Transcripts
1. Introduction: Hi, everyone, and welcome to the game Dev job
hunt Master Class. I'm Anna Boganska. I'm a senior three
character artist with over ten years experience
in the game Dev, and I've been on both sides of hiring process as
an artist building my own career and
as a mentor helping others lending their first
or next role in process. This workshop is designed to give you a practical tool and realistic strategies for finding a job in the game dev industry. From building a strong portfolio to writing applications that get noticed and finally to navigating the job
market with confidence. Here is what we will cover. Lecture one is going
to be portfolio. We will go through how to build a clean focused portfolio
that shows your best work, including what renders to include how to
structure projects and what makes a portfolio stand out to recruiters and outlets. Lecture two, resume, Link
TIN and cover letter. Using two of my
own real resumes, I will show you what a strong
application looks like. I will walk you
through the process, how to write a cover letter, and we will explore how to set up and optimize
your Link TIN, so studios actually find you. Templates included.
Lecture three, where and how to apply. Will share a list of the most useful job boards
and websites from AA to Indy, and we will go over how
to read the job post, spot Red Flags, and strategically organize
your job search. I will also break down
a real job listing to show you how to tailor your
application effectively. So welcome to my course,
and let's start.
2. Lecture01_Portfolio: Hello, everyone, and welcome to my master class
on finding job in three D. The first lecture is going to be dedicated
to your portfolio. We are going to talk about what should be in
your portfolio, how your portfolio
should look like, how many projects should
be in your portfolio, and we will speak about
the components about the renders which should be included to each and
every year project. The first and weird
thing which I want to mention here is that
the portfolio of top artists is not a good
example of the portfolios for those who start looking for their first jobs in
three D. I can explain. The thing is that
the top artists, they already have
reputation and they don't need to worry about what they
post on their portfolios. For them, their portfolios is a gallery because
they have reputation. Everyone knows them, everyone knows that they are
good artists and they don't need to prove to the
world they really know how to make characters or environments or
whatever in three. That's why very
often when we go to the portfolios of the most
top artists in our industry, we see that their portfolio consists of only hypoly models. A lot of renders, about 20 renders of
the same character, and they don't show wireframe or they don't show
textures and so on. They can allow themselves to
do this because as I said, they don't need to prove to the companies that
they are good artists. When you are a known artist, that means that you
need to prove to the company where you
want to get hired too, that you really
deserve being hired. That means that your
portfolio should show all the skills
which you can do. I mean that in your
portfolio, the character, the environment which
you make should demonstrate that you know
how to do high poly, you know how to do low poly, you know how to make is
how to make textures, and still, your project
should be attractive. Such things can be neglected
when you already have reputation and that will happen to you when you
will have already five, ten years experience in three
D. Your portfolio will look same as the portfolios
of all our top artists. My portfolio is also not a good example of a good portfolio when you're
looking for the job, again, because I already
have reputation and I don't need to prove
that I know how to work in three
D. You can ask me why my portfolio is
not good example, and I the main issue
in my portfolio is that a lot of characters
here are only hi pools. So this is hi poly, high poly, hi poly, hi poly, hi poly. Same, same, same same. And all the characters, all the acts here, they are also highly.
This is the first thing. The next thing that my portfolio consists mostly of the
female characters. If you look through
my portfolio, you will see that
I have only 2.5 male characters in my portfolio. Again, this is not good if you
start your career in three D. If you are talking about the characters which should
be in your portfolio, then the best option is when you have a female character,
a male character, a character of
different nationality, a child, and an old person. This is going to be the
perfect set where you can show that you really know how to sculpt
different characters. So that was one of the main points which
I wanted to mention. And the second one is your
portfolio is not your gallery. Your Instagram, your Tik Tok, your Facebook are
your galleries, but your art station or the
link to your portfolio, wherever you created,
maybe on your own website. It is your instrument. What I mean under
the instrument, it means that the works which you post to your portfolio
should be your best works. It will not work if
in your portfolio, there are going to be
work in progress or screenshoots from
Zbrush or Maya. You portfolio will not work. If you want to post
work in progress, screenshoots, or whatever, use your Instagram
for this purpose. When you start your career, your portfolio should consist of minimum five works.
How does it look? So let's look at my portfolio, so you need to have one, two, three, four, five. So this is minimum amount of works which you need to
have in your portfolio. No one, not three, not for minimum five. That's just kind of
standard of the industry. Before you start
making a portfolio, you need to think about
a couple of things. First of all, at the beginning, you need to decide
whether you want to start your career with stylization
or with realism. It doesn't mean that the future, you will not have any chance to change your mind
and to transfer from, let's say, stylization
to realism or just the opposite from
realism to stylization. Only thing which it means is that you need to decide
whether you're going to start your career as a stylist artist or as artist
who makes works in realism. That's very serious thing, and you really need to decide. If you make one work in realism, one in stylization,
one in semi realism, and semi stylization,
then that means that your level of proficiency
is still on the same level. All your works, they
are not getting better. They are all on the
same level because you try to work on everything. And we don't have enough
time at the very beginning. Maybe some of you
have, but in general, we don't have enough time to be professionals in
all the stylistics. That's why we need to choose. If you make five works in
let's say stylization, that means that the fifth work is going to be better
than your first one. You just keep on hitting
to the same point. You make works in
silization in stilization. And that means that
in stilization, your works become better,
better and better. Know that everyone at the very beginning doesn't
know what to choose, but you need to think about this and you really need to
choose the direction. Next, one more thing
which you need to decide is what kind of
artist you want to be, whether you want to
be a character artist or environment artist or Vp an artist or hair artist
or VFX artist or animator. Whatever you need to decide
it at the very beginning. And again, same as
with direction. It doesn't mean that in future, you will not have a chance
to change your mind and to transfer from
characters to environment. It means only that at
the very beginning, if you want to grow up quickly and to get your
first job quickly, you need to decide on this. It will not work if you
will have one project, a character, another
one an environment, and next one only hair,
next one animation. That's not informative.
First of all, it's not informative for
the recruiter because he doesn't know what job you
can fit in the studio. And the next thing, again, your works are going to be on the same level because you
are not hitting one point. You are trying to master
everything at once. That's why your development as a three D artist
will be very slow. You're choosing the style, if you decided to be
a stylist artist, you need to decide
on the stylistics. You need to choose one style
or several related styles. And here, I advise you to select a pretty
broad stylistics. What I mean if you select
the style like llorunOwatch, Fortnight, these three,
they are related styles. Of course, they differ
one from another, but not that much. If you choose a style
like Borderlands, then it is very
narrow stylistic. I mean that there is
no a lot of games in this style and you will
be very much limited. At the beginning again, select plays a
pretty broad style. You are going to start
as a prop artist, that's very common thing with what people like
to start their career. Then I have a big
recommendation for you. Don't make a render of just, let's say, one chair, one table, one vase, and so on, because
it's not interesting. If you are a props artist, then try for each project to
create a kind of a scene. There is a table with vase and with chair in a room
or in a castle. So I mean that your render
should tell a story. If it is just separate props, it is not interesting, and I don't think
that the recruiter, when he sees such a portfolio, will be interested in
you as a candidate. Overall, each project
which you post on art station should tell a story. That's why it is important to gather your props in a
scene, pose your character, to work on the background
of your character because all the things they influence how people react
to your project. And the more people like it, the more recruiters
are going to like it. So that's why it
is very important. Next recommendation is if
you start your career, choose a simple project. When you still don't
have experience, don't start your first
ten projects from the concept of Optimus prime because it is too
complicated character, and it will be difficult for you to make this character good. And eventually you will
face two problems, or you will not
finish the project, or the result is going
to be really bad. That's why the
recommendation is to select a simple concept
because you will manage to deal with
a simple concept and your work is going to be
looking more professional. No one will think about
that it is simple concept. This is simple character. Everyone will see only
the final result, and if the final
result is great, then no one will
start thinking about how difficult it was
to make this project. Of course, with time, your concepts will
become more complicated, your characters will
become more complicated, but it should happen gradually. It is impossible to
make a sharp growth. A sharp growth is possible if you are working with a
mentor because mentor points out all your mistakes and helps you at each
step of the process. In this situation, a
quick growth can happen, but if you are
working on your own, then you will not have
the sharp progress. Your portfolio will become
better and better gradually, and this is absolutely okay. Next, when you're
a junior artist, don't make characters
from the imagination. Always use concepts. The s is that if you
don't have experience, if you don't have
artistic background, it will be very
difficult for you to make a decent character
from imagination. C, the concept artist is
a separate profession. People spend time on
mastering this profession, on learning how to
become a concept artist. They learn a lot of things
about color theory, about nice curves, about lines, about dynamics, and so on. It's separate profession. And we three D artists, we are taught to make a character art from the concept where all
the issues about posing, color, nice curves, silhouette are already
solved by concept artists. When you start making a
character from imagination, not from the concept, it means that you
need to work as two professionals
as a three artist and as a concept artist. The very beginning, it
is immensely difficult. Don't make such a mistake
at the very beginning. Later, later, you will manage to make really cool
art from imagination, but not at the very beginning. I also made this mistake
when I was a junior artist. I remember that I started making a lot of characters
from imagination and none of them was finished
because or I didn't know how to continue making
this character or because I just
didn't like the result. First time when I made a really decent character from
imagination was last year. At that moment, I had already ten years of experience,
and this character, I'm pretty sure you have seen this character in my portfolio, in my social media. This character was
created from imagination. I didn't use any
concept for this. I used a lot of reference, but I didn't have any concept, and I can't explain
how difficult it was to make this character
without a concept. But again, I had already
ten years of experience. At the very beginning, it was practically impossible task to make a decent character
from imagination. That's why please go
through art station. You will find plenty of simple but amazingly
cute concepts. Use them for your art. One more important thing
which I want to mention is that when you're publishing
your art on art station, it is very good behavior to mention in the description,
the concept artist. We are not asking for
the permission from the concept artist to make the character from the concept, but we always mention the concept artist if you
used his or her concept here. As well as mentioning your
mentors, your team leaders, your art directors who
helped you to make this project is also
a good behavior. I want to talk a little
bit about fun arts. I know that from time to time, a lot of artists make fun art, and let's talk if it is really good practice and
when it is a good practice. So if you're talking in
general about fan arts, fan arts are very good way to make a lot of people
look at your project. Because the fun arts are usually done for known
characters from films, from games, from whatever, just actors and so on. Because people know who is this, they will click on
your project and will look how you made this fan art. It's a very good way to
attract the attention. But the tricky thing here is that everyone knows
who this character is and you will be compared to other fan arts and to
the original character. And if you make a
fan art worse than the original or than the
other popular fun arts, your work will be qualified in the minds
of people as a bed work. That's why it is very
important to know to understand that when
you're making a fun art, you need to be 100% sure that
you have enough skills to make your character better than original or better
than other fun arts, maybe not better, but on
the same level, not worse. Another situation when it is
very good to make fun arts, it is not excluding everything
what I said before. However, adding new
information to what I have already said is that it is great practice to make fun arts on characters
just from one game. For example, in the situation
when you want to get job on this project in that
studio, for example, if you want to work only in blizzard only on
World of Warcraft, then it is obvious
that your portfolio should consist of
characters from the style. Here, if you make ten fun arts on the existing characters, and if all these fun arts
will be on the same level of quality or even better comparing to the
characters from the game, then you have a lot of chance
to hide by that blizzard. In this situation, fun arts
are working really cool. Heard about a person who
made I think 50 fun arts for Zerk and he was hired by
blizzard to Star Craft project. I don't know whether it is true, but I heard about this story. When you already have
more than five works, you need to look at your portfolio and
understand which of these projects is
not already good comparing to your level
which you have right now. So if you have bad works here, which you don't like, don't hesitate or archive
them or delete them. You can leave all them
for your Instagram. Instagram, again,
it's your gallery. You can post the
absolutely everything. The last thing which I want to talk about during
this lecture, what should your
project consist of? I mean, each of your
project should consist of a certain types
of renders there. I will show it on example of this project
because I think it is the only project which is done properly according
to the structure. Each of your project
should have beauty render, presentation render, clay render via frame render,
UVs, textualist. Maybe print screen from your random engine and
optionally, if you have, it can be some short videos
like simple animation or turnable or how the camera goes up and down
around your character. That's also possible. It's not obligatory,
but it is possible. Obligatory one is, of
course, your beauty render. What is beauty render? Beauty render is your
best render parse. You need to think
about Beauty render as about the poster
for the film. When we look at posters
for the movies, we see the best picture from the movie and very often we don't see the
whole character. See only the best part
of this character. We see the story
behind this character. For the Beauty render,
your character should be posed because when
we pose a character, our character starts telling a story and everyone is
interested in stories. About Beauty render, you should think about an art
in the art gallery. You don't go to Louvre and you don't see the
characters in the tipos? You see artworks
which tell the story. This is how you need to think
about your beauty render. In this project, I have
several Beauty renders. This is the main one. This is my video making off
of this character. If you haven't seen it, go
to my YouTube and watch it. So I have this Beauty render
and this Beauty render. The next render purse
which should be in your portfolio is your
presentation render. The presentation
render is the render. Usually, it goes in apples. My character didn't have apples. I made here straight
in the pose. But if you have
your character in apples here on the
presentation render, is exact place where you
can show your apples. On the presentation render, it can be separate sheets. Your character should be
seen from all the angles. You need to have front, few, three quarters view from the back and maybe
from the side. And the lighting here in this
render is mostly neutral. When we're talking
about the beauty render here we make accents. We make accents with light showing to
other people what are the main areas on this piece of art where you
should pay attention to. When we're talking about
the presentation render, we are not manipulating with
the attention of the viewer. We are showing our
character in general. That's why usually here
we use neutral lights. In neutral lights, usually we can see the whole character. Nothing is in shadow or
maybe somewhere here, but mostly nothing is in shadow. Everything is visible. The next render
pass is close ups. What is close up
render is obvious. In close up render, we show the best parts
of our character. Maybe you want to show how good you made the face,
maybe the jewelry, maybe I have a creature here, maybe you have a cape
and on the scape, you have a very nice ornament
which you want to show. All these you can show on
your close up render purse. Next one goes clay render. Clay render, again, I
don't think I need to explain what is it because
it's render without textures. We have two options how
we can make this render and the first one
is the obvious one. We render the hypoly. We can render the hypol
that brush or in Mrmoset, whatever, or in
Arnold, wherever. Another way how we can make
clay render is we can use our low polymodel with assigned normal maps and
ambient eclusion maps. This is also going to
be your clay render. Personally, I prefer making the clay render
from the high poly, not from the assigned normal
and ambient occlusion maps because your hi poly will always
look better than your low poly character with normal and ambient
occlusion maps, only because we know
that normal maps, they are not physically dividing your character comparing
to displacement, right? Normal maps, they fake
all the ditalization. That's why, of course,
your high poly is going to look better on
your clay render. Here I have two
versions just because I don't like the way
the hair is done here on the clay render
from that brush because I was using exchange
hair in the final render. Next render purse is via frame. It is one of the most
important pauses because it will show the recruiter to your
potential client that you really know
how to make topology. If you're a game artist, then it is vitally important to make the frame
pass because it will show that you know how to optimize your frame for
the game that characters. Next pass is UV set. Here we need to show the UVs how late the UVs and how
many UV sets we have. Next sheet is textures. And in the textures, we show all the textures
which are on our character. There are a lot of different
ways how we can make it. I made the simplest one. But very often, I saw
that people render characters separately
only with albedo, with normals, with roughness, with secular with metalness. And then let's say that
here we have a character, and then in Photoshop, they just divide the
character into Layers. Yeah, we can see layers. And here, we're going
to have Albedo, then we have normals. Then we have roughness. Maybe metal ness. And so there are a lot of
ways how you can do it. I use the simplest way. Another path, which
is not obligatory is print screen from
your render engine. In my situation was Arnold, you also can make it from whatever from Marmsat
from Redshift, where you render a character. And in the end, which
I don't have here is, as I said, short videos with your turnable
character or others. The final thing which
is important about the portfolio is
this thumb nail. What is thumbnail when you
aloud a project to Art Stan? Here you have a thumbnail, and you need to take
it seriously because this thumbnail is going to be the first picture
of your character, which as people are going to see on ArtStation when they go here to trending to community
and other categories. You need to make people
interested in what you did here to make them want to
look what is inside. So take the sub nails
very seriously. I don't recommend
to put in the sub nail the whole character because it's going
to be very small. You see the thumbnails,
they are pretty small and it's not
going to be visible. Comparing to all other works which we see here
on our station. I think it's subjective right, but I think it's a good idea to put bust of your character
for your sub nails. And of course, of course, your beauty render is
going to be a thumbnail. So yeah, I think this
is everything what I wanted to say
about portfolios. If you still have questions, if you still unsure how
to make your characters, you can always text me. I have a mentorship program. So if you want to
become my inte, usually every month, I have one or two free
places for new Minis. So if you want to
become my Mint, you're welcome to send me a
message on Instagram or on art station or maybe link it in wherever it is more
convenient for you. And this is it for this lecture, and we are going to meet
again in the next lecture.
3. Lecture02_CV, LinkedIn, Cover Letter: Hi, everyone. At our second
lecture of our master class, we are going to discuss
how to compose your CV, how to make it attractive, what should be written there and what we should not
include to our CV. Also, we are going to
talk about your linked in profile and about
writing a cover letter. I want to start with
types of CV which exist. And it is our classic
CV and creative CV. This is an example
of classic CV. Actually, I think it is
classic semi creative CV, but this is an example
of creative CV. Several years ago, I
took a consultation from the recruiter to help me to compose a decent
and competitive. Today, I'm going to
share all the knowledge which you shared with
me two years ago. The situation when
creative CV is going to be great is when all the
information which you have, you can write just
in one A four sheet. If it is longer, then it is
better to make a classic CV. This is my CV about
several years ago. And this is my CV, which I renewed a
couple of days ago and right now it looks this way. It consists of three pages. Your CV should not
exceed five pages. More than five pages,
nobody will read. Actually, I can open
a secret for you that no one will read your CV on
the whole even if it is one. The only thing which recruiter will read is this information, your portfolio, and the summary. So to write the summary is very important and we are going
to talk about it today. There is an important thing
which I need to mention about creative CV is that your
background should be not bright. No colorful backgrounds, no bright backgrounds because the text which you have
here should be readable. If your background
is very bright or if I had this
character more dark, then the text which is written here would
not be readable. It is very important because
if you make unreadable CV, then no one is going to read
it. Like the very beginning. The first thing which you need
to include to your CV is, of course, your real name. In the brackets, you can
write your nickname, but it is not obligatory. It's better to write
your real name. Then you write the
position on which you want to work or on which
you currently working, and then you include
information about birth. Actually, it is not important to include information about birth, but classically, we include it. Same as the photo. The photo is not obligatory. Well, what I did
in my creative CV, I just edit here the
render of one of my works. Next here should be your
actual phone number. It's obvious and the
place of residence. In my situation, I'm Ukrainian, but right now I live in Rome. That's why I have my
Italian phone number, and I state Rome as my
place of residence. Important information. If you are looking for the job abroad and you live abroad, here it would be
nice to state if you have work permit in the country where you
are looking for job. There are vacancies who are okay with hiring you remotely. But some of them have
requirements that you need to be in the same
country as a studio, and that means that you
need to have a work permit. Very often from our names, it is clear where you're from. For example, my name
is Anna Beganska. It is clear that
I'm not Italian. It is clear that
I'm not American. It's clear that I'm from
some Slovak countries. So yeah, if you
have a work permit in the country where you live and it is not your
native country, then it is better to mention here that you
have a work permit. Didn't edit here work
permit in Italy despite I have it because when
I was renewing my CV, I didn't have a work permit. So right now, I think
I will go back to Microsoft Docs and I will
add this information here. Next, should be actual email. Check place that your email
is working because I had situation where my email did not receive a
lot of letters. I don't know why
it just happened. Next link should
be your portfolio. It can be to your art station or to your personal
website, whatever. And then, of course, include
link to your link it. Link DI is also another our
professional social network which recruiter can check. And the next one is optional. If you have your
YouTube channel about CG or your Instagram about
CIG creative Instagram, then it is great to edit here. I don't think that it's
going to be checked by recruiters, maybe yes, but you need to check
your Instagram, let's say, because
you need to make sure that everything
is okay there. And of course, if you have
a lot of photos, let's say, in swimming suit and you don't have your
creative works then, your Instagram, then
I don't think that it is a good idea to here. Maybe you have your discourd
channel that of course, it can be edited here. But again, it is not obligatory. Obligatory ones is your
portfolio until link it in. Summary is one of the most
important parts of the CV, and in summary, we
retell everything what is written lower
on three pages here. So we write summary in the
very end when we finish filling all the gaps
about experience, about education,
and all the rest, then we go back and we
start writing a summary. In my situation here, I mentioned that I have
nine plus year experience. Also mentioned here,
featured companies and projects with which I work. If you also have them or
obligatory mention them here. Featured companies,
featured projects means the most popular
or known projects or companies which
you worked with. Also, I mentioned here
that I am a mentor, I mentor at think
tank at CG Spectrum. And I also added here that I act as a speaker at
international conferences. One of them is GDC. Also included here that I am an official Maxon that
brush leaves trim also, I have two YouTube channels. I mentioned here only
my YouTube channel in English because I work only for foreign companies
and don't work for the companies on the
post Soviet Union space. That's why I think it's no
need to mention here that I have YouTube
channel in Ukrainian. Next, goes your experience, and we start speaking about our experience from
now to your past. That means that first of all, you write information
where you work right now and then you go back
in your experience. So what we need to write here. In my situation, it is
freelance right now. So you write here that it is a freelance or you write
here at the studio. So here I have freelance, here, have Daro Studio. If it is an outsource cup but it's also nice
to mention it here. It's not obligatory,
but why not? Next, you write the position
which you are working or work then you need to
write when you worked a, and if you continue
working there, then you need to
write here present. I think that's obvious.
Next, you need to write or projects which
we were working on here, you write the name of the
project and in brackets, you write the name of the company company client
of that outsource studio, and then you write
responsibilities, what you were responsible for. It is creating characters from high polytll textures or it's only hipolys
or something else. If it is your freelance and you don't have
featured companies, featured projects, you
can skip this line and you can write your
responsibilities in general. And if you want, you can
mention your client. If you want to write here, that it is your part time
job or full time job. Actually, it doesn't matter. So this is additional
information, and it doesn't have
any special value. That's why I don't think that you need to include
it to your CV. Here we have a long list of
companies where I worked. Next step is you need to
write about your education. Here we write about
our higher education. If you had some courses
or it's like CG schools, then you need to write it to your supplementary education. In the education, we write
only our high education. You write the period when you were getting this
higher education, then you should
write the university where you studied
and your degree. In my situation, there's nothing
connected with art time. I have master degree
in English and Italian, and that's it. Supplementary
education, as I said, it is all the courses, all the
CG schools which you took. Next goes your key skills. In key skills, we
write everything what we can do in three d it's
three character modeling, hard surface, topology, making vis texturing, PBR texturing, hun ping texturing, maybe making hair with exchan or
making hair with planes, using fibershop and so on all this should be
mentioned here. I don't think that anyone's going to read this information, but classically, it
should be included. If it is not included, then your CV will not
look professional. Also here we like to include such skills like
sociability, creativity, team player perseverance,
not afraid of challenges, and all others, which
you can imagine. Then we'll go to tools. Here in tools, we
write everything what we know like brush, Mya, maybe blender,
substance painters, D code, photoshop, whatever, and real Engine and others. Here you need just
numerate them. You don't need to
add such information like that rush, 90%, May 30%. No, it's unnecessary
information. If it is necessary, then this question will be asked
during the interview. But you don't need to overload your CV with
all this information. Just right here the software which you know and
that's enough. Additional. In additional,
you write everything, what is not included to your CV, maybe your additional work, maybe your additional activity. Like in my situation, it
did Bushlp streaming, Formax on, conferences,
YouTube channel, and others. And the last one, you need
to write about languages. Of course, if English
is your first language, then it is great because all the companies require
from you to speak English. My situation, I'm a foreigner, so I write here
all the languages which I speak it is English, Italian, Ukrainian and Russian. So it is additional thing. And again, if a
native language is English and you applying to the company which is in France, then it's great to mention
here, maybe speak French. So it is always beneficial to write here that you speak several languages. If you speak only English, then it can be only English or you just can skip
languages here. And in the end, if you had
any featured projects, it is very nice to speak
about them or to put here the logos of the companies or of the projects which
worked on because it's pictures and they will be
noticed by the recruiter. So if you had them,
please add them here. And when we are
done with whole CV, I remind you one more time that we are going
back to summary and we retail all our CV in
a couple of sentences here. Another important thing if
you are making a creative CV. It should not be GPAC file. First of all, AliCVs
should be in PDF, not dot doc, not from
the Microsoft World. It should be only PDF because everything
should be clickable. All the links should
be clickable, and the recruiter should have possibility to copy
everything what you have. Maybe he needs to put it
in some forms or so on, but everything should be
possible to control C, control V. That's why Olo
CVs should be only in PDF. Next, we are going to talk
about our LinkedIn profile. Why Link DIN is
important is because Link DIN is a social network
which was created for CVS. Technically, it is
another format of CVS, and it is important to
have your LinkedIn filled properly because
it can happen that the recruiters will find
you here on LinkDI. Very often I receive opportunities from different
companies via LinkedIn. So the first your real name. Again, don't write
your nickname. Only your real name, SMS, your position, and here
we usually add photos. That's normal practice
here on LinkedIn. On the background, I just
suggest you to add or render one of your characters or to make a collage SMS D I here. But it is important
to edit here because it's immediately understandable
that you're an artist. And when you made your CV, it becomes very easy to complete your LinkedIn profile
because you just need to copy paste all
the information here. One important thing
which we should do here is to verify
your account. I don't know why I can't verify my account
because you need to verify it with your
phone and with your passport and your
passport should be biometric. My passport is also
biometric and you need to move your iPhone around your passport so that
your iPhone could scan the chip inside
of your passport. I don't know why. My chip
can't be scanned by my iPhone. It's just not detected. Unfortunately, I can't verify, but if you have
this possibility, if you can verify it, please verify it.
What we have here. We also have about in the A, we copy paste our summary
which we had in our CV. If featured, if you
have any projects, if you have any
YouTube channels, any publications, any recordings of your speech at conferences. All these things
should be posted here. Same as your art
station profile. Next, goes experience. Here again, we copy paste everything what
we had in our CV. CMS in CV, we write about
projects which we worked. We state our position. Here we have it is a
full time job and so on. Education, same story as in CV. I have two categories
here in education because I have my
bachelor degree and I have master degree, and they are here. Also in the education, you can also add courses. This is the difference
between YoCV and Ding Den. In the education seam, we write all our education. You have some licenses,
as I, for example, have certificate
that I know English, I have certificate
that I know Italian. You can also add them here. Unfortunately, or fortunately
in GameDv and three D, we don't have any certifications comparing to programmers
because for programmers, I think they have
some certification which they can also add here. Unlikely from us, we don't
have such certification. But if you have any
additional ones, you can always edit them here. Next one is projects. Again, if you worked
on featured projects, all these featured projects should be added
here to projects. Skills. You can also add here your skills and recommendation. Recommendation is a very
powerful instrument. It is not powerful in my country on the post Soviet Union space, but in all the
rest of the world, in Europe or in United States
or in Canada, wherever, it is important thing
because I don't know why but recruiters like
reading recommendations. So if you worked in
a certain company, you can ask your team leader or your director to write a recommendation to
you on LinkedIn, and it will always be
beneficial for you. Again, publications. If you have some publications, you can also edit here.
What's the difference? Here we have publications. And here we had featured
featured things. So here can be edit something else, not
only publications. And then the publication
should be only publications. All your interviews, maybe
you wrote a making of some kind of a character in some creative blog,
again, edit here. Again, we write here languages, and I think this is it. But there is one important
thing which I want to mention. I beg you with the name of all the girds
which exist in the world. For God's sake, please, never add here this
label open to work. I will show you what does it
mean in case you don't know, for example, here, you see, this label open to
work, never, ever. Whatever situation you are in, never add this label
to your profile. Why? It is a situation
when this label was created for good reasons
and with good purposes, but it doesn't work this way. So this label was created for recruiters to facilitate
their search when they're looking for the
specialist because this label means that
you're open to work you're looking through
different positions right now and you can negotiate with recruiters
about the position. But in reality, it
works another way. In reality, this label
is like a black mark for recruiter because if you add this label for
the recruiter, it means that you
can't find job. Maybe because you
have a low scale, maybe because you
have a bad portfolio or you're a conflict person, or I don't know, whatever. For them, this label means
that you can't find job. So when you add this
label to your profile, it lowers your chances
to get the job. That's why, please, never, ever add this label
to your profile. The best option is always
when the company is hunting you and it is not you who is sending
CV to the company. Because in the first situation, company is more
interested in hiring you. In the second situation, when you are sending the CV, you are more interested in
getting work in the company. That means that you are playing by the rules of the company. And when the company
is trying to hunt you, that means that you can have your own rules and you will present these
rules to the company. Maybe I explained it
very straightforward, but this is how it works. The last thing which
we are going to talk about today
is cover letter. Cover letter is something what we really
don't like writing, especially when we are
sending ten Sivis, 50 Sivis. But it is very important. Be the first thing which
the recruiter will see, they will not see
your portfolio. The first thing which they
will see is your cover letter. The cover letter should not
be as long as three pages. No, it should be short. But in the cover letter, we need to write a short
summary about who we are. So we have our summary
which we have in CV, and we need to shorten it even more for one or two sentences, and that's it where we speak only about the most
important things like in my situation here. Next, what is going to be? You need to write about
your other benefits, or you need to write why you are interested in
working in this company. That means that
you need to go to the website of the
company to check their values and to write this part of your cover
letter based on the values. Also, you need to check
the project on which you are supposed to work and to write here why you can be a great contribution to
the team of this project. It is really important. And then you can also add
some more information. In my situation, I was sending this cover letter to my
CV to an Italian company, and I mentioned here
that I speak Italian. The cover letter is designed to break the ice between
you and recruiter. If I exaggerate, I
can say that you need to become friends with the recruiter from
your cover letter. Let's think about the situation when the recruiter receives about 20 CVs on his
email during the day. And three of them cover letter
and all the rest of out. Which messages is going
to read first of all. Of course, those which
have cover letter. That's why writing cover letter is something very important. Right now, you have seen
example of my cover letter, which I wrote myself. I hope that it will help
you when you will composing your cover letters for the companies where you're
going to send your CVs. After this video, you
will also receive two my CVs and my
cover letter for you to have an example how you should compose your CV
and your cover letter. So for today, this is it. We have finished our
lecture about CV, cover letter and linked in. And on the next lecture, we are going to talk
about the sweetest part and it is how to find
the job in gamed. Believe me, there are a
lot of jobs on the market. You just need to know
where to look for them and how to look for them. And this is I'm going to tell you during our next lecture. So see you soon in
the next video.
4. Lecture03_Job websites, structural search, analysis of the vacancy: Hi everyone. At our last lecture during this master class. And today, we are going to
talk where to find job, how to send your CV, and you will see that on
the market in reality, there are a lot of jobs. I made the list of the majority of website
where you can look for job. Of course, there are more, but these websites are the most popular ones where you can really find something. This file, I'm going to
upload to the portal, and you will be able to download it and to save
it on your computer. So the first website
which I want to start with is obvious ArtStation jobs. So let's go to ArtStation jobs. On ArtStation, there are a lot of a lot of
different jobs. The only thing that
usually on ArtStation, we find the jobs which require
from you middle level, senior level, lead
level, and so on. But sometimes, sometimes you really can find here
junior positions. Anyway, I recommend
you to check it here or at least
you can find here companies where you
want to work and you can also make a
list of companies where you can
potentially work and include the company which
you like to that list. What I like about
art station jobs is that here we always see
where it is situated. It is in Canada,
Europe, Asia, USA. We can see here that it is
remote or it is not remote, it is full time part time. Also I like that
here on station, we can see the jobs where
the help was relocation. In case unit, if you
don't need grade. Here we have really
plenty of jobs. The next website is LinkedIn. Also, by now, nothing
surprising on LinkedIn, you can find really different
levels, different jobs, and here you can see Junior artist usually if it
is written as the artist, very often, it means that they can consider junior artist. So again, you press
this link here, you can state your country. In my situation. I'm
in Italy right now. So here I have Italy. In your situation, you can just put here whatever
location you need. Again, here we have
much more jobs which we have Art station, and here we can sort by the Jo. This is what I really
like about art station. Also I think on ArtStation, you can subscribe to the
newsletters and once a month, you will receive
newsletters with jobs which are here
on ArtStation. Why not? Next one is
remote game of jobs. I really like this website because here we can find
a lot of remote jobs. A lot of us like working
remotely from our home, not from the office, so
you don't spend time, money for traveling
to the office. If you work remotely, you can work for any
country from any country. That's why I like this website, especially it is good
for those who really don't want to work
in the office. And here, again,
you can go here and look for a lot of different
jobs we can find here. Art, you can filter it by art, looking for jobs and you can
hear, let's not subscribe. Yeah. You can write here three D. And you will find jobs to which
you can apply. And what I like here, here, we also have first of all, it's through all over the world, and also I like about this
website that somewhere you can see even the salary which
they can offer to you. And not everyone. But yeah, next is again about remote. It's remote gaming jobs. Another good website
which I also like to look through, one more option. You can find different
vacancies all over the website. Again, here, you can
find a lot of jobs, it's in gamed, it's in art, it's in something else. Why not? You can go here. We have really a
lot of jobs here. And again, I highly
recommend you this website. And this website, I like that. Also here we have the time
when the vacancy was posted. For example, five days ago, if the vacancy was
posted one year ago, then maybe it's not a good vacancy or maybe they have already
closed this vacancy, but they just forgot to
close it on the website. Next one is game jobs direct, another website, and there
are so many jobs here. We can write here, let's say, read the artist again, we have plenty of jobs here
which we can look through. We have different
character artists, lead artists, senior artists, environment artists, and so on. And here we can filter. I usually don't filter the
jobs because maybe there is a company where let's say full time wasn't stated
because they forgot, and maybe this is going to
be a good vacancy for me and I will not see it because
I applied the filter. So usually I really
don't like filters. So usually I just spend my time on looking through
all the possible jobs. Next one, animation jobs. I know that it is
mostly for animators. But still, even on this website, we can find such
vacancies as di artists. You see D artist, rad artist, d journalist,
Senior to animator. Yeah. But anyway, even here, you can find vacancies
for the art. Why not? Why not checking all the possible and most
popular websites where we can find a job, right? Next one, Grecle
Headquarters job. And yeah, again, here
we also can find jobs. We have technical artists
in three D artist. We also have fatter here, you can select art design. The difference between
art and design is that usually design for concept artists to
the illustrators because they need to
invent something. If you're talking about art, that can be whatever, it can be in general, but it is already mostly
about c. Sometimes, we have such positions
as three D design. But mostly design
is about two D and art is about three D
because as I said before, three D artist should copy
100% the concept in three D, and usually you don't
have the space, this opportunity for
using your imagination because all the imagination
was already used by two D artist and you are not allowed to bring something from yourself to the three D. Yeah
look through this website. I think you are a lot of
a lot of vacancies here. Yeah, you see the amount, 887. Next, next one is game jobs Co. Here we are another
another good website. Again, with filters, you
can even filter by company. Amazing. First of all, it's amazing that you can filter by company, and the next thing, you have a list of
companies which you can actually check separately. You can go to the website and
check what they're doing. What else do they have in
the job list and so on. So yeah, check this website. Another really good
variant for you and look how many jobs that are
posted right now in art. It's over 1,000. And next website is hit Marker. Yeah, this is websites looking very pretty similar to this one. Oh, it's the same. Oh, my God. Okay, we have already
talked about it. And the next one is ten GG jobs. Ten Gig jobs, another
website to look for jobs. And what I personally like here, that they stand with Ukraine
because I'm Ukrainian, but we are not here
because of this, but we are here because they
have over 1,000 listed jobs. And again, you can check here. And what I like here, that it is written worldwide BB contract. Full time level can be
also written here on site. Sometimes you can also
read the salary. Why not? I pretty good website. Go here and check the vacancy. Maybe you will find the
one which you need. Next one is Jubil. I think it is one of
the most popular. Again, if you type
here video game IT, then look how many vacancies
we have here over 70/70. Of course, we can specify, we can write three, and so on. But again, Jubil
is really one of the most popular websites where
you can look for the job. Next, Game jobs. I Game Jobs another
great website. Usually, not so much
companies here. But still, why not? We can also check it here. Use it if you need it. Right now, we were talking about the websites where you can find the jobs from
the whole world. But in the situation,
if you like, let's say portfolio is not really good or
you're just afraid or you don't want
to start your jobs from the real job
in the industry. Or I don't know, you just
want to start your work as in the artist or to
work in the companies. I also have two websites
where you can look for Indie. This is the first. When
you work for Indie, very often, it means that
you only receive experience. Usually, your work is not paid or you have
promises that you will get percentage of the income of the game when's
going to be released. I personally don't work
in indi companies. Especially in those
which are from Ukraine. But for experience, it can
really be a good opportunity, especially if you have
problems with receiving offer from big serious companies because you don't have
enough experience. Why not? Or maybe you just
want to work in the company. Why not? There are
a lot of people who just want to work in them. Here you can also go here and check for the available
vacancies where you can work. The next one is work within two and this is natural
website. It's Google Docs. Here you can check
the studio, the size. You can see if the vacancy is active or if it is not
active, great website. Check it also. Don't be
lazy and go everywhere. Also, there are bookmarks
and you can check them too. It's publishing their database in the word, maybe
outsourcing events, there are a lot of
useful information, why not? Go here. Another two websites
which I really adore is the websites where you
can see the vacancies, somewhere the vacancies,
some where the companies, which you have in
a special area. So let's check the first one. It is really great
website because here can click somewhere, let's say here, and this
is Germany. And I can see. I don't know whether it's
all the companies existing, but definitely not all, but you can see the list of companies which exist in
your zone in your area. You can even filter them. Yeah, you can filter by country. You can filter by the city. But still, for example, you have moved to
another country, and you have no idea which companies here in this
country and you want to find a job and so here
you can go and at least to make a list of the companies in this
area. It is so great. For example, in my situation, if I click to Italy, I can see here over more than ten companies
which are in Italy. Because when I move to Italy, I managed to find
through Google only like two companies in
Italy, and that's it. But in reality, much more. So yeah, very good website
and you can go here. The next one is I think this is one of my really
favorite websites. I personally when
I look for a job, I personally very
often go exactly to this website on
the first place, first of all, I go here. This is Google form, and here we have
animation game industry a lot of different jobs. They are through all
over the world and they keep on updating this form. This is great because here you see the studio where
it is located, the country, the
job titles level. A remote or on site. The date, even the date when
the vacanci was posted, you can see the link. And also, sometimes you can see the commands about this vacancy. It is amazing amazing resource. I really adore it.
Moreover, there are a lot of useful things here, like you can check the studios. A lot of studios are
around the world. And you can find
here internships. I know that internship
is something which is, well, on the first
hand, it is popular. On another hand, it
is so difficult to find because not all the
companies provide internships. But here, you have
a list of companies and internships where you
can actually try to get. And this is fantastic. It is really fantastic. I highly recommend
you to check it here in case you want
to find an internship. As we have here a
list of education, a list of institutions and education centers where you
can go to master your CD. Again, here you can find another great bookmark here
is entry level postgraduate. That is a list. Vacancies juniors
for juniors for associates for people
with middle level. So yeah, it is really one of my favorite websites where I usually check the
jobs. So yeah, check it. And the next website is just useful information
about finding job, about your resumes, about
SUVs, about whatever. You can go here and
check CMDvommunities, accessibility a lot of
things you can check here. Yeah. Welcome to Check it too. And the next link
is Game resources. And again, this is another list, very long list of possible websites where
you can also find a job. So yeah, so now you
have so many websites, so many work to do. And believe me, you really can find something
where to work. What are ways to find a job? And it is not looking
through the vacancies. It is using your LinkedIn, using your art station and using your discord and
using your Instagram. It's really great practice. Go to your LinkedIn, add as much artists as possible
to your LinkedIn profile, and then you can just go through what they post and you
can see the artist. You can see I like this one. You can go to his profile and check where he works
and where he worked, and you can make and you can add the companies to
your personal list. Why not? That's what
I very often do. Same you can do with
your Instagram. Just follow the artist,
follow the studios, and very often artists repose the vacancies
from the studios. So if you follow this artist, maybe you are going to be
the first who is going to see the Open job. So why not? And how you can look for jobs on art station except of just
going to Game Dev job. I usually go here and very
often if the game is released, here we see the
art from the game. Of course, on the subnil we see the name
of the game or of TV series like Arc and you go through the community or through the trending
and you say, Okay, dragon,
something interesting. You go here, you see that
it is Project dragon. You can go to check which
studio has made it. It is Phenic slabs, and you look at the art
and you can decide, am I good match for
the studio? Maybe yes. If yes, then add this company to your list of companies where
you potentially can work. If not, just we are closing it, and we go to another Falcon. Again, we go here, and what? It's Falcon. And here we have a website. So, how it works, you go to the project and check the company,
check the project, and if you like it and if
you think that you can potentially be a good
match to this company, you just add it to your list, as I explained before. Another great way how to look for the job maybe
it is not very obvious, but it is discord communities. Very often popular artists, they have here on the
discord channels. They have job boards. You can go to the job boards of big artists and
you can check. Usually, there are some
vacancies which you can like. This is the example
of J Hill discord. I know that some as also
have these job boards. It can be jobs, it can be
open positions, whatever. But follow the discords of artists and maybe even there you will be
able to find the job. Now, let's speak about how
to organize your time, how to organize the process of your search for the job
and what you should do. First of all, I want to say, if you send your CV
to ten companies, you have a big possibility that none of these companies
will answer you. This is okay. Usually, it is a small percentage of
answers, and this is okay. To receive a really good
result from your job search, you need to send 50-100 times your CVs
to different companies. 50 50-100. I know this is a lot. That means that you need to
write so many cover letters. You need to look through
so many companies, through so many positions. But yeah, this is how it works. Ten companies a month
will be not resultive. It can be resultive
but usually not, especially if you're
a junior artist. Be prepared that you will need to send your CVs
many, many times. Send 50 CVs, then you
will receive the answer, positive answer like
invitation for the interview from maximum ten,
maximum, maybe five. Some of them will offer you to make a test
task, some of them not. And only one or two
companies out of these 50 companies will
send you an offer. This percentage of
positive, let's say, result is very small, and it doesn't mean that
you're a bad artist. That means that there are a
lot of artists in the world. And that art is subjective. When something is subjective, the decisions can be
made only because I personally like another
work better than yours. It can be explained. It's just a matter of taste and you need to be
prepared for this, you should not be very much discouraged if you
get the refusal. It is absolutely okay. Next, what I want you to say? I would recommend you to make two Google tables where the first one is for
the list of companies, where according to the
style which you chose, we were talking about this
at our previous lectures. So the list of the companies, which are according to your
style and specialization, you potentially can
be a good match. Maybe not now, maybe in future. Maybe you maybe you're
making stylized characters using hand paint techniques for texturing and you want
to work in rite games. But right now you
really understand that your level is pretty low. You also can add rite
games though to your list. Because potentially in future, it can be a good match. So you add the list of companies where you potentially can
work or now or in future. And another list another table
is going to be the list of companies where you are sent
or going to send your CV. I recommend you to do the
next way. You have the name. In one table, you have
the name of the company, then you have the
website of the company, then you have the
link to the job. Then you have
another table where you need to write whether
you send CV or not. And another one is going to be where you going to write
down the reaction. No, answered, but refused, invited for the interview, offered to make a test
task or send an offer. So you need to keep
record of everything. If you're not, it can happen
that there is a company to which you have sent three times your CV
during three days, and of course, it is not good. It looks like spam,
and this is not good. So you need to be structural. I know that we are artists. And for us, it is so
difficult to be structural, but it is something where we need to be really structural. Otherwise, our inner
chaos will prolong this time when we are looking for the job
and also all of us, we want to find the job
as soon as possible. Now I want you to show an example how I recommend to analyze the
job when you read it. First of all, I want to say, if you have a junior
level and you see the vacancy written like three D artist and the level
is not mentioned there, of course, you can send your CV. When I was a junior artist, I was sending my CV on three
D artists on junior artist, on middle artist, whatever. The s is that in the vacancy, the recruiter writes the
description of ideal candidate. And usually ideal candidate
is very difficult to find. Or this ideal
candidate will ask for the salary much higher than
the company can afford. That's why don't be shy and send your CV to as
many jobs as possible. You should not be 100% perfect for the description
of the position. You just need to start
sending your CV. Nobody will blame you. Nobody will judge
you. It's okay. Send your CV. And
wait for the answer. Right now, let's see how I
personally analyze the job. I chose this job for
you for an example, entities our three D
character artists, two League of Legends
game play champions. From the beginning,
we see that it is three character
artist, I fitted. This two means that's team two, just for you to know
if you have here one, two, three, that means just exact team to which
you are going to be hired. League of Legends, we
know this game, gameplay. That means that you are
going to be involved in creating characters for game, not for cinematic, not
for marketing purposes, but exactly for game. In champions, that
means that you are going to make
the main characters. You are not going to make
some bosses or so on. That means exactly this
AkriKaarina and others. Company de gains Los
Angeles. Full time. And I think knowing riot games, I know that maybe it is
position exactly in California, so I need to be in California and I need to have
work permission. So for me now, I'm Ukrainian
and I live in Italy. That gives me information that
maybe I'm not going to be a good candidate for this
job because I live remotely. If it is the only obstacle, if that worries me, I would send my CV to this position because
maybe they will like my portfolio so much that they will offer
me full time job, and they will help
me with relocation. With Right games,
it's absolutely possible because last year I received the position from
Right Games with relocation, with all the relocation
assistance for three D character art Outsource manager,
something like this. I refused because I don't want to be an
outsource manager. If that was like
an art position, I would have gone, but it
was like outsource manager. That's why I refused.
Next, we go here. We read the description of the vacancy. This is a summary. And I highly
recommend you to read this because when you're going to write
your cover letter, you can use what is written
here in your cover letter. Of course, don't just copy
paste. You need to overwork. But here, you can find information about value,
sometimes about value, sometimes about the
project when you will write why you are good match for this project because
you have read this and you can find
some benefits which you have and how you
can be beneficial to the company and exactly
this job position. So yeah, always read
what is written here. Next one, responsibilities. I think it's obvious it
is what you are going to do at this job if you
receive an offer. So here, let's analyze
on my example. Create three assets for
humanoid creatures. Yeah, I'm good for this. Work with production
subject matter experts improve upon efficiency
process and pipeline. Yeah, why not? It's
just working in a team. Understand game requirements
chem parameters to create low poly assets that are optimized for
deformation animation. That means that you
need to know how to make topology for the game. I mean, game topology, which is different from
topology for cinematics. You know how to make your frame optimized and you need to know how to make this
optimized frame animate. That doesn't mean that
you will animate. Your frame should be good
for animation and optimized. Using can you fit
this parameter? I personally cancel, great. Incorporate concept
design while taking into account technical design
constraints such as polygon, texture, memory
limits and topology. This is mostly about
your artistical skills. If you have experience,
for example, I have experience in
this, yeah, that's good. By now, I potentially can be a good match
for this company. Next, use your strong sense of human creature anatomy to
push character quality, and so on and so on. So this parameter
is about anatomy. As always, if you're applying
for the character position, always, you will
have this parameter about anatomy. It's obvious. It's like, Okay, I omit it. Use your sense of color and texture to finalize
game essence. Again, that's about
your artistic skills. Strong understanding of
legoflagi, style, shape, language, how to apply that
to sculpt model and textures. This point is about the fact that you need to be
familiar with the game. I think everyone can
meet this point. At least you can just download
this game and play it for a couple of days and
look at this character closely and another parameter, which I think the
majority of us can fit. Utilize your knowledge of subsets paint color to
generate current gen textures. Me, this point here
is very weird. I don't know what
they mean here, because as far as I know, in the League of Legends, they use hand paint techniques. They are not using
substance painter. They're not using roughness
or metalness or so on. But maybe I need to just
look through the game again because last time I opened League of Legends was
about four years ago. Again, this is interesting thing and what you need to think here, do you know substance painter? Then maybe we can
be a good match. Guide artists to hit
productivity quality standards, who style guide principles and highlight improvement areas. That's a requirement for future. If you are good at your
position in future, we will give you more
responsibility, more money, and you will be a team leader, or you will have
your own team or you can even be an art
director, whatever. Communicate with various
other disciplines to ensure all assets
are performed. S be communicative. And in general, what I see from these responsibilities and using my background knowledge
about the ego flages, I can say that I can fit this
vacancy to 80% way to 80%. Be I know personally that my lowest skill is
hand paint characters. I never had experience in hand painting, and
to tell the truth, I don't really remember how to texture characters
in Swedi coat, which is very often used
for making hand paint. And I know that from the
scratch from right now, I don't think that I can perform a good hand painted
textures for characters, so I need to have some practice. And the style of
Lego legends is that that this hand paint
is very important. So by now, I still don't know whether I'm going to send
my CV to this vacancy. Next, required qualifications. Full years experience in
video game industries as character artists working multiple pipeline
and game engines. Again, that's about experience. If your portfolio is good and your experience is not
for years but two years, if that was me, I
would send my CV. Because judging
from my portfolio, maybe they would close their eyes on four
plus year experience. Knowledge of human
anatomy form and color sera, that's obvious. Experience working with
modeling, sculpting, texturing programs
such as Mamxups and painters at Bush
Photoshops red code. Yeah, you need to understand if you know blender and
you don't know Maya, that means that you need
to start learning Mayer. Same as if you
don't know TD code, that means that
you need to start learning TD code or
in my situation, revising your
knowledge and TD code. Experience in creating high quality stylist three
D character art. That's obvious because that's a position for three
D character artist, demonstrated ability to create hand paint stylist
character through past professional or
personal work samples. This is important.
This is important that I think they will
not even consider your portfolio if you will not have the examples of
hand painted characters. So if you just really don't
have them like I don't have, then I don't think that you need to spend time on
sending them your CV. Because this is important. First of all, it is stated
several times in the vacancy. And the second is that
we all know leg legends. We know that it is
totally hand painted, and you really need
to be good in it. Experience working and
communicating with multiple disciplines to find creative solutions and
hit production goals. That means you need
to be friendly, cooperative, and all the things. About your soft skills. Des qualifications. Deside means that
if you don't have, it's not a big deal. Development, experience
creating material and PBR essays with modern game
engines and real unity. It's just you are not
going to work with that, but it's great if you have them. Familiarity of legends,
IP and skin universe. Yeah, it's always great
if you know the game. But, yeah, it's just obvious. Experience giving direction and delivering clear constructive
feedback to vendors. Again, that's about maybe
your team leader skills. So next, read all the next. We see the salary. You need to understand if that
was remote position, it can be situation
that it can be remote, but you need to
be in California. Or if you abroad, for example, in Europe, then you will not
have the salary. It's going to be different
because it is for citizens of the United States
or for those who have work permit in
the United States. So you need to
keep this in mind. But anyway, I think this is totally full time position
on site in their office. To conclude it all, speaking about myself, would I send my CV to this position? And my answer is no. Only because of one reason because my hand paint
techniques are very low. They are not very low, but at least to be ready to
send my CV to this position, I need to make at least two, three characters, full pipeline with hand painted textures. Then it would be
worthy to send my CV. Without it, exactly
for this position, I would not send my CV. This is how you can analyze the vacancies when you
are looking through them. So, yeah, I think this is it. I think this is everything. What I wanted to tell you during our master class
on job research. I hope it was useful for you. If you have any commands, you are always welcome. I always listen to all the
commands, all the feedbacks. So your feedback is
always important for me. And if you have any questions, you can always write me in my Instagram or on
my art station. If you still have questions
or something wasn't covered, I always have consultations. In three D, I have mentorship, I have portfolio
consultations, whatever. You can send me a message
on Instagram or on RTStation and I will help
you to solve your problem. So this is it for today. Thank you for being with me. Thank you for watching
these three videos. I wish you luck in looking
for the job and see you in the next master class
or maybe even course. Bye.