Godot - VFX for Games - Beginner to Intermediate
Gabriel Aguiar Prod, Game Development
Ve esta clase y miles más
Ve esta clase y miles más
Lecciones en esta clase
-
-
1.
1.1 Introduction
2:32
-
2.
1.2 Types of Effects
2:38
-
3.
1.3 Principles of VFX for Games
3:19
-
4.
2.1 Project Download
0:28
-
5.
2.2 Sparks Scene and Overview
1:56
-
6.
2.3 Beginning of Sparks
3:23
-
7.
2.4 Your 1st Texture with Material Maker
3:12
-
8.
2.5 Sparks on Loop
5:24
-
9.
2.6 Burst of Sparks
2:11
-
10.
2.7 Sparks Collisions
2:01
-
11.
3.1 AoE Pre-Production: Sketching and Research
4:21
-
12.
3.2 AoE Scene Overview
3:24
-
13.
3.3 PlayParticleSystem Script Overview
3:01
-
14.
3.4 AoE01: Anticipation Particles Part 1
4:59
-
15.
3.5 AoE01: Anticipation Particles Part 2
3:52
-
16.
3.6 AoE01: Cylinder
3:47
-
17.
3.7 AoE01: Cylinder Visual Shader
5:01
-
18.
3.8 AoE01: Cylinder Noise Texture
3:20
-
19.
3.9 AoE01: Cylinder Adding a Mask
2:44
-
20.
3.10 AoE01: Cylinder Polishing
2:37
-
21.
3.11 AoE01: Circle Ground Part 1
3:07
-
22.
3.12 AoE01: Circle Ground Part 2
2:45
-
23.
3.13 AoE01: Impact Flare Part 1
4:38
-
24.
3.14 AoE01: Impact Flare Part 2
3:20
-
25.
3.15 AoE01: Impact Particles
4:22
-
26.
3.16 AoE01: Hemisphere Part 1
3:02
-
27.
3.17 AoE01: Hemisphere Part 2
5:41
-
28.
3.18 AoE01: Hemisphere Part 3
3:11
-
29.
3.19 AoE01: Shockwave Ground
4:19
-
30.
3.20 AoE01: Shockwave Rings Part 1
3:16
-
31.
3.21 AoE01: Shockwave Rings Part 2
4:23
-
32.
3.22 AoE01: Shockwave Rings Part 3
2:57
-
33.
3.23 AoE01: Ground Mark Part 1
3:28
-
34.
3.24 AoE01: Ground Mark Part 2
5:20
-
35.
3.25 AoE01: Ground Mark Part 3
2:09
-
36.
3.26 AoE02: Fire Version Part 1
4:12
-
37.
3.27 AoE02: Fire Version Part 2
5:57
-
38.
3.28 AoE02: Fire Version Part 3
6:00
-
39.
3.29 AoE02: Fire Version Part 4
7:49
-
40.
3.30 AoE02: Fire Version Part 5
7:51
-
41.
3.31 Prefab and SpawnAoE Script
1:48
-
42.
4.1 Pre-Production: Sketching and Research
2:05
-
43.
4.2 Projectile Scene Overview
3:18
-
44.
4.3 GPUTrail Plugin
1:02
-
45.
4.4 Projectile01: Capsule Bright Part 1
5:47
-
46.
4.5 Projectile01: Capsule Bright Part 2
2:49
-
47.
4.6 Projectile01: Capsule Dark and Capsule Small
3:45
-
48.
4.7 Projectile01: Beam Inside
2:21
-
49.
4.8 Projectile01: Floating Particles
6:27
-
50.
4.9 Projectile01: Smoke
2:56
-
51.
4.10 Projectile01: Trail Part 1
3:11
-
52.
4.11 Projectile01: Trail Part 2
5:51
-
53.
4.12 Muzzle01: Quick Impact
2:41
-
54.
4.13 Muzzle01: Shockwave
1:57
-
55.
4.14 Muzzle01: Flash and Dark Beam
3:33
-
56.
4.15 Muzzle01: Particles Burst
4:20
-
57.
4.16 Impact01: Flash
2:44
-
58.
4.17 Impact01: Shockwave and Dark Beam
2:59
-
59.
4.18 Impact01: Impact Mark Bright
3:08
-
60.
4.19 Impact01: Impact Particles
3:39
-
61.
4.20 Impact01: Fire
6:22
-
62.
4.21 Projectile02: Capsule
5:30
-
63.
4.22 Projectile02: Rest
2:17
-
64.
4.23 Projectile02: Lightning Trail Texture
4:37
-
65.
4.24 Projectile02: Lightning Trails
5:14
-
66.
4.25 Muzzle02: Muzzle
6:25
-
67.
4.26 Impact02: Changes Part 1
1:52
-
68.
4.27 Impact02: New Impact Texture
2:56
-
69.
4.28 Impact02: Changes Part 2
6:02
-
70.
4.29 Impact02: Color Change
3:59
-
71.
5.1 The Conclusion
3:06
-
-
- --
- Nivel principiante
- Nivel intermedio
- Nivel avanzado
- Todos los niveles
Generado por la comunidad
El nivel se determina según la opinión de la mayoría de los estudiantes que han dejado reseñas en esta clase. La recomendación del profesor o de la profesora se muestra hasta que se recopilen al menos 5 reseñas de estudiantes.
28
Estudiantes
--
Proyectos
Acerca de esta clase
This course is all about the creation of Visual Effects for Games with Godot Engine. It will take you from a Beginner standpoint to an Intermediate level in Game VFX.
We will begin with something easy like some Sparks so we can have an overview of how the Particle System works in Godot.
Then we will proceed to more elaborate abilities, like a blue mage Area of Effect and eventually a Fire Projectile. We will also see how to create variations for both of this magic abilities, like a Fire AoE and an Electric Projectile. Besides learning a lot about how the particle system works, you will also learn how to create shaders in Godot with the Visual Shader tool.
Texture creation is also very important step when it comes to creating special effects for games, and on this course you will learn a lot about it. We will create hand-drawn textures with Krita, but a big portion of texture creation is done using node based tool called Material Maker, a fee and powerful substance designer alternative.
And at the very beginning we will have a theory chapter. Where we have a brief overview of the type of effect that most commonly exist, as well as a interesting view of the VFX Fundamentals, a great foundation of Realtime VFX.
What you'll learn:
- Learn Godot particle system.
- Creating Textures, Meshes and Shaders for Game VFX.
- Learn how to create textures by hand and with Material Maker.
- Learn how to create effects for games with Godot.
- Learn Visual Effects for Games.
Requirements:
- Godot or similar: Basic
- Blender: None or Basic
- Material Maker: None or Basic
Who this course is for:
- Game Designers
- Godot, Unity or Unreal Engine Developers
- VFX Beginner
- 3D Generalists
- Programmers
- Illustrators
- Artists in General
Feel free to contact me here or on any social media below:
Conoce a tu profesor(a)
The Gabriel Aguiar Prod. Academy focus on creating high quality courses related to Game Development.
We are a small group of instructors eager to share their knowledge on topics related to Visual Effects, Character Creation, Programming and Game Development in general.
We are eager to share our knowledge here with straight to the point courses.
Feel free to contact us if you have any doubts.
Discord
Ver perfil completoProyecto de clase práctica
This course was recorded with Godot 4.4. I highly recommend you get the same version so you can learn in a comfortable way.
Here's what you will do throughout the course:
- Chapter 1: Introduction
- Chapter 2: We will create some Sparks to get familiar with Godot Particle System.
- Chapter 3: We will create a blue mage AoE and a fire version.
- Chapter 4: We will create a Fire Projectile / Spell attack and a blue electric version.
- Chapter 5: Conclusion
On Chapter 1, you will need the attached zip file: "VFX_GodotCourseEmpty.zip".
Don't forget to upload the Sparks, AoE and Projectile results (video or images) to the course project gallery.
If you have any questions / doubts, please ask them on the discussions tab.
Have fun!
Valoración de la clase
¿Por qué unirse a Skillshare?
Mira las galardonadas Skillshare Originals
Cada clase tiene lecciones cortas y proyectos prácticos
Tu membresía apoya a los profesores de Skillshare