How to Design Comic Book Characters | From Concept to Final Art
Tripplejaz, 2D Artist
Ve esta clase y miles más
Ve esta clase y miles más
Lecciones en esta clase
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1.
Intro
0:51
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2.
1-1 Design Principles
2:56
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3.
1-2 Shape Language
12:59
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4.
1-2b Shape Language Demo
5:52
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5.
1-3Color Theory
2:46
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6.
1-4The Foundation
4:12
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7.
2-1 Exploration
13:00
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8.
2-2 Posing
2:31
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9.
2-3 Anatomy
3:57
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10.
2-4 Costuming
11:59
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11.
2-5 How to Self Art Direct
5:26
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12.
2-6 Callouts and Backview
6:20
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13.
3-1 Line Art
17:15
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14.
3-2 Color Flats
8:57
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15.
3-2b Changes
4:08
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16.
3-3 Shading and Lighting
9:38
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17.
3-4 Final
2:04
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18.
4-1 Gun
8:17
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19.
4-2 Vehicle
6:53
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20.
Outro
0:56
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El nivel se determina según la opinión de la mayoría de los estudiantes que han dejado reseñas en esta clase. La recomendación del profesor o de la profesora se muestra hasta que se recopilen al menos 5 reseñas de estudiantes.
9
Estudiantes
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Proyectos
Acerca de esta clase
In this class, I'll teach you my professional workflow for designing characters for your own comics, worlds and stories.
You'll learn foundational theories for art making; tips for how to create more appealing characters, and workflow techniques* I use in my professional work as an artist in the AAA video game industry.
Be prepared with the following: an idea. Now's your chance to bring your own creation to life in a guided, step-by-step process. A baseline level of digital drawing is assumed at the door. Things like perspective, anatomy, and familiarity with your software of choice. Although I will offer tips for some of these, this is not a beginner artist level course.
However, if you are a beginner, there is plenty to learn and I encourage beginners regardless, since this is really about a methodology for bringing your creation to life.
And lastly, be prepared with creativity. Art should be fun. Worldbuilding and telling stories is why we do what we do. Be a curious, exploratory artist who never tires of the "What if?"s.
*Disclaimer: I'll be using Clip Studio Paint for this class, however, most of the techniques shown are software agnostic.
Conoce a tu profesor(a)
Drawing since the age of 2 (I remember), I found an affinity for telling stories on paper long before I made it to a computer screen. Video games, cinema, books and comics all contribute to my desire to tell old stories in new and exciting ways. I like to think of myself as a musician of sorts; the pencil is my chosen instrument, to the tune of child like wonder and imagination.
Ver perfil completoProyecto de clase práctica
You will take on a variety of assignments throughout the course to solidify your knowledge as you go.
Your final project will be to design a character's front and back, along with any relative design callouts (weapons, gadgets, etc.) and a few expressions, in a fully colored, cel-shaded look.
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