3D Asset Creation for Studios – Complete Workflow from Brief to Unreal Engine 5 | FastTrackTutorials | Skillshare
Recherche

Vitesse de lecture


1.0x


  • 0.5x
  • 0.75x
  • 1 x (normale)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

3D Asset Creation for Studios – Complete Workflow from Brief to Unreal Engine 5

teacher avatar FastTrackTutorials, Premium 3D Art Education

Regardez ce cours et des milliers d'autres

Bénéficiez d'un accès illimité à tous les cours
Suivez des cours enseignés par des leaders de l'industrie et des professionnels
Explorez divers sujets comme l'illustration, le graphisme, la photographie et bien d'autres

Regardez ce cours et des milliers d'autres

Bénéficiez d'un accès illimité à tous les cours
Suivez des cours enseignés par des leaders de l'industrie et des professionnels
Explorez divers sujets comme l'illustration, le graphisme, la photographie et bien d'autres

Leçons de ce cours

    • 1.

      Introduction Trailer

      2:21

    • 2.

      01 Finding Our Asset And Creating Request Briefs

      22:13

    • 3.

      02 Jira And Naming Conventions

      21:20

    • 4.

      03 Showcasing Bonus Programs Like Miro Notion Confluence

      11:52

    • 5.

      04 Setting Up Our Project And Reference

      14:10

    • 6.

      05 Discussing Quality Vs Speed

      27:42

    • 7.

      06 Creating Our Blockout Part1

      29:41

    • 8.

      07 Creating Our Blockout Part2

      6:58

    • 9.

      08 Creating Our Final Container Part1

      25:04

    • 10.

      09 Creating Our Final Container Part2

      33:42

    • 11.

      10 Creating Our Final Container Part3

      32:32

    • 12.

      11 Creating Our Final Container Part4

      19:25

    • 13.

      12 Creating Our Final Container Part5

      9:14

    • 14.

      13 Creating Our Final Container Part6

      21:33

    • 15.

      14 Creating Our Final Container Part7

      30:13

    • 16.

      15 Creating Our Final Container Part8

      26:55

    • 17.

      16 Creating Our Final Container Part9 Timelapse

      19:19

    • 18.

      17 Creating Our Final Container Part9

      19:21

    • 19.

      18 Creating Our Final Container Part10

      46:19

    • 20.

      19 Turning Our Final Container Into High Poly Part1

      15:04

    • 21.

      20 Turning Our Final Container Into High Poly Part2 Timelapse

      3:12

    • 22.

      21 Turning Our Final Container Into High Poly Part3

      38:53

    • 23.

      22 Turning Our Final Container Into High Poly Part4

      16:57

    • 24.

      23 Turning Our Final Container Into High Poly Part5

      15:43

    • 25.

      24 Preparing Our Final Low Poly Timelapse

      8:42

    • 26.

      25 Creating Our Uv's Part1

      7:49

    • 27.

      26 Creating Our Uv's Part2 Timelapse

      19:55

    • 28.

      27 Preparing Our Asset For Baking

      10:54

    • 29.

      28 Baking Our Asset

      37:54

    • 30.

      29 Creating Our Container Textures Part1

      27:44

    • 31.

      30 Creating Our Container Textures Part2

      29:36

    • 32.

      31 Creating Our Container Textures Part3

      25:09

    • 33.

      32 Creating Our Container Textures Part4

      25:32

    • 34.

      33 Creating Our Container Textures Part5

      21:22

    • 35.

      34 Explaining How Feedback Works

      6:27

    • 36.

      35 Processing Feedback

      39:23

    • 37.

      36 Finalizing Our Asset In Unreal Engine

      12:46

  • --
  • Niveau débutant
  • Niveau intermédiaire
  • Niveau avancé
  • Tous niveaux

Généré par la communauté

Le niveau est déterminé par l'opinion majoritaire des apprenants qui ont évalué ce cours. La recommandation de l'enseignant est affichée jusqu'à ce qu'au moins 5 réponses d'apprenants soient collectées.

4

apprenants

--

À propos de ce cours

Creating 3D Assets for Production Studios
This tutorial course is all about how the actual production process works when working for game and production studios. Meaning that we will not just cover how to create a 3D asset but we will also go over on how assets are created in actual studios.

3DS MAX, SUBSTANCE, ZBRUSH AND UNREAL ENGINE 5
This course will cover a large number of topics, but the biggest topics are as followed:

  • Showcasing what request briefs are and how to use them.
  • Showcasing Jira. Which is a common site used to track content during production.
  • Showcasing how to use sites like Confluence, Miro and Notion
  • Discussing Quality vs Speed
  • Gathering references and creating a blockout asset
  • Showcasing the entire creation process of an asset from high to low poly modeling, unwrapping, baking and texturing
  • Showcasing how feedback is usually given in studios
  • Setting up assets in Unreal Engine 5

The general takeaway of this course is that at the end, you will have in-depth knowledge on what to expect when you start working for an actual game or production studio. Not just how to create assets but also what kind of internal tools and workflows to expect

19+ HOURS!
This course contains over 19+ hours of content – You can follow along with every single step – This course has been done 100% in real-time with narration except for a few timelapses for very repetitive tasks. 

For the actual asset modeling we will be using 3ds Max for the real-time chapters however we have also included a timelapse on how to create the asset in blender.
Next to this we use RizomUV for the UV unwrapping, marmoset for baking and previewing and substance painter for the texturing

SKILL LEVEL
This tutorial is intended for beginner to intermediate artists. Please note that the focus of this course is not on the basics of asset modeling so those chapters might be a bit hard to follow for beginners– However, everything in this tutorial will be explained in detail.

TOOLS USED

  • Unreal Engine 5
  • 3DS Max (you are able to use other modeling software)
  • RizomUV
  • Marmoset Toolbag 4
  • Substance Painter
  • Zbrush

Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & Blender.

YOUR INSTRUCTOR
Emiel Sleegers is a lead environment artist and owner of FastTrack Studio. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

Rencontrez votre enseignant·e

Teacher Profile Image

FastTrackTutorials

Premium 3D Art Education

Enseignant·e

At FastTrackTutorials, we are passionate about empowering creators in the 3D art industry. We specialize in developing and publishing high-quality tutorial courses and learning content designed to help you master the art of 3D design. In addition to our educational offerings, we also operate as an outsource studio, delivering top-tier 3D environments, assets, and materials to meet the needs of our clients.

Explore our website to discover our full range of courses, each crafted to provide you with the skills and knowledge to excel in the 3D art world. Whether you're just starting out or looking to enhance your expertise, we're here to support your learning journey.

Voir le profil complet

Level: Advanced

Notes attribuées au cours

Les attentes sont-elles satisfaites ?
    Dépassées !
  • 0%
  • Oui
  • 0%
  • En partie
  • 0%
  • Pas vraiment
  • 0%

Pourquoi s'inscrire à Skillshare ?

Suivez des cours Skillshare Original primés

Chaque cours comprend de courtes leçons et des travaux pratiques

Votre abonnement soutient les enseignants Skillshare

Apprenez, où que vous soyez

Suivez des cours où que vous soyez avec l'application Skillshare. Suivez-les en streaming ou téléchargez-les pour les regarder dans l'avion, dans le métro ou tout autre endroit où vous aimez apprendre.