Visual Effects with Fusion: Animate and Composite in DaVinci Resolve | Marcel Patillo | Skillshare
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Visual Effects with Fusion: Animate and Composite in DaVinci Resolve

teacher avatar Marcel Patillo, YouTuber, Filmmaker

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:31

    • 2.

      Getting Started

      1:36

    • 3.

      Getting Comfortable with the Node Workflow

      7:45

    • 4.

      Working with Nodes

      10:25

    • 5.

      Creating a Title Animation

      8:33

    • 6.

      Exploring Advanced Animation Tools

      11:41

    • 7.

      Tracking

      14:08

    • 8.

      Final Thoughts

      0:40

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About This Class

Stand out from the crowd by adding animation, VFX, and compositing to your skillset as a videographer or filmmaker. 

Marcel Patillo started his career as a filmmaker in the same way a lot of new filmmakers begin theirs. He bought a camera and scoured the internet for all of the information he could find. In the years since, Marcel has transformed his hobby into a full-time job and produced video content for brands like Lululemon and Crocs all while gaining almost 50K subscribers on his YouTube channel on modern filmmaking. Now an expert in post-production, Marcel is ready to share everything he knows about his favorite post-production software: DaVinci Resolve.

As a full-time filmmaker, Marcel shares how to become a unique asset in the video production world by discovering the power of animation VFX, and compositing. In this class, you’ll learn the basics of Fusion in DaVinci Resolve, its most commonly used tools, and how to make smooth organic animations. 

With Marcel by your side, you’ll:

  • Explore how nodes work within Fusion
  • Discover basic tools like the merge tool
  • Create a natural feeling title animation
  • Add and adjust keyframes and new shapes
  • Use splines and 3D tracking

Plus, you can download Marcel’s video and audio assets so that you can follow along within his edit or use his tips and techniques to make edits to your own content. 

Whether you’re looking to stand out among other video producers or are just curious about what doors animation in DaVinci can open for you, adding animation, VFX, and composting to your toolbox as a videographer or post-producer will take all of your video projects to the next level.  

Having a general understanding of DaVinci Resolve will be helpful while taking this class. You’ll need a computer and DaVinci Resolve to get started, but a mouse and a quiet place to work are recommended for a streamlined workflow. To continue learning more about post-production in DaVinci Resolve, explore Marcel’s full Video Editing Learning Path

Meet Your Teacher

Teacher Profile Image

Marcel Patillo

YouTuber, Filmmaker

Teacher

When Marcel Patillo decides to do something, he dives headfirst in the deep end. After a decade working as a music producer he found himself behind a camera and has been in love with everything video production ever since. 


Shortly after Marcel's dive into video production he found himself working on campaigns for Lululemon, SteelFit, Crocs, TobyMac, and many more. Being completely self taught, he brings a unique look and perspective to all the brands and artists he works with. For the last several years Patillo has also been hosting a YouTube channel "The Modern Filmmaker," where he teaches coloring, editing, animating and audio mixing in Davinci Resolve. He says, “It has been great to see the Davinci Resolve community grow and to be able to help people along... See full profile

Level: Beginner

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Transcripts

1. Introduction: Today we're learning about Fusion in Davinci Resolve. It's really an amazing tool to have in your tool belt, and it's not a tool that a lot of other videographers have with Fusion. If you can really take your video projects above and beyond what is up, I'm Marcel Patilo and today's class is all about Fusion. Probably the most powerful tool in Davinci resolve, used for compositing VFX and animation. And while there are several important stages to creating any great film, TV show or commercial when it comes to post production, a lot of projects like comedies dramas and even thrillers just go to edit and then audio mixing, color grading, and then they go to export. But I'm a huge fan of films like Interstellar Dune, The Matrix, and films that really take you to a whole other world. But to build that whole other world, they have to use a lot of compositing VFX and animation. While I definitely don't consider myself a VFX artist by any means, I've always loved modern graphic design mixed with organic animations. And it's something that I lean into all the time to create animated titles, lower thirds or lyric videos. This is also a great place to start when learning the basics of Fusion. In this class, we'll be breaking down the UI, the Node workflow. It uses some commonly used tools and how they work. I will also show you how to make smooth, organic animations out of the design elements we create, as well as go over some three D tracking to implement a logo into three D space. I hope you all are excited about diving into Fusion and learning all that it's capable of. When you're ready, I'll see you all in the next lesson. 2. Getting Started: Welcome to the next lesson. Again, my name is Marcel and I love shooting, editing, coloring, and even animating. I have a Youtube channel called The Modern Filmmaker, where I get to teach my favorite techniques and connect with other creatives from around the world. One of the first things I started doing when working in Da Vinci Resolve was building graphics and animations. I wanted to learn as much as possible about Resolve. And so when I didn't have material to work with, I would just jump into Fusion and start playing around. And now I've been doing it for years and have created hundreds of titles, lower thirds and graphic animations. And today we'll be doing just that as we create a simple title graphic, as we learn the workflow infusion. And then we'll dive into animating it in a way that feels natural and organic to the viewer. When it comes to preparing your workspace and mindset, just have Diventure resolve, ready, and be prepared to learn a new workflow when it comes to the node structure. Because the node structure in fusion can be quite overwhelming and a little complex at first. But the more you get used to it, the easier it becomes. Stay patient with yourself and keep an open mind. This is an extremely powerful tool. But the more you learn about Fusion, the more that you'll become a unique asset in the video production world. In this project, we'll create some basic shapes, we'll add a title and then fully animate all those graphic elements. We'll also be doing some three D tracking as we add a logo into a video in three D space, which will be pretty sick. I'll share my assets with you in the resource tab down below. Or if you want, you can use your own material. Remember to share your projects with everybody in the gallery down below so we can all comment on each other's work, gain inspiration, and grow as creatives together. In this project, you just need your computer devient, you resolve, and a lot of creativity. So find a space that works for you. Get comfortable, and I'll see you all in the next lesson. 3. Getting Comfortable with the Node Workflow: Welcome to the next lesson where we'll dive into the UI of Fusion, which is kind of complex, but it's really not that bad. And you'll see that it's actually pretty simple and it makes a lot of sense. I used after effects for years, but I really prefer the node workflow in fusion. It's a lot easier to see all the elements that you're working with. And there's some things that it does that just are really, really intelligent and I love working in Fusion. So if we dive into the edit tab, I just want to show you guys some things that I worked up so you could see the power of fusion and what it can really do. So this is actually a fusion composition right here of the Earth. And if I play through this, you can see that I've got it slightly spinning as the light comes across. And as the light comes across, it actually reveals the Earth's atmosphere or the Earth's surface, while kind of diminishing these night lights and revealing the night lights on the other side. If I were to jump into this fusion composition by right clicking an open fusion composition, this is what that node tree looks like. Which I know may seem a little intimidating. But it's actually a lot more simple than it looks. As well as this next thing I want to show you, which was a lyric video I worked on. And it simulates these particles in real time in three D space, kind of revealing these texts. And then they kind of break apart as these particles kind of fly away and new particles come in to make a new word or a new phrase. And then lastly, even these kind of three D titles that are a little bit more simple but very compelling things like this can really enhance your videos and give you another tool in your tool belt that clients won't even expect. And the fact that you can provide shooting or editing and coloring, or sound design along with complex animations like this, can really take you and your career to a whole new level. Let's jump into Fusion and start with the basics. One thing I like to do is in our media pool, in the edit tab I'll write Click and then go New Fusion Composition. Then we'll just name this graphic title. And we're at frame rate of 29.9 That's what our timeline is in, you know, you can make animations in 60 frames a second or 24 frames a second. It really just depends on the need that you have. But me, I like to make most of my animations at 30 frames a second or 29.9 just to get that maximum smoothness. Some people like to animate at 60 frames a second. That will garnish a lot more computer power. Because that means every second you have to render 60 frames of animation. So I like to do a little in between instead of 24 or 60, just a nice 29.9 or 30. And then we'll hit Create. And then we can drag this in to our fusion composition. And one reason I'd like to make it that way because we could bring in a fusion composition into our time line from the effects. But the thing is, if we were to bring this in and then do a bunch of work in this fusion composition, and then for some reason, let's say we delete our time line. Now that whole animation we build is gone. It's not in the media pool. So that's why I like to create it in the media pool. That way it stays in the media pool. Just like this Earth here, it's in the media pool. So I can always click on that and get back to all this work that I did to create this Earth. So let's go back to our edit tab and then we can go into our graphic title and double click on our graphic title to jump into Fusion. So right now we have a blank slate, very blank. This is our media out. Very important and the way Fusion works, it almost runs parallel with our edit tab. It's a little confusing at first, but this is almost like a tunnel. And everything that you put in this tunnel and then connect to this media out comes back into our timeline. So if we were to add this graphic title to our timeline, of course you're going to see nothing right now. But if we right click and go to open Infusion page. Now anything we pipe through here, it's almost like the edit tab dips down into Fusion and then as you put it into the media out, it comes back out into our timeline. So this will make a little bit more sense here in a moment. But if I were to bring in, let's say a background, that's usually, I always start with a background, so I'm just going to click on the background of our node window. This is like our node world right here. And this would be our preview window and world up here. I will click Background, and then I will connect our background output to our media out. And now you're understanding a little bit more what I meant about when you plug in things to our media out. Everything has to go through the media out to be seen in the edit tab. And if we go to the edit tab now, now we see a black background. If we come back in to Fusion open in Fusion page, we can add more stuff, more shapes. Now a background also determines what the resolution of our fusion composition is. So if I were just to have put in a logo, it would have made the fusion composition whatever resolution that logo is, which a lot of time is not what you want, especially if you want to cover your whole time line resolution. So by making a background now, our fusion composition is the same resolution as our timeline. And from here, we'll need to use a merge. There's a few tools that we'll be using here and I'll kind of go through them as we use them to kind of create a better understanding of how they work. And I don't want to bombard you by going through every single tool here that you might not use. So here is the Merge tool, and the way that Fusion works is through Merges. That's how you connect one thing to the next. Right now we've got the background connected to the media out, but how do we connect something else to this list of elements here? We'll have to use a merge and then we'll pipe in this merge. And then right now we have the background connected to the foreground of the merge. And this green triangle you're seeing is the foreground. To connect something next we'll need to pipe in something to the foreground of this merge to move on. What we'll do is create another background. And I like to do this in almost like a layer type workflow. Which you don't have to do it this way in Fusion, but to me, because every other element of venture resolve works in like a track based layer based workflow, I like to do it the same in here to kind of keep my mind in that same place. From here with the background, our background two selected. I'll click on the merge again, and then we'll move this merge over and we'll connect it to our merge one, the foreground of our merge one. Now we have let's say the background and we can rename this merge one if we had two to layer one. And then we can label this merge two with F two to layer two. And I hope that helps you understand a little bit. Now you can click in on your mouse wheel to move around this node window, or you can hold control and use your mouse wheel to zoom in and out of this node window. And that's one reason I like it more than just your regular layer workflow. Because in some compositing programs where you use layers, you end up with, you know, let's say you have ten or 20 plus layers. I mean, now you're scrolling up and down constantly to get to different layers and things almost get a little messy. But with this, you can label everything. And even when I zoom out, I could see a pretty big node tree here. And I can still see each label which is really important and really cool. So when you guys feel ready, definitely play around with the UI effusion because it can seem very overwhelming and it kind of takes baby steps to get used to it. But I promised you by the end of this you'll feel a lot more comfortable and you'll learn kind of where the fun is in fusion. So continue to mess around and when you feel ready, meet me in the next lesson. 4. Working with Nodes: Welcome to the next lesson where we'll create some basic shapes just so we can get a little bit more comfortable with that Node workflow that Fusion uses. And now we'll create our first shape, and we'll do this with a mask. And this may seem a little odd at first because there actually are no shapes in the tools except for when you get to three D workflow. But in two D there are no shapes, but there are masks. And that's for a reason which I'll show you later that is very intuitive and makes things a lot easier in the long run. So if I click this, I could create a few different shapes. I could create a square. And let's make this background white so we can see it. Or if I get rid of this rectangle, I could also click on this circle and make an ellipse. For now, I'm going to actually make a custom shape. One thing I'm going to do first is go to our background node. And move the alpha all the way down so it becomes completely transparent. Then from there I'll click on our background two and go to our polygon mask. Click on this. The blue triangle is a mask input. You can't really input anything into here other than something you want to use as a mask. A mask is something to give the program parameters of where we want to see this background. With our polygon selected, we can make a triangle shape here. And I'm going to use the grid. That's why I moved our alpha, the background down so we couldn't see it at all. Now we're using that to determine the resolution of this fusion composition, but we don't really need to see it at the moment with our polygon selected. I'm going to click, let's say up here on our grid. Then I'll click down here, just trying to make a good triangle shape over here. And we can clean this up here in a second. If we don't do it perfectly in the beginning, then I'll connect our shape here at the top, back to the beginning. This is a little bit of a lopsided triangle, but that's all right. Because I can take this handle at the end here and we can move this around to really perfect things, and that looks pretty solid. I'm happy with that. That'll work. We're going to build out a graphical template as we work through these nodes and what they can do. But first, let's label these so we don't lose track of what everything is. This one will be if we press F, let's say Shape. And then we can go to our background to hit F and make this shape color. Before we move on, let me show you a bit about masks. To the right, you have an inspector like you have in the edit tab or like you have in the fair light tab where you have parameters for each node with the shape. You have levels which determine how much you're seeing, almost like an opacity or a gain. And then you have the edge softness, which could make edges softer depending on what you want to do. You have border width, which will give you a little border in or out. You have invert, which you could make the shape a mask that cuts out the shape or makes the background the shape that it is like we've done here. Or you have solid, which if you click off solid now, you can have just the border. And what's really cool is you can lengthen that border. And you can even animate that to make an animation out of the shape. If you wanted to reveal the shape by animating that in, you could use key frames to do that, which is really nice, but let's make that a solid for now. And then you have positioning parameters. You have size, and then you have rotation on x, y, and z basis. You can click this little dot at the bottom of each of these parameters to reset it back to default, which is what I'm going to do now. This, I'll just go back to 0.5 because that's where the x was to begin with. If we move our border with back because I don't want that rounded edge. And then we will continue to create some more shapes to make our next shape that's going to be a part of our overall graphic background here. I'm going to select this whole layer two with the shape, color and the shape. Hit Control C, and then click on the background. Hit Control V, and that'll give us a shape one, shape, color one, and layer 21. And then we can connect this to the foreground of our layer two. We'll move this down and then we'll start using some transforms to position where these different shapes will be. We use transforms for various reasons. They're easier to animate than masks, as well as some other things that we'll see down the line if I click on Shape color zero. And then go to our transform, which is this button here in the middle of our menu. Now we can move this around however we please in Y, X, and Even Pivot. And we can control the size here as well. Aspect ratio. And a lot of great parameters there. I'm going to leave this one in the center and then make a new transform in our shape one. I'm going to rotate this with the angle to 180 degrees, putting it right upside down. Then we'll move this to the top right. Now I'm just being abstract, I'm just flowing to create some graphical element here. Then our bottom transform, our bottom shape with a transform. I'll move this over to the left a bit. Going back to our transform two, I'll bring up the size, and I almost want these to come together. I think I'm going to actually move this size up quite a bit to here. I'll move this over, and then we'll take our original transform one. We'll move this over to here. I like that. That's a good look. Then we'll change some of the colors here. I'm going to go to our shape color, and we'll make this one black. I'll go to our second shape color, our shape color one. And we'll make this, let's say a gray, light gray hit. Okay? And then we will make some more shapes again. If we select our layer two with the transform two and the shape color one in shape one. Hit Control and then click on the background. Hit control V to paste. We can pipe that into, we can pipe our new merge into the foreground of our last merge. Then now we should have three shapes. I'm going to click on the transform 21, so we can move this around. I'm actually going to move this towards the center. Move the size down. I'm just purely being creative here. Then I'll go to our color. I'm going to make this black as well. And then back to our mask for this shape. And I'm going to hit off solid and actually give a tiny border. Boom. So we have something like that. And then we'll make one more shape, grabbing that whole layer tree here, hit control V and pipe it into our other merge. We will make our mask solid again, get rid of the border. We're going to flip this one around in the transform back to upright. We will change the shape color to a light gray, but a little darker than our other light gray. I actually want this one to be behind this black triangle, which is very important. What I'll do is grab all of these. I'll disconnect it from the merge underneath. I'll move it over, grab all of these. Move them, then I'll move this back down and we'll connect our layer two to the foreground of our layer 21 on one and then connect this to our layer one. Now this is underneath everything else, I'm actually going to move the mask, this time. I'm going to move the size up and reposition it. I'll move the size down. I like that. That's a very abstract graphic design shape. And then one last thing I'm going to do is take our background and move this to white snowy, fully covered the screen shapes with the background and a few other things to go over. Here it is in the middle. You have a few options for background. You have text here, you have a paint tool. You have a color corrector, so you can do color correction in fusion. It doesn't just have to be in the color tab. You also have contrast in color curves as well as hue curves. Contrast, like I said, in brightness and blur. And then you get into your merge your channel bullion matt controls which are a bit advanced. You have resize and transform. Then you have various mask layers like we went over earlier. The rectangle, the ellipse, the polygon, and the best blinds. And from there you have some emitters for particles like that's what you would use to do the particle simulation I showed you guys earlier. As well as three D shapes which are a whole other world which I love and hopefully in the future we can get into that. Definitely play around with what just happened here. Play around with the shapes you're using. Try to create something different than what I created here. You're more than welcome to copy exactly what I did, but try to create something new. Because you might do something way cooler than I did. So once you feel comfortable and ready, let's jump into the next lesson. We'll bring in a title, and then we'll animate these graphics in a way where they reveal that title. And I'll see you all there. 5. Creating a Title Animation: Welcome to our next lesson. In our last lesson, we built out the graphic template that will turn into our text animation. In this lesson, we're actually going to build out the text and then animate the text in. Before we animate all the elements into place. Within Fusion, we have our four triangle layers. All we need to do from here is add in our text and then animate it into place. I'm going to make another merge. Our merge tool is right here. And then we'll slide this up here just to give it some space. We'll connect it to the foreground of the merge underneath it, which is titled layer 2111. Then we'll go to the text and we'll add a text node. We'll connect this to the foreground of our merge one. The text tool infusion is just like the text plus tool in the edit tab. It's no different. It has all the same parameters. We have layout where we can change the sizing and the position of the text. We have transform, we have shading here. We can do a lot of advanced shading, which is really cool to play around with. Definitely play around with that, because you'll find some interesting results without ruining anything. A lot of things you may play around with and it may break your animation. But the shading is a really fun one because you can make gradients. You can also have text outline instead of a full solid text. And you can do a lot of other cool things like that. And then we have images and settings. We'll go back to our original text option and write in Fusion. And I'm just going to choose a font I like. I really like the Goth and font. It's one I see myself going back to over and over again. I'll change the tracking and move this up to give us more spacing. I'm a real modern type of guy, hence the modern filmmaker on Youtube. My text I usually like in this style, a nice bold fat but very solid straight lines with some spacing in between each character. And then I'm actually going to make another text to put a little bit of a description underneath Fusion. I'll click on the Background Text Tool, and then I'll connect this to our Foreground. Then I'll click in, let's say Composite, then X VFX, then X Space Animate. Almost like a little promo for Fusion itself. Then I'll go to Layout. And I'll move the position down a bit, going back to text, and I'll shrink this in the size. Then I'll come up here and instead of bold and open sands, I'll change this to our original font that we used up top, Gotham. I'll change this to light and make it a smaller. That looks good, but just thinking creatively here, maybe I'll make it a little smaller. And then again up the tracking to make it a little bit more of a modern style, I like that this is pretty much what our end result will be once everything animates into place. This is what we'll see at the end. But for now, we're just going to animate the text in from line to line. We'll take our first text, then we'll go up to the spline editor. This is primarily where you're going to animate your key frames and your text and anything infusion. Big fan of the spline editor, it's very helpful to have you see nothing here yet because we have not made any key frames to tell the spline editor, hey, this is what we're trying to animate. With our text selected, we can go over a layout. And then we can hit this Keyframe button on the side of center. And you see that now in this blind editor, we have text one layout, center displacement. And then let me go back to the very beginning and I'll go to our X in center. And I'll move this, let's say to the left, completely off screen. This button here in this blind editor will pretty much zoom to fit whatever you have selected. That way you can see everything that's going on because that will happen pretty often. What you just saw happen where the blinds go out of the blind window. All you have to do is do zoom to fit and everything will shrink down into the allotted space that you have for you to view. Then from here, I'm going to select this last keyframe and hit, and that'll smoothen it out. Let me just show you what that looks like if I do not do that. If I just animate this from here. It's sterile. It just slides in and hits its in place. But if I select this hit to smoothen that out, then I can play it. It slows down, making a much more organic, natural feeling animation. We can make this look even more smooth and more appealing by taking this handle and moving it out. But we'll need to grab this and then hold Alt, and then pull it out. Now just so you see what happens if I don't hold Alt. I'll control Z to undo. And then if I don't hold Alt and just move this out, you're seeing that this is getting off center. And that's very easy to do with the mouse. And if it gets off center, then it might do something weird in the animation. Like it could go further past. Let's say if I move this up. You see it had a bounce there, which sometimes you might want that balance. You're trying to simulate a certain animation that was the type that would bounce. This could make a lot of sense, but in this instance, we don't want to balance. We really just want it to smoothly slide right into place. Let me undo this, and then I'll grab this handle, hold Alt, and we'll bring this across maybe to ten. Let's take a look at that. We could even drag our last key frame out to 25. Or maybe in 25-40 making a little bit slower and a little bit more natural feeling. Maybe I'll move this back out a little bit. Just fine tune things here. Now we'll do the same thing with our text two, that's our composite V effect animate below fusion. If I go to layout, let's say we do this a little offset from the other animation. This one will end at, let's say in 40-45 Maybe at 42, frame 42, I'll click on the key frame for the center position. And then I'll come back to maybe frame three. Let's move this all the way off the screen to the right, and we'll hit our zoom to fit. So now we can see you also have the zoom tools here. Zoom up and zoom horizontally. But the zoom to fit seems to work like a charm every time. Let me select our last keyframe and hit. Now these keyframes are getting jumbled together. One thing I can do is turn off text one. This will lock text one. So now I can still see it, but I can't really control it. I can't select it. If I click it again, then this will turn it off completely. Let's do that again and just go to its lock position to where I can see it. But I can't actually move it that way. I can fade out our smooth similar to our first one. Again, if I hold this handle, hold all and pull out, we can draw almost like a duplicate. Like a copy of that first one. And now we know we're getting a very similar animation, but at a different time within the timeline. If I press play, that's pretty nice. It's very important to try out new things. If you're not feeling something, maybe change it a little bit. And then you may say, you know, I don't like that as much. And that's how you'll know though. That's the only way you can find out what really works. And that's how you can gain experience and know what will work in the future and what to replicate. Because if you don't try it, then you really will not know. So let me actually make this offset a little bigger. Boom, I love that. Play around with your text. Animate it, however you would like. You could come in from the top or come in from the bottom, Just depending on how you have the x and the y center parameters changed and keyframed. I like coming in from the side, but sometimes I love coming in from the top and sometimes I love coming from the bottom. It really depends on what you're feeling like and what your animation and your graphical template looks like and lends to you. Take your time, get comfortable, and when you're ready, we'll see you in the next lesson where we'll animate the rest of the graphical elements. So it all comes in together. 6. Exploring Advanced Animation Tools: As. Welcome back to our next lesson. In our last lesson, we implemented some text and we animated those texts onto the screen. Now in this lesson, we're actually be animating the rest of the graphical elements onto the screen, revealing the text in a really cool way that I think the viewer is going to feel very compelled by. If we just look back at what we have so far, we have the text coming in. And that's not bad. I mean it's kind of cool if this was the background that was staying on screen and this wasn't to animate on screen or to animate off, that could be enough. But let's make this a little bit more extravagant by bringing everything onto the screen to create something together. If we come down to our background, which would be our background, no one, we need to add a transform so we can move this around because the background by itself does not have any transform or moving properties. We'll add a transform to this background node transform button here. We'll click this. Then from here we'll go to keyframe, let's say 20 and make a keyframe in our center position. And then we'll come back to frame zero. And we'll slide our y center position down. Then in our spline editor, we can hit the zoom to fit and then you'll need to make sure that your text one and text two layers in the spline editor are either in deactivated mode so you can see them but you can't change them or they're just completely off. We don't really need to see them, but it is helpful to see them. Let's leave them there, but just make them deactivated. Just like I described in the last lesson, we'll zoom to fit again, so all of the blinds that we have so far will be viewable on the screen. If we look at this now, again, this background sliding onto the screen isn't very smooth. We'll need to take this last keyframe in the spline editor of our background or our transform, three for our background and hit S. Then we'll hold this handle, hold alt, and slide this to the left. Let's see what this looks like. Yeah, that's nice. I love that. That one can be quick. Now, one thing I'm noticing is I may want to move the text over a bit. Let me lock these texts, make them active and able to edit. And I'll hit these zoom to fit and I'll grab all of these key frames. Now the transform is inactive, so I cannot change those parameters. At the moment, I can scoot these to the right. I'm thinking through how the other animations will play out. Sometimes that happens, this is a big tinkering game. You know, you may move one thing and then you think, you know what? Based on how I move that, maybe I should move this that way. So that's kind of what I'm going through in my head as I'm thinking about how this animation is going to play out. This isn't something that I was like, oh, this for sure is going to be a thing. I kind of wanted to come into this thinking fresh, thinking creatively, kind of showing you guys how I think of my process. Because if I planned this out and did this animation over and over again before I taught it to you guys, then it would be more of a lesson on the buttons I'm pressing than my mindset. But if I come in here with seemingly no plan and want to create something cool, then I can kind of talk out with you guys what I'm thinking as I make these little intricate changes. So with this in mind now, we'll play this back, that feels nice and it'll feel even nicer when we have these other triangles come onto the screen in an offset little way. If I go to our background triangle, which is this bottom layer. And I just know that because obviously we just did it. But at the same time, this layer is on the bottom. It's under this one, it's under this one, and it's definitely under this one. Based on when I made it, I know that this one is on the bottom of our layers because all of these are going to the foreground of the one before it being the front of the one before it, almost on top like layers. Everything above layer 2111 is going on top of 2111. So if I go to the transform of that node, let's say I come to 23, make a key frame in the center point of that transform. Go back to the beginning. Actually, let me go to frame two. And then I'll move the y center position down. All right, that looks good, but it looks a little wonky because we don't have the's going. If I grab our last key frame for the transform, 211, we can hit smoothing that out. Click the handle, hold it with Olt. Move it across. That's nice. I like that. I'm actually going to move the first key frame over just a bit, maybe one frame. Yeah, that feels better. It feels a little bit more intentional. You don't want something to feel like an accident or feel awkward. You want to feel intentional. And like it was purposely done to make a smooth motion based on how the background moves, This feels a lot better. All right, let's go to our next shape, which would be this black triangle right in front of the big triangle. And we'll go to transform one. We'll go to frame 25 and make a key frame in the transform. And then we'll come back to maybe frame five and make a key frame there. And then we'll move it off screen with the Y position in the center. Now again, let's deactivate the rest of the spline so we do not move anything around that we don't want to move around. And then we'll grab this last keyframe. Hit hold the handle, hold Alt. Move this across. Boom. Trying to line this up with the other splines. Everything's moving at the same motion, just at different, slightly different times. Now, if I play this back, oh yeah, that's so cool. The background is in the back. And if you have a background back here and you have something closer to the camera, and then you have another element closer to the camera. If everything moves up together, you're going to see them move with a parallax at a slightly different motion in time. Especially if they're different sizes, they're going to cause a bit of a different, almost like a wave like motion. Yeah, that looks great. Actually, let's move in our big gray square at the top. With transform two, we'll go to frame 27. We'll make a key frame there. And then we'll go back to frame six. We'll move the y position up to where that's off screen. Then we'll need to deactivate transform one, so we can only edit our transform two. Press just smoothing it out. Grab the handle, hold all. Move it across. Yeah, man, that's Maybe we'll grab this handle and move it out a little bit more. Maybe we'll move this last key frame back. One frame, yeah. Great. Then we'll go to our last triangle which would be transform 21. We'll make a key frame maybe at 30, it comes in a little later than the other ones. Maybe we'll go to frame eight. Make a keyframe there in the center position, then move this up, boom. Now we'll need to deactivate transform two and then grab the handle or the key frame for transform 21, press S and then hold the handle. Hold all, move this across. Oh yeah, that's sick, that's so nasty. So if I move this last key frame over to the right, maybe two frames. I almost want that to be more dramatic, like this last one comes out of nowhere, really completing the look. Yeah, I love that. All right, so now we'll need to work on revealing the text with our animation. We really only need two triangles to do this, the black triangle and the gray triangle coming down from the top. Our black triangle is right here. And what we'll do to do this is use masking. But what makes this a little confusing is I can't. Let's say I could move this transform into the mask of text one. But right now it's hiding text two, which is confusing because it's only the mask right here. It's hiding the second half of fusion. Because we're not using this gray triangle to mask the mask, is only here in this black triangle. We can't connect two nodes to one mask. Unfortunately, we can make one or the other. But we can't just directly plug two nodes into one mask unless we use a merge. In this situation, we'll take a merge from the tool bar, move this over, and we'll connect the transform from the black triangle to the foreground. Doesn't really matter. You can do foreground or background. And then we'll take our big triangle that's hanging down. And we'll take the output of that transform and put it in the foreground. And then we will take the output of this merge. And now we can connect that output to both masks as this comes up and comes across. Now you're saying it starts as it enters the black triangle. And these words are starting as they enter this gray triangle. Love that. Another thing. That could be another thing that could be done because this is sick already. But let's say you wanted to make a text animation over a video. All you would need to do, because of how we have it built out, is you could make this background black and move the alpha all the way down. Now if you had some video playing underneath this, you could easily just have this animate while the video is playing in the background. Now that we've made a very smooth, elegant animation, I'm pretty proud of this. I hope you guys are feeling this because I think this is pretty dope and I see myself using this in the future for somebody I don't know who, but I'll use it for something. But you guys take your time and mess around with the tools that I showed you here. Maybe move things in from the right instead of the top and bottom, or move things in from the left or even diagonally, whatever you think would be cool. Because again, what makes you special is what you think would make great creative decisions. And that's what makes us all different and all assets to the video production community. And I'd love to look in the gallery down below when we're all done. And look at what you guys did and think like, man, why didn't I think about that? So try whatever you would like. If there's anything I didn't touch on that, you may be curious about, give it a shot. You never know how it'll turn out. And when you're ready, I'll see you all in the next lesson, we'll go over three D camera tracking and add a logo to video in three D space. I'll see you all there. 7. Tracking: So welcome to the next lesson. I'm proud that you guys have made it this far. We've learned a lot of cool stuff. How to animate, how to create graphics, and create shapes and fusion. We've gotten a lot more comfortable with the fusion work space and the node workflow, which can seem pretty overwhelming at first. But I hope at this point you guys feel a little bit more comfortable diving into that fusion tab. And so next we'll go through three D camera tracking which is actually pretty simple. You know, obviously Davinci Resolve is a very powerful program that is really set up to do powerful things to make your job or my job a lot easier. So the first thing we'll do is just grab in the clip that we need to use to make this track. And as always, you know, we have material down below the resource tab. You guys can use the same footage that I'm using or you can use your own footage and just kind of follow along and take from the tips and the techniques that I use in the tool and track on your own for the footage that you have. But I do highly suggest that you use the material that we provided just so you can gain a good sense of why I'm doing what I'm doing for this clip. And that could help expand your mind on what to do when it comes to different types of clips outside of the one that we'll be using today. So I'm just going to delete this audio track just because we don't need it. And I'm just a little bit of overthinking and I don't like to see stuff that I don't need to use. I'm going to Alt and click on this, and then we can delete that. Then with this clip selected, it's just this clip of A Beautiful Car. The first thing I'm going to do is stabilize this clip. It's a little shaky, which of course is not going to help when the computer tries to track the camera. First, I'll just click on this clip, go over to our inspector, come down to stabilize, and then with perspective, we will stabilize this shot and see the result that we get. It's good. I'm getting a little warping at the top and I'm going to come back and under perspective I'm going to get a similarity and hit stabilize. That worked a good bit better. Maybe I'll pull the smooth up a bit and then stabilize again, even smoother, but I'm going to try translation as I've mentioned in other classes, go through the different modes of stabilization. It's very important because you never know what's going to garnish you, the best result given the footage and the camera movement that you have to work with. We'll stabilize one more time with translation selected. No, that's not better. We'll go to similarity and stabilize again. Then we'll right click and we'll say Open Infusion Composition. Now just like before, we have our media in going to our media out and now our media we know is just the video clip. And as always this is just a tunnel. Nothing changes. Even though we're using a video clip instead of graphical elements, nothing changes. It's all the same Workflow infusion. We'll close this spline window from here. We'll hit control Spacebar to open our tool selector. Now like I showed you before, you could go in the effects tab up here and go through all the tools, But this is just a quick keyboard shortcut to get to all the tools in one list. And there's a searchable bar here where you can just type in camera and get easily to the camera tracker. And then we'll add, and then we'll add this right in between our media and media out. There's a few parameters here on the right side that we need to look at. In the track option, it's just asking us detection threshold, how much do we want to detect? And the more you have it detect, the harder that's going to be on your computer. Depending on the clip you're using, you may have to detect more depending on the complexity of the clip you have. But the default selection for me will be fine If you have a more complex composition or footage, you can turn this up to the max or somewhere in between to find a better tracking option. And then from there we're going to go down here to bi directional tracking. This is going to say track it forward and then track it backwards. And that's just to get the best, most fine tuned track available. Let's select that. And then we'll hit auto track. And we'll see it do its thing and you see these little dots. It's creating these dots in the places that it can track. And it's tracking off of contrast. Obviously the computer doesn't know and the program doesn't know exactly what is in this footage, but it kind of goes off of a lot of things. Ai being one of them to determine where the contrast is and where things are going within the scene. A lot like the stabilization. The stabilization does the same thing. It uses AI during different modes. Perspective similarity, translation to find out what the clip might be doing and resolves. Really good at kind of predicting and fine tuning and seeing what is in the clip. And now if we play this back, we can see that we have these points that are pretty well tracked, some of them are a little bit more scattered. And some of them the program is like, I'm not really sure I'm tracking here. While other tracking points like this one right here stays almost the entire time as well as this one here. And so there are enough tracking points that are staying in the exact same place for us to get a good track. Then if we come over to our next option within our list under camera tracker one and we go to camera. This is going to ask us what camera we're using and what ****, what millimeter **** we were using. Hopefully you have that information. If you don't, you can kind of play around with those options. But I know that I was using the 17 35 cannon **** at 17 millimeters, so I'm going to type in 17, then we'll come down to film gait. And I was using the black magic Six K. So we're going to go to Pocket Cinema six K. And then from there we can go over to the next option as well, which is solve. And this is just telling the tracker based on the tracking information you already have and based on the camera and the **** that I told you I used for this clip. Now solve this equation to give me accurate tracking points. So if I click Solve, it'll now go through its processing, which is pretty quick. And now it's solved our simulation of which camera we had in which position based on the tracking points we had. And now if we go over to Export, which is the next option, we can click Port. And now it's going to throw a bunch more things on the node tree. These are three D properties, These are the first time, if this is your first time infusion, these are the first time that you're seeing the three D options that we did not get into. Some of these are from this right hand side of the tool menu in the middle of the screen. What we have here is a three D merge, which the three D merge is different than the two D merge. So keep that in mind. All three D elements, or all three D nodes will need to go through a three D merge. All two nodes will need to go through a two D merge. We have a camera three D, we have a point cloud and that point cloud is the tracking data. And we have the ground plane. And the ground plane is where resolve thinks the center point is. Now we know that the center point is right here. The ground is right here. And it goes up this way a bit, and it comes down this way, but the center point is right here. And so from here we'll need to plug in a few more nodes to make our logo visible to the three D world and to implement it into our scene. So here we have a camera track render, which every three D composition infusion will need a three D render. And this is a three D render, but it's titled camera tracker render because it came off of the camera tracker. Don't get overwhelmed by this. Don't overthink it. Just kind of let the program do what it does. I know at first this is like, I'm not sure what all this means, but sometimes you don't need to know exactly what everything means. You just need to know that it works. And if it doesn't work, then you can try again. But all this is very simple, especially with the composition that we have built out here. So one thing I'll need to make within our merge, which is we'll have to connect everything to the merge, our logo to the merge. And we can't just connect our logo to the merge. And I just broaden our logo and it made a media into just another piece of media for us to plug into our no tree. And if I tried to plug this into the merge, nothing's going to happen because it's a two D media in, this is just a two D logo. We'll need to make a three D background and then project this on the background. I know that sounds complex, but it's actually super simple. We'll just hit the three D background image plane, then we can connect our media in two to our image plane and then connect our image plane, three D into our merge three D. As simple as that. One other thing you can do which we haven't needed yet, but it can be very helpful if we click this dual monitor button up here, you see that has two little rectangles. If we click this, we have two preview screens. Now this one is going from the media out one, this one's going to nothing yet. How this is indicated at the moment is you see these two dots at the bottom of the media out the two, the second dot is filled in with white, meaning this is going to the main output, our main preview window. Let's say if we move this media in or this image plane, three D. If we move this in to our first preview, we can now see that preview window. We can see just that image plane, which is really cool. And you see that indicated in these two dots at the bottom of the image plane, three D, that our first dot is filled in with white, indicating that this is going to preview screen 11. Way we can move around this three D plane in our preview screen. One is if we hold Alt and then click into our mouse wheel and then move around. And now we can look all around this. We have a whole three D world built out here for us to use which is pretty sick. And one thing we're noticing is that it's not showing up in our main screen yet. And that's because we'll need to plug in our three D render our camera tracker. One render into our media out and we'll need this instead of our camera tracker. We actually don't need our camera tracker anymore, we just need This three D render into our media out, boom. Now if we go back to our preview screen two and just make this full screen, now you see that we have an image plane. We can see the tracking data and we can see our logo sitting here in the middle. The only thing we'll need to do from here is move our image to sit where we want to sit. Me personally, I want to sit right above the car. I'm going to go to transform in our image plane three D. Then we can use our x, y, and z properties to move this. X will move it horizontally, Y will move it vertically. And z will move it in Z space, meaning from front to back. If we move our Y up, we can set it about right here, Maybe move it over. So it seems a little bit more centered with the building and the vehicle. Then if we play this back, you'll see that the logo is sitting perfectly in three D space right over the car. It's rendering as it goes. We're not seeing it play back very smooth. But there's some things you can do to make sure that it does. If we go up to playback, there's a few things here, a few options. If you go to time line proxy resolution, we could turn this down to half or a quarter, But if we do that, then things are going to look really crappy and we can see what we're doing, but it doesn't look great. One thing I'm going to do is get rid of our image plane. To get rid of this image plane, we'll just need to deconnect our ground plane. Boom. Now it's gone. Now we can come back to the beginning, check out what we have here. That looks pretty sick now when you render it out, it will happen in this timeline is in four K. So if I were to export it from here, it would actually come out in full four K. Now another option you could choose now you need to have a computer with a graphics card with enough video memory, and a computer itself with enough memory as well to hold render cache. But you could try turning the fusion memory cache on to cache those frames all the way through. Now depending on the resolution and your computer, that might not work, It may only hold the render cache for so long before it needs to delete the render cache to hold the other frames that it needs to take in. But this is a great option if you just need to see what you're doing in real time just to make sure that like, hey, this is a good track right now, we're seeing that. Now if I go back to timeline proxy resolution and full you can see that. We can see it in great quality. Even though it stutters a bit, we can still see what we're doing and we can see that the track is amazing. And now we can render it out, or go on to color this clip and then render it out and see the full thing in full resolution. So this is camera tracking in Da Vinci resolve. Now, there's a lot you can do with this, so play around with this. You know, try it on some different clips with some different things. You know, maybe if you have a clip with a billboard in it, you can try to replace the billboard. Or if you have, you know, something, just something completely different, you can try something that I may not even thought of and really create a really cool result. Now, I love this and I know when I show this to Bronson, he's gonna be like, oh my gosh dude, how did you get my logo to sit above the car? I'm gonna be like, it's magic dude. But you do whatever you can to impress clients that you need to or just have fun just to impress yourself, because that's half the fun too, is when you pull off something really dope and you're like, wow, that's actually pretty sick. I'm proud of myself and just get comfortable with the UI because fusion is wild and its powers are almost endless and there's no right or wrong, there's just creativity. So I'll see you in the next lesson once you're ready, where we'll go over some final thoughts for this class. 8. Final Thoughts: Congratulations. I'm so proud of you all for making it to the end of the Fusion class. And as I said in the beginning, Fusion is a huge tool for you to hold in your tool belt. You have no idea how many clients ask me for a title animation or for a graphic animation, or hey, could you track my logo on this thing? And now you all know how to do three camera tracking, you know how to animate and fusion. And you know a little bit about graphic design. So make sure to share your projects in the gallery down below so we all can see each other's work. Get inspired and comment. Leave a little feedback so we can grow as creatives together. And definitely remember, there's no right or wrong, there's only creativity. And I'll see you all in the next one.