Visual Effects Course In After effects Cc | Khalil Sediqi | Skillshare

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Visual Effects Course In After effects Cc

teacher avatar Khalil Sediqi, Yes I'm a Digital Arts Instructor

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Course Introduction

      1:43

    • 2.

      Create Fire Shoot by LoopFlow Plugin

      7:15

    • 3.

      Create Streak Light by Particular

      19:29

    • 4.

      Create Thanos Disintergration Particles VFX

      23:33

    • 5.

      3D Tracking To Add 3D Model on Live Action Footeage

      9:49

    • 6.

      How To Create Ground Cracks On Street Live Action Footage

      6:39

    • 7.

      Create Fireball With Explosion

      17:30

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About This Class

Are looking to create VFX Scene in Adobe After effects?

This course is perfect for you to create Thanos Disintergration VFX, Light Streak VFX, and Create Super power Fire Shoot.

Don't forget after completing this course you can create your own VFX Scene Shoot, Create, and Edit your final video.

In this course i used Trapcode plugins, and LoopFlow Plugins 

you can find in discription link

This class is short course but with most powerfull VFX Idea and Creativity

Just in few click you can create These VFX Animation looks like real and 3D Animated Scene

  1. No Coding 
  2. No Programing
  3. No need Perfect English 

Good Luck 

Meet Your Teacher

Teacher Profile Image

Khalil Sediqi

Yes I'm a Digital Arts Instructor

Teacher

Khalil is a graphic designer and an Adobe certified instructor. He is the founder of a media production company. He has more than 13 years of experience in teaching graphics and working in productions and television channels. And has taught as a lecturer through Google Zoom Life. More than 10,000 students from more than 100 countries are studying in his various courses.

He has worked as a Graphics designer, 3D Animator, Av. Editor, for companies such as Tolo Tv, BBC Farsi, Pixel Production, Dreamworld Media Group, and Teaching in Kabul University Fine Arts etc.

Thanks before:

See full profile

Level: All Levels

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Transcripts

1. Course Introduction: Hello, guys, this is Calcifi welcome to V effect short course A After Effects. So in this course, you will be able to learn how to create Channel disintegration particles, V effects, how to create superpower effect, and how to track camera for adding T in life action footage. I will be to have you in this course. Thanks for joining us. Mm. 2. Create Fire Shoot by LoopFlow Plugin: Hello, guys, we'll come once again. Today, I'm going to show you how to create superpower effect on life action footage. So let's start. Select your footage, press Control lead to duplicate and right click. Right here, map. And select map player, go to EFC. Apply loop flow effect. So first, change across base point into and go to Loop flow turn on. Sit 24 and go to mask one. Before going to mask one, Let's create mask on footage, select pain two, and click here. Click here and once again, and once again here. Let's control a little bit. Laate this. Select again your layer and create Control your mask like this. Control and control. Boy guys, and now select again the layer and go to Musk. Apply Musk and go to Musk. Select the mask to, and go to animation and go to animation across speed there. Animation speed noise. Yeah. Expand this. So right here the ft or fixed rates, like a 200, and right here, six, right here, 17, and hold old, click here. So right time, stall ten. Okay. Let's clay now and select again, select again map. So let's apply box blur effect, double click and make four, then turn off. Right click, create a new adjustment layer and apply effect displacement map, double click and go to first layer, select map layer, and go to source select effects and map. Change displacement rate into 1600. And now play Not that. Let's apply the power screte the color of the power. Slick again the map, hold control D to duplicate, and right click chainmn to color. Write color, then select turn on, make isolate. First, select box blur to cut and turn off show background, go to flow, turn off, and go to eteral noise. Make change, whole shift, make more rates. Play now, not bad, and go to displacement map, Ma later way down. Play, not bad. Select again, the layer, apply Color rama, double click, and go to Color rama output cycle. Apply the golden one. So if you need to change the colors, double click, weight of it brighter. Double click, make more brighter, and double click, M orange color. And now select color control plus B, paste the box blur and make 2.5. Right here, glow effect. Then double click, make glow like this. So if you need to apply, once again, double click here, to make more brighter. Looking good. Let's play now. So let's change Later with noise the scale. Makes. Let's play a game. Press space, good turn off isolate and change to add, let's play now. Once again. So there is the power. Select again and double click on glow effect, make more brighter. If you need to change the color of the power, so write AP, double click, change from here. Play a game. Not that let's change to fire effect. Play a game Haris. Okay, guys, thank you for watching. This was about how to create Superpower effect on life action footage. Thanks for watching. Have a good time, and good luck all of you. 3. Create Streak Light by Particular: Hello, guys. Welcome back. This is litty, and welcome to another VFX torium. Click on new composition and import footage like this video. So now, I need to create light straight light there. Right click, make precompose, sorry. First, right click, go to T, free Stram, and then go to composition setting, and change to zero. Zero. Change duration into 10 seconds. Click Okay before clicking right there, footage, enter and now lock your video, turn off the audio. So I need to create straight light coming from behind this and being back to bed this Martin or H and moving from the camera scene. For creating line streak, create first light, select to point and name emeter. Very important to create light streak. The light name must be emeter and change the color to white, c and k. Okay, slick the light and move there and press P for the position and move a little bit more far. Move more far lights, and move x xs there. Stop batch go to second two. So now move your light to left side xisle bit here, and go to second four and move again. Little way down, and go to second six. Plan involve down there, more near. Select light. Go to second eight more near coming out and go to second ten coming like this, and moving from camera. Out of camera and walls well. Now make curve, go to bend, select convert, start from here, take a look, select this point, curve and curve curve and make curve like this. Let's select the move toole arrange. Good. I now time to create a new solid right there particles enter apply particular play in on particles, solid, go to em and change em type to lights, and then go to emtter size take play. F over there your particle lines. Change. We last it to zero, zero, zero, zero, p zero. Take a that your light is coming and moving from the camera scene lights. D and make more particles. Go to particle expand the option, and then change particle type to strac late. Select strace late, and then make a little bit more he size for the particle, not too much. Little with a small change to ten and go to size of life. Select second graph, select this point, make more smooth. Let's say, not bad play, not bad. Select the particles again and go to opacity over life, expand slick second graph, change the color of particle, make warm color, click. And now, change opacity rate to little it of make into 3%, and go to effect and press, right and glow effect. Apply on particles, make brighter and change the color a little bit more and d. Not too much, little bit. Good. Click Okay. Apply more light The lost light of fire light like this. Good. Let's play. That's the light that is coming. Let's zone. Plano moving behind that boy and coming from behind the mounting and crossing from front of the camera. Ts. Guys. So if you need to add another effect or plug in their right flick, go to new create them on the new solid and right light and go to effects and go to Vp, select optical players, change to track light, and press F four, turn on the mode, select head. And now p in Good. So select the light, and go to optical players option, click on Option, select a different lins flare far on that light. Let's see which one is looking good. How about this? Not bad. If we hide some extra details of the lights. Let's see. Hide. Click. And now looks good. Good clean now. The the light is coming and moving down behind and coming back and crossing from the camera. Let's select light, hold control on keyboard, select particles, slate light, and right click, make a precompose, and right there, light, strike enter. Okay you guys go to select at now, I need to make select, go to select pin, start from here. And there and there. Take a look close, and press M, change mask to subtract. Let's play now, moving behind that b and coming from there. So how to control select again, press M M, select mask pad, select the move to. Close close and close and close and clothes. Then make a little bit father, make little bit fa and move behind of the mountain and coming and cross. Cross. Let's make five person for the fader. Five is enough. Let's play a in. Cross from there. There is a little bit more problem. Double click here, so the light turn off. Let's see, p not that press space to render again. Okay, guys, I have an idea. Go to light straight, turn on, and play now. The main problem is the mask. S, press mask. Set point and this pine. And move this point up there and move this point here and move this point there. Zooming make equal into stright line on the scope black color. Sit there. So make little strike line and move this well here. The wall, little up, and move it up. Okay. Let's play now. There's the lightest coming behind that boy and coming behind the heels and moving front of the camera. This rights we can say shades Shades looking perfect. So in final, play That the light is coming and will be down and crossing front of the camera. Light straight. If you need to make long light line, go to live seconds. Me long lights like this. Let's go back to footage and take a look. There. Not bad. Select your light straight, go to effects right at E, double click and you can change the color. I can change the color like this. So if you need to change the color like this or this, poor like this. Double click select particle and main capacity to five, go back to the footage in five, select your footage and go right curve. Double make b to more real estate light, select the light, and let's control select this point. We make up play now, and now, not bad. Let's play. No, but. Okay, guys, thank you for watching. This was about how to create light streak in the afterfa, animated light. You can use it in TVs, advertisements, and thanks for watching. Have a good time. Good luck, all of you. 4. Create Thanos Disintergration Particles VFX: Hey, what's up this is if and welcome to another very exciting tutorial. In this tutorial, I want to show you how to create this integration VFfX scene. So how to change a character in particles. Let's start. First, click on composition from footage because we are working on VFfX scene. So let's find our footage. Double click here. Select this one. Take a look when the character is coming here and then waiting and now changing to disintegration. It move, you must create your composition, press control plus K. Change to 15 seconds. Erase, 15 seconds, click. Okay. Now, I need to create the first scene and one another layer, press control plus D, duplicate, select this scene, right click. So change to what? Time, freeze frame. Change to freeze frame and move it and and change this son to this sin. Select this one and go to composition, Save framers file, save into Ds cub, name it. Environment. Enter and render. Okay, go to Photoshop and edit this photoshop file in a W phot Shop and bring or import in after effects. Again. Click on Open and go to desktop, select the environment. Okay, guys, let's remove the character and another scene just select or save the character in Ping. Now, I need to press Control J. Need two layers and turn off this one. Select the background, and Zoom in, go to T, select object selection, and create eso object selection, and wait for the result. Okay guys, press control plus j to copy a new layer, and then slick the first one, press Dlate to the late, select the first one background layer, and then go to where. Okay. Select again the caracter and wait for the result. Go to select menu and go to modify make expanded selection into 15, So if we need to expand, not too much e. Let's control z and change to expand in five pixels and go back to edit and select content feel direct. Okay. Okay, and now the character is removed. So select again the background and press. Sorry, select both, right click. So Merge layers, and then select booth. Go to layer and go to export select the first layer, Save to P&G, select the second layer, save to JP, and click on Export equality, set to high quality, and click Export to desktop, then select a new layer and write our source folder. Double click, and save there. Manimis. Now go to afterpas. Take a look. This one is double click. Let's import first. Go to folder, select boat, Import. Select the background, press old change, and then select the character, drop there. And then select the background, press T, change the opacity, select the character, press old Pold brack by pressing bracket. Okay now select again, move the character over there. Zooming take a look, set the character fix on copy. Okay, guys. Now let's play. Changing to disintegration. How to do this, take a look zooming, set to start, select the layer, and cut like this. And then select press make full opacity and now play again, freeze After seven second, after seven second, I need to change the character into particles. L et's start. So select these two layers, and right click, make precompose and change it to back out. Enter. Okay. Go zoom out. Play, freeze, and select the first layer. First, right click, change to, precompose movile attributes, and right here, the boy Enter. Once again, make precompose movile attributes, right there. The boy wipe and click. Okay. And now, double click on Composition, right click, create a new black solid. Click Okay. Select, black solid, and go to effects and press. Right there, CC light swept. Select and drop there. Now change direction to zero and change H technician to zero, H techne. Let's zoom in move there and press ef, turn on the track mat, select the boy, make black solid and change from the light reception to cut out. Take a look. The boy is changing into particles Lights. Press control plus r to create ruler turn on the ruler, and the particles start from where take start from 950. There you can see 950, the particles changing from the 950. And now, Stopwatch center. So after 8 seconds, one, two, three, in 3 seconds. The boy is changing into particles. To the end. Let's play. The first step, go back to your final C. Go to setting, composition setting, right there, final C. Enter and now go to project. Select the final, select the be wipe right click. You can press Console plus d to create duplicate or go to edit duplicate and right click, rename it, right here, by collar wipe, and drop the binear wipe up there. Select this composition by linear wp, double click and select the black, solid the lt and select the bi. Apply the linear p transition on bicomposition. And now, clean. Let me start from the 950. Double click, create a new solid for test. Take a look, start from here and make fa fa like this. Hold control and keyboard, make more further. Start from the 8 seconds. Take a go to by wi. H second, 15 frames. Go back to bi eight second, 15 frame. Where is the bi linear wide, H second, 15 frame, Stopwatch, go to 11 second, and move it to the end. Now, double click the white solid. Play now. Let's say, starting from the eight second 15 frames. Good. Go back to final C. Select the by wy, turn on the treat switch. Press for, if you need to show the switch and right click, create a new slid and right there, particles enter and go to effect. Go to trap, select, particular, and wait. Okay, guys. There is a particle. Go to emeter, and go to select layer and go to layer emeter, select the by y, and set the scene, Zoom in and make too much particles. Click here, M zero, 1 million particles, and change velocity to zero, zero, zero, zero, and zero. Go back to particles, change the particles into three and make 15 percentage of the random size. Go to physic, ier and win x, move to left side, and move little bit up and go to turbul field, make noisy affect wind. So now, slick the particles, press control plus D to create, duplicate, and go to particles, make to 12 small particles, 1.5 and change random sets to another different particles. Slick again the particle. Press control was d to create more, and now go to physix and go to ndix, start from here. Select the first particle, go back to particle, change the size in two. Select again, press control, make more particles, select the first one contro and go back to particle size, make 1.5 and change the random sets in different positions. Let's select again, press controly, once again, and select the first one, go to rein derm, motion blurr and turn on the motion blaer. Now, select from the light Select the first one up to by wy, right click, M one precompose right there, particles enter. Slick the particles. Double click and select the first particle right there, glow effect, double click, Matle bit brightness. Double click again. So select both glow, go to hit it, copy, and select all particles paste. Select again and go to turn on. Motion blur, go to motion blur. Expand Mhm bl, turn on. Okay. But you can turn on the mush bler from there to. Turn on the all Muschm blur switches and go back to final call. Take a look. There is the little bit problem from the glow effect. Go back to particles and you can de some glow effects. From there. Because by or the character is color is dark, not brighter. Let's see again. Let's remove some another blow effects the light and the l. Let's see, the light. I think uh. Let's play from the C, press space to render and waiting for results. L et's play. So start from 6 seconds. Take a look, the cameras stop and the character is going to sky. The character is going to a sky. So if we need to control more the glow effects, go back to particles, select again, remove the glow effects. Let's see. Let's find there the late glow two, glow, and Let's see not bad. I think once again, I need to render for final. Go to first edit, perch all cache and memory. Take a look about memory. Memory percentage is change from 90% into 17%. Let's render again, press space and wait. L et's get to our particle composition to starting from where to starting from eight. Select articles, cut up there and go back to it, purge all cache, apply, and let's render again. Okay, guys. Let's play for final result. Train come to 12 seconds and wait. Let's see. No. Take a look. Okay, guys, thank you for watching. This was about how to create this integration or change character from life action footage into particles for your V vaccines. Have a good time, and good luck all of you. 5. 3D Tracking To Add 3D Model on Live Action Footeage: So this is Calcite, and welcome to the most important tracking tricks today in Adobe After Effects and using by element three D. First, create a new composition Front footage. Click here and go to download Video selling Video front camera. So, I need to track the camera, not the position, not to the motion tracking. I need to track the camera movement, but not all the video link. I need to track in 10 seconds. Take a treme Calm and go to composition Tremco. The most important point is you must precompose your video after editing. Right click here and precompose. Move all attributes, right here, footage, enter. And now time to apply the Treaty camera tracker. Go to effects. And right here, Treaty camera tracker. Drag and drop here and wait for the result. Okay. This is the result of treaty camera tracking. Take a look which track point survive from start to end of the video. Which point. Let's find together. I think this point is perfect. Select and right click, create null and camera both in one click. Because you need the camera for Tat camera control, and you need track null for the point of the street. And now, time to add your Treaty model or Treaty product. Press Control plus Y on keyboard and right ear element three, enter, and go to effect and go to videocplet, elem. And now, go to Scene Set Up. Click here, and wait for the set up of element treaty. Dn. Oh, select your favorite models. I think select from Halloween. How about this one? W Grabton. Click. Ok. Okay, expand the group one parameter and expand particle replicatn, and select your layer track one, press B for the position. Sel your element treaty solid. Don't turn on the treaty switch because our paging is treaty. So now, take a copy from position one, press Control plus C on keyboard, and paste. Contras copy paste and contras copy paste. Let's play now. Not that. Okay. And now, time to add some shadows, select element treaty, go to particle, change the particle size and move it up there. And let's play. Play in the match. D. Not bad. Yeah, Barb. So expand Rinder setting and go to lighting, change 360 degree for the light. If you need to control custom, expand the rotation and control like this. So if you need to look more realistic visualization. I was at the shadow for the ground of the gravel stone. Select again your element three D, and go to where S set up. Create a new clan a black plan. Go to click here and select the plan. Scale up the size. So change it to group two to control individual. Click. Okay, and then select a game two group two, expand the group two and then expand the particular replicator. Let's copy paste from group one control C copy. Per control C copy, and Ps control C copy and paste here. Let's move it down. Down the stone Ls. Let's rotate a little bit by x axis. Hold control on keyboard. Slowly, rotate 15 degree. So let's rotate in group two rotation. 15 dig and go back to see Set U. Apply the match shadow matrio on the plan to turn on the shadow. So go to press its, go to physical, and find the match shadow, apply here. And click Okay. So go back to render set, Expand and ambient occ, turn on and vel A O. There is the shadow on the ground. So if you need to control it, Control from cops shadow, control for the quality, 32, so control the radius and. Et's play a game to see the result. Let's into Chat. So the main point about to create the effects or visual effects to a treaty model on life action footage. Even supply the environal reflection on stool. How to do this first turn off the element three D and go to composition, go to sa frame as file. Select your disk and then go to change the output module to JPA. Okay. Okay. So go back to your final column and select again the Elin treat go to W, sin set up and apply the environment on your model. Click here and go to Disktp, select this environment image. Okay. Let's play a game. Oh, you guys, take a look. We have applied the environmental reflection on the tune. So if you need to control it, go to lighting, go to rotation, control. Control. So turn on blur during animation camera movement to see better result. Play now. Oh, guys, thank you for watching. Have a good time. Good luck, all of you. 6. How To Create Ground Cracks On Street Live Action Footage: Hello, guys. Welcome again, and welcome to another VFX project. In this project, in this video, I want to show you how to create cracks VFX on this Landscape. So let's start first. You will track your video. Select your video and go to M Tracking, select Mh tracking, and track camera. Wait. So after camera Trey tracking, play your video and find the point which is shooting from start to end of video. Select this point and right click, create a null and camera. There we have null and Trey camera. So after this, go to project, double click, select one of these crackings, not bad. Double click and put to composition. Let's press as for the scale down the size and wolf head. Then pirent link, press a four to show the parent link to the null object. And select again, whole shift press plus on keyboard change mode. So I think overlays better. Let's play out, press space, Okay. B O video is tracked by camera. We can't parent link. We must active what? We must active three D switch, press a four. Turn on the three D switch. Don't parent link because our tracking is three D, not a two D. And then press for the rotation, the rotate and move it up. So let's play again. So press T for the past t and stopwatch. Take a look. When the cracks is coming. I think this is not good. Select again. Select your video, cracks video and go to effects. Click on effect and press, write the linear. Len your wipe, select and apply on the crap video. Okay. And now make Sater Stopwatch. We go to few seconds. Play now. We're good. Make more fatter. Play now. Go on. So if you need to create this crack ground into seconds, eight, nine, 10 seconds, select again. Select, so press Control D, Control plus D, right click. T freeze frame. So cut up to there and create more layers, press plus on keyboard to sit. Good. Let's play again. So I need to start from here and up there. M trim con from the 4 seconds to 11 seconds. Play again. See the result. There's the final result. Do gate, you can apply another one. Double click. This is another sample. So let me see, Crag two and press alt to replace directly. Press apply there. And play again. This is the sample of the cracks. Play. Fit play now. So press control Zing. Ladies, so. Just turn on the video playing. Everything is looking good. So let's turn off the salon and play now. Movies, thank you for watching. This was about the drowned cracks. In after effects. Thanks for watching. Have a good time. Good luck. 7. Create Fireball With Explosion: So today, I want to show you how to create VFX fireball and wet explosion and ndescape cracks. We must import our video by clicking to new composition from footage and going to select this footage. So, this is the big simple I need to track first, select the video and go to work based. Much and Tracking, click on track camera. So this is the result of camera t. And now, I need just two tracking points. This is the first point. Right click, create a new solid. So create solid in camera, and select this point, right click, create just solid. So right click, create a new light, select the light type to point, and the color must be white, intensity 100%, and change the name, emitter for particular plaging. Click. Okay. Let's eimate the light. Select this track solid one. Press P, select this one, press P. I need to animate from second four. Press P for the emor light. Select the first one, press Control C copy, paste here. Now going to track solid second, select the position press Control plus C copy. In 1 second. I want to animate my light. Stopwatch from second four, Stopwatch, going to second five, Copy and paste here. Plea now, No bed. Now select the first key frame, zoom out and move it up, Lattle bit, move far and here. So play now not bad. Right click, M easy ease for a smooth ending of the light. So now time to create the fire. Create a new composition. And right here, fire set press it size 400, 400 pixels. So change 0.5 seconds. Click. Okay, and double click here. Let's go to find five. Plag ins, annual explosions. Let's see. Next, and next. A label is good, slit the level and drop to fire composition. Move it to center. So set from the start from there, scale down the size, set to center So I think go to second three, press T for the P t, M zero. Go back to final con, press control plus k, and right here final. Okay. So drop the fire composition to final con and create another new solid. Write the name part. Enter and go to effects, go to trap partic and wait for the result. So theories are particular select and go to me change to lights. And next, go to second five, Stopwatch particles, press page down for one frame change to zero. Now, change mor size to zero, press tab, zero, zero, zero, and zero. Okay, change light intensity to none and go to go to particles and go to sphere, change to a spray. Now go to spray control, select fire, and change time sampling to start a bird stretch. Look, guys, first, turn off the particles. I need more particle. Not too much a little bit down the size and change the size of the particles. Change to. And now go back to rotation. Make rotation between these particles, M rotation. So change blend to add. Let's select the screen. Now go back to life second, Cange to into two, change to one. Okay. Let's change again. Add lighting. The lighting is not bad. Looks good. Select the particles, press F four, and change to Olay, let's select again to normal. And change second, 0.5 So 0.7. Good. Let's render. Turn off the sound and tram com, start from second three, and end of second sex and play again. Okay, guys. So select your particular and go to rendering Muhion blur. Turn on the Muhion blur. Next, let's import the other footage of explosive. By going to project, double click. We go to desktop, and there we have explosion and their charge, import select explosive. Move there. So let's select And I This track solid, copy the position and select explosion footage. Press turn on the treaty switch, next, go to material options, exit light, turn off turn off exit light. Press P, pace here, and move up. Press W for the rotate, rotate. Press V for theol or selection set here, press S, the scale le the size and set there. Okay guys, now, I need to set this explosion when the fireball hit to the ground, change the quality quarter for fast working Take a look a little bit, go to backward. Press page down, moves one frame one by one frame, one frame wall. So now set the explosion. So play now, the to myth. Hey, Tug. Let's set their charge, and drop the composition. First, go to option, turn on the treating, go to material option, accept light, turn off, and close, select position of the explosion clip, press control plus C, copy and control plus V, paste here. And move their charge. Sit right there, press W for the rotate, rotate, and move here. Okay, Move behind of explosion. Sit here. Select cut your layer like this and fit your composition screen. Render worse again. I think let's move their behind of the fire. Behind of the fire, s. Play again. L et's create the fire sheds lights and shades. Create a new solid by pressing control plus y and select the color and write the name Shad. Okay, turn off and create caps there and create by p, select mask these places. Mask these places turn on again and press pale shift key with plus on keyboard. Press M. Select all three s, make feather, press T, and select all close move sheets top of the video. Press, a little bit more and who shift with change. Press V, select again. Select shades, move move here. Make more father. Let's animate from start change a pacty zero and move forward, make brighter and brighter. So make and we make of Okay, guys, let's import ground cracks for better results, we move it down of the video. So Press scale down the size, turn on the three D, and move there. Close open again, go to marial option. Accept lights turn off, and clo press S for the scale down the size, move hair. So press changed overly. So after changed over, out, D did Let's render our final project. Press space. This is the final result of this project. And don't forget. By going to second five, Stopwatch particular particle seconds and move by page down in one frame, change to zero. And then you can test your final project like this. Thanks for watching. Have a good time. Good luck, all of you.