Blender Building Masterclass from Concept to Final Render | 3D Tudor | Skillshare

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Blender Building Masterclass from Concept to Final Render

teacher avatar 3D Tudor, The 3D Tutor

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Lecciones en esta clase

    • 1.

      Introduction to Blender Building Masterclass from Concept to Final Render

      1:54

    • 2.

      Blender Version Guide and Resource Pack Overview

      19:00

    • 3.

      Leveraging AI Tools for Creative Reference in Blender

      10:38

    • 4.

      Showcasing AI generated Images, how to use promts as referencing

      11:20

    • 5.

      Exploring Asset Organization in Blender’s Resource Pack

      11:24

    • 6.

      Mastering Basic Navigation in Blender for Beginners

      7:57

    • 7.

      Using Scale References and Asset Manager Library

      11:53

    • 8.

      Understanding Blender System Preferences and Optimization

      11:00

    • 9.

      Setting Up Lighting Parameters for Performance Rendering

      10:34

    • 10.

      Integrating Reference Images into Blender Projects

      20:28

    • 11.

      Starting Environment Blockouts with Primitive Shapes

      12:04

    • 12.

      Enhancing Greybox Symmetry with Mirroring Modifiers

      11:39

    • 13.

      Designing Circular Greybox Fronts for Stylized Buildings

      10:39

    • 14.

      Modeling Domed Roofs and Skylights for Ambient Lighting

      12:13

    • 15.

      Setting Up Ambient Occlusion for Visualizing Greybox Forms

      12:15

    • 16.

      Refining Greybox Backside with Accurate Measurements

      11:21

    • 17.

      Creating Stylized Tower Greyboxes for Architectural Detail

      10:36

    • 18.

      Introducing Vertical Variation in Greybox Structures

      12:45

    • 19.

      Modeling Greybox Extensions for Complex Structures

      12:41

    • 20.

      Adding Chimneys and Detailing Rooftop Greyboxes

      10:55

    • 21.

      Organizing Blender Projects with Collections and Layers

      9:29

    • 22.

      Asset Manager Fundamentals for Blender Workflow

      13:12

    • 23.

      HDRI Lighting Setup and Asset Library Integration

      10:34

    • 24.

      Shader Library Setup and Asset Duplication Techniques

      10:14

    • 25.

      Overview of Procedural Assets in Geometry Node Library

      12:03

    • 26.

      Creating Stylized Support Beams Using Reference Images

      11:24

    • 27.

      Bevel Modifier Basics and Edge Sharpening for Supports

      11:39

    • 28.

      Introduction to Blender Shader Materials

      15:46

    • 29.

      Applying Shaders and UV Mapping Concrete Surfaces

      11:37

    • 30.

      Building Support Variations and Organizing Mesh Sizes

      12:43

    • 31.

      Designing Alternative Structural Supports

      10:00

    • 32.

      Modeling Wall Panels with Inset and Extrusion Techniques

      11:32

    • 33.

      Advanced Panel Modeling Using Edge Loops and Selections

      12:35

    • 34.

      Refining Panels with Bevels and Smooth Angle Modifiers

      10:37

    • 35.

      Creating Stone Panel Material Variations

      12:48

    • 36.

      Modeling Vertical Columns with Geometry Nodes

      12:24

    • 37.

      Creating Smaller Column Variants for Scene Variety

      9:00

    • 38.

      Iterating on Column Designs for Stylized Consistency

      11:24

    • 39.

      Cleaning and Optimizing Column Assets

      10:03

    • 40.

      UV Mapping and Saving Columns to Asset Library

      9:47

    • 41.

      Applying Base Textures to Greybox Structures

      11:22

    • 42.

      Applying Supports and Panels to Building Structures

      11:20

    • 43.

      Creating Column Based House Supports

      12:05

    • 44.

      Continuing Texture Application on House Blockouts

      9:23

    • 45.

      Modeling Roof Support Structures

      12:11

    • 46.

      Enhancing Upper Floor and Roof Front Details

      11:31

    • 47.

      Designing Front Rooftop Decor for Stylized Buildings

      10:05

    • 48.

      Flipping Normals and Initiating Window Design

      11:35

    • 49.

      Modeling a Basic Window Structure

      10:40

    • 50.

      Adding Detail and Cutting Mesh Holes with Booleans

      10:44

    • 51.

      Creating Window Frames with Bevel and Edge Flow

      12:08

    • 52.

      Customizing Glass Shader and Grid Patterns

      13:13

    • 53.

      Finalizing Window Panels and Fixing Overlaps

      9:54

    • 54.

      Designing a New Stylized Window Variant

      10:16

    • 55.

      Enhancing Window Textures with Detail Passes

      10:50

    • 56.

      Building a Large Arched Window for Structural Flair

      10:57

    • 57.

      Refining Large Window and Correcting UV Issues

      11:51

    • 58.

      Completing Arched Window with Frame and Concrete Decor

      9:20

    • 59.

      Modeling a Radial Symmetry Window for Stylized Designs

      11:51

    • 60.

      Finalizing Radial Window and Unwrapping Roof Supports

      10:10

    • 61.

      Brick Wall Detailing with Orientation Tools

      13:22

    • 62.

      Boolean Techniques for Wall Window Integration

      11:53

    • 63.

      Resolving Wall Geometry and Mesh Corrections

      11:54

    • 64.

      Adjusting UVs for Wall Texture Consistency

      13:06

    • 65.

      Procedural Roof Tiles with Geometry Nodes

      10:04

    • 66.

      Converting Procedural Tiles to Mesh for Optimization

      11:46

    • 67.

      Painting Grunge Masks on Roof Tiles with Vertex Tools

      7:55

    • 68.

      Beginning Roof Tile Placement on Stylized Structures

      10:11

    • 69.

      Continuing Detailed Roof Tile Placement

      12:01

    • 70.

      Creating Roof Corners and Decorative Frames

      10:16

    • 71.

      Optimizing Roof Tile Normals and Backfaces

      11:33

    • 72.

      Inserting Windows and Cutting Wall Openings

      11:27

    • 73.

      Blocking Out Structural Supports with Array Modifiers

      9:56

    • 74.

      Modeling Vertical Beams for Decorative Supports

      10:36

    • 75.

      Refining Decorative Framing Around the Manor

      12:44

    • 76.

      Adding Structural Integrity to Second Floor Supports

      12:39

    • 77.

      Expanding Decorative Elements on Smaller Walls

      12:27

    • 78.

      Fixing Window Meshes and Planning Balcony Structures

      10:02

    • 79.

      Building Balcony Pillars for Stylized Architecture

      9:56

    • 80.

      Detailing Balcony Pillars and Arranging Them with Arrays

      10:31

    • 81.

      Creating Balcony Base Decor with Bevel Techniques

      10:36

    • 82.

      Detailing Balcony Foundation Supports

      12:17

    • 83.

      UV Mapping and Shading Balconies in Blender

      9:46

    • 84.

      Modeling a Stylized Door for Architectural Assets

      10:57

    • 85.

      Fixing Door UVs and Aligning Wood Grain Textures

      11:39

    • 86.

      Creating a Unique Door Variation for Scene Diversity

      11:32

    • 87.

      Adding Glass and Decorative Elements to a Single Door

      12:01

    • 88.

      Modeling a Tall Door with a Radial Frame Top

      11:15

    • 89.

      Finalizing Tall Door with Detail and Material Accents

      10:37

    • 90.

      Creating a Fence Gate with Stylized Geometry

      11:16

    • 91.

      Modeling Decorative Fence Details with Curve Modifiers

      11:28

    • 92.

      Adding Fence Supports and Gate Pillars

      11:13

    • 93.

      Constructing a Metal Frame for Fence Gate Design

      9:43

    • 94.

      Building Fence Grids and Metal Mesh Panels

      10:56

    • 95.

      Ensuring Symmetry in Dual Fence Gate Panels

      11:10

    • 96.

      Enhancing the Back Entrance of the Manor

      11:58

    • 97.

      Modeling Backdoor Staircase with Stone Elements

      9:40

    • 98.

      Adding Stone Side Supports for Stairs

      12:17

    • 99.

      Creating a Stone Arch Above the Backdoor

      10:58

    • 100.

      Designing Staircase Variations Using Curves

      11:20

    • 101.

      Finalizing Staircase Details and Side Decor

      10:39

    • 102.

      Modular Fence Piece Creation in Blender

      10:57

    • 103.

      Using the Array Modifier for Sloped Fence Placement

      10:03

    • 104.

      Adding Arched Staircase Entrance Decorations

      11:54

    • 105.

      Finalizing Staircase Decor and Integrating into the Manor

      12:39

    • 106.

      Measuring and Planning Door Arch Geometry

      12:34

    • 107.

      Modeling a Stylized Arch Decoration in Blender

      11:53

    • 108.

      Creating Mid Sized Archways and Enhancing Bevel Use

      10:49

    • 109.

      Preparing Archways and Fences for Asset Libraries

      11:18

    • 110.

      Filling Gaps and Enhancing Wall Decorations

      10:48

    • 111.

      Enhancing Wall Decor with HDRI Lighting Previews

      12:33

    • 112.

      Wall Decor Refinement and Window Placement in Blender

      11:56

    • 113.

      Decorating Upper Walls Above Ground Level Roofing

      12:18

    • 114.

      Speeding Up Roof Tile Optimization with Feature Selection

      11:40

    • 115.

      Designing Roof Details for the Manor’s Central Section

      10:53

    • 116.

      Enhancing Exterior Walls with Stylized Decorations

      14:10

    • 117.

      Staircase Integration into Stylized Structures

      12:58

    • 118.

      Detailing the Back Entrance Staircase Area

      10:27

    • 119.

      Creating a Compact Variant of Stylized Roof Geometry

      12:37

    • 120.

      Placing Decorative Supports for Short Roof Designs

      11:39

    • 121.

      UV Mapping for Compact Roofs and Building Extensions

      10:21

    • 122.

      Optimizing Roof Tiles and Building Decorative Supports

      12:50

    • 123.

      Adding Decorative Elements to Manor Walls

      11:25

    • 124.

      Refining Building Corners for Curved Structural Integration

      11:34

    • 125.

      Modeling a Balcony Base in Blender

      12:21

    • 126.

      Creating a Curved Railing for the Balcony

      11:50

    • 127.

      Bending Railing Sections with Deformers

      11:59

    • 128.

      Advancing the Curved Balcony Modeling Workflow

      10:34

    • 129.

      Modeling Arch Supports with Curved Deformers

      11:12

    • 130.

      Designing a Brick Pattern for Curved Arch Structures

      9:47

    • 131.

      Modeling a Stylized Pillar for Balcony Support

      12:19

    • 132.

      Detailing Pillars and Modeling the Curved Entrance Staircase

      11:46

    • 133.

      Enhancing the Curved Front Entrance with Stylized Details

      11:58

    • 134.

      Inserting Doors and Windows in the Entrance and Balcony Area

      14:26

    • 135.

      UV Unwrapping and Texturing the Front Entrance Area

      11:44

    • 136.

      Adding Supports and Wall Ornaments to the Entry Section

      10:34

    • 137.

      Designing Roof Decor and Managing Roof Intersections

      12:22

    • 138.

      Continuing Roof Intersection Modeling and Optimization

      12:54

    • 139.

      Decorating the Upper Levels of the Stylized Manor

      12:07

    • 140.

      Cleaning Roof Tile Mesh by Removing Unnecessary Geometry

      11:17

    • 141.

      UV Unwrapping and Material Linking in Blender

      13:18

    • 142.

      Extending Vertical Supports and Alignments

      11:19

    • 143.

      Using Mirroring and Fill In Details for Complex Facades

      12:56

    • 144.

      Wall Booleans and Middle Facade Design in Blender

      13:50

    • 145.

      Adding Horizontal Trim Details Around the Structure

      11:43

    • 146.

      Reinforcing Corners with Structural Geometry

      10:33

    • 147.

      Modeling a Detailed Stylized Chimney in Blender

      10:55

    • 148.

      Creating Symmetrical Ornament Elements with Modifiers

      11:30

    • 149.

      Fixing UV Mapping and Seam Issues for Accurate Texturing

      11:39

    • 150.

      Organizing Materials and Resource Packs in Blender

      11:28

    • 151.

      Final UV Cleanup and Seam Refinement Before Export

      10:46

    • 152.

      Modeling a Stylized Tower Cap and Spire in Blender

      11:10

    • 153.

      Placing Chimney Assets and Adjusting Building Depth

      10:34

    • 154.

      Assigning and Balancing Materials for Realistic Surfaces

      11:40

    • 155.

      Aligning Center Geometry with Modular Elements

      11:48

    • 156.

      Beveling and Rounding Front Details for Stylized Aesthetics

      12:58

    • 157.

      Constructing a Decorative Stone Inlay with Custom Geometry

      13:52

    • 158.

      Intricate Boolean Cuts and Geometry Cleanup in Blender

      12:58

    • 159.

      Final Roof Assembly and Custom Fit Adjustments

      10:24

    • 160.

      Refining Upper Trim Geometry for Structural Integration

      11:45

    • 161.

      Finalizing Overhangs and Fitting Corner Roof Details

      13:12

    • 162.

      Cleaning Mesh Backs and Preparing for Bending Modifiers

      12:28

    • 163.

      Shaping Curved Roof Elements with Custom Modifiers

      13:48

    • 164.

      Mirroring and Positioning Trim Components Around Structural Roofs

      11:48

    • 165.

      Adjusting Roof Layers and Curve Alignment in Blender

      11:05

    • 166.

      Completing Structural Wraparound and Corner Cap Fitting

      17:07

    • 167.

      Window Layout Planning in Blender for Stylized Architecture

      11:56

    • 168.

      Assembling Building Facades with Blender Modular Assets

      11:36

    • 169.

      Precision Asset Placement for Complex Wall Designs in Blender

      9:26

    • 170.

      Finalizing Window Groups and Alignment Across Structure

      9:12

    • 171.

      Preparing Structural Elements for Scene Integration in Blender

      8:14

    • 172.

      Creating a Custom Gate Opening in a Stylized Wall

      9:31

    • 173.

      Building a Brick Fence Base with Modular Precision

      11:19

    • 174.

      Modeling and Texturing a Stylized Pillar for Fence Integration

      12:46

    • 175.

      Duplicating and Aligning Modular Railing Segments

      11:51

    • 176.

      Finalizing Fence Top Geometry with Cap Detailing

      13:06

    • 177.

      Aligning Decorative Assets and Adjusting Arrays in Blender

      11:58

    • 178.

      Efficient UV Mapping and Material Application in Blender

      10:54

    • 179.

      Refining Mesh Geometry for Better UV and Material Mapping

      9:52

    • 180.

      Enhancing Details and Finalizing Wall Structures

      10:23

    • 181.

      Creating a Realistic Cobblestone Floor with Subdivision and Remesh

      8:10

    • 182.

      Painting Soil Vertex Colors for Stylized Ground Effects

      10:43

    • 183.

      Enhancing Ground Detail with Blended Vertex Painting

      11:57

    • 184.

      Refining Soil Textures and Preparing for Rendering in Blender

      18:32

    • 185.

      Introduction to Eevee Rendering and Ambient Occlusion Settings

      10:08

    • 186.

      Fine Tuning Eevee Settings for Realistic Stylized Shadows

      10:49

    • 187.

      Designing a Modular Stone Bench with Stylized Geometry

      13:03

    • 188.

      Building Bench Supports and Adjusting for Character Proportions

      11:23

    • 189.

      Creating and Refining Metal Armrests with Geometry Modifiers

      13:29

    • 190.

      Building a Procedural Tree Planter Using Geometry Nodes

      11:39

    • 191.

      UV Unwrapping and Texturing for Outdoor Assets in Blender

      12:23

    • 192.

      Final Touches and Mesh Cleanup for Outdoor Assets

      11:27

    • 193.

      Modeling the Top Section of a Stylized Street Lamp

      12:28

    • 194.

      Drawing and Extruding a Custom Lamp Arm with Curve Tools

      11:18

    • 195.

      Constructing the Lamp's Light Cage Using Precision Modeling

      12:46

    • 196.

      Assembling and Positioning the Final Lamp Prop in Scene

      9:47

    • 197.

      Preparing Stylized Props for Final Scene Placement

      10:49

    • 198.

      Adjusting Modular Lamp Meshes for Correct Scene Integration

      12:48

    • 199.

      UV Mapping and Material Assignments for Prop Variants

      11:40

    • 200.

      Duplicating and Placing Props to Populate the Stylized Scene

      12:21

    • 201.

      Elevating Final Presentation with Bench and Plant Prop Polishing

      9:04

    • 202.

      Setting Up the Blender Scene for Final Rendering

      11:03

    • 203.

      Configuring the Blendcraft Compositor Add on for Advanced Renders

      21:19

    • 204.

      Mastering Camera Setup and Turntable Animation in Blender

      14:03

    • 205.

      Enhancing Final Renders with Mist Pass and Color Correction

      10:14

    • 206.

      Exporting Stylized Renders with Custom Backgrounds and Effects

      10:42

    • 207.

      Ambient Occlusion, Mist Effects, and Shadow Catchers in Blender

      10:17

    • 208.

      Fine Tuning Lighting and Color in Blender for Stylized Scenes

      9:50

    • 209.

      Final Render Optimization and Export Settings in Blender

      7:42

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Acerca de esta clase

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Blender Building Masterclass – From Concept to Final Render

 

Ever find yourself stuck modeling props without knowing how to pull an entire 3D scene together? Or maybe you’ve dreamt of building a full architectural diorama, but had no idea how to start, organize, or finish it in Blender?

This Skillshare class is here to fix that.

I’m Neil and in this in-depth Blender class, you’ll learn how to take a raw concept and build a fully rendered 18th-century stylized manor—from the very first blockout all the way to a polished final scene.

Whether you're a beginner ready to tackle your first large-scale project or a seasoned modeler looking to sharpen your workflows, this class gives you a step-by-step guide through every stage of creating a full environment in Blender 4.4+.

 What You’ll Create

By the end of this class, you’ll have a complete stylized building diorama ready for your portfolio. You’ll build arches, domes, balconies, tiled roofs, staircases—even foliage and stone paths—using both traditional modeling tools and powerful Geometry Nodes. We'll also dive into vertex painting, asset management, and a final render using Blendcraft Compositor.

 What You’ll Learn

Concept Planning & Referencing

Learn how to organize real-world and AI-generated references using PureRef and Blender’s image tools. Understand architectural flow, proportion, and composition before modeling even begins.

Greyboxing & Volume Design

Quickly block out your environment using ambient occlusion shading for instant depth, structure, and form previews.

Modular Asset Creation

Model everything from arches and windows to domes and props using Blender’s modifiers. Build assets smartly and save them into a custom Asset Manager library.

UV Unwrapping & Stylized Shading

Use our included shader pack and learn how to UV unwrap parts for stylized wear and tear—edge masks, grunge, dirt, and layered materials all included.

Geometry Nodes for Speed

Add procedural foliage, tile roofs, stone paths, and more with custom node setups—tweak settings in real-time to fit your scene perfectly.

Compositing & Final Renders

Wrap everything up with cinematic lighting, turntables, and Blender’s compositor. Using Blendcraft, you’ll create beautiful final renders in just a few clicks.

These aren’t fluff add-ons—they’re strategic checkpoints designed to help you actually retain what you learn and build a professional-level workflow.

Because let’s be real—watching a tutorial is easy. Finishing a scene you’re proud of? That takes practice. And this class gives you exactly that.

Who This Class Is For

  • Blender Builders-in-Training – If you’ve mastered modeling crates and barrels but feel lost when building a full scene, this class is your next level-up.
  • Stylized Worldsmiths – For artists who love exaggerated forms, storytelling through design, and squeezing every ounce of charm out of a modular balcony or curved dome.
  • Indie Game Devs & Asset Tinkerers – Need drag-and-drop ready buildings, rooftops, or fences that don’t collapse your scene or your soul? You’re in the right place.
  • Pipeline Nerds – If you get weirdly excited by organized collections, asset libraries, and Geometry Nodes that just work, this is basically your Hogwarts.
  • Portfolio Polishers – For anyone who wants to showcase a proper 3D environment (not just a random door floating in space) and prove you can build a whole world, not just a prop.

Why This Skillshare Class Stands Out

This isn’t just another “here’s how to model a chair” tutorial. This is about levelling up your entire mindset—teaching you to think like an environment artist. We’re talking about breaking down real architecture, setting up efficient Blender workflows, and actually finishing a scene without getting lost in the modifier stack.

It’s practical. It’s nerdy. And it’s built for artists who want more than just scattered skills—they want a system.

See you in class—and until next time, happy modelling everyone!

Neil

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3D Tudor

The 3D Tutor

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Hello, I'm Neil, the creator behind 3D Tudor. As a one-man tutoring enterprise, I pride myself on delivering courses with clear, step-by-step instructions that will take your 3D modeling and animation skills to the next level.

At 3D Tudor, our mission is to provide accessible, hands-on learning experiences for both professionals and hobbyists in 3D modeling and game development. Our courses focus on practical, industry-standard techniques, empowering creators to enhance their skills and build impressive portfolios. From crafting detailed environments to mastering essential tools, we aim to help you streamline your workflow and achieve professional-quality results.

We're committed to fostering a supportive... Ver perfil completo

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