Ultimate Beginner 3D Sculpting Course
Saggita Sculpts
Ve esta clase y miles más
Ve esta clase y miles más
Lecciones en esta clase
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1.
Introduction
2:12
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2.
Workspace
10:18
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3.
Brushes And Other Tools
15:20
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4.
Stylized Skull 1
79:24
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5.
Stylized Skull 2
8:03
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6.
Male Head First Level Of Detail
39:22
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7.
Male Head Second Level Of Detail Part1
22:18
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8.
Male Head Second Level Of Detail Part 2
36:45
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9.
How To Find And Use Reference Images
11:34
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Generado por la comunidad
El nivel se determina según la opinión de la mayoría de los estudiantes que han dejado reseñas en esta clase. La recomendación del profesor o de la profesora se muestra hasta que se recopilen al menos 5 reseñas de estudiantes.
11
Estudiantes
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Proyectos
Acerca de esta clase
Does the emptiness of your Blender sculpting space scare you? Does the menacing smooth sphere haunt you? Well, embrace that fear as we dive into the exciting and intricate adventure of 3D Sculpting. I will be using Blender, but feel free to use other software. I'm also using a drawing tablet, a Wacom Intuos S, but if you're not super sure about jumping into the world of sculpting at the time, using just your mouse is fine. The course starts with the setup of our workspace, mainly the software, reference window, and some other settings. After we'll talk a bit about the different brushes and tools, which might seem complicated at first, but as you slowly understand them, you'll learn how to mold your mesh and bring your imagination to life. We'll go through two major sculpts, the human skull and head, which through my instructions and references you should be able to see some of your first creations. At the end, I'll show you the best practices when it comes to using references, an often misunderstood and underrated tool. So, if you are ready to tackle this challenge, follow me as we unveil the intoxicating world of 3D sculpting.
Conoce a tu profesor(a)
Experienced 3D Artist with a focus on character creation. My preferred tool is Blender, which I've been using for the past 5 years. Even though I my focus is on character creation and sculpting, I often dabble in the other not super fun aspects of 3D creation and would consider myself more of a generalist.
Ver perfil completoProyecto de clase práctica
Using the lessons and practices learned the students should attempt to create their own skull. Take the time in each level of detail and make sure shapes and proportions are fine. After the skull is finished, its time to create the head. However, the head should be based on the skull. So in the same file, create a head on top of the skull you made. You should use the principles mentioned in the head portion of the course, but work closely with the skull using it as reference. This will allow you to practice what we learned and see the relationship between the skull and head/face. Do your best!
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