Weapon Modelling and Texturing in Blender, Zbrush & Painter
Nexttut, A Specialist in CG Tutorials
Watch this class and thousands more
Watch this class and thousands more
Lessons in This Class
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1.
Introduction
1:22
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2.
Download Project Files
1:06
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3.
References and Blockout
31:12
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4.
Mid Level Blockout Details
33:41
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5.
Finishing The Blockout
19:56
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6.
Sculpting Rough Wood
39:10
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7.
Metal Sculpting First Pass
21:40
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8.
Metal Surface Details
19:20
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9.
Ornament Design On Metal
29:50
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10.
Wood Sculpting Final Pass
22:26
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11.
Fabric Wrap Base Sculpt
27:24
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12.
Leather And Fabric Sculpt
36:16
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13.
Low Poly Creation
42:54
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14.
Unwrapping The Low Poly
43:56
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15.
Baking The High Poly
21:36
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16.
Wooden Handle Texturing
35:19
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17.
Medium Details For Wood
29:42
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18.
Fabric Texture Definition
39:21
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19.
Base Leather Texturing
36:16
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20.
Metal Surface Definition
46:36
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21.
Wood Texture Variation
23:59
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22.
Final Adjustments
20:23
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23.
Thank You
1:53
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35
Students
1
Project
About This Class
Do you want to learn new workflows for creating props for games?
Then I welcome you to Weapon Modelling and Texturing in Blender, Zbrush & Painter class
About Me:
My name is Arash and I enjoy Game Art and teaching it. I have a love for Environments too. I have had many classes on teaching these subjects with many happy students.Â
By the End Of This Class, You Will Be Able To:
- Mix and Match References to Create New Concepts.
- Create Props From Early Blockout to Final High Poly Sculpt.
- Use Different Techniques for Sculpting Different Surfaces.
- Use Different Approaches to Unwrap Low Poly.
- Texture Different Surfaces.
What You Will Learn:
- Create Blockout from early Ideas to Finishing Stages.
- Sculpting Different Surfaces in Zbrush.
- Different UV Techniques
- Sculpting from Big Shapes to Medium and Small Details
- Texture from Big Overall Colors to Tiny Details
Who is This Class For?
- I have designed this class for intermediate 3d modelling students, who want to explore new techniques for creating props for games.
- The class is also for artists who want to speed up their workflow in Blender, Zbrush and Substance 3D Painter and improve their skills.
Who is Not The Ideal Student For This Class?
This class is not designed for absolute beginners.
What Are The Requirements Or Prerequisites For Taking This Class?
- I expect you to have some sort of knowledge about game art pipelines.
Join Me Now:
So if you want to create props for games, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the class.
Meet Your Teacher
Welcome to Nexttut Education, We only create courses with highly talented professionals who has at least 5+ years off experience working in the film and game industry.
The single goal of Nexttut Education is to help students to become a production ready artist and get jobs wherever they want. We are committed to create high quality professional courses for 3d students. If you are a student learning from any local institution or a 3d artist who has just started working in the industry or an artist who has some years of experience, you have come to the right place.
We love you and your feedback. Please give us feedback on how we can make better courses for you and how we can help you in any ways.
See full profileHands-on Class Project
Download Project Files Click Here
Class Projects: Sculpt and Texture a PropÂ
Step 1: Collect some reference image for the prop or weapon you want to make.
Step 02: Sculpt the prop in Zbrush and Blender/Maya
Step 03: Texture the Prop in Substance Painter
Step 04: Render 2 to 3 images from different angle and upload those here as class project.
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