3D Environment Art Speed Course in Unreal Engine 5
FastTrackTutorials, Premium 3D Art Education
Ve esta clase y miles más
Ve esta clase y miles más
Lecciones en esta clase
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1.
Introduction Trailer
1:52
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2.
01 Introduction
3:16
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3.
02 Creating Our Metal Detector Part1
38:36
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4.
03 Creating Our Metal Detector Part2
44:41
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5.
04 Uv Unwrapping Our Metal Detector
31:58
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6.
05 Texturing Our Metal Detector Part1
47:58
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7.
06 Texturing Our Metal Detector Part2
27:27
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8.
07 Importing Models And Modular Design
20:38
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9.
08 Creating Procedural Textures Part1
23:05
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10.
09 Creating Procedural Textures Part2
30:09
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11.
10 Doing The Level Art For Our Environment Part1
25:21
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12.
11 Doing The Level Art For Our Environment Part2
26:00
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13.
12 Lighting, Post Effects And Final Polish
38:09
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Proyectos
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Budget 3D Environment Art –Tutorial Course
This course is a bit different then our usual courses. In this course we will give you a brief overview on how 3D Environments are constructed. Showcasing various topics like Asset creation, Material creation, Level art & lighting.
3DS MAX, SUBSTANCE, AND UNREAL ENGINE 5
This course will cover various topics including:
- Explanation on the core elements of 3D Environment Creation.
- Creating 3D assets for environments
- Creating modular 3D assets for environments
- Creating procedural textures
- Level art
- Lighting & Post Effects
The general takeaway of this course is that at the end, you will have general knowledge on how
3D environments are constructed, and you can apply this knowledge to almost any type of environment.
6+ HOURS!
Even as a budget course this course still has 6+ hours of video content.
This course has been divided up into easy-to-understand chapters.
We will start this course off by explaining which workflows are used when creating 3D environments. After this we will continue to showcase how to model and texture a basic 3D asset.
Once that is done we will cover the concept behind modular assets and also create a simple but fully procedural materal.
We will finish things off by creating a small 3D environment using various assets and do the lighting and post effects for this environment.
SKILL LEVEL
This environment art tutorial is considered an beginner/intermediate course. It is not an introduction course meaning we will not cover the basics of any programs. – It is here to explain how 3D environments are constructed along with showcasing examples.
TOOLS USED
- Unreal Engine 5
- 3DS Max (you are able to use other modeling software)
- Marmoset Toolbag 4
- Substance Designer
- Substance Painter
Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & Blender.
YOUR INSTRUCTOR
Emiel Sleegers is a lead environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
CHAPTER SORTING
There’s a total of 12 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
SOURCE FILES
This project does not include the environment scene but does include the 3D asset and materials we create.
Conoce a tu profesor(a)
At FastTrackTutorials, we are passionate about empowering creators in the 3D art industry. We specialize in developing and publishing high-quality tutorial courses and learning content designed to help you master the art of 3D design. In addition to our educational offerings, we also operate as an outsource studio, delivering top-tier 3D environments, assets, and materials to meet the needs of our clients.
Explore our website to discover our full range of courses, each crafted to provide you with the skills and knowledge to excel in the 3D art world. Whether you're just starting out or looking to enhance your expertise, we're here to support your learning journey.
Ver perfil completoProyecto de clase práctica
The focus of this course is to provide a general overview of 3D environment creation using Unreal Engine 5, 3ds Max, and Substance tools—while keeping things efficient and accessible.
Each chapter will provide valuable knowledge and hands-on experience. If you want to understand the core elements behind creating 3D environments—including asset creation, modular workflows, materials, level art, and lighting—we highly recommend completing the entire course.
Our course will guide you step-by-step through simplified workflows designed to help you build environments on a budget. By the end of this class, your ultimate goal is to create a small, polished environment scene using modular assets and procedural materials.
We recommend as a goal to reach is to understand the full workflow of constructing 3D environments and apply this knowledge to your own projects, even with limited resources.
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