Unwrapping and Texturing for Outdoor Assets in Blender
12:23
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192.
Final Touches and Mesh Cleanup for Outdoor Assets
11:27
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193.
Modeling the Top Section of a Stylized Street Lamp
12:28
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194.
Drawing and Extruding a Custom Lamp Arm with Curve Tools
11:18
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195.
Constructing the Lamp's Light Cage Using Precision Modeling
12:46
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196.
Assembling and Positioning the Final Lamp Prop in Scene
9:47
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197.
Preparing Stylized Props for Final Scene Placement
10:49
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198.
Adjusting Modular Lamp Meshes for Correct Scene Integration
12:48
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199.
UV Mapping and Material Assignments for Prop Variants
11:40
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200.
Duplicating and Placing Props to Populate the Stylized Scene
12:21
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201.
Elevating Final Presentation with Bench and Plant Prop Polishing
9:04
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202.
Setting Up the Blender Scene for Final Rendering
11:03
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203.
Configuring the Blendcraft Compositor Add on for Advanced Renders
21:19
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204.
Mastering Camera Setup and Turntable Animation in Blender
14:03
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205.
Enhancing Final Renders with Mist Pass and Color Correction
10:14
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206.
Exporting Stylized Renders with Custom Backgrounds and Effects
10:42
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207.
Ambient Occlusion, Mist Effects, and Shadow Catchers in Blender
10:17
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208.
Fine Tuning Lighting and Color in Blender for Stylized Scenes
9:50
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209.
Final Render Optimization and Export Settings in Blender
7:42
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À propos de ce cours
[Click Here for Resource Pack]
Blender Building Masterclass – From Concept to Final Render
Ever find yourself stuck modeling props without knowing how to pull an entire 3D scene together? Or maybe you’ve dreamt of building a full architectural diorama, but had no idea how to start, organize, or finish it in Blender?
This Skillshare class is here to fix that.
I’m Neil and in this in-depth Blender class, you’ll learn how to take a raw concept and build a fully rendered 18th-century stylized manor—from the very first blockout all the way to a polished final scene.
Whether you're a beginner ready to tackle your first large-scale project or a seasoned modeler looking to sharpen your workflows, this class gives you a step-by-step guide through every stage of creating a full environment in Blender 4.4+.
What You’ll Create
By the end of this class, you’ll have a complete stylized building diorama ready for your portfolio. You’ll build arches, domes, balconies, tiled roofs, staircases—even foliage and stone paths—using both traditional modeling tools and powerful Geometry Nodes. We'll also dive into vertex painting, asset management, and a final render using Blendcraft Compositor.
What You’ll Learn
Concept Planning & Referencing
Learn how to organize real-world and AI-generated references using PureRef and Blender’s image tools. Understand architectural flow, proportion, and composition before modeling even begins.
Greyboxing & Volume Design
Quickly block out your environment using ambient occlusion shading for instant depth, structure, and form previews.
Modular Asset Creation
Model everything from arches and windows to domes and props using Blender’s modifiers. Build assets smartly and save them into a custom Asset Manager library.
UV Unwrapping & Stylized Shading
Use our included shader pack and learn how to UV unwrap parts for stylized wear and tear—edge masks, grunge, dirt, and layered materials all included.
Geometry Nodes for Speed
Add procedural foliage, tile roofs, stone paths, and more with custom node setups—tweak settings in real-time to fit your scene perfectly.
Compositing & Final Renders
Wrap everything up with cinematic lighting, turntables, and Blender’s compositor. Using Blendcraft, you’ll create beautiful final renders in just a few clicks.
These aren’t fluff add-ons—they’re strategic checkpoints designed to help you actually retain what you learn and build a professional-level workflow.
Because let’s be real—watching a tutorial is easy. Finishing a scene you’re proud of? That takes practice. And this class gives you exactly that.
Who This Class Is For
- Blender Builders-in-Training – If you’ve mastered modeling crates and barrels but feel lost when building a full scene, this class is your next level-up.
- Stylized Worldsmiths – For artists who love exaggerated forms, storytelling through design, and squeezing every ounce of charm out of a modular balcony or curved dome.
- Indie Game Devs & Asset Tinkerers – Need drag-and-drop ready buildings, rooftops, or fences that don’t collapse your scene or your soul? You’re in the right place.
- Pipeline Nerds – If you get weirdly excited by organized collections, asset libraries, and Geometry Nodes that just work, this is basically your Hogwarts.
- Portfolio Polishers – For anyone who wants to showcase a proper 3D environment (not just a random door floating in space) and prove you can build a whole world, not just a prop.
Why This Skillshare Class Stands Out
This isn’t just another “here’s how to model a chair” tutorial. This is about levelling up your entire mindset—teaching you to think like an environment artist. We’re talking about breaking down real architecture, setting up efficient Blender workflows, and actually finishing a scene without getting lost in the modifier stack.
It’s practical. It’s nerdy. And it’s built for artists who want more than just scattered skills—they want a system.
See you in class—and until next time, happy modelling everyone!
Neil
Rencontrez votre enseignant·e
Hello, I'm Neil, the creator behind 3D Tudor. As a one-man tutoring enterprise, I pride myself on delivering courses with clear, step-by-step instructions that will take your 3D modeling and animation skills to the next level.
At 3D Tudor, our mission is to provide accessible, hands-on learning experiences for both professionals and hobbyists in 3D modeling and game development. Our courses focus on practical, industry-standard techniques, empowering creators to enhance their skills and build impressive portfolios. From crafting detailed environments to mastering essential tools, we aim to help you streamline your workflow and achieve professional-quality results.
We're committed to fostering a supportive... Voir le profil complet
Projet de cours pratique
[Click Here for Resource Pack]
Project Title: Build Your Stylized Manor from Concept to Final Render
Project Overview
This class project walks you through the exact process taught in the ‘Blender Building Masterclass from Concept to Final Render’. From gathering references to modular modeling, from UV unwrapping to procedural details, and from lighting to final render polish, you’ll build a complete 18th-century manor scene in Blender 4.4.
Everything happens within Blender—no external software or plugins required. Whether you’re working toward a portfolio piece or leveling up your environment skills, this is your chance to apply everything in a hands-on way.
Objective
Create and showcase a stylized architectural diorama using the full scene-building workflow. This includes concept planning, greyboxing, modular asset creation, procedural detailing, and final rendering with Blendcraft.
What Makes This Project Unique
This isn’t just a one-and-done exercise. Throughout the class, you’ll be completing smaller projects that build toward your final project. These checkpoints are designed to lock in the skills you’re learning and guide your creative decisions as you go.
You’ll:
- Complete mini-assignments like modular asset modeling, shader application, and procedural enhancements
- Tackle creative challenges that help you problem-solve like a real environment artist
- Build toward your final scene step-by-step, without ever feeling overwhelmed
Project Steps
- Inspiration & Moodboarding
- Use PureRef or AI tools to gather references
- Sketch or create a visual direction for your diorama
Greyboxing & Volume Planning
- Block out major forms using primitives
- Apply ambient occlusion shading for depth and early visual feedback
Modular Asset Creation
- Build key elements like arches, domes, doors, and props
- Save reusable assets into Blender’s Asset Manager
UV Unwrapping & Stylized Shading
- Apply clean UVs
- Use the included shader pack to texture your scene with edgewear, dirt, and detail
Geometry Nodes & Procedural Detail
- Add roof tiles, stone paths, grass, and foliage using included node setups
- Convert to mesh when needed to optimize performance
Lighting, Compositing & Final Render
- Light your scene for a cinematic mood
- Use Blendcraft to enhance render passes, color grading, and final polish
- Export a still render or turntable animation
Deliverables
- Reference or inspiration board
- Work-in-progress screenshots (e.g., greybox layout, modular assets, shader tests)
- Final render or animation
- Reflection on your learning experience, workflow improvements, or creative decisions
Share Your Work
Post your project to the class gallery so we can all celebrate and support your progress. Ask questions if you get stuck, and don’t hesitate to give feedback on others—this is a learning journey we’re taking together.
Final Goal
Build a professional-quality stylized environment that’s modular, reusable, and ready for your portfolio. Not just a scene—a workflow you can reuse again and again.
Let’s build something incredible together.
Until next time, happy modelling everyone!
Neil
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