Creating Art Tools using Blender Geometry Nodes
FastTrackTutorials, Premium 3D Art Education
Ve esta clase y miles más
Ve esta clase y miles más
Lecciones en esta clase
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1.
Introduction Trailer
1:44
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2.
Part01 Intro To Trash Scatter Creation
2:56
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3.
Part02 Trash Scatter
63:03
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4.
Part03 Road Creation Tool Start
93:37
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5.
Part04 Road Creation Tool Finish
141:29
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6.
Part05 Building Tool Start
94:16
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7.
Part06 Building Tool Finish
68:19
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8.
Part07 Road Texture Generation
107:12
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9.
Part08 Transfering Tools To Unreal
60:55
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10.
Part09 Creating Our Scene Part1
18:53
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11.
Part09 Creating Our Scene Part2
31:46
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12.
Part09 Creating Our Scene Part3
26:03
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Estudiantes
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Proyecto
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Creating Art tools Using Blender Geometry Nodes
Learn how to create procedural Art tools for the use in blender and Unreal Engine to speed up your workflows and quickly iterate on your environments.
BLENDER, ALTERMESH AND UNREAL ENGINE 5
In this course we will cover the creation of multiple procedural tools useful for environment production. We will also showcase how to use these tools directly in Unreal Engine.
We will be creating the following tools
- A trash scattering tool.
- A drag & drop ready road tool.
- An advanced building creation tool.
- Bonus – using the tools in UE5 and creating a demo environment.
The general takeaway of this course is that you will be able to understand the process on how to create geometry node networks in Blender and having the ability to transfer these tools to Unreal engine to speed up your workflows.
11+ HOURS!
This course contains over 11.5 hours of content – You can follow along with every single step – This course has been done in real-time with narration except for a few timelapses for repetitive tasks.
This course will not include any modelling as it is focused on tool creation. But, all models will be provided. The Geometry node networks will be done in Blender 3.5 and the end scenes will be done in Unreal 5.2 using Altermesh as the bridge between the two software’s.
We will start this course off by a brief explanation on how geometry nodes work in blender.
Then we will move to creating the tools in order of difficulty using techniques we learnt from the previous chapters to complete the next chapters.
Finally we will create a bridge between Blender and Unreal Engine using Altermesh making the tools procedural inputs available in unreal
To finish things off we will create a demo city in Unreal to showcase use cases of the tools.
SKILL LEVEL
This tutorial is perfect for beginner/intermediate artists. A basic knowledge of blender is needed as geometry nodes refer to and requires prior knowledge of modelling and texture creation of assets.
TOOLS USED
- Unreal Engine 5.2
- Blender 3.5
- Altermesh 1 or 2
YOUR INSTRUCTOR
Kobus Viljoen is a 3D Environment Artist currently working for FastTrack Studio, where he is responsible for creating high-quality assets and environments for various projects.
CHAPTER SORTING
This tutorial is split between 9 parts and is segmented for each tool creation separately making it easy to follow.
Conoce a tu profesor(a)
At FastTrackTutorials, we are passionate about empowering creators in the 3D art industry. We specialize in developing and publishing high-quality tutorial courses and learning content designed to help you master the art of 3D design. In addition to our educational offerings, we also operate as an outsource studio, delivering top-tier 3D environments, assets, and materials to meet the needs of our clients.
Explore our website to discover our full range of courses, each crafted to provide you with the skills and knowledge to excel in the 3D art world. Whether you're just starting out or looking to enhance your expertise, we're here to support your learning journey.
Ver perfil completoProyecto de clase práctica
The focus of this course is to create procedural art tools using Blender Geometry Nodes, and bring them into Unreal Engine 5 using Altermesh to speed up environment workflows.
Each chapter will provide valuable knowledge and hands-on experience. If you want to learn how to build efficient, reusable tools for environment creation, we highly recommend completing the entire course.
Our course will guide you step-by-step through building a trash scattering tool, a drag-and-drop road system, and an advanced building generator—all in Blender. By the end of this class, your ultimate goal is to create and use these tools in Unreal Engine 5 to build your own procedural environments.
We recommend as a goal to reach is to develop your own geometry node tools and implement them directly into Unreal Engine for faster world-building, similar to the demo environments shown below.
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