Weapon Modelling and Texturing in Blender, Zbrush & Painter | Nexttut | Skillshare
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Weapon Modelling and Texturing in Blender, Zbrush & Painter

teacher avatar Nexttut, A Specialist in CG Tutorials

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:22

    • 2.

      Download Project Files

      1:06

    • 3.

      References and Blockout

      31:12

    • 4.

      Mid Level Blockout Details

      33:41

    • 5.

      Finishing The Blockout

      19:56

    • 6.

      Sculpting Rough Wood

      39:10

    • 7.

      Metal Sculpting First Pass

      21:40

    • 8.

      Metal Surface Details

      19:20

    • 9.

      Ornament Design On Metal

      29:50

    • 10.

      Wood Sculpting Final Pass

      22:26

    • 11.

      Fabric Wrap Base Sculpt

      27:24

    • 12.

      Leather And Fabric Sculpt

      36:16

    • 13.

      Low Poly Creation

      42:54

    • 14.

      Unwrapping The Low Poly

      43:56

    • 15.

      Baking The High Poly

      21:36

    • 16.

      Wooden Handle Texturing

      35:19

    • 17.

      Medium Details For Wood

      29:42

    • 18.

      Fabric Texture Definition

      39:21

    • 19.

      Base Leather Texturing

      36:16

    • 20.

      Metal Surface Definition

      46:36

    • 21.

      Wood Texture Variation

      23:59

    • 22.

      Final Adjustments

      20:23

    • 23.

      Thank You

      1:53

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Students

1

Project

About This Class

Do you want to learn new workflows for creating props for games?

Then I welcome you to Weapon Modelling and Texturing in Blender, Zbrush & Painter class

About Me:

My name is Arash and I enjoy Game Art and teaching it. I have a love for Environments too. I have had many classes on teaching these subjects with many happy students. 

By the End Of This Class, You Will Be Able To:

  • Mix and Match References to Create New Concepts.
  • Create Props From Early Blockout to Final High Poly Sculpt.
  • Use Different Techniques for Sculpting Different Surfaces.
  • Use Different Approaches to Unwrap Low Poly.
  • Texture Different Surfaces.

What You Will Learn:

  • Create Blockout from early Ideas to Finishing Stages.
  • Sculpting Different Surfaces in Zbrush.
  • Different UV Techniques
  • Sculpting from Big Shapes to Medium and Small Details
  • Texture from Big Overall Colors to Tiny Details

Who is This Class For?

  • I have designed this class for intermediate 3d modelling students, who want to explore new techniques for creating props for games.
  • The class is also for artists who want to speed up their workflow in Blender, Zbrush and Substance 3D Painter and improve their skills.

Who is Not The Ideal Student For This Class?

This class is not designed for absolute beginners.

What Are The Requirements Or Prerequisites For Taking This Class?

  • I expect you to have some sort of knowledge about game art pipelines.

Join Me Now:

So if you want to create props for games,  then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the class.

Meet Your Teacher

Teacher Profile Image

Nexttut

A Specialist in CG Tutorials

Teacher

Welcome to Nexttut Education, We only create courses with highly talented professionals who has at least 5+ years off experience working in the film and game industry.

The single goal of Nexttut Education is to help students to become a production ready artist and get jobs wherever they want. We are committed to create high quality professional courses for 3d students. If you are a student learning from any local institution or a 3d artist who has just started working in the industry or an artist who has some years of experience, you have come to the right place.

We love you and your feedback. Please give us feedback on how we can make better courses for you and how we can help you in any ways.

See full profile

Level: Intermediate

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