Transcripts
1. Welcome: Hello friends,
welcome to writing a children's story using
circles structure, crafting stories
and close loops to satisfy early readers
and illustrate themes. In this mini course,
you will gain a basic understanding
of circle structure. I hope you'll use that understanding to
brainstorm elements of a story. You'll then take those
elements and build an outline. And then lastly, you will turn
that outline into a draft for a children's book that uses an illustrate
circle structure. If you have not already, I highly recommend taking my other course on
children's book writing. It's how to write
a children's book in seven days or less. This words. This course shows
you how I write children's books and seven
days or seven steps. It is what I've used to write all of my children's books
that are currently published and my currently
unpublished children's books. I find it useful. It will give you a
time structure and it lays out things on a very,
very strict schedule. Whereas this is more, this mini-course is more
of an exercise of an idea. You could play around
with it in a day. But what you learn
in this course, you can actually plug into
the seven-day structure. And that way you have
deadlines and time limits. If that's the kind of
thing that you're into. Who am I? Hello. Imba Burgess, also
known as Barbara. I'm a writer,
writing facilitator and generally curious person. I'm a multi genre author, so I write in several
different genres. You might know me from my children's books
because you're here. Those are written under
Barbara and Burgess, which is my legal name. You may have seen my books
on the CMT show Nashville. But the thing that I'm most
proud of is I got a picture from the mother of a reader
and he was caused playing as, as Fernando, from my books. It's always been a
dream of mine to have somebody calls play one of my characters and I did
not expect it to be a cat. But here we are and it's still awesome and it's still
almost makes me cry. Something else you
should know about me before we carry on, is that the way I
teach is actionable and I do speak at a pretty quick clip if
you're not familiar with me. I also tend to not edit out
things like my ums and ahs, and I do drink
beverages on camera, so I'll have coffee
and water nearby. So if that's something
that bothers you, just be prepared, it's coming. So what you'll need for this course, just
the basics, right? You're going to need some
time and you're going to need the materials and tools so you can use paper and pen for this. You could use lungs,
it doesn't matter. I'm going to use a
computer just so I can go through it a
little bit faster, but you use whatever you were accustomed to using,
it's totally fine. This is all about working
the way that you write into a structure so that you
can complete a story faster. We're also going
to be referencing the ox cart man by Donald Hall, illustrated by Barbara Cooney. Let me back up a little bit. It looks like this. And we will also be referencing. Fernando learns
about asking both of these illustrates circle
structure in a different way. In the downloadable
PDF for this course, you will find a link to a
video on YouTube That's from the 1880s of somebody
reading the ox cart man. You'll also find a link to a
YouTube video where I read. Fernando learns about asking. You can get both of
these books anywhere. Books are sold if you
want a quick reference. So you can use those YouTube channels that'll be perfectly, or those YouTube videos
that'll be perfectly fine. Speaking of the
downloadable PDF, the third thing you'll need is to download the course PDF. There's some helpful
things in there for you. So just make sure you get a copy of that downloaded for yourself. Now, if you are reading, we are going to now dive
into cerebral structure. I will see you in
the next video.
2. Brief Intro to Circle Structure: Okay, let's dive into what
circled structure actually is. So like the name suggests, the story will loop around
bringing the reader back to a place or question that was posed at the beginning
of the story. So this particular
structure is used in a lot of children's
books because it does make it
easier for the child. But like the name
suggests, of course, you're going to start into
place and end in a place or start with a question
and end with a question. Just like every other story, circles structure
stories are going to have a beginning,
middle, and end. So e.g. a. Story will start in
Nashville and it will also end in Nashville. So this particular structure is excellent for young
readers because it creates familiarity and
predictability given the young reader confidence
as they read the story. So as they're going along, they might be able to guess
what's going to happen next. And it really rewards
them for continuing through and finishing the story with their parent
or on their own. Because they think, oh my
goodness, I'm so smart. And it does help
them with things like noticing patterns
as they get older. So often circular structure or circle structure is
used to illustrate a lesson or a main idea as well. So you don't have to come
back to a physical location. You can come back to a question that was posed at
the beginning of the story or an idea of
feeling something like that. So it can illustrate
theme or main idea. Okay, So next we're gonna go over examples of
circle structure. So let's pop on over
there and we'll go over a few examples so that you can see exactly what
we're talking about.
3. Examples of Circle Structure: Okay, Now it's time to
look at examples of circles structure in
children's books. So we're going to be looking at the ox cart man by Donald Hall. I think this is going
to be reversed, but you get the idea. And Fernando learns
about asking by me. This is a good time for
you to pause the video and then you're going to watch the videos that are
included in the PDF. So pause the video, look at the PDF that
came with this program. And click on the videos. The ox cart man, and then click on the
video to listen to. Fernando learns about
asking just you. I have a general
idea of the story. Then once you're
finished with that, come back here and then
we'll talk about it. Go ahead and pause it. Pause it now. Okay. I'm going to assume you went off and listened to these books or you have them and you read them yourself
with your eyeballs. Pardon me? It doesn't matter
which way you went about it. Let me get a little
sip of my water. Now let us discuss Shelley. We'll start with the ox
cart man by Donald Hall. So the main idea and theme of the book was circle
of life on the farm. He started at the farm
and he ended at the farm. And here's a short break
down of the story itself. And you can see how it
all loops together. He started at the farm and he loaded up all of his products
to sell at the market. He walked to the market with all the things and then
he sells them bit by bit. And then he walks home
with a few new items. And then we end with him
on the farm when he came. And then he's beginning
the cycle all over again to prepare products
to sell next year. That I mean, if that's not
a circle, I don't know. Like it's completely a circle. That might be the easiest way to write a circular
structure book, especially for children,
is by location. It's a good way to
warm up because it's easy for you as the writer, easy for them as the reader started a location
into the location, you see a lot of books
like this that are about kids going to school. And then are they
start out at home and then they go to school
and then they come home. And that's really
good for getting kids used to the
idea of going to school and spending a day and then you're definitely coming back home
to worry about it. You're gonna get sad because you miss everybody and everything, but then you're going to come home and it's gonna be great. And you're gonna
tell your parents or guardians or whoever you
live with about your day. So there's that, that's how you do it with
a location base. Now in Fernando
learns about asking. It's a little bit more abstract,
but it's not difficult. The main idea and theme
of Fernando learns about asking is to be considerate
of others, right? You cannot assume that everybody is on the
same page as you. You cannot assume
that everybody wants to do the same thing
that you wanna do. So you need to hear
other people out. This story starts with Fernando's desire to
play with his friends. And he goes all about
it the wrong way. And then he learned his lesson. He's like, Oh dang, I should have asked people
if they wanted to play, instead of just assuming, then at the end of it,
he actually gets to resolve his desire and he does get to play
with his friends. So it can start with a
desire or a question. And then in with the either obtaining of that desire or the lesson learned from
not getting that desire. Or it could start
with a question and then you can come to the end of the book having
answered that question. So again, this is a
little more abstract. It's not as solid as a location, it's a thought, right? So this is a thought
experiment, a theme. And this is a physical
location and also a theme, um, which is circle of life. And then farm start at
the farm into the harm. Whereas this would
start with a question, learn a lesson, end with the lesson and have
the question answered. So that's the
simplest breakdown. I think this is pretty
easy stuff, man. Once you get it,
you're like, Yes, I should have thought of
this long time ago and you'll be banging out
books left and right. So speaking of banging
out some books, our next move is to go over a standard outline is going
to be super general, okay? Then we're going to break down
that outline into elements so that we can do some
brainstorming of those elements. And then I'll show you how to go ahead and fill
in that outline. Okay. Let's go.
4. The Plug-In Outline: Okay, Let's talk
about the outline and the brainstorming of elements portion of a circle
structure story. We're just going to start with the visual representation
of this outline. A behold, a circle. I know you're shocked. Just something you should know. This particular circle is
divided into equal segments. That's not necessarily
how a story is divided. And I wish someone had
told me that long ago. But in a lot of cases, the beginning segment
is a lot smaller, and the ending
segment might take up two or two-fifths or
three-fifths of the story, just depending on the kind
of story you're writing. So even though each slice of
this outline Pi is equal, keep in mind that it
certainly doesn't have to be. And that will become useful information to you as we get into the
writing portion. But let's break this
down a little bit. Obviously, we have the
beginning of the story. After that there is a marker. You're going to present
a marker or an obstacle. So if you're starting
with a location, then you're going to
slowly start to move the character away
from that location, even if the character
is the reader, which is always a cool
thing to do with the story. But you want to present
them with a marker or an obstacle that takes them further away from the beginning. Then of course you're going
to have two more of those, the second marker or obstacle. The third marker or obstacle. Numbers two through
four on this list represent the entire
middle of your story. And this looks really
dry right now, but we'll address
that in a moment. Then the final thing,
the fifth move, is to conclude your story, bringing your character
all the way back to the first location or answering their question or
satisfying their desire. So a simple plug-in outline
representation of this, because I like bulleted outlines personally, it looks like this. Number one is the beginning
number to the marker. Number three, a marker
number for a marker. And number five, the
conclusion of the story. And again, very dry. But you can live in this up. And this will actually
get more words on the page when you start
talking about feelings. When you talk about
things that they see, that they smell, things
that here and tastes. And it's also really
fun to create contrast. I like it when you can contrast, especially when you're
using a location. Location a versus location B,
what makes them different? Or if they're if there's a question or a desire
that you're trying to answer here you can contrast
the feeling at the end of the book of what it was
like to be without it. What it's like to have it in terms of the question
or the desire. So let's use this outline for the ox cart man because
we've all read this already. So step one, the beginning
of the story is that we meet the farmer and he's getting ready to
go on his journey. The first marker is where we see him getting
ready to travel. So already he's
taking things out of his home and
putting them into the cart because he's
definitely going to travel and he starts
traveling here. And then the third step, the second marker is
when he arrives at Portsmouth and he starts
to sell all of his things. He does, he gets
rid of them all. The third marker is where
he collects a few gifts, shops a little bit, he grabs
a few tools and materials, and he walks home. The story concludes with him finally arriving home
with all his products. And he's, he's a changed man at that point because
he had a bunch of things and now he
doesn't have them. But this is also where the cycle of life of the farm
starts all over again. So that's how you
would do it with a location he
begins at the farm, goes somewhere else,
ends on the farm. And again, because
we've all read, Fernando learns
about asking by now. Let's use that one too. Since we started, excuse me, since this book started
with a question and a desire or a desire,
question or desire. There we go. So the story, Fernando wanting to
play with his friends. And so the markers in this case, they're gonna be three failures. So he assumes the fly wants
to play. She does not. He assumes the bird
wants to play. She does not. He assumes that the baby
wants to play, she does not. Then the story concludes
with him realizing, Oh, I assumed that they were
on the same page as me. I should have asked them first, that would have been
the polite thing to do. So he learned his lesson. This is one of those
situations where I probably could have made the end of the book a lot longer, but the realization and the lesson all comes
at the very end. So the question of whether or not
Fernando would have friends to play
with was answered. He does. And he learned how to see if his friends want
to play versus forcing them. So that is a simple
plug and play outline for a
question or desire. So let's look at it. Well, what shall I say? That's an example of how
it works in that story. So this on the screen here is the simple plug-in outline
using a physical location. And there is a copy of this
and the downloadable PDF, you can write it
down though I find things stick better
when I write them down. But there is a copy of this, as well as the simple plug-in outlined for question or desire, which we'll be covering
right after this slide. But let's break this
one down first. So the physical location
outline goes like this. Number one, story
begins at location a point to the main character travels away from location a. And we described the
journey a little bit. Again, using all
of those thoughts, feelings, senses, that kind
of descriptive detail. Number three is the
character arrives at location B and then
we describe it. This is a good place
to do a little contrast if you want to. Number four is the main
character travels toward location a and we have a description of them
leaving location B. Again, contrast is good here. How did they feel before
versus how do they feel now? Then we conclude the
story in step five with the main character arriving
back at location a, whence they came. So easy. If you're doing a simple plug-in outline using the
question or less than what you will want to do is begin with a
question or a desire, and then you're going
to want the character to fail three times. However that looks in your
story, does it matter? Have them fail, learn a lesson or be disappointed three times. And then that time by the
fifth time when their success, it's really joyful for the reader and it's
more satisfying. And it's always good to
have reflection here. When you're writing for adults, you don't want to assume
the adults are stupid, so you can leave
things a little bit more or a little
bit less obvious. In children's books. You can do this as well. You can make it a little
less obvious if you want to, but it is good to spell it
out to a degree for them. So again, here's the
simple plug-in outline. This is of course in the PDF. And these are just some things you might want to tap into when you're writing your sentences and describing your
settings and things, it's always good
to ask yourself, how does your character feel? What do they see? And tap into the
senses and don't be afraid to layout contrasts that will make the story richer for you and for the parents
who have to read this. And it will make it more memorable for your
young readers. We're going to stop
here. I'm breaking this section into two. And in the next section, we'll do more of the
brainstorming of elements. Okay, I'll see you there.
5. Brainstorming Elements: Okay, let's move on
to brainstorming the elements that are going
to go into this outline. So you're gonna be amazed at how many things
you come up with. You're going to create lists
of things that you can pull from and create
hundreds of stories. And it's going to be fantastic. What we need to do
with our brainstorming session is we need to brainstorm locations,
questions, and desires. So you could put all of this on one sheet of paper if you want. I like to keep a running
list of locations on one side and questions on one side and then
desires on another. You could fold your paper into
three and then do it that way or create three separate
documents, whatever. It's good to have an ongoing
list and it's nice if that list is 20 items long. For each. You also want to brainstorm your main
character now for me, and this may be true
for you as well. When I come up with a
location question or desire, I already have this
character living under the idea and I just
kinda have to chisel them out. So doing that means
once I decide what story I'm gonna go with or which element I'm
going to go with. I asked myself if I
see a certain type of character going through this
or living there, whatever. But in the event that that
doesn't happen to you or you draw blank on a character. You will have a character sheet, so you can make a character
sheet and keep that around. And once you've done that and you've actually chosen it to work on your project. You're going to brainstorm three different markers for your story to plug
into your outline. And then you will need to brainstorm resolutions
to your story. Of course, I always
shoot for a list of 20. Okay. But let me explain this
a little bit further. But right now you
should know that you need a list for
locations, questions, and desires, main characters, a list of three markers. So I would say on every
line of that page you want to list three markers that
would happen in succession. And then resolutions
to the story. Now the last two, the markers and the
resolutions to the story, they don't exist until
you've decided to commit two items
on the first list. Okay? So if I were doing
this in order, I would sit down and I would brainstorm my locations,
questions, and desires. Before I moved on
with anything else, I would choose one item
from that brainstorm list. I would choose a location
or a question, or a desire. In the beginning, don't
choose one of each, just choose one pro tip, choose the easiest
one to write about. Once that's done, I would move on to choosing a main character. And again, if a main character didn't just pop out of my head the moment I chose this
location question or desire. I would then make a list of 20 characters that I could
possibly write about. And you're probably
thinking, Oh my goodness, how can I come up
with 20 characters? Let me show you how real fast. Here's a pin. This pin is a character.
Here's a notebook. That's the character. Here's a, here's a jade plant.
That's a character. Here's me. I'm a character. That's, there's a bird outside that
vertice character. It's like that anything can be a character in
children's book man, anything, anything at all? So after I've picked my
item from Section one, location, question or desired, I've chosen a main character. Now, I'm going to
brainstorm three markers. So if I've chosen a location, I'm going to think of
three steps away from that location knowing
that the second step, the third step, you
need to bring me closer back to where I began. My location was my home. It's me as a kid. I could put as my first marker that I
get on the school bus. As my second marker, I arrive at school
as my third marker. I'm back on the school
bus heading home. And then I would conclude, which is the next
part, resolving the story, they coming home. And that's how the
journey would go. Pretty simple, right? So just some basic
brainstorming rules for you because this is easy. I know you're excited and
you're ready to dive in, but just a words of wisdom here from many,
many epic failures. Set a timer, set a timer for 10 min, if you
know me at all. I love a good ten-minute timer. When you're
brainstorming something, you consider the page for
days if you wanted to, you know, if you're if
you're not disciplined. So you want to set a timer for 10 min for each brainstorming
session you do. In the event that you're
sitting down to do a location
brainstorming session. And you set a timer for 10 min, and you only yield ten
results on your page. Take a five-minute
break and then set another ten-minute timer and
aim to get 20 total items. So here's the deal. I don't remember
where I read this, but there was a study
done, a marketing study, that typically when
people are brainstorming new ideas for products
and marketing campaigns, the first ten or basic, anybody could have
thought of them. It doesn't mean
that you can't find gold in those first ten items. You certainly can. But you're going to
start getting into some weird crazy stuff when
you get Past item number ten. So shoot for 20 and see
what you come up with. The second pro tip for
the brainstorming is to pick the easiest thing on
your list to write about. Don't pick the thing. You, charis. If you cherish it too much, you're going to be
very careful with it. Very delicate. I'm a fan of speed. I like speed and my projects, I think done is
better than perfect. And you should really adopt
that mindset because the more you do the
writing like this, the better your books
will get overtime. But you've gotta be
willing to write some just mediocre or good
stuff in the beginning. It's totally okay. Because once you've finished
it, you are a writer. You've done it, and that's
the whole point anyway. So pick the easiest thing
about which two, right? Yes. And so this little
image over here, I love these images,
I love brains. This shows you the order in which I would do
the brainstorming. I would make a
list of locations, a list of questions and desires. And then I would choose the
easiest one to write about. And then I'd list the markers. I would do it that way. Of course, the main character
thing is plugged in there. Some people can bypass that. I typically bypass
it because I've got a main character
in mind whenever I write these locations,
but that's just me. But there's some
notes there for you. This again, is
included in your PDF. In our next video, we're gonna do a quick review. And then I'm going
to release you to write all the things.
6. Review: Alright, let's quickly review
everything we've gone over. So now you know how to
identify circle structure in books because we did
the examples with the ox cart man and Fernando
learns about asking, you know, how to use circles structure with a location
or question based. Again, because we did
the examples and you know how to brainstorm for locations in questions
efficiently. I hope. You also know you've got the outline so you know
that you can just plug in these details from your
brainstorming session right into the outline to create a story
using circle structure. So you're basically a
professional now, That's it. Easy, peasy, lemon squeezy. All you have to do now
is the writing part. And that's where
everybody gets hung up. So don't just watch
this course and then log it away in the back of your mind as something
that you did once. Practice it. Watch it again if you need to. Have it on in the background while you do your
writing sessions, just to remind
yourself that you can get all the way through to the other side and
create stories from it. Remember that practice
makes better. The more you do it, the better your stories are
going to become. The possibilities are
literally endless. So nobody's ever going to write the story that
you are going to write. No, two stories are
exactly the same. So start spinning some ideas, put them on paper and
see what happens. And also remember that done
is better than perfect. Time in practice
is the thing that makes your writing better and
your storytelling better. Not letting it sit
on your hard drive, on your desk and a notebook. You've got to write
it, complete it, and move on to the next one. I really hope you
enjoyed the course. Thank you for
hanging out with me. I appreciate you happy
writing to you. Of course. If you want to
follow up with me, I'm not on social
media very much, but you can follow all
of my writing stuff. So I've got a writing blog where I give you
some articles about writing at hello,
this is writing.com. And you can follow my personal
log where I worried about everything else at hello,
This is barbara.com. Thank you so much
for joining me and I hope to see you in
another course sometime. Don't forget, if you want, you can post your successes in the comments section or wherever section
that is around here. Okay, bye.