Transcripts
1. Introduction: Hi, I'm Jake. And I motion Zion for me. Creating, this effect will create right now in this class, I'll show you how you can create a gold disintegration
transition effect, inspired by the movie
Doctor Strange, multiverse of Madness. I'll share with you
all my personal tips and tricks which you
need to know to create seamless transitions
and various adjustments to get unique results. I'll show you an easy
transition technique as well as more complex technique with camera movement which
follows our particles. The best thing about
this effect is that you don't need to buy any
external plugins. You don't even need to have any knowledge of
Adobe After Effects. You can just download
a free trial version of Adobe After Effects. And we will start
from basics and gradually we will get
to more complex stuff. I'll explain how you need
to film your own footage, even using your own phone. Or you can use mine
to practice on, which is available to download in the resource
tab to this class. I'll provide you
tips and tricks, which will help you feel
comfortable to experiment and understand the tools
which we are going to use. So you could customize
the effect and create unique loops for
your future projects. All you need to have is any version of Adobe
After Effects, even free trial
version will work too. I think it's the best way
to learn the software while grid and interesting
effects for fun. To complete this class,
our goal is to create this seamless disintegration
transition effect. I'll be happy to see
it in my class as also your result after
following all the steps. So let's get started.
2. How to Film Your Footage: So I'm using Adobe
upper face 2021, but you can use any version
of Adobe After Effects, it will work fine. You can also go to Adobe website and download
a free trial version. It will work fine as well. Also, I'm using standard layout, so your interface should
be similar to mine. If for some reason
you cannot see the panels which you
can see on my screen. For example, character. You can go to Window and
enable it from here, character, character, as
well as any other panel. So first of all, I'm
going to import video, which you can find in
resource type to this class. So you can let most
double-click here and for each. So let's create new composition. Basically, you need to select your raw footage and
drop onto the timeline. As you can see, we've
created our composition. You can right mouse click here and go to composition settings. And in this way, it will repeat all the
settings of the video, which you'll recall it. So I'm going to give you some tips on how
you need to record your video to get the best possible
result of this effect. So as you can see, I've
shot in 1920 by 1080, which is full HD, the
frames per second, and it took me eight seconds. You can record this video and exactly the
same way as I did, basically as you can see, I've used chroma key here,
which is blue screen. But if you don't
have bloodstream, you can just simply record
your video and dark room. Basically, you need
to use one light, as you can see in
reflection of her eye. You can see that I've used just one light and it
was above her head. And the same way I've
filmed myself as well. So as you can see, I have
this one light which gives some shadows on your face
and these dark spots. And basically what you
want to do is to have dark background,
preferably black one. The darker, the better. And you need to have some
highlights on your face. In this way, this
effect will work fine because our
effect will push out first the bright spots of your image and then
everything dark, it will stay the same. Okay, in the next video, I'm going to apply
our first effect. See you in the next video.
3. Effect Overview: In case if you don't want to spend time to record yourself, you can use this raw footage. Let's see this
moment where it will transition from one
person to another. This moment it transitions. So now we need to
split this layer and work on first-person
and then on second one. This transition will
happen right here, just before my face will appear. You can also use these
buttons to skip one regime. And once you will get to this
next frame of other person, you can just select
this layer and press Control Shift D is you can see I press
Control Shift D. And it will split the layer. You can also select
your footage and go to edit Split layer, which is basically control
shift D, which we did. So this will help us to work
on one person at a time. And at this point it's
a good habits to save your project because
After Effects can crash from time to time. So let's go to File, Save, and save
wherever you want. Okay, So we've saved our project and now
I want to show you how our final results will
look, something like this. It's contains these few
layers which we will read to create this
animation has also, this first part will
contain also these layers. In my case, I created
this effect with poor instances of my video. Just name them randomly. So basically we will
have our main particles by clicking on the solo button, you can see this main animation. Then we will add this
less than phase, which we will focus
our audience, which is always great to have something interesting
going on in your shot. Then we will add
this trail blur, which will have this
like a sole effect. And also we will have some chaos particles which
will fill the screen. So this is basically the
idea of this effect. So first of all, let's
create our main particles. We can rename this flourish to navigate our project better. We can just select it and press Return on the keyboard or Enter, let's call it main part. As you know from previous class, that we will not use
any external plugins. We will use only
pre-built in effects which are inside of
Adobe After Effects. So let's go to effects
and presets panel. And once again, if you cannot
see in this panel here, you can go to Window and enable it from here,
effects and presets. In this panel, you
can type the name of any effects which
you want to use. In our case, it's
scarred, dense effect. Here under simulation, you
can just left mouse click, hold and drag onto this layer. And now we've added
this cool effect. Basically, this effect creates small cards from our image. We can use as a
gradient for animation. This same layer
which we created, which is main part. So let's select it here
under the radiant one. And also to animate it, we will use this Z position. This time we will have
some properties here, but it doesn't work
because we need to specify what exact property
we want to use for source of this Z
position animation. So let's use intensity. You can use any of
these channels. But basically, from my experience,
intensity worse, well, because it's easy to understand, because it will work from
brightest parts of your image. So let's change the intensity. And as you can see, the
brightest parts pushed towards the camera and these more
darker spots pushed away. So if we will increase
this multiplier number, as you can see,
two highest value, you can see that these
brightest parts pushed out towards the camera and these darker ones
pushed further away. So this is basically
how this effect works. And we just need to
play around with these values to create animation which you
saw in the preview. At this point, you can
already see that this is not that hard
plugin to understand. We already know that we can
push our particles these squares in space by using intensity and by changing
this multiplier, we can animate it. And you can see that we can
go to even negative value, which is already
looks pretty cool. The next video, I'm going
to show you how you can change the size of these particles and also how to use other properties
of this effect. You see in the next video.
4. Basic Particles Animation: Let's make a few changes to
make it look even better. Basically, if we are going
to change these rows, we will increase more particles in the rows and then n columns. So let's set to maybe 215. As you can see, we've
got it a bunch of times. In rows are particles. And same thing we
can do vertically, which basically in columns. So let's set to higher
value, like 300. And now as you can see, we already created
these small squares. And it's a good idea to have this first value smaller
than second value by 100 to get this kind of more square look in case if you are going
to set it to 100, you can see that
we already getting these rectangles or
even lower leg five. You can see that we
have these stripes. So you can play around
with these values to get the local shoe like I
decided to use the squares. So two hundred and three
hundred works fine. And now let's create
our first animation. As you remember from preview, we can do two types
of transition. This is more complex and
more interesting part, where it goes from left to right and we follow
these particles. But we are going to start
with this more simple one, where we push these
particles towards the camera and transition
to another person. It's much easier. Because as you already know, that we can just use this multiplier to push our
face towards the camera, which is already
looks pretty cool. So now you need to know
how to animate your image. First of all, you can change
this multiplier to 0, so you would not see any
effect on your screen. And let's start maybe from
here and create a keyframe. So click here on this stopwatch
next to a multiplier. So leftmost here, it
will turn to blow. It means that you've
created your keyframe. And if you're going to select this forage and press
U on our keyboard, you will see this
first key frame. So what is key-frame? Basically, the
keyframe is a point in time which you remember is the
value of certain property. In our case, this keyframe
remembers this point in time, which is a third, second 8 and frame, as you can see here
on the timeline, we have this 0
seconds, 1 second, 2 seconds, three
seconds, and 18th frame. As you can see
here, we've created this keyframe at
this moment in time, which is three seconds. And we've saved this value, which is 0 of this
property multiplier. In this case, you can create any keyframes to any
of these properties. Basically, anything which
has this stopwatch, you can create a keyframe. What is allows us to do, we can just jump to the end of this video and
change this value. As you can see, at
this moment in time, we don't have any keyframes. But if we're going to
change this value, it will automatically
create a new keyframe because we've created
first one and now Adobe After Effects will expect us to change value
to create animation. So let's change this
value, for example 220. And click anywhere
here, left mouse click. And now as you can see, we've
created another keyframe. And this keyframe,
this value of 20, and this keyframe
remembers this value of 0. Now After Effects, see is that here it doesn't
have any keyframes, so it will stay at 0. As you can see, it stays at 0. Now from this keyframe
to this keyframe, it will change this
value from 0 to 20. And if I'm going
to scroll through, you'll see that
this value changes. As you can see, it
changes more and more. And in this way it
creates animation. This is basically how animation in Adobe After Effects works. You just creating a
key-frames for our values. And these values are changing the operation
of our effect. So now it goes from 0 to 20. And with this effect, it looks like this,
which is pretty cool. So now you can see
this first part of this effect where you want to have your transition go
right towards the camera. And later in this class,
I'm going to show you how you can
change the angle. So these particles will go to site and appear
on other person. But let's continue with
this example where it goes to us like this and then
appears and other person, we have this animation. And let's also animate
this X scale and Y scale. We will do the same. We can set this play
head on this keyframe. By the way, if you hold Shift, it will snap to this key-frame. And let's create keyframes
for offset here. So let's click here for x
scale here, or Y scale. Basically it will allow us to change the scale
of our particles. If you're going to
select this main part for each Empress Xian keyboard. And another time
you on keyboard, as you can see, I'm pressing U. It will appear all of
keyframes which we created, which is really handy. And here towards the end, we can make sure
that these particles will be as small as possible. So let's set to point to one. As you can see, it
getting smaller. And here also to 0.1. And now as you can see,
it's tiny particles, which is exactly what we want. And if we will scroll through, you'll see that it flies towards the camera
in getting smaller, which looks absolutely amazing. This video, I'm going to
show you how you can push the camera towards this
image to amplify this look. So it would look more
exciting as well as we are going to
add more details. So this effect will look
even more interesting. See you in the next video.
5. Basic Camera Animation: We've created this really cool
first part of our effect. Now let's push the camera
inside of this effect. So it would look even
more interesting. We can even change
this to 0 like this. So it will disappear,
completely, disintegrates into particles
and completely disappears. Which will work really great to transition this from
one person to another. If you want this
effect to go slower, you can just select these keyframes at the
start and just let more slick hold
and select all of them and go to graph editor. Here and graph editor, we can change this graph
type by clicking here, left mouse click and make sure that you are on
Edit Speed Graph. Because we want to change
the speed of this animation. And basically by selecting
one of these properties, you can select this
first keyframe and grab this handle right
here, just leftmost click, and drag it down on this baseline until it
will lights up orange, like you see on my screen. The same you want to
do with this upset. Also select this one. In this case you want
to go to baseline, but it's on top. So let's drag it on top and
to the right, like this. So you would have this kind of curve and also with
this upset right here. So let's select
it and grab it by the handle and drag
it to this baseline. Basically this graph
means that it will go really slow at the start. So it will slowly disintegrate
in the particles. And it will go faster
towards the end, which is exactly what we want. Also, you can change
this resolution to auto, or even a smaller
resolution with color. It will be easier for your computer to
render these frames. So if you have the
slow computer, you want to change this
resolution to lower value. Just don't work on full
because it will be too slow. Okay, so now we have this
first animation and we can just push our camera
into this animation. For this, we want to go
here to this effect. Select your main part
here and gardens. We can see this camera system. We can basically use
this camera system to simulate the
camera in our shot. Basically with this Z position, we can change it and go out
of the frame or inter-frame. In our case, we want to go
in to amplify this effect. So you can press Control Z, go back to original place, and then let's press U on my keyboard to see our
keyframes one more time and also place your play
head on these keyframes. So our animation of
camera position, we'll start at the same
place as our animation. So let's create
our first keyframe for position leftmost here. So we've created a keyframe
for our z position. Our camera stays
here and here later. About here, we can
change this value. Let's push through like this. So we will get this
feel like we are flying through our particles. And basically, what
you want to do is to apply all the
way through them. And click here on transparency
grid to make sure that all particles are
out from the screen. Because when we will
have the second phase, we don't want to have any
particles on our screen. So we've changed our value to
minus 22 or even a smaller. If you need to get rid
of all of the particles, as you can see on my screen. Now we can just
press U on keyboard. And once again, to see
all of our keyframes. And this time we can see
the Z position as well. And now we can just push this second keyframe to this
keyframe which we have here. And now as you can see, this
z position works too fast. So we can once again select this keyframe and
go to graph editor. And once again, grabbed by this edge and drag it to the
right and to the baseline. This animation will also start slow and faster towards the end. And to preview our effect, we can just simply
use these handles. Just let mostly hover
here Until you will get this icon and then
drag it right here. And as well as here
with these handles, you can set our work area. So we could only preview
this part of the image. Let's press 0 or numbers. To see our preview. It will render for some time. So you'll need to wait. Now as you can see,
we already have this first part of this effect. You can see that if
these particles may be too large for your taste, you can always select these offset key-frames and
bring them closer here. So they will disappear earlier. Will be a lot smaller. Sooner. You'll get nuts. So big
particles, if you want. By changing only
these two keyframes, you can make them a
lot bigger or smaller. So you can play around
with the position of these keyframes to get
the look we should like. In my case, I think
this looks fine. Once again, we can press
0 or numbers to preview, and I can verify that this
transition looks good. In the next video, I'm going
to show you how you can add these lines which will connect our face to
these particles more and it will give more interesting
look to this effect. See in the next video.
6. Adding Particle Trails: So let's add some trails
for these particles. To do this, you can
just simply select this main part and
press Control D. Once you'll press Control D, it will duplicate this layer. Basically, we can also go
to edit and duplicate, as you can see,
Control D right here. So now we have two
duplicates of same effect. But on this one, we can use an effect called CC radial blur. So let's type here and
effects and presets CC radial blur and select it and drag
it on this layer below. Let's rename it
this two main part. And this, we can change too. Trail. Once again, uh, you need to press
Return or Enter on the keyboard to rename it. So we would know
which one's which. And with this effect
of CC radial blur, we can add this
kind of trail look. So to start seeing this effect, we need to change this amount. Let's change it to 50. Just to see something. As you can see, we have
already some blur, but it's going from
Sarah and our case. We want to use this fading zone, which basically will
go from the center. We can change this point. It will change the direction
from which it will go. So for example, if
we will click here, we can set at this
point right here. And now we can see that
we have these kinds of race on our effect. So let's switch
back to our center, which is nine hundred
sixty, five hundred forty. Let's also animate this effect using this amount property. Once again, we can select
this flourish right here and press U on keyboard
to see our keyframes. Then hold Shift, set this
play head to these keyframes. So let's set a keyframe for
amount of CC radial blur. Leftmost click on
this stopwatch. Here later. We can set it to, for example, 70, which is quite a lot, but we can change it later. So now as you can see, we
have a good amount of blur, but it goes outwards, makes sure that you've placed your playhead On
this last keyframe. Once again, let's press U
on keyboard one more time. And now we can see
this keyframe of the CCA radial blur effect. And let's go negative. Let's set it to minus 70. In this case, these rays are coming not
outwards but inwards. And you can see that
from these particles, our blur going inwards, which gives this kind
of trail blur effect. So let's also select
this keyframe and go to graph editor and
change this handle, set it to baseline, and drag it to the right. So it also will start slow and more aggressive
towards the end. Now we can use an
effect called curves. So let's go to effects
and presets and type here curves and drag it on this layer on which
we already working. With this gorgeous
effect, we can set this blur to be more visible. So for example, if we will
change this channel to Alpha, we can drag by this curve
ingredient this point. And as you can see, we add in more visibility to our trail. We can make this
kind of S curve. So these trails will
be more pronounced. In our case, we can
just simply reset it and just increase it a bit. Here, an RGB channel. We can always get more colors by creating
this kind of S-curve. And now as you can
see, if we will switch off this
flourish right here, we're adding these
kind of trails, but with more color. Now we can press a 0
number to see the preview. With this effect, we are
getting these kind of trails. And if you'll move
this last key frame like this to the left, you can see that we can increase the length of these trials. Let's move it to the left
a bit so we will get this more pronounced
trails, which looks cool. And the next video we can
add and these kind of dispersed particles. Next video.
7. Finishing First Part: So now let's add these
kind of particles, which will give more
dimensionality to this effect. Let's select this
main part effect, press Control D to duplicate it. And let's rename it, press
Enter or Return on keyboard. And let's name it
k as particles. As you remember with
these two values, we can change the size
of our particles. With this gas particles, I want to create
them a lot smaller. We can always set
this gradient to the same layer on which
we applied this effect. So let's change it
to k as particles. Now let's change this
property of rows and columns from independent to
columns and follows rows. In this case, you can
change the size of these particles with
just one value. So for example, if we
will change to 50, you can see that we're getting this a lot bigger particles, which can be cool and useful
for your other projects. In my case, I want
to change to 600. It will give this really
small and tiny particles. Here an exposition. We can change it to intensity
H, which is horizontal. As you can see it disperse our particles and
horizontal way. Here in y, we can change the intensity,
which is vertical. And this is how we can disperse our particles and
fill out our screen. Let's animate these values. We can press U on the keyboard
to see our keyframes. And here at the
beginning, we want to create a keyframe
for multiplier. Here, for multiplier as well. Let's press U one more time to see these keyframes
which we just created and set these
values to 0 here and here. Later in the video, like on for a second. We can change it to one, which basically will
disperse are particles. And let's select these keyframes and move towards the
end of this video. As always, we want to isolate
these force particles, go to Graph Editor. And one by one, we want to select this
multiplier and create this kind of curve by
dragging these keyframes, by this handle to this baseline. So it will start really slow
and faster towards the end. We can also move these
particles later. So it will start this
animation later. And then press U on keyboard to see if you like the result. Just these three layers, we can create this
pretty complex effect. We've created our
main particles. If we will click on
this solo button, we can see only them. Then we've added
this trail effects, and then this chaos particles, which adds a little
something to make this effect looks more complex. You can always change
the opacity just by pressing T on keyboard
to make it less visible. Or press U on the keyboard and change the position
of these keyframes. So this animation will start later or sooner, if you like. The next video, I'm going to
show you how to apply all of these effects to this
second part of our video. So this transition will happen
on both of our characters. See you in the next video.
8. Finilize Easy Version of the Effect: So we've created this
effect on our first-person. So let's try to quickly apply these effects on second person. So let's rename this
second person is main power to four
main particles two. And let's try just simply select this effect and press
control C to copy. Then select this main
part two and set your playhead here at
the start of this video. And press Control V. We can also press U to see
these keyframes. And we can basically
just select them. Make sure to select all of them. Left mouse click and hold
and select all of them. And right mouse click on
any of these keyframes. Then you need to go
to keyframe assistant and click on
time-reverse keyframes, which basically will
flip these keyframes. And this is exactly
what we want because basically we have
reversed our animation. And if we will overlap this layer on top of this one
which we already created, we can make this transition
point just like this. As you can see, I'm overlapping this layer above this one. And before we will preview, let's make sure that our
effects here and gradient, we want to change to
this layer as well. So main part two here and here, gradient layer,
also main part two. Now we can just press 0 numpad
to see how it overlaps. It transitions pretty well. But we can add a few tricks
to make it look even better. First of all, I want to
set this main part below. So these particles will appear
below of our main person. So as you can see
by changing this, we set these particles behind
of our first animation, which will help
blend this forage. Second thing which we
can do is to press U on the keyboard and change
this multiplier, not from 20, but from minus 20. Basically, if we will
solo this layer, you'll see that now our
animation works a bit different. Now the brightest parts of
our image is further away, and these darker ones are
coming closer to the camera. So basically we are getting a bit different
kinds of animation. Also to see this
effect even better, we want to change
this Z position. We can delete these
keyframes by clicking on the stopwatch set to default
value, which is two. And this way it will be easier to see how this effect works. Now we can see that these
brighter parts are pushed further away and
this darker parts are closer to the camera. And this point, if
you didn't have some dark room and you've used some
chroma key like I did. You can go to effects
and presets and apply an effect
called key light. So let's select this
effect and drop it here. And with this effect,
we can just remove this blue or green background if you have it here
and transparency grid, we can just make sure that
we are removing this color. Also, we can go to this screen
met and change this clip white to make sure that we are deleted unwanted
parts of our image. And now if I'm going to click
on this transparency grid, you can see that we're getting this pretty clean
and nice effect of our personal collection
from the particles. Let's press 0 number
to see how it looks. You can see it
looks much better. And we can un-solo
this layer to see how it blends with our
original animation. And finally, we can add animation to our z
position of the camera. So here, by the end, we can press U to see where the end of this animation are. Right here. We can just set a keyframe for our z
position of our camera. And here towards
beginning of this video, we can set this position to 0. So these particles will
appear closer to camera. Let's press U on one more
time to see this keyframe. And let's also set
it right here. And once again, we can
select this last keyframe, go to graph editor
and make sure that this animation will go fast and then slow
or till the end. So this operation of our person, we'll look much smoother. We can always change
this position of our offset so that these
keyframes and move it. So these particles will appear a lot smaller and weight we can disposition
of these keyframes. We can adjust the look of these particles at the
point of transition. So just play around
with the position of these keyframes to get
the look which you like. At this point, we
already got this part. And we can just simply duplicate this main particle by pressing Control D on keyword.
Let's rename it. Trail part and let's just
copy from this trail part, this effect, radial blur
and curves as well. So select one of them, then hold Control and
select other one. Then press control C to copy and go to the start
of this trail part. Let's rename it to trail part two and press
Control V to paste it. So now as you can
see, we've added these kinds of particles. But it looks weird
because we need to press U on the keyboard
to see our keyframes. So let's spread these keyframes will get most of this blur. Also, we need to change
the order of these videos. Set this trail part below. And as you can guess,
this order matters. So basically now we've set our main particles on
top and this blur below. And let's press U one
more time to make sure that we have set
our blur properly. We can hold Control and
click on this keyframe. And this way it
will start faster and select this keyframe
and go to Graph Editor. Make sure that it
will end slower. Once again, by changing the spacing between
these keyframes, we're getting more logger
trails or shorter, and we can adjust it as we like. So it's up to you which kind
of look you want to get. And finally, let's
select this main part and press Control
D to duplicate, and let's rename it KS part two, we want to apply same settings
as here, chaos part one. Let's also change
this independence. Two columns follows rows set to 600 to get the
smaller particles. And as you remember
here, an x position, we can change this
intensity to horizontal here and y position to
intensity vertical. Let's press U on keyboard, and let's create keyframes for this intensity,
horizontal and intensity. We can create keyframes
for a multiplier. So let's set our playhead at the start and change it to 0
and create a keyframe here, two multiplier in here to
exposition multiplier. Then press U on keyboard
to see these keyframes. Here towards the end,
just pay the end. We can change it to 0. So this animation will end. Once again, we can
select these keyframes, go to graph editor, select multiplier keyframe, and bring to this
baseline here as well. Exit this graph editor and let's press is 0 number
to see what we got. I can already see
that we have too much of this disperse particles. So we can just simply
reduce this animation. So it will happen faster. So we will get this
detail is a lot sooner. These dispersed
particles only at the start to fill
out our screen. And let's press 0 or
not, but once again. And finally, you can
see how we can create this effect of
disintegration transition. The next video, I'm going to
show you how you can tweak this effect to make it look
even more interesting. We will try to make this
effect where these particles close to the right and our camera follows
these particles. And we can even add
this new kind of effect of this lesson phase. We can still see the person phase and
this transition point, which looks even more complex
and even more interesting, and this effect we will
create in the next video. See you next video.
9. Camera Rotation: So let's save this progress
which we already have. We can just go to File Save. And let's duplicate this
composition which we've read it. Let's press Control D. If you are duplicating compositions here
in project panel, it means that it creates
another entire new composition. It will not change
this original one. So we've created another
new composition. We can even rename it. Let's call it affects two. And let's let mouse
double-click to open it. So now we can add
any adjustments. And this will not affect
this original composition. So in this way, you'll have these two techniques
in which you have this transition from zooming
n and then this effect to, I'm going to show you how we
can follow these particles, which will go to the right. So as you remember, we have this camera system and
basically we can open this camera position and
simply adjust this y rotation. So let's adjust it. Just select this main part, press U on keyboard, and set your playhead to
beginning to these keyframes. And set a keyframe
for y rotation. Basically you can rotate your camera anyway,
which you like. So let me quickly show you. I'm going to delete this
way rotation keyframe. And about here, let's change this y rotation to
minus 40 degrees. But to see the effect better, we want to solo this layer. And let's change this y
rotation to minus 40. And as you can see, we
already rotating our camera. You can change to
any other angle. You can even rotate. And x, as you can see, I'm rotating our image. You can see that this effect is completely three-dimensional. Which is really cool because it's built-in into
After Effects. And you don't need to download
any external plugins. And with this simple rotation, we can already make a lot
more interesting effect. It will look a lot more
complex and professional. So let's set this play head
here at the beginning. Set a keyframe here. Set this y rotation to 0. And here, where we still
see our particles, we can set it so
minus 90 degree. And if we will scroll through, you can see that
our image rotates. And as you remember, we can
press U on keyboard to see this new keyframes
or Y rotation. As always, select this keyframe, go to graph editor. Once again, make sure that
this animation starts slowly and faster till the end. So make sure to
set this keyframe to baseline and drag
it to the right. Let's exit this graph editor. And let's see what we've got. We already get in this
really cool effect, but we still have
this Z position which moves in to our video. In this case, we don't
want to move in. So let's delete these keyframes of Z position by clicking here. And this way, this camera will
only rotate to the right. This is how you basically get in this first part of this effect. Let's press 0 number to see it. As you can see, we're already
getting this cool effect. You can even zoom
in if you want to. But to save the
time of this class, I'm not going to use
this Z position. Feel free to zoom in
if you want to give a little bit more
movement to our camera, next step will be to add to this solo mode,
this gas particles. As you can guess, we want
to select this main part, press U on keyboard, and
copy this y rotation. So make sure to select
both of these keyframes. Press control C to copy. Then it's important to set this playhead to the beginning, to this key-frame and
select this case part. And then just press Control V. If you'll press
U on the keyboard, you'll see that we have
applied this y rotation. And once again, we can delete this Z position which
we already had. And in this way, this
animation will be the same on chaos particles as
on our main particles. So let's press 0 or number
two, see how it looks. As you can see, it
looks pretty cool. It was already with our
disperse particles, but we can add a bit more control over
this chaos particles. So let's press 0 numbered
to see more chaos. And to introduce more guess, we can just select these offset, which controls the size of the particles and push outwards. So it will happen a lot slower. Also, we can select
these multipliers, which will disperse our
particles and push to the left. In this way, as you can see, this animation will
start a lot faster. We'll cover more screen
with a lot more particles. Once again, we can press a 0
number to see how it looks. I want to add this trail
particles which we had. So let's duplicate
this main particle. Let's enable this trail part. Then once again, we want to press U on the keyboard
to see these keyframes. And basically we want to repeat everything which we
have on this main part. So first of all, we want
to delete this keyframe for the position
because we don't want to have positioned in Z, because we don't want to
zoom in with our camera, makes sure that it stays onto, which is default
value of Z position. And let's copy this Y Rotation. Just select it, press control C. Select this layer with Trail
part and press Control V. Let's press U one more time to see
all of these keyframes. You can also press
till the key on your keyboard to
expand this window. And now we can just
take a look at these keyframes to make
sure that they look exactly the same except this one because only this trail
part has CC radial blur. It looks good. Now we can just simply press 0 number to see how it looks. Now it looks pretty cool, but I want to make some changes. First of all, you can
see that this was coming from the center
and arrow keys. It's not what we want. We want to have this center
on our main subject. So let's select this
trail part and a z. Remember with this
CC radial blur, we can change the center. So let's press 0 or number
two, you see the key-frames. And we know that here, the center, we want to have this center of this radial blur. Let's click here on the
stopwatch to create a keyframe. Here. By the end, we want to
make sure that this center, just leftmost look here
will be about here. This way. If we will reset our
curves and change this channel to
alpha and bring up, we can see that now our trails
follows our main subject, which is exactly what we want. And we can even push
to the left even more. So it will look like
it's stuck to our face. And this way you can get
this kind of animation is you can see we are
getting some issues here, is pretty easy to fix. We can just select
this trail part and change the mode to lighten, as well as with this main part. Let's change to lighten
this gas particles. Also to lighten. We can also get rid
of this problem here just by selecting
this chaos part, because we already applied
this key light effect, which will remove
this background. So let's select it
and press Control C. If you don't have this chroma
key here in your video, it will not be the problem. Just make sure that you have only black background,
entirely black. But in my case, I've
used chroma key. And if you used also, you need to add this chroma
key to all of the layers. So I'm going to press Control
V because I already graded. As you can see, I've get
rid of this problem. Also. I can just simply use the mask. And if I'm going to press
on this transparency grid, you can see that I can mask
out only the subject here. And here as well. Let's
leave this Toggle. Transparency Grid. Makes sure that it works. And as you can see, it
works pretty great. But we can also select all of these layers and
change to normal. At this point, we don't
want to use lighten. And less than which we want
to do is to make sure that the center of this radial
blur doesn't move too fast. So let's press U on keyboard. Select this keyframe,
go to Graph Editor. Make sure this animation
also starts slow. It looks like it
has a full amount. So let's make sure that here at the beginning
we will set to 0. And here towards the end, it will be minus 70. And now we can press 0
numpad to see how it looks. And also I want to
reduce this alpha. This trail will be
not so pronounced. So let's make sure to make
changes with this curve, as well as we can go to RGB channel and make it a lot darker, it
looks pretty cool. But I want this
animation to be a bit slower so we can select
all of these keyframes, press U on the keyboard, and select this first
keyframes, all of them. And move to the left. And just by moving
them to the left, you are increasing this
time of animation. So if I'm going to
press 0 number, you can see that we're getting
a lot slower animation, which is exactly what we want. Because we want our viewer
to see more of our effects. And you can always tweak
this chaos particles. So they will start a bit later. In the next video, I
want to show you how you can create this less than phase, which looks even more interesting
to amplify this look. See in the next video.
10. Lasting Face Effect: So we have this
pretty cool effect, but I want to give
this little bit of less than phase here. So we'll have some
interesting to look at. So let's duplicate
this main part. Let's call it less phase. And this case, I want
to use more particles. So let's change to
430 here to 600. And to get this kind of look, I want to press you on
keyboard to see my keyframes. And basically I
just want to slow down this animation
of multiplier. We can do and batch of ways. The easiest way will be just to move this last
keyframe to the right. And as you can see, as I'm
moving this last keyframe, we are getting this kind
of phase right here. We can always add the curves effect and
amplify this look like this way adding this kind of curve and waste sprayed in
these keyframes of multiplier. We can get the log of the face, which we want to
freeze a bit in time. So play around
with this distance between these keyframes. To get this kind of look, we also want it to disappear. We want to change this
upset and move it a bit to the left because this offset controls the size
of these particles. So let's press 0 number
to see how it looks. Now as you can see, we have
this kind of listing phase, which gives a bit
more interesting kind of look to this effect. We can also use Tritone
effect to adjust the colors. I prefer to have it a bit more in colors of our particles. So we can change it here. And with these colors,
you can basically manipulate and change to
any color which you like. And basically this
is how you can add this kind of listing phase. So as you can see, we already
have pretty equal effect. And now we can just need to transition to the
person on the right. It's pretty easy to do. And this transition, I'll
show you in the next video. See you in the next video.
11. Finilizing the Look: Okay, so let's make this
final transition into other person so we can enable
these videos one by 1. First of all, we want to enable this main particles
to see my face here. As we did before
with these layers, we want to change
this z position. Let's click here to delete all the key frames
and set it to two, which is default value. Let's also animate
this y rotation. Let's say create a keyframe, press U to see this
keyframe here. Let's change it to minus 90. Here later, we can change it. Let's print out these
key frames like this to see how it looks. So as you can see, we have
our start of this effect, but we need to make some changes to make it look a bit better. First of all, you
can see that we have some kind of line
here and tweak this, we can just simply go to transparency grid and
make sure to get rid of this line is pretty easy to do because I shut myself
on green screen. And if you're not shut
yourself on grandma key, you just simply need to change this mode from
normal to lighten. My case, I've used
a green screen. So I'm going to cut
this moment right here. And let's leave this
transparency grid. And you can see we already
removed one problem at a time. Second thing which
I want to tweak. I want to press
you on keyword and change this multiplier
from minus 2010. And what it does is trashes our particles from
right-to-left and to change. So it will stretch
from left to right. We can just change
this y rotation. I didn't guess right? So let's change from minus
90 to 90 and C result. And as you can see, it
stretches and right way. So let's un-solo these buttons
to see only this part. So it will be easier to
work only on this part. Let's press 0 number
to see how it looks. We can add to this motion also the position
of this camera. Here by the end, we want
to fix this position. Let's freeze it by
clicking on this x, y position, by creating this keyframe and press
U to see this keyframe. So now we can see this
x, y position here. And here at the start, we want to move it
just left mouse click hold and move it to the left
by changing this value, Let's maybe change to 0. We push this effect and
now we can just make sure that we will push out
from the frame like this. So we would not see
any of the particles. And then just move this
keyframe to the start. So it will appear on the screen. Just like this. We can also select this
keyframe at the end. Also create this kind of
curve and see how it looks. We can even set this
multiplier to higher value. So let's change it to 20. So this effect will
stretch out more. And let's see how it blends with our main particles to see if
transition point works well. As you can see, it
happens a bit later. So basically we can
just select all of these layers and
move it to the left. So it will start
sooner, just like this. And now as you can
see, we're already getting this kind of
transition point. We can also press U
on my keyboard to see this Y rotation and also
create this kind of look. So we would feel this
rotation a bit more. And we by the way, can
change this rotation, not 90, but even
further, like 110. So we will fill this
rotation even more. And finally, to distract
our viewer anymore, we want to add, this case particles
and trail particles. So we will have even more
something on our shot. So this transition will
look more organic. So let's enable this
case particles. Then let's delete this
Z position set to two, which is default value. Then we need to select
this main part. Press you this animation
of the camera, which is y rotation
x, y position. Select all of these keyframes. Press control C to copy, and then select this
case particles. Set this play head to
beginning and press Control V. So it will repeat the
same kind of animation. We can even press U
on the keyboard to see what we can tweak. It would look better. First thing which we
can tweak is the offset which controls the
size of our particles. We can select them
and move to the left, so they will be lot bigger
and as you can see, it will add this kind
of transition point. We can even go to Z
position and change this intensity to
intensity, the slope. It will create a
different kind of look. We can get completely
different results. So feel free to play around with these properties if you want to experiment with this effect. And you'll get a lot more
interesting result at the end. So for my taste, it looks a lot better
with this intensity, the slope, we are getting more particles which will
distract our viewer even more. That this transition point. Also we want to apply
this trail part. So let's un-solo this
to see it as well. And as you remember, we need
to delete this Z position. Let's set it to two. Let's paste. And these animations
of our camera. So let's press U to see them. Copier, this y rotation
and x, y position. Control C to copy and
paste it, select it, make sure that you are debugging and press
Control V to paste. So now we have the
same camera movement, but we just want to animate this position of the center as we did with these videos above. So here at the beginning, we want to create this center
keyframe and make sure that this center will be about here where our
person will appear. Then press U to see where this
animation ends about here, and move the center to
the center of our screen. And my case, I can just change
this value to 960 to 540, which is the center of
foliage decomposition. Now as you can see,
if I'm going to increase this curve effect, we should be able
to see some lines which represents
our trail effect, which kind of gives more dimensionality to
our effect as well. It looks pretty cool and we can just un-solo all of these layers to see
all of this animation. We can also go to chaos particles here
and here, a z position, we can change to intensity vertical if you want to
disperse them in this way. Empress 0 number to see
how it blends together. So this is basically how
you can create this effect. If you want to make this
particles even bigger, you can always go
to main particles and change it to
a smaller value, like 150 and here, 250, you can even go
smaller like 100 to 220, and you'll get bigger
particles if you want to make this
look more bugs here, as well as you will need to
change here and trail part, because these two images are highly attached
one to another. So let's also change
to 100 to 220. So simply by changing
these values, you'll get more
interesting look with the smaller particles
of gas particles. And with this main particles, you can get this bigger
chunks of your effect, which could look even
more interesting. You can even experiment
with really big particles. If you want to get
more stylized look. It's really up to you. Which kind of look
you want to get. Feel free to follow me
here on Skillshare. I am posting classes every week. You can also check
my VFS classes. This VFX class takes
only 12 minutes, but you'll get really
powerful result at the end, as well as this one. And I have more effects and
even text animation classes, fundamentals to
Adobe After Effects, more complex effects
including 3D, logo animation and even calibrating and skin
retouching animation using the venture result. But mainly I'm creating After
Effects classes and feel free to follow me here to
not miss my next class. I post after a face classes every week. Thank
you for watching.