Zbrush Advance Creature Sculpting for Production
Nexttut, A Specialist in CG Tutorials
Ve esta clase y miles más
Ve esta clase y miles más
Lecciones en esta clase
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1.
Introduction
1:48
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2.
Concept & Color ID
11:16
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3.
Custom UI & Sculpting Tips
16:31
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4.
Asset Workflow
13:03
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5.
Basic Proportion
26:18
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6.
Adding Horns & Hairs
25:57
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7.
Adding Basic Anatomy
16:24
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8.
Refining the Overall Shape
17:28
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9.
Forearm Leather & Metal
26:44
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10.
Forearm Leather Pieces
22:11
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11.
Blockout Leather Skirt
22:28
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12.
Sculpting Leather Belt
24:43
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13.
Adding Horns Bandage
16:35
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14.
Lower Garment Sculpting
24:54
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15.
Chest Leather Armor
21:37
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16.
Blockout Trousers
16:17
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17.
Blockout Footwear Leather
14:59
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18.
Blockout Footwear Bandage
17:24
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19.
Adding Straps Buckles
24:03
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20.
Concept Design Changes
9:23
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21.
Forearm Metal Redesign
21:46
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22.
Blockout Shoulder Pad
19:03
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23.
Chest Leather Details
26:39
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24.
Chest Straps Primary Forms
18:58
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25.
Chest Straps Edge Details
19:43
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26.
Chest Straps Wrinkles
16:35
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27.
Shoulder Straps Details
24:11
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28.
Arm Straps Basic Form
18:56
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29.
Arm Straps Adding Details
23:35
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30.
Shoulderpads Basic Forms
19:48
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31.
Subtool Management
9:55
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32.
Shoulderpad Sculpting Details
22:46
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33.
ShoulderPad Stitches
21:11
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34.
ShoulderPad Wrinkles
26:06
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35.
Metal Dents
17:26
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36.
Metal Damage
14:06
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37.
Top Metal Damage
25:24
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38.
Forearm Leather Big Forms
22:03
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39.
Forearm Straps Basic Forms
25:59
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40.
Forearm Straps Details
26:49
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41.
Forearm Soft Leather Details
26:34
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42.
Forearm Leather Stitches
19:34
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43.
Back Leather Skirt Detail
21:16
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44.
Sculpting Leather Folds
24:38
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45.
Right Side Leather Skirt
11:21
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46.
Front Right Leather Skirt
24:25
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47.
Leather Stitches & Tension
22:21
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48.
Front Left Leather Skirt
16:00
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49.
Left Leather Skirt Details
22:39
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50.
Leather Skirt Accessory
26:38
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51.
Leather Skirt Bandages
26:56
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52.
Left Fabric Detailing
26:19
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53.
Right Fabric Refining
25:19
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54.
Belt Leather Stitches
24:32
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55.
Belt Leather Detailing
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56.
Belt Metal
24:10
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57.
ShoulderPad Refinement
7:07
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58.
Highpoly écorché Reference
1:24
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59.
Fixing the Fingers
26:24
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60.
Refining the Hands
22:49
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61.
Refining the Arm
25:15
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62.
Refining the Forearm & Torso
26:00
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63.
Skin Breakups
10:09
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64.
Teeth Refinement
20:49
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65.
Face Secondary Form
26:22
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66.
Body Overall Polish
16:25
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67.
FingerPose & Secondary form
16:54
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68.
Additional Model Refinement
17:25
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69.
Sword Blade Shape
16:53
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70.
Sword Handle Modeling
16:46
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71.
Sword Leather Wrap
23:59
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72.
Sword Adding Scratches
27:00
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73.
Sword Case Modeling
26:37
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74.
Sword Leather Hangers
13:40
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75.
Sword Leather Details
16:46
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76.
Leg Bandage Basic Forms
24:42
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77.
Leg Bandage Details
24:51
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78.
Trousers Details
10:14
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79.
Boots Bandage Basic Forms
23:41
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80.
Boots Bandage Details
26:03
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81.
Boots Leather Sculpting
23:51
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82.
Boots Assets
24:42
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83.
Shoes Adding Details
22:01
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84.
Refining Posture
22:10
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85.
Horns Base Shape
26:29
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86.
Horns Adding Details
26:26
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87.
Beard Details
26:22
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88.
Hair Basic Forms
16:01
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89.
Hair Establishing Flow
15:42
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90.
Hair Adding Secondary Shapes
27:17
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91.
Hair Details
25:05
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92.
Necklace Initial Modeling
24:00
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93.
Necklace & Accessory
16:46
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94.
Body Form Refinement
24:01
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95.
Muscle Definition
17:11
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96.
Adding Nails
26:44
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97.
Skin Details Base Noise
24:47
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98.
Skin Details Adding Pores
21:00
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99.
Skin Details Wrinkles
25:05
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100.
Skin Details Torso
24:06
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101.
Skin Details Scars
26:43
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102.
Hand Tertiary Details
25:07
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103.
Hand Micro Details
25:59
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104.
Hand Nails Details
22:30
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105.
Polypaint (Coloring)
15:24
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106.
Final Adjustments
27:19
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107.
Posing The Body
21:06
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108.
Posing The Arms
20:19
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109.
Posing The Fist
25:14
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110.
Refining Teeth & Hands
17:12
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111.
Finalising The Pose
18:14
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112.
Decimation
7:15
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113.
Exporting Textures
10:02
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114.
Marmoset Setup
7:01
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115.
Basic Lighting
14:36
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116.
Camera Setting & Material
18:12
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117.
Cinematic Lighting
19:57
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118.
Rendering & Presentation
18:10
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119.
Compositing
10:16
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120.
Sword Refinement
18:00
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121.
Conclusion
0:28
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El nivel se determina según la opinión de la mayoría de los estudiantes que han dejado reseñas en esta clase. La recomendación del profesor o de la profesora se muestra hasta que se recopilen al menos 5 reseñas de estudiantes.
43
Estudiantes
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Proyectos
Acerca de esta clase
Do you find it challenging to sculpt believable creature, intricate details, and dynamic poses in ZBrush? This class will equip you with the skills to overcome these obstacles and create stunning creature designs.
About Me:
My name is Mahdi Khouei, and I have been a 3D character artist for a decade now. I have worked in VFX and the game industry, as well as 3D printing. Currently, I’m working as a freelance 3D character artist.
By the End Of This Class, You Will Be Able To:
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Sculpt highly detailed and believable creature anatomy in ZBrush.
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Create dynamic and engaging creature poses for compelling storytelling.
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Present your creature in cinematic quality renders using Marmoset Toolbag.
What You Will Learn:
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Sculpting Detailed Creature
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Sculpting Leather Details
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Sculpting Hair for Characters
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Sculpting Detailed Metal Armor
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Creating Dynamic Character Poses
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Character Rendering and Presentation
Who is This Class For?
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This class is designed for intermediate 3D artists and character artists. Specifically, it will benefit those who want to improve their sculpting skills and learn character modeling.
Who is Not The Ideal Student For This Class?
This class is not designed for absolute Zbrush beginners.
What Are The Requirements Or Prerequisites For Taking This Class?
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A basic understanding of the ZBrush interface and sculpting tools is required. You should be comfortable with navigation, basic brushes, and basic sculpting techniques.
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Familiarity with fundamental anatomy principles is recommended. This includes knowledge of basic skeletal structure and major muscle groups.
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a basic understanding of Marmoset Toolbag is helpful for the rendering and presentation section of the class.
Join Me Now:
If you've always wanted to create stunning creatures in ZBrush but felt unsure where to start, this class provides the guidance and techniques you need. Take the leap and invest in your creative potential – you won't regret it!
Conoce a tu profesor(a)
Welcome to Nexttut Education, We only create courses with highly talented professionals who has at least 5+ years off experience working in the film and game industry.
The single goal of Nexttut Education is to help students to become a production ready artist and get jobs wherever they want. We are committed to create high quality professional courses for 3d students. If you are a student learning from any local institution or a 3d artist who has just started working in the industry or an artist who has some years of experience, you have come to the right place.
We love you and your feedback. Please give us feedback on how we can make better courses for you and how we can help you in any ways.
Ver perfil completoProyecto de clase práctica
Download Project files here.
Class Project: Sculpt a Fantasy Creature
Step 01: Collect some images and decide on the design of the character.
Step 02: Sculpt the creature using the ways you learned from the class.
Step 03: Render some images and share here as class project.
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