Blender 4 Essentials: Cycles Lighting and Rendering | Widhi Muttaqien | Skillshare

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Blender 4 Essentials: Cycles Lighting and Rendering

teacher avatar Widhi Muttaqien, CG expert & entrepreneur

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Leçons de ce cours

    • 1.

      00-01 Introduction

      3:19

    • 2.

      00-02 Exercise files and conventions

      6:23

    • 3.

      01-01 Background and Sky texture

      10:09

    • 4.

      01-02 Environment texture

      9:31

    • 5.

      01-03 Light objects

      12:44

    • 6.

      01-04 Blackbody

      4:34

    • 7.

      01-05 Cycles related light settings

      5:59

    • 8.

      01-06 Caustics

      5:24

    • 9.

      01-07 IES

      10:20

    • 10.

      01-08 Material based lighting

      6:37

    • 11.

      02-01 Camera creation and transformation

      9:52

    • 12.

      02-02 Resolution and the active camera

      8:12

    • 13.

      02-03 Camera types and settings

      8:50

    • 14.

      02-04 Sampling and Denoising

      9:31

    • 15.

      02-05 Max bounces

      7:54

    • 16.

      02-06 Clamping

      4:54

    • 17.

      02-07 Fast GI Approximation

      9:38

    • 18.

      02-08 Film and Performance

      9:54

    • 19.

      02-09 Color Spaces and Display Transform

      5:29

    • 20.

      02-10 Color management basics

      8:15

    • 21.

      02-11 Curves and White Balance

      5:53

    • 22.

      02-12 Image editor and Render Result

      6:42

    • 23.

      02-13 Image file formats

      6:20

    • 24.

      03-01 Compositor basics

      9:35

    • 25.

      03-02 Compositing with nodes

      9:50

    • 26.

      03-03 Render passes and Cryptomatte

      10:41

    • 27.

      03-04 Project Furniture product rendering Part 1

      12:00

    • 28.

      03-05 Project furniture product rendering Part 2

      8:35

    • 29.

      03-06 Project furniture product rendering Part 3

      10:55

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À propos de ce cours

This course is the third part of the Blender 4 Essentials series. In this course, you will learn all aspects related to the Cycles rendering engine, including lighting, camera, render settings, and post-processing. Essentially, everything that you need to create stunning images using Blender. I have carefully crafted the curriculum so that students can gain the skills gradually with no friction at all. After this course, in sha Allah, you will be able to optimize Cycles for different scenarios. Maximizing the image quality, while at the same time minimizing the rendering time.

About the instructor

My name is Widhi Muttaqien, founder of Expose Studio. For more than 20 years, I have created thousands of 3D renderings like these, for architectural, interior, and master plan projects. I have worked with many clients all over the world. I have clients on almost every continent in the world. Besides doing projects, I have also been teaching 3D and computer graphics academically at various schools since the year 2000. In short, I have real-world professional expertise in 3D and teaching experience.

What you will learn

In the “Lighting” chapter, you will learn how to use various light sources inside Blender. We will start with the world background and the sky texture. Then, you will learn how to use HDR or EXR files. And then learn to use light objects, such as point light, sunlight, spotlight, and area light. You will also learn how to create caustic effects, learn how to make lighting more realistic using IES files, and learn how to make material emit light using the “Emission” shader.

Next, in the “Rendering” chapter, you will learn how to easily set up cameras using different manipulation techniques. Then, you will learn the ins and outs of Cycles render settings such as samples, denoising, clamping, color spaces, view transform, white balance, and so on.

In the final chapter, you will learn how to perform post-processing to the rendered result using the “Compositor”. Everything is done non-destructively via nodes. And then, you will learn how to easily isolate pixels for compositing using “Cryptomatte”. Besides the small exercises throughout the course, you will be given a final project at the end. Basically, you will create product renderings of a lounge chair set in 3 different styles. First, with a transparent background but with shadows that can fit into any color or background. Second, with a 3D environment and an evening sky. And third, using the same 3D environment, but now with a day or afternoon sky.

So join now and take your Blender 3D skills to the next level! Have fun learning.

Rencontrez votre enseignant·e

Teacher Profile Image

Widhi Muttaqien

CG expert & entrepreneur

Enseignant·e

Widhi is an entrepreneur in creative industry. He has master degree in information technology and business management from Bina Nusantara University. Beside doing business he is also a lecturer in computer graphic related disciplines in President University Indonesia and Lasalle College International.

In his more than 20 years of experience in the CG industry he finished hundreds of projects with clients from all over the globe. He has been producing thousands of CG images and animations. His deep passion with computer graphic leads him to dive into 3D visualization, animation, game development, video and motion graphic.

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Level: Beginner

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