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Houdini 101: Your First Steps in Procedural FX

teacher avatar Shahzad Ahmad, Houdini FX Artist

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Lecciones en esta clase

    • 1.

      Course Trailer

      2:41

    • 2.

      02 Download Project Files

      0:20

    • 3.

      03 Get Started With UI

      16:04

    • 4.

      04 Overview Of Houdini Contexts

      11:37

    • 5.

      05 Import Geometry

      8:07

    • 6.

      06 Assign Textures

      17:58

    • 7.

      07 Materials And Rendering

      20:38

    • 8.

      08 Geometry Grouping

      22:36

    • 9.

      09 Geometry Attributes

      21:38

    • 10.

      10 Attribute Based Extrusion

      15:44

    • 11.

      11 Attributes Transfer

      13:52

    • 12.

      12 Copying Geometry

      16:49

    • 13.

      13 Copying Multiple Geometry

      24:24

    • 14.

      14 Packed Primitives

      11:51

    • 15.

      15 Copies Orientation

      19:51

    • 16.

      16 Scatter And Align

      22:55

    • 17.

      17 Intro to VEX And VOPS

      21:06

    • 18.

      18 When To Use VEX Over VOP

      26:14

    • 19.

      19 Parameters And Channels

      18:52

    • 20.

      20 Remap Values In VOPs

      17:44

    • 21.

      21 Remap And Ramps

      24:08

    • 22.

      22 Ramps In VEX

      10:25

    • 23.

      23 Volumes And Voxels

      19:33

    • 24.

      24 Houdini Volumes Vs VDB Volumes

      22:57

    • 25.

      25 SDF Volume Vs Fog Volume

      22:58

    • 26.

      26 Clouds Creation Workflow

      24:34

    • 27.

      27 Smoke Simulation

      23:52

    • 28.

      28 Pyro Solver

      20:40

    • 29.

      29 Fire Simulation

      22:28

    • 30.

      30 Pyro Solver Forces

      25:06

    • 31.

      31 Writing Simulation Cache

      18:58

    • 32.

      32 Rendering Smoke

      20:40

    • 33.

      33 Pyro Burst Source

      24:07

    • 34.

      34 Explosion Simulation

      20:10

    • 35.

      35 Rendering Explosion

      18:41

    • 36.

      36 Rendering In ACES

      14:45

    • 37.

      37 Intro To POP Solver

      23:02

    • 38.

      38 Particles Forces

      23:43

    • 39.

      39 POP Axis Force

      20:38

    • 40.

      40 POP Curve Force

      14:11

    • 41.

      41 POP Curve Incompressible Flow

      8:20

    • 42.

      42 POP Custom Velocity Field

      12:25

    • 43.

      43 Custom Curve Force

      23:03

    • 44.

      44 Particles Advection

      15:06

    • 45.

      45 Rendering Particles

      22:44

    • 46.

      46 POP Grains Introduction

      21:30

    • 47.

      47 Dry Sand Wet Sand

      22:07

    • 48.

      48 Activating Grains

      15:05

    • 49.

      49 Collision Based Activation

      15:21

    • 50.

      50 Rendering Grains

      5:51

    • 51.

      51 Grains Soft Body

      18:58

    • 52.

      52 RBD Dynamics Introduction

      23:44

    • 53.

      53 RBD Bullet Sop Solver

      23:25

    • 54.

      54 Animated Vs Deforming

      20:46

    • 55.

      55 Fracturing Geometry

      17:47

    • 56.

      56 RBD Constraints

      22:18

    • 57.

      57 RBD Activation

      17:37

    • 58.

      58 Vellum Basics

      18:15

    • 59.

      59 Vellum Soft Body

      19:45

    • 60.

      60 Vellum Constraints

      24:39

    • 61.

      61 Vellum Hair

      16:05

    • 62.

      62 Vellum Grains

      22:25

    • 63.

      63 Flip Fluids Simulation

      12:45

    • 64.

      64 Particle Fluid Tank

      16:36

    • 65.

      65 Flip SOP Solver

      13:23

    • 66.

      66 Writing Cache And Meshing

      15:49

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We will start this course of from very basics how to navigate in the scene around and then we will take a brief tour of Houdini all of different contexts what they are and why they are here and in the process we will build entire scene from importing geometry assigning materials lighting and rendering our scene.

Once we have established our foundation then we will take a deep dive into the Houdini SOP context and in here we will take a look at different geometry grouping techniques geometry attributes transferring the attributes driving extrusion from attributes.

And then we will take a look at copying and instancing how to orient instance geometry instance attributes copying multiple geometry.

And then we will learn about VEX and VOPs and how to work with VOPs and then we will take a look at writing vex code and we will learn about different data types and how to create parameters and channels.

And then we will learn about working with volumes in Houdini how to create procedural skyscape and hero clouds working with smoke solver and pyro solver for creating smoke, fire, and explosion simulations rendering fire and explosions working with ACES and rendering with ACES Color space.

And then we will dive into particles how to create particle simulation working with particle forces creating our own particle forces. And then we will take a look at POP Grains for creating sand and snow simulation.

And then we will learn about Houdini RBD Bullet solver for creating rigid body simulation, creating destruction simulation, fracturing the geometry.

And then we learn about vellum solver for creating soft body simulation. And we will finish this course off with flip fluids how to create both large and small scale fluid simulations. We will learn about flip viscosity to create viscous fluids. We will learn how to import geometry in Solaris for rendering and we will learn about Karma XPU for rendering.

Some key topics we’ll cover include:

Introduction & Basics

  • Navigating the scene

  • Overview of Houdini contexts

Building a Scene

  • Importing geometry

  • Assigning materials

  • Lighting and rendering

Houdini SOP Context

  • Geometry grouping techniques

  • Geometry attributes & transferring

  • Driving extrusion from attributes

Copying & Instancing

  • Orienting instance geometry

  • Instance attributes

  • Copying multiple geometries

VEX & VOPs

  • Working with VOPs

  • Writing VEX code

  • Understanding data types, parameters, and channels

Volumes & Simulations

  • Creating procedural skyscape & hero clouds

  • Smoke & pyro solver for fire/explosion simulations

  • Rendering with ACES color space

Particles & POP Grains

  • Particle simulation & forces

  • Creating sand and snow simulations

Rigid Body Dynamics (RBD) & Vellum Solver

  • Bullet solver for rigid body/destruction simulations

  • Fracturing geometry

  • Soft body simulations with Vellum

Flip Fluids & Rendering

  • Large and small-scale fluid simulations

  • Flip viscosity for viscous fluids

  • Importing geometry in Solaris for rendering

  • Rendering with Karma XPU

Conoce a tu profesor(a)

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Shahzad Ahmad

Houdini FX Artist

Profesor(a)

Hello, my name is Shahzad Ahmad. I am a Houdini FX Artist. I am passionate about creating the Visual Effects (explosions, smokes, fire, clouds, dust, particles, magic, etc.), as well as all kinds of destruction and fluids. I am a self-taught Artist. And i love watching science documentaries and Sci-Fi movies!

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Level: Beginner

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