HYPER-REALISTIC 3D KID GIRL DESIGN | Kelechi John | Skillshare

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HYPER-REALISTIC 3D KID GIRL DESIGN

teacher avatar Kelechi John, 3D CHARACTER ARTIST

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Los temas incluyen ilustración, diseño, fotografía y más

Lecciones en esta clase

    • 1.

      NEW TRAILER VIDEO

      1:59

    • 2.

      01 Prepping Base Mesh In Maya

      20:03

    • 3.

      02 Camera Set Up In Zbrush

      14:28

    • 4.

      03 Neck Forms In Zbrush

      23:05

    • 5.

      04 Facial Forms In Zbrush

      24:06

    • 6.

      05 Eye Forms In Zbrush

      24:32

    • 7.

      06 Secondary Forms In Zbrush

      24:45

    • 8.

      07 Ear Forms In Zbrush

      17:21

    • 9.

      08 Breaking Symmetry In Zbrush

      16:01

    • 10.

      09 Base Skin Pores In Zbrush

      23:35

    • 11.

      10 XYZ Skin Pores In Zbrush

      26:41

    • 12.

      11 Lip Details In Zbrush

      12:04

    • 13.

      12 Miniscus In Zbrush

      7:35

    • 14.

      13 Hat Base Mesh In Zbrush

      24:50

    • 15.

      14 Hat Sculpt Details In Zbrush

      34:14

    • 16.

      15 Hat Stitches Details In Zbrush

      15:09

    • 17.

      16 Base Hair In Zbrush

      21:50

    • 18.

      17 Shirt In Marvelous Designer

      17:30

    • 19.

      18 Retopo In Marvelous Designer

      31:45

    • 20.

      19 Shirt Prep In Maya

      21:48

    • 21.

      20 Shirt Sculpt In Zbrush

      28:21

    • 22.

      21 Prepping Uv Unwrapping In maya

      13:13

    • 23.

      22 Pt 1 Uv Unwrapping Hat And Polo In maya

      10:21

    • 24.

      22 Pt 2 Uv Unwrapping Hat And Polo In maya

      9:16

    • 25.

      23 Baking Maps In Zbrush

      17:21

    • 26.

      24 Baking Maps In Substance Painter

      20:31

    • 27.

      25 White Skin Base Texturing In Substance Painter

      25:23

    • 28.

      26 White Skin Top Tone Texturing In Substance Painter

      31:16

    • 29.

      27 Pink Lip Tone Texturing In Substance Painter

      12:50

    • 30.

      28 Face Sweat Roughness In Substance Painter

      12:59

    • 31.

      29 Eye Glass Center In Substance Painter

      19:50

    • 32.

      30 Eye Iris In Substance Painter

      27:48

    • 33.

      31 Eye Iris Refining In Substance Painter

      27:00

    • 34.

      32 Hat Base Fabric In Substance Painter

      14:11

    • 35.

      33 Hat Detailing In Substance Painter

      21:43

    • 36.

      34 Whiter Skin Variation In Substance Painter

      11:43

    • 37.

      35 Vintage Polo Texturing In Substance Painter

      38:44

    • 38.

      36 Exporting Texturing In Substance Painter

      5:39

    • 39.

      37 Head Scalp And Xgen Guides In Maya

      26:50

    • 40.

      38 Pt 1 Head Scalp Density Mask Xgen In Maya

      13:27

    • 41.

      38 Pt 2 Head Scalp Density Mask Xgen In Maya

      13:30

    • 42.

      39 Pt 1 Head Hair Modifiers Xgen In Maya

      14:22

    • 43.

      39 Pt 2 Head Hair Modifiers Xgen In Maya

      13:46

    • 44.

      40 Teddy Hair Xgen Guides In Maya

      17:40

    • 45.

      41 Teddy Hair Modifiers Xgen In Maya

      9:50

    • 46.

      42 EyeBrow Xgen Guides In Maya

      15:03

    • 47.

      43 EyeBrow Xgen Modifiers In Maya

      9:49

    • 48.

      44 Eyelashes Xgen Guides In Maya

      14:07

    • 49.

      45 Eyelashes Xgen Modifiers In Maya

      7:34

    • 50.

      46 Arnold Studio Lighting In Maya

      27:13

    • 51.

      47 Skin Look Dev Arnold In Maya

      28:07

    • 52.

      48 Eye Look Dev Arnold In Maya

      17:23

    • 53.

      49 Fabric Garment Look Dev Arnold In Maya

      13:00

    • 54.

      50 Xgen Hair Look Dev Arnold In Maya

      20:22

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In this detailed breakdown, I’ll guide you through the creation of a hyper-realistic 3D female head — focusing on lifelike skin texture, refined facial anatomy, and natural, voluminous hair.

Sculpting: The foundation begins in ZBrush, where I carefully sculpted the head with attention to realistic proportions, facial asymmetry, and subtle anatomical landmarks.

Texturing: Textures were crafted in Substance 3D Painter, using a combination of hand painting and high-resolution skin maps to achieve delicate color variation, pore detail, and subsurface scattering characteristics appropriate for light-toned skin.

Hair Grooming: The hairstyle was created using XGen in Maya, with individually controlled guides to shape soft, flowing strands that frame the face naturally and enhance the character's realism.

Rendering: Final renders were completed in Arnold for Maya, using a cinematic lighting setup and realistic skin shaders to bring out depth, mood, and subtle detail in every frame.

Whether you're learning hyper-realistic character creation or building your next standout portfolio piece, this is a must-watch breakdown.

Tools Used:

  • ZBrush (for sculpting)

  • Substance 3D Painter (for texturing)

  • Maya & XGen (for hair grooming)

  • Arnold (for final rendering)

Meet Your Teacher

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Kelechi John

3D CHARACTER ARTIST

Teacher

Hi! I'm a passionate 3D Character and Prop Artist with a knack for bringing imagination to life. With a background in both VFX and game design, I specialize in creating highly detailed, realistic, and stylized characters and props that push the boundaries of digital artistry. My toolkit includes industry-leading software like ZBrush, Substance 3D Painter, Marmoset Toolbag, Marvelous Designer, Maya, Arnold Render, and XGen Hair, which I use to sculpt, texture, and render my creations ... See full profile

Level: All Levels

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