Houdini 101: Your First Steps in Procedural FX
Shahzad Ahmad, Houdini FX Artist
Ve esta clase y miles más
Ve esta clase y miles más
Lecciones en esta clase
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1.
Course Trailer
2:41
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2.
02 Download Project Files
0:20
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3.
03 Get Started With UI
16:04
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4.
04 Overview Of Houdini Contexts
11:37
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5.
05 Import Geometry
8:07
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6.
06 Assign Textures
17:58
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7.
07 Materials And Rendering
20:38
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8.
08 Geometry Grouping
22:36
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9.
09 Geometry Attributes
21:38
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10.
10 Attribute Based Extrusion
15:44
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11.
11 Attributes Transfer
13:52
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12.
12 Copying Geometry
16:49
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13.
13 Copying Multiple Geometry
24:24
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14.
14 Packed Primitives
11:51
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15.
15 Copies Orientation
19:51
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16.
16 Scatter And Align
22:55
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17.
17 Intro to VEX And VOPS
21:06
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18.
18 When To Use VEX Over VOP
26:14
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19.
19 Parameters And Channels
18:52
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20.
20 Remap Values In VOPs
17:44
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21.
21 Remap And Ramps
24:08
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22.
22 Ramps In VEX
10:25
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23.
23 Volumes And Voxels
19:33
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24.
24 Houdini Volumes Vs VDB Volumes
22:57
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25.
25 SDF Volume Vs Fog Volume
22:58
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26.
26 Clouds Creation Workflow
24:34
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27.
27 Smoke Simulation
23:52
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28.
28 Pyro Solver
20:40
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29.
29 Fire Simulation
22:28
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30.
30 Pyro Solver Forces
25:06
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31.
31 Writing Simulation Cache
18:58
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32.
32 Rendering Smoke
20:40
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33.
33 Pyro Burst Source
24:07
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34.
34 Explosion Simulation
20:10
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35.
35 Rendering Explosion
18:41
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36.
36 Rendering In ACES
14:45
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37.
37 Intro To POP Solver
23:02
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38.
38 Particles Forces
23:43
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39.
39 POP Axis Force
20:38
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40.
40 POP Curve Force
14:11
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41.
41 POP Curve Incompressible Flow
8:20
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42.
42 POP Custom Velocity Field
12:25
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43.
43 Custom Curve Force
23:03
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44.
44 Particles Advection
15:06
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45.
45 Rendering Particles
22:44
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46.
46 POP Grains Introduction
21:30
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47.
47 Dry Sand Wet Sand
22:07
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48.
48 Activating Grains
15:05
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49.
49 Collision Based Activation
15:21
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50.
50 Rendering Grains
5:51
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51.
51 Grains Soft Body
18:58
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52.
52 RBD Dynamics Introduction
23:44
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53.
53 RBD Bullet Sop Solver
23:25
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54.
54 Animated Vs Deforming
20:46
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55.
55 Fracturing Geometry
17:47
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56.
56 RBD Constraints
22:18
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57.
57 RBD Activation
17:37
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58.
58 Vellum Basics
18:15
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59.
59 Vellum Soft Body
19:45
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60.
60 Vellum Constraints
24:39
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61.
61 Vellum Hair
16:05
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62.
62 Vellum Grains
22:25
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63.
63 Flip Fluids Simulation
12:45
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64.
64 Particle Fluid Tank
16:36
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65.
65 Flip SOP Solver
13:23
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66.
66 Writing Cache And Meshing
15:49
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El nivel se determina según la opinión de la mayoría de los estudiantes que han dejado reseñas en esta clase. La recomendación del profesor o de la profesora se muestra hasta que se recopilen al menos 5 reseñas de estudiantes.
9
Estudiantes
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Proyectos
Acerca de esta clase
We will start this course of from very basics how to navigate in the scene around and then we will take a brief tour of Houdini all of different contexts what they are and why they are here and in the process we will build entire scene from importing geometry assigning materials lighting and rendering our scene.
Once we have established our foundation then we will take a deep dive into the Houdini SOP context and in here we will take a look at different geometry grouping techniques geometry attributes transferring the attributes driving extrusion from attributes.
And then we will take a look at copying and instancing how to orient instance geometry instance attributes copying multiple geometry.
And then we will learn about VEX and VOPs and how to work with VOPs and then we will take a look at writing vex code and we will learn about different data types and how to create parameters and channels.
And then we will learn about working with volumes in Houdini how to create procedural skyscape and hero clouds working with smoke solver and pyro solver for creating smoke, fire, and explosion simulations rendering fire and explosions working with ACES and rendering with ACES Color space.
And then we will dive into particles how to create particle simulation working with particle forces creating our own particle forces. And then we will take a look at POP Grains for creating sand and snow simulation.
And then we will learn about Houdini RBD Bullet solver for creating rigid body simulation, creating destruction simulation, fracturing the geometry.
And then we learn about vellum solver for creating soft body simulation. And we will finish this course off with flip fluids how to create both large and small scale fluid simulations. We will learn about flip viscosity to create viscous fluids. We will learn how to import geometry in Solaris for rendering and we will learn about Karma XPU for rendering.
Some key topics we’ll cover include:
Introduction & Basics
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Navigating the scene
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Overview of Houdini contexts
Building a Scene
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Importing geometry
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Assigning materials
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Lighting and rendering
Houdini SOP Context
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Geometry grouping techniques
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Geometry attributes & transferring
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Driving extrusion from attributes
Copying & Instancing
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Orienting instance geometry
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Instance attributes
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Copying multiple geometries
VEX & VOPs
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Working with VOPs
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Writing VEX code
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Understanding data types, parameters, and channels
Volumes & Simulations
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Creating procedural skyscape & hero clouds
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Smoke & pyro solver for fire/explosion simulations
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Rendering with ACES color space
Particles & POP Grains
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Particle simulation & forces
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Creating sand and snow simulations
Rigid Body Dynamics (RBD) & Vellum Solver
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Bullet solver for rigid body/destruction simulations
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Fracturing geometry
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Soft body simulations with Vellum
Flip Fluids & Rendering
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Large and small-scale fluid simulations
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Flip viscosity for viscous fluids
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Importing geometry in Solaris for rendering
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Rendering with Karma XPU
Conoce a tu profesor(a)
Hello, my name is Shahzad Ahmad. I am a Houdini FX Artist. I am passionate about creating the Visual Effects (explosions, smokes, fire, clouds, dust, particles, magic, etc.), as well as all kinds of destruction and fluids. I am a self-taught Artist. And i love watching science documentaries and Sci-Fi movies!
Ver perfil completoProyecto de clase práctica
For Class Project:
Step 1:
Create Particle Source
Step 2:
Create your own custom particle force and simulate particles
Step 3:
Share your end result here
Valoración de la clase
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