Transcripts
1. Overview: Zbrush is an excellent tool
for working with 3D modeling. The purpose of these tips and tricks was precisely to take advantage of these tools
capacity even more. This course we will explore
features and functionality of the overload that are
unknown by modellers. The chips present here involve all levels where some
of them will help beginners and orders may be suitable even for
advanced users. English is not my
native language, but if you have any questions
about the tips and tricks, del x isn't ready to send. Then to me, as soon as possible, I will answer your questions. The chips and tricks
here involves the most diverse subjects of
zebras to covert invoked. For example,
configuration, masses, poly groups, viewport,
material, bridges and UV.
2. How to Delete Unused "Tools" Quickly: I want to delete and
use it to quickly. I'm going to create an
example of ads on our tools. We can happiness very often when you're working
on a big project. Like polymers 3D. 3d. We can see so
many tools here. Polymers 3D. 3d. Their normal process is usually quite slow. As you need to delete the soup dose should
be able to delete it. Now, I will go to the macro Calvin delete and
select the tools. Tools will be deleted. I will select my
main tool, macro. Delete selected twos. Okay? Yes. You only have the two
correctly selected. It is always important
that you have a big cup before doing
this operation, right.
3. XPose Time Setting for Multi-Part Model Presentation: Exposed time-saving for Moot
part model presentation. You can use ex-post
present projects that have multiple parts. We can click Shift X
to activate expos. And shift checks again
to deactivate ex-post. Sit tight, sit up time off. Expos can be configured in
the preferences interface. Menu. Preferences interface, expose duration. I can set it for 1 second. Tx shifts it acts
again on one side.
4. Creating Thickness in a Single-Sided Mesh : Create and techniques in a single side mask
quickly with the panel. I would take an example. I use a plane 3D display
and has no thickness. Gateway will be a good example for us to demonstrate
how to create thickness for the geometry. As a looping groups. We can configuring the tube
thickness of the mesh. Set it for 0.05. I can click the pen no loops. Seed that will be created
with rounded edges. We'll want to do
this step and turn the settings so the
corners are not rounded. You need to set the
Polish option to 0. If you do what enters
through your mesh. Now just click on the panel, looks better and we will
have the desired taking this for diminished, right.
5. Adjusting Gizmo's Orientation to "World" Coordinates: Justin gizmos, orientation
to the world coordinates. See that when I take the
opposite of the gizmos, rotate along with it. If you want to put it back in the exact position of
the word coordinates. Voting in move, escape. Date, you can go to the
option, apple, the gizmo. And with out-breath
creep towards Jews, these each position here, alt press and gizmo orientations is in the position. This is very useful
when you need to make a precise rotation
of certain axis. Attempt to do this process manually is much
more time consuming.
6. Quickly Mask/Unmask by Polygroup: We can mask or unmasked
bipolar group. If you are in transpose mode. When you click
through and click on a super group or water
polar groups will be mask. I'll throw week. You can click Control Y to
leave all the selected. Mask it again so that
there's no masking. These. Bolivar.
7. Using the History of a Subtool to Make the Timelapse: Using the history of a subito
to make the time elapsing. If you restore a
Tsugi tools history, you can use later to
create a time-lapse. See, this type of requiring
is very useful for when you want to present the creation of your browser to detain or
should they order people? F history for war, history? Here. This was a simple change
where they go. Here it is. It was just to understand
how they function. Like t functionality works. Alright.
8. Creating Custom Menus: Create and custom menus. You have to use
birth and reposition configuration in
hotkeys configuration. One of the feature, features with men do not know is the possibility of
creating custom menus. These menus can be
accessed at it, like the last minute. I'll do a small example with the two Bertillon
configuration. To do this, you must go the
preferences keystone uy, and you may know first
you must enable, enable customize so that
you can add a new menu. Preferences. Fi enabled customize. Now I will go to Kusto UI. Create, new menu. Now I can see my menu. Here. I click and I can see now all you have
to do is add buttons. It will be better if you leave your new menu on the side
to make it easier to place the new
burritos took place new vertexs. To here. Now, I need to go
to the Preferences. Config, disabled,
enabled customize. I will select some burgers
to demonstrate to you. Now, I will select a
button to move to my menu. And I will click on
Plot, click and move. Saved us. And I will move export
to fill out and move. Now I can see two
buttons from my menu. Now I need to disable,
enable, customize. You can easily, as is possible in their water minerals
and short keys, or use Control Alt to access it. Now, I will click on Control. Click on my menu and rewatch. I will click, Okay,
in this case, you can select all their keys, but I will select going
throughout a reassigned. Okay. Now, when I click Control eyes, I can see my menu here. This type of Menno
prevents you from, from leaving your screen with the buttons is scattered
all over the place.
9. High-Precision Noise Scale Control: High precision noises
k, you're comfortable. When you go to apply
noise to your mesh, you often need very
little control. Phase noise. And I have it here. I will apply noise scale. I can see the change
very drastically. In some cases you need to use a cell toe
control to change it. To make this control just go a little
above these lighter. Go nasal, either a row, it. Clicking name. You use, sea ice is lighter. We will appear. Click on it and we'll
be able to move. Mud is MFA. Alright. You can freeze your high
precision in this noise. This nice application. Alright? See that this type of function on it is also
valid for orders ligers. In the noise function. You can see his strength. Click and you use sea
otters lighter here. And you can move, is move for us. See that in some cases the
noise control must be very precise and this
functionality is very useful.
10. Alternative to the Standard 3D Cube: Using cube as an alternative
to the standard 3D cue. Zipper S is the standard 3D cube can be useful in many cases, but in many other cases it can make the award
process difficult. We will add a 3D cube here. 3d. Make polymers 3D. If you look closely at
the standard 3D cube, you can see that it has
some lines that can make GIF acute for some
types of modality. Here. And here is different. If you need to create it. Create it is very difficult. It is on a one sample, but it is applied to everything. In so many cases in
the mud, in 3D model. You will have some
difficulties to create some modalities here. If I need to create a cube
here to, for example, now, I will call
a transpose mode. And I will click
hand configuration. And I can select poly cube here. Now, you can see that can
use this type of cue. See that the cube
will be created with all the parts Exactly,
exactly the same. And this can be very useful in creating
hard surface objects. For example.
11. Using Deformers Within the Transpose Option: Using the former as a term,
the Transpose option. Some of the forums are in a menu that is not very
practical to access. They are in the
transpose menu and they are very useful in
all types of modalities. To go to. Then you can select one of the transpose options,
which is moving, rotation, or scale, and see the very various
options available. Here. We will have severity
forums here. And one of them that is very useful is the use of
bed are, for example. Another user's
example is inflate, which allows the formation
with flexibility. Often use the four R's are
not taking into account either by the most expert experienced at the profit shops. They are great for speeding up the process and generate
masses with great precision. Often these before as
R-naught take into account, even by the most
experienced professionals, they are great for speeding up the process and generate
meshes week, great procedure.
12. Using Mirror in "Subtool Master" Plugin: Using Bureau is soothing
to master boot camp. When you do the mirror
using this plugin, it makes a copy of the
match to the water side. It works differently from mirror present in to deformation. Didn't bureau, that is in the two deformation
only changes sides on the selected the axis. See how the Bureau of
deformation works. Let's see how this would be to master plug-in works for Buber. The plugin's can select
this subito master plugin set like the
newer option here. X axis marriage into one subito. You can see that it will
do the mirror and also without transferring the
existing part to the other side, as in the deformation
of function, the two sides will be
murdered by default. You can also do the mirror
in a different subito. Weight is often useful as you may want to work
separate parts. Zpd viewer, again, append as
mu sub two. Okay? Now if I have two sub 2's here.
13. Boolean Parts Without Applying Dynamesh: We'll now part without
applying DynaMesh. Usually the most
intuitive way to do the Boolean seems to be with the tools with DynaMesh apply. Often, you are
working on a type of modality and do not
intend to apply. Dynamesh is especially
in a hard surface. What to do. Follow these steps below. But the tools you
want to be part of the operation,
a separate folder. And there to serve as a
coating, for example, to configure that sub tool that will be part
of the operation and you serve as a cut. Here. Here. Here. Go to the
folder Properties and select Boolean folder. Shall you be done and who
will generate a new mash. On other advantage
of these type of Boolean over DynaMesh is that it is known that directive as it preservatives,
preservative. There are no matches.
14. Noise Application Using UV: Noise application using UV. This is more of a tip for
beginners and intermediate. When noise is applied with the 3D option from
surface noise, it apparently a
really good results. The results will be much more accurate if you use UV for
this type of application. The reason being that the
entire surface of the mesh has been evenly mapping
according to its polygons. Do an example with
these two options. So you can see, I will select Surface. Nice. I will go in nice polluting scales. Okay? Why is this K scale
0, BlueJeans scale? We are using 3D here. Now, I will change it to UV. See how much more
accurate positioning is.
15. Changing Gizmo Size: Changing gizmo size for
more accurate modelling. The gizmo comes with a standard
size and is easy to see. However, it can impede visibility team in
movements that require great precision is we can make it difficult to see
is smaller parts. During a move scale
rotate operation. You can change the size of the default gizmo by going
to Preferences gizmo 3D. He's both sides. You can also change
the gizmo time. I'll spare your needs. See some examples. Before are not satisfied with
the changes you can has set V Islam to its original
form of months here, right.
16. Using Tick Skin to Create Uniform Surfaces: Using thick skin to
create uniform surfaces. Often you need to create
surfaces of the same height. Or brush is often used to
generate his move surfaces. However, there may be some
cases that he danced over. For example, if you pass
the same place twice, it will be cumulative. Cia MX example of
how the layer works. Will you be promoted? Tour of the latest
versions of ZBrush is the thick skin way to
use up valuable into. The advantage is
that it memorizes where you been
endorsed, accumulates. Views, generates
greater it really takes to make uniform surfaces. See it on example of
how the scheme works. Skin thickness, sea bed.
17. Prevent Dynamesh from Destroying Very Thin Areas of Your Mesh: Prove it though no mass fronts
thrive very thin areas, areas of your mesh. When you have some masses
with a very thin surface, you can use the
inflation breaths to increase the
thickness or BID, before applying DynaMesh, you can inflate it to
gain some thickness, and this will prevent
the mesh from being booked to bump to it. When a blind DynaMesh
see how it can happen and how inflate
solves this problem. Okay, I see hose fleet. So hose here deflates
DynaMesh again.
18. Creating Multiple Insert Meshes with the Same Size: Create and multiple insert
meshes with the same size. Before showing the T, I will try to create two masses
of the same size matters. So to create the same side, with the same side, to create two masses of the
same size. Automatically. You can use Control. One. Once he started
creating the insert mesh, you can hold Control
and automatically the mass will be created with this size proportional
to the brush. Again, to create control. Each breed conflict. All sides are exactly the
same and you only change if I change the brush size. All right.
19. Inverted Morph Target: Inverted morph targets. There is no dog did that morph target is a
very important tool. However, its inverse
publication thing else bring very
interesting results. Store more targets. I select a brush called a teaser 0. To raise or a regional position. You can use this
suite option to do these reversal of the
direction of direction sweets. And you can see here.
20. Mesh Creation only with the Difference of Morph Target: Mass Creation one with the
difference of morph target. Mass of just the way you store a morph target
can be interesting. This is creation can be
useful to monitor separately, separately, or apply
different materials easily. You can select the
Create GIF mesh option and a new tool you will be generated with what was in
store in the morph target. Here. We'll store
a morph target. Setback. We'll start with the escape to the morph target. To create a mesh. We had to do this for you
on great JIF mesh and we create different tool
with the difference. Then just these two
to our project. The project and more. We will use a lot of
groups to see it, right? This type of operation can be very useful when
you want to create a part that procedurally
alter line is the area office here at them
B's or wherever you need. A different soup too.
21. Creating a new Polygroup After Using Clip Curve: Create a new polar group
after using click curve. Critiquing poly
groups can be very useful when you make
a mesh modification. You may need to work on
with the change of depart. Not that when you do
the creep curve by your full unmute poly
group is not generated. Shaped curve. Here. Nope, polygon. Alright.
You can configure a creep curve to
generate poly groups after flattening the
mesh with clip curve. Control Shift, right-click
to configure poly group. Click here. Now I use the creep curve again. And we will see that we now
have poly group generated. Alright? Polygraph.
22. Creating Precise Polygroups with Slice Curve: Create and precise poly
groups with lice curve. Sometimes you'll
have some matches that have a few polymers, but you'll need to create
a query that poly groups. One way to do this quickly
is with these lice curve. Before demonstrating
these lice curve, I will demonstrate
how the common way of degenerate bonding
groups can be inaccurate. I will use a ring
with a few polygons and you use the mask to
create the poly groups. We will use a ring
with a few polygons, then use the mask to
create Bali groups. Curve groups, masking, massive. See you all in precisely the
way they use off the mask. Now I'm going to
make an example with this last curve shifts. So I squared. See how much more
I create it is.
23. Quickly Switching Visibility Between Different Polygrups: Quickly switching visibility between different polar groups. A very simple but very useful
tip is the possibility to quickly sweet visibility
between poly groups. Join those. To understand this example, you must have a mesh with more than one polygraph and leave the part off a
polar group healing. Do the following steps. First, clicking with the
control shift to left the clique and the area
of the viewport and drag. No, I have to click in an area
of the viewport indirect. See that the visibility it
have been talking about. Okay.
24. Hide and Show all Subtools or Materials: Using shift to hide and show
also be tools or materials. Depending on the amount
of Soviet tools you have some actions can be become
extremely time-consuming. Using the Shift click Options allows you to perform actions to temporary or remove either
material or visibility. The same is true for away. We'll need to re-enable
material or visibility. For example. Here is an example of
using shifts click to hide all some tools or temporarily
remove all materials. You can also use Shift-click to display some tools
and materials. Again. This makes the
process much faster when you are working
with men, simply tools.
25. Control the Amount of Items that can be Stored in History: Control the amount of items that can be stored
in the history. The history records a lot
of information and can every group of hours make
the project very heavy? One way to reduce the amount
of items in the history, ten in the history is to
go to the preferences. Undo history, change
the amount of the max, undo history, Francis,
and do history. Marx and do history. It is recommended
that you do there resizing according to the
needs of your project. Okay.
26. Model Rotation with CamView: Module rotation with King view. Sometimes it can be difficult to rotate the camera due to
the size of the module. One of the ways that can help a lot in a controlled rotation is the use of Canvas you can view is on the right side of the
screen and they are low, allows you to easily
control the camera view. See an example of how to use it.
27. Using Unify to Equalize Subtool Size: Using a unified to
equalize subito size. That'd be way ever
had a problem board had to or an OBJ file, for example, and eat gets lost due to its size compared
to the older parts. When a way, one way
to use ZBrush to calculate the average size
of the important tool and a approximate the
size of the orders is to use deformation unify option. Let's see how it works. I'm going to create a
soup to call it big, and I am going to
increase its service. Now I will go to deformation unify with a select suited tool to adjust these Tsugi
tool to their waters. Sub tool. The information unify. See a holiday adjustment
is very close to the water SUV tools and can
make your work a lot easier.
28. Thumbnail Size Setting: Term pin A0 size setting. You will be able to
configure the term scenario with is displayed on the
left side of the screen. Sometimes still
being a or can't get in the way of the modern view. And in this case you
can read this hit. Depending on the
model are making, you may want to
have a big picture. This tendineae can, again, these turbinates is perfectly configure able in the
preferences dumping. See a hollow to configure
your references. Size. Can you see?
29. See Fine Details of Your Model: Using magnifier to see fine
details of your model. When you have monitors
with very small letters. Or when you need to see a
specific parts of your model, such as the skin details, for example, the
magnifying glass can key, can be a key element. To activate. It, just go to the preference magnifying glass. Magnifying glass. Here.
30. Use of "Dynamic Solo" to Lighten the Movement of Subtools: Using off dynamic
to solve and to live the movements
of soup, the dose. The more complex
and tailored models tend to be a very
difficult to process. The movements with
our constant in their modeling can
be easily impacted. One way to make these moves
is activate dynamic solo. So when you move your
soup, those orders, who controls will not be, will not be displayed. A momentary. D is we'll make all
processing faster. See how it works. Dynam dynamic is
Solow make here. And now you can see only this subito selected
will be displayed.
31. See fine Mesh Details of Materials: Use of sketch toy plastic material to
see fine mass details. When you are modality. There will come a time when viewing with a
deformed material. We will not allow you to see
the details of your mesh. How great alternative to
see is more details such as unexpected deformations is with their use of his cat
do plastic material. See how trusts Hi, sketch by blast. Here. I can see which but much
more did deals, for example. And you'll see the difference. These minimizes many of
the defects that would perhaps be followed when it is already in the external
rendering phase. All alright.
32. Identification of the Material Being Used in a Certain Part of the Tool: Creation of the
material being used in, in a certain part of the two. Imagine you are modelling
and you'll need to assign the same material for another
part, that new subito. When you go looking
for the material, you will come across a doze off. Then. What few people know is that there is an automatic
way to get the material. To do this is very simple. Click with the left mouse button on their current material and drag it to the area where you have the material
you want to capture. You will see that
the material in that area is automatically
assigned me. Let's go to the next example. You select the I O Object with material you bought. Is that alright? With that material? Now I will change
the material I do. In the future. You need to get that
material again. Two days is very simple. Gleick, you wait the
left and malls burden on the grid material and drag it to the era where you have the material
and to capture. You will see that
the material in that area is
automatically assignment. Let's go to the example here. And now you have
this material here. This is also very useful
for those projects. You have opening and
you don't know what the materials are at
blindness certain area. Alright.
33. Transparent Materials in ZBrush: Transparent materials in ZBrush. Then use of transparent material is easy versus not
so worldviews, we will need some settings
to make it transparent. One way is to follow these
steps to active transparency. One, assign new
material you want. You want to create
a transparency. We'll create a new object, a new soup to hear. Sphere. You said a material. No, I did set dealt by. I'll pass it to
all the material. I can look it over here. We go to the fires and Opacity. See that if I had rather, at this point, even with a low opacity,
the OBJ I had two. We'll not be transparent. Though. Go to the Render, ran their properties and
activate transparent. Ran their proper,
it's transparent. Not that the day the
transparency is not generated. After doing a rendering. We'd need more step to
transport material. Now I'll go to Tools, display property, BPR settings. And we will select the
DPR transparency shading. Now render and see that the material has
become transparent. So easy.
34. Better Fit the Insert Mesh Over Another Object: Rather strange
configuration to better fit the third mesh over
an order object. Setting the project strength
in burst mode fires will change the way on an insert mesh objects
at rest on a surface. Or you do an example
using these projects and strain with an insert
mesh of basic shapes. Rush search mesh primitives. Cylinder. To remove symmetry. See initially width divided by a 0 in the
project I strained. See Bruce here. What fires? Browse x is thread 0. Now I'll see you
with the OID violin. Viola weigh 100, C with the violet, violet, 50. These can be used for the most diverse applications
during modeling.
35. Using the Chisel Brush: Using the chisel brush
with morph target. When do you use the
chisel growers to pass one line over an order
without the morph targeting, it generates an
unforeseen deformations. See how width goes to 0, X to remove symmetry. Daniel, see a certain
deformations here. If you want it to
be morph director, you have a mud is moved for the Zetian store. Martha, we've morph target. We're, we increase
the subdivisions. And we built for targets. We morph target. To see the difference. Just don't ask me, how would these habits, what we can see that it alright.
36. Using the Morph Brush for Better Modeling Detail: Using the morph brush for bad
air and modelling detail. Did morph brush is an
excellent realists that compliments morph
target function. Firstly, you need to
create a morph target. Or if dark store a morph target. They use, use, use
the brush to more precise without blinded the
deals to desire the areas. And you'll see just the details. See how the model is
historically only to the limit where the
morph target was made. Here. These can greatly
increase the accuracy in the morning your
3D models. All right.
37. Use ZProject Brush to "Replicate" Parts of Other Subtools: Use the Z projects
bruce to replicate parts of order soup toes off. During the remodeling
process that need our eyes to carve a part
of a mass tone order. This differs from a simple
soup to crop in that you want, you may want to keep the
topology of the new mesh. A very quick and practical
solution for DZs. Use the zippers
or project brush. This brush where you project the mash area onto
a subito behind. Let me do a quick sample for
you to see how it works. Sorry. 3d. So divide. To get more details. They'll lower. Spirits. Seek to enter selective brush ZIP projects. Here. The size. You'll see that here I made a template. We can exit sample without the war and bought
into the details. However, this form
of a user opens up countless possibilities for you to apply any or
modeling process.
38. Setting the Smooth Brush so that it also Works on the Edges of the Meshes: Setting these Move
brush so that it also works on the
edges of the meshes. These Move brush does not allow you to change the
edges of the meshes. This can be a big problem for these moving
off some models. Is there any way
to resolve this? See how it happens by default. Smooth. The breast can't change. That is off my 3D plane. Here. I will go to is move both fires. Three shifts. And Ted, mean conduct points. Maybe we'll call it
points to smooth one. Now, you can see, now see how I can apply as
Mophie on the ad is as well.
39. Using the Dam Standard Brush with Different Variations: Using the day
standard brush with different variations is no doubt that the day is
done under brushes, extremely useful
in that process. In the modeling process. You can make some changes that
you make your job easier. You can combine the intensity
and the breaths modifier to achieve the most
varied the results. An example of this is you combine a low-intensity
in a low breast modifier. These we will allow you
to get various move lift as a large masses and
on a regular basis. Let's look at an example here. Before. Know I, wheelchairs, Russia mode fire to for
wheelchair and intensity, Z intensity to see Alt to inverse result. Using the combination of these two properties of dense
than the brush can bring the most vibrant the
results as you expand your arrays off the possibilities during
modeling. Alright.
40. Differences between Clip Curve and Trim Curve Brushes: Differences between creep curve, entering curve versus these
two tools look the same. However, they generate a very different results
in some situations. Let's see what situations. One, when your curve
with a clip curve you've done to actually
change the topology. You'll just compress
it in a certain area. This is why you see a very thin layers when he
mashes not completely uniform. See that the amount of that activity point
is not to change it. To green curve. We'll do the actual training and change the topology where it will eliminate point as
phases from the trend area. See here that the amount of
points is read this reducing. Let's look hot. And next, curve. Active points. Brass, it shifts. Alright. Pretty curve. Curve to curve, creep the air. As it does not
change the topology, we'll keep the same
Pauling and astype origin. When you do the train, we did drink curve. You will see that
the triangles are created in the volumes
of the trend areas. Regardless if they are, is no topology is quiet. Let's look at the example again. Most curve. Same topology. What's three? Clip curve does not automatically
create a poly group. And after curtain, drinker creates and out don't mask at Bali
group as Trinity. Oh, yeah. Let's see the example. With dogs Pauline group, green curve. The appalling. Another important aspect is that the clip
curve can be used in the width multiplying
multiple subdivisions. This is because it
does not change. The topology. Curve does not allow
subdivisions in the curved. You, you have to delete, order some deviations or else freeze the geometry
and then rebuild it. Let's see the exam. Revision. Divide. I will try tuning curve. I can do that. Now. I use fleet curve. Yes, I can do that. With subdivisions. Knowing these differences
is important to avoid him brown eyes or even to make a parabola using a
corn to our need. In the context when you knew
it, the mashes applied. Alright.
41. Make Precise Cuts on Hard Surface: Using these allies to make
precise cuts of hard surface. You can use light
circle, for example, to create more precise
holds in mashes. This is mainly applicable
to hard surfaces matches. You can combine with
parallel loops to generate codes quickly
and with polar groups. Far easier selection. Let's go to the example. Shaped like a circle. Alright. I go to
the panel loops, loops, IOUs to the elbow. I will remove. In this case, chickens breed this Polish. 44 is five. How you resume? I will maintain,
maintain 0 here. Alright, after dad
brass panel loops, you can see the Kurds. See how quick and easy it is to create a highly agreed cuts.
42. More Accurately Generate Polygroups from a Mask: Using add to look mask
and border to more accurately generate poly
groups from a mask. When you create a mask and
to create a group for me it you will see especially our own mashes
with a few polymers, poly group, we will
not be uniform. Let's see how it looks when you, when Apollo Group is made
from a mask. Normally. First we'll, we will mask the
part of the Soviet Union. Now we will go to the
Tools poly groups and generate body group
from the mask area. See how there are
several points in the Pauline group
formation in disease can be cute to using mashes, that neat, great precision. Now let's make it a more
precise first mass, the desired area like this. Now go to the dose geometry. The elementary edge loop. In there you showed
selective edits, a loop mask board here. See how new polygons where
I create to now allow more precision in the
selection of the poly groups. Alright? This is very useful for
use with the hard surface.
43. Use the Brush to Smooth Areas with Areas with a Higher Number of Polygons: Use these morphous,
stronger brush to work with areas with a higher
number of polygons. Of thing, the default
smooth brush, it does not work well with the masses that have a high
amount of the polymers. Even with the highest
intensity possible, you can get good results. What film other modelers know is that there
is a folder with these brushes that are used for situations that need
different intensities. To configure this type of burst, you can go to the lightbox, lightbox breaths and
open the folder is move. You can select this move
is stronger tool and apply it to have very
much heavier meshes. Using his move is
moved Z to undo. Now, like box. Here, you can select
the folder is moved. The brush, smooth. Move strong. Alright. Now you can see, now you can work with
the mashes week, the higher number of polygons. Note that after the selection
the activation should be done in the same way
as the standard is. Move the Shift to
smooth. All right.
44. Limiting the Origin of a Curve Brush: Limiting the origin
of a curve, brush. When you have the need to
adjust the elements of a curve, the curve Bruce often
moves out of the position. See an example. Some curve. Fair use it for future feature
that is in his stroke. That is that you
can, for example, set the beginning of the curve
to the desired position, is where you make your curve fitting the process much easier. Cm next example where I use
luck Start, for example, stroke lock start. Curve. Looks right. Now I can adjust
it more precisely. Alright.
45. Creating Curve Brushes: Create a Kerberos is formed from existing standard brushes. Are interesting function
during modeling is being able to work with
curves from existing brushes. One function that can be activated is **** curve
mood for these brushes. These can amplify, amplify the power of use
of your brushes. Let's see an example with
then standard brush and a standard brush without curve. The new standard. See how the curves allows a very interesting control
of their actions on the brush stroke curve, curve. And we'll select, right. No, you can't create
a curve here. Get different procedures
using the curve mode. These features works best with the standard brushes to see
if it is a standard type, you can place the mouse
over the selected in brushing and see the base
type properties of the brush.
46. Make Straps Around an Object Automatically: Using the curve
brush to make straps around an object automatically. Often creating a curve it
manually around an object. He's not so fast. And it is a legal chief code
to do it with precision. When you need to create a
curve around an object. Or you can use shift
to automatically create the curve
around this object. I'm going to take an example
of the curves trap is nap and do these curves
around automatically. Brushes. Curve is trapped is
now began shift. After releasing, you
see that you have created a curve precisely
around the object. Alright.
47. Repetition of the Last Action in an Absolute or Relative Way: Repetition of the
last action mean absolute or relative,
relative weight. If function presenting
stroke modifiers or be less relative repeats the last
actual performance relative. For this function to run again, you need to press Shift to one. No previews configuration, you need to be triggered
for this repetition. See how can be used in 12121621. All right. The last actual we'll be repeat in relative position.
48. Faster UV Generation: Using your work on
clan functional in UV, mastered blogging for
faster UV generation. When you have a mask
with men polygons, UV generation can be very slow. Work on the crown
makes you generate the UV of the lowest
resolution version, and these make it much faster. They worked on clone
functionality of the UV master plugin allows you to work at
these lower level. And we did a merchant
lite version. Seeing that a separate two is create a simple game. Bond. O ER, working after creating heat UV to bring the UV to your origin of
tool you can call up and then place these UV map
to inside the UVA master Plugging to Z plugin UVs. The bars, you know, against
based UVs. Alright? You use a ladder that working
with only one level of supervision in the UVs came
bring numerous benefits. Alright.
49. More Precise Definition in Creating Seams When Generating UVs: More precise definition creates scenes when generating UVs. During the creation of u
with v automatically this season being creating
almost random ways. There are scenes
where they fall into highlighted area can generate a good habit in
education to make it difficult to create
more accurate, dexterous. In the UV master plugin, you can use enabled
homes or paint that painted there areas
where you want to. This is made, Let's see a
random generator, the example, simple gain UV master. Let's go to the fluffing
function and see the results. Zippo gain flatten. Now let's see how we can use enabled contraband in case
I want to protect the face. Blogging. April come through bank. Object. Plugging. All right. See the difference in result and how much
more control it, it, it is zebras. We'll calculate as
much as possible to match the scenes to
the painted areas. However, in some cases,
the Arboretum hour, it may not be able to do this
week the desired precision. These function cannot have subdivision levels and you use work on clone, for example. Alright.
50. Creating UVs by Polygroups: Creating UVs by poly groups. Using poly groups,
often our Eddie has a structure that can be
sweet for a blind textures. In this case, you'll be able
to create UVs by poly groups when you make degeneration must much faster
and more accurate. C, without falling
groups flatten. These creation can be
done in the UV master, plugging in the point
groups, option C. Now our next example, plugging all the groups at two. And now you can see the
results with the poly groups. Alright.
51. Repositioning UVs to Suit Texture Needs: Re-positioning UVs, too
sweet texture needs. When you are working with UVs, you may, you may have some
need to hit position. Then. Imagine you have a tax
rate we strands of hair in one direction but
you are UVs cause it to point in the wrong direction. I just ended. Taxpayers
may not be an option, especially when you work
with the large teams. In this case, you can adjust the UV using the
flattening function, which is inside the
plugin UV master. Positioning in the UVs done
by selecting the desired, desired element and moving,
rotating or scaling. You can use the gizmo as
normal to make this change. Move. These functional is normally use the bivariate
experienced modelers.