Vector Illustration: Use Affinity Designer 2 to create amazing Vector Art | Kai Pruin | Skillshare

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Vector Illustration: Use Affinity Designer 2 to create amazing Vector Art

teacher avatar Kai Pruin, Webflow & Framer Developer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:00

    • 2.

      The User Interface & Creating new Documents

      5:21

    • 3.

      Navigating our Canvas

      2:20

    • 4.

      Adjusting the Workspace

      5:07

    • 5.

      Working with Shapes

      4:34

    • 6.

      Sketching our Character

      8:58

    • 7.

      Importing Images

      1:52

    • 8.

      The Layers Panel

      3:23

    • 9.

      Setting up Color Swatches

      3:24

    • 10.

      The Pen Tool

      8:29

    • 11.

      The Shape Builder

      3:12

    • 12.

      Creating the Color Shapes

      3:18

    • 13.

      Working with Layer Masks (1)

      4:33

    • 14.

      Working with Layer Masks (2) - Shading

      15:07

    • 15.

      Adding the Highlights

      3:35

    • 16.

      Adding Textures

      5:08

    • 17.

      Exporting our Character

      4:43

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About This Class

Vector Illustration: Use Affinity Designer 2 to create amazing Vector Art

Creating amazing Vector Art is easier than you think if you know where to start.

This Class is aimed at everyone who is new to Affinity Designer 2 and Vector Illustration.

We will start by learning the core fundamentals of Affinity Designer 2 by learning everything we need to know about the User Interface and the creation of Basic Shapes.

After that, we'll dive straight into our project: Drawing, Lining, Coloring & Texturing a complete Character Illustration. 

Throughout this process we will learn all the important tools, such as the pen tool and the shape builder tool. Of course we will also heavily work with colors, swatches and layers.

In short, you will learn:

  • everything about the user interface, from the different panels all the way to navigating easily
  • how to create and manipulate basic shapes
  • how to use the pixel persona to sketch your artwork
  • how to use tools such as the pen tool and the shape builder
  • how to work with colors and swatches
  • how to work with layers and layer masks
  • how to texture shapes
  • how to export your artwork
  • my workflow of creating Vector Illustrations

Meet Your Teacher

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Kai Pruin

Webflow & Framer Developer

Teacher
Level: Beginner

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Transcripts

1. Introduction: Creating vector illustrations may seem daunting at first, but it's rather straightforward. Once you know where to start. In this course, I will show you my process of effectively creating vector illustrations using Affinity Designer to, we'll start out with some of the core fundamentals of Affinity Designer to learning all about the user interface and figuration of basic shapes. After we short introduction, we'll get straight into a practice project. Now, throughout this course, we will sketch, line, color, and texture, a complete character illustration. Throughout the project, you will learn all of the essential tools and techniques you will need to start creating your own amazing vector artwork, such as the pen tool and V-shaped builder. And of course, everything you need to know about working with colors, swatches, and layers. So we want to learn vector illustration using Affinity Designer tool. And I'll see you inside. 2. The User Interface & Creating new Documents: Now, before we start working on our illustration project, let's take a quick look at the user interface of designer tool, as well as how to create new documents first. Now, to create a new document, we can simply go to the main menu up here. And under file, you simply click on New. This opens up the document creation window. So right here on the left-hand side, we have a bunch of different presets. You can sort proven using this drop-down menu. Simply scroll down to v desired section. Now, what we're going to do is we simply select underdeveloped code category, the full HD at ten ADP preset. Here on the right-hand side. You can edit that preset. So right here we can change the page width and the height. If we want to work with different document units, we can select this right here. So we are going to work with pixels. But if you're more comfortable with inches or points, feel free to do that. For this course, we're going to use pixels. Now, if you want to work with an artboard, you can check that option down here. You're not going to do that for that one canvas is more than enough for us. Right here in the color tab, we can choose our color format. Now, we're going to keep it at RGB since we are wanting to be on a display, we don t want to print it out. If you want to print it out. If you work on print products, make sure that you choose CMYK instead. Now we also can add some margins and some pleats. We don't want that. So we can just click on this check mark right here to turn it off. Now to actually create the document, you simply click on the Create button down here. Like so. Now, let's take a quick look at this user interface. Now, keep in mind that with Affinity Designer, what you see is pretty much what you get. Very few windows that are hidden behind this window right here that vf not activated right now. But that's pretty much it. Everything that we, all the options that we have are pretty much always available in this interface. Now, as mentioned earlier up here we have our main menu under File, we can do very important stuff like saving our documents, are opening up documents and stuff like that. Now, we have these three different icons. They are an extremely important. So these are the so-called persona's now under B designer persona, which we are right now. You're going to do all of the vector Berg. All vector-based tools are located right here in this persona. Next to that, we have the so-called pixel persona, which focuses on a raster workflow. So all our raster tools like brushes and stuff like that, we have available in this persona. Next up we have our export persona, which focuses on exporting our documents in V, individual files in it. So V, We have a lot of control over what we actually want to export and what file format we want to export. Let's go back to the designer persona. Now on the left-hand side, we have our toolbar with all these different tools. Now, if you notice, some tools have this right triangle, this right arrow in the right corner. That just means that if you right-click on it, we can see some more tools hidden behind it. So not all tools are always displayed right here. E.g. with the shape tool, we have a lot of different shape options. Now up here we have a little context menu. This changes based on V2 we have selected. So right now with the move tool selected, you have quick access to our document setup and our preferences. But e.g. if you go to the rectangle tool, you can see that we can easily change the fill and the stroke. And depending on the tool you have selected, these options change. Now in the middle, we have our canvas. And right here we're actually going to create our illustration. And on the right-hand side we have a bunch of different panels, like the color panel and the Layers panel. Now, this is highly customizable, which is what we are going to do later on. But we're going to adjust these panels to speed up our workflow. Now, that's pretty much it for this lesson. And I will see you in the next one. 3. Navigating our Canvas: Now, before we can dive into some more features of Affinity Designer, the first half to know how to actually move around our Canvas so we need to learn how to navigate. Now, there are a few different options we have for moving around and zooming in and out. So first of all, we have just like in your web browser, scroll wheels on each side, which allow us to move up and down and to the left and the right. Now, that's not very efficient. V easier way of moving around is by simply holding down the space bar on your keyboard. And as you can see, the mouse turns to our hand icon. And now we can simply click and drag around and move around that way. This is just a much quicker and more efficient way of moving around. Now, next up, let's talk about zooming. Now we have a zoom tool, which is found down here, the file I can in our toolbar. By clicking and dragging, we can actually zoom in and out like so. You can also click once or multiple times to zoom in on these different zoom levels. Up here. By holding down the Alt key on your keyboard. You can zoom out again, so we can see changes. You can also just use this slider up here. Now a, an easier way of zooming in and out. If you have a different tool selected, you simply hold down the Control key and value. Use your mouse wheel to scroll and you can zoom in and out that way. So moving around or down the space bar, like so. And zooming in and out by holding down V Control key. This is just much more efficient and faster way to do it. And it will become second nature if you do it enough times. 4. Adjusting the Workspace: Alright, next up, let's adjust our workspace so it suits us for illustration. Now, we have a lot of different panels opened, but we don't necessarily need you're going to get rid of them and move around our panels just towards a little bit more efficient for us later on. Now, let's start off with removing some panels, but we don't need. So e.g. up here, you have the appearance panel and I generally never really use it. If we should need it at some point, we can just open it up again, but it's not very necessary. So how do we get rid of this? We can simply click on the name up here and then drag it out. Often this panel group. And to close the panel, you simply click on Close panel up here. Now let's do the same with quick Fx and Fy Styles panel as well. Select it, drag it out and close it. Now, we're going to keep the free panels down here be transformed and navigate and history panel just in case, especially the transform panel so we can make some amino adjustments should we needed. Now, we are heavily going to work with swatches. So I want to have this open at all times, but I also want the color panel open at all times. Let's drag out the swatches panel and then move it in-between these two panels, v stroke and the brushes panel, depending on which was open until this blue rectangular peers. And if you then let go of your mouse, you have the panel between these two. Now let's close the Strokes panel as well. You have easy access to bed using our tools. If you want to make a panel bigger, such as the Layers panel, can simply hover in-between these two panels and move it up and down. So now we have our Layers panel, the color panel, and v swatches panel, which are the three main pendants which we are going to be using in V design a persona. I actually am not a fan of the layers panel being so small. So let's drag out this entire group by pressing in this gray area and then make it a little bit bigger. Like so. Now you can have panels just floating around. They don't necessarily need to be docked to the side. Now, you can actually talk to decide to each side. So if you move it around, you can see you can pin panels to either side of the canvas, which is incredibly useful if you want to have a little bit more space. If you broke on a very large monitor. Beautifully to do that, it's really not make that much of a difference in your work area. Right here. On a smaller screen, it's not recommended. You do want to have a little bit more real estate for your canvas. So what I'm going to lose trust, letting it flow down here. If it gets in the way, we can always just close it and open it up again. Should we need it? Now? That's how you move around panels, but how do we open up new panels? So too, e.g. that's a butyl need v Strokes panel very often and we want to have it open. You can go over to our main menu up here. And under Window, you can actually open up every single panel that we've closed. So let's look for the Stroke panel right here. By clicking on it. As you can see, we opened it up again so it's non-destructive. And it's just a click away. So you can just close the parents, but you don't necessarily need just a little bit of a cleaner workspace. Let's actually close this one as well for now. So now, depending on what you're working on, you can always adjust your workspace. This is what we're going to work with for this class. 5. Working with Shapes: Alright, let's take a look at how to create and manipulate some basic shapes. Now, our basic geometry tools can be found right over here in our toolbar. You have stuff like a basic rectangle tool, the ellipse tool. And then we also have this pizza tool right here. However, as you can see, we have the white arrow. With a right-click. You can see that we have a lot of different shapes to choose from. Now all of these different shapes pretty much work the same or very similar to each other. We're not going to take a look at every single shape here. Now, let's start out by making a simple rectangle. So select it from the toolbar. Now to create a rectangle, you simply click interact with your right mouse button, like so. Now, before you let go of this shape, so right now I have my left mouse button still pressed. If we hold down the Shift key, we can fix the proportions of it creating a perfect square like so. Now if you stop pressing down on our mouse, you can see the actual shape. Now let's select the move tool up here, the black arrow. Now we can move it around by simply clicking and dragging on the object. Now, here on each corner we have these different points. By clicking and dragging on them, you can change the shape of our, our object. You also have mishandled right here. This allows us to simply rotate our object. Again, if you press the Shift key, we can actually snap it to 15 degrees. Like so. Now to delete an object, you simply select it and press the Delete key on your keyboard. Now, let's create an ellipse using the ellipse tool. We can drag it out like so. Let's fix the proportions to create a perfect circle like this. And let's say we want to change the color of this object. Now, the easiest way to do it is either you select one of your swatches right here, or you go to your color wheel and choose a color that way. Now, you can also change the color of the stroke. Right now, we have a stroke color selected up here. As you can see, it's black, but we don't have an actual stroke on our object. Now to add a stroke, simply click on this field up here and under width. By using this slider, we can give our object a stroke. By clicking on this color field. It can change its color as well. So now we can also duplicate shapes really easily by simply holding down the Alt key on your keyboard and then clicking and dragging your object. Now we've made a duplicate of it. If we wanted to be in the exact same line as this object, you hold down the Alt key and Pi holding down the Shift key as well. We can fix it to it. As you can see. Now, one thing to keep in mind is, as you can see, if I want to select an object, I can just select it like that. You even have to click on it. You have to make your selection on top of your entire object. Like so. And that is how you create new, new shapes and modify them. The art going to dive a little bit deeper into all of this when we create our illustration. And toffee can actually manipulate these shapes even further by using the Node tool. 6. Sketching our Character: Alright, now in this lecture we're going to take a look at the pixel persona. We're going to create a pixel layer in our layers panel. And on wet layer, we're going to draw our sketch for our character. Now, if you prefer to work on a piece of paper or you have drawn it on a tablet like the iPad. On Android tablet. Don't worry. In the next lecture, I'm going to show you how you can import your PNG file or your JPEG file and use that as your sketch instead. But without further ado, let's jump right into it and select the pixel persona from our free persona icons up here. It's this one in the middle. And first of all, we need to create a new layer. You can draw without a layer. So we go over to our layers panel. And down here we have these icons. So we have at pixel layer and next layer option. Now, at layer option is a simple vector layer. We want to work in the pixel persona. You're going to choose the pixel layer. Simply by pressing on it. You will create a new layer. If you want to, you can rename it right away by double-clicking on the name of the layer. Let's call our layout sketch. Like that. To keep it a even a little bit more organized by right-clicking on it. We can choose a color for our layer. So let's say we make our sketch layer red. Now it has this red marking on the side, giving us V visual clue that this is the sketch layer or it belongs to a certain group of object. Alright, now, to start drawing, we can draw yet we still have the Move Tool selected. Simply choose the paintbrush tool right here, or by using the keyboard shortcut P. And now we can pretty much just start drawing. Make sure you have your layer selected to keep it clean. And as you can see, we can now make our pen strokes using the keyboard shortcut Control Z will allow us to redo it so we can easily go back if he made a mistake. You can also go over to our brushes panel before we start drawing and choose a brush wet we like. Let's try. You have a large selection of different pencils and all these different brushes right here. Let's just try some out. I think this one will to find phi sketch. Let's zoom in a bit, like like so. And I want to make this cute little penguin character. So let's start sketching now. If you have an AD or you have a different character and mind, feel free to write your own character. Throughout this course. If you want to follow along with my idea, feel free to do so as well. Alright, so let's start out with a basic soccer. Now we sketch does not need to be perfect. Maybe make the eyes a little bit higher. Maybe given some hair up here. Just a little bit like so. Now we can, if you want to remove these lines, we can simply select the eraser from our toolbar or using the keyboard shortcut E. Now this brush is a little bit too big for my liking. So up here under width in our context menu, we can decrease the size of the brush. Still a little bit too big, but it works. Switch back to our pencil. Just a really simple character. Let's add some markings so these areas will be black. Wanted to follow it. So like that maybe. What I like to do is if I have some parts of it are a completely different color. I like to shake them in a little bit just for myself. So I know I'm going to create these shapes. When we switched to vector work. What I'm shading in right now will be a much, much darker color. A dark gray or even a black color. We'll see about that. This just this for me as a visual clue. For right now, what I personally like to do is I want to sketch in my highlights so I know that the light is going through it from up here. So right here will be a I like maybe like so on the arm right here, I want light to hit. This area may be as well. So I think I'm happy with that. So let's zoom out. Yeah, I kinda like it. You don't need to clean up the sketch. After all, it's trust for us so we know what shapes to use and how. We don't need to jump straight into vector shapes. Having a sketch, all this helps. Alright, so if you want to create your own character now, feel free to do that if you prefer working on a piece of paper. As I mentioned earlier, that's totally fine. In the next lecture, I'm going to show you how to actually import PNGs as well so we can simply snap a photo of it and you sweat instead. So without further ado. Let's jump into the next lecture and take a look at how to import photos if you have met your sketch or a wet day. 7. Importing Images: Alright, so in the last lesson V, if Ron out this penguin and sketch directly in the pixel persona in designer tool. However, if you prefer to work with pen and paper, or you have a PNG or from a different drawing program or from your iPad. You need to import the image into Affinity Designer know VR2, rapid, easy ways to achieve that. And I'm going to quickly show you both of them. So the first way is to simply go to your toolbar and click on V Place Image Tool. Now, this opens up your file explorer and then you simply navigate to your, to your sketch file, your PNG file on the desktop right now, you click on it and simply click on open. Now your arrow changed, your cursor changed to the new icon. Now you can either click once or you can simply click and drag out the image to whatever size you want. Me show you real quick. Like that. Now, that's one way of importing the sketch. The other way is to simply open up a file explorer and clicking and dragging you image into Canvas in designer tool. This is a much faster way. And if you have it open already, it's the easiest way. And that's pretty much it for this video. And I will see you in the next lecture. 8. The Layers Panel: Now in this lecture, we're going to take a closer look at the layers panel down here. Now, the last lecture we have imported our sketch. Or previously to that we have drawn our sketch. Meaning right now, we have one layer sitting in our layers panel. And we can freely move it around using the Move tool. Now, if we want to have it as like a simple guide where we can draw over it. You don't want that. So we need to lock this somehow. We need to fix it to its position. Now, to do that, we go to our Layers panel, select our sketch layer or our PNG that we've imported before. And we simply click on this lock, unlock icon, LPF, this little lock symbol right here. And as you can see, you can never select it and move it around anymore. Now to unlock the layer, if I click on this icon up here, or we simply click on the lock right on the layer. Let's lock it. And we can also change the opacity. Right here using this slider. Let's move it. Like 40 per cent seems fine for now. Next to that we have some blend modes that we can use. So they just change the way the colors work on that layer. Elif that on normal. Now here in the middle we have all of our different layers, our art boards, and all of our groups. Now we will see that this fills up really quickly. So getting into a organising our layers, that'd be really important just to keep it a little bit more organized. But we'll talk about that when we get there. Now, at the very bottom of dependent, we have a couple of different icons. So here in the middle we have a four layer masks. We have adjustments which allow us to adjust some colors and overall just different ways to adjust our layers. We can change the color balance, we can add gradient maps and stuff like that. Next to that, we have the layer effect panel. If you click on this menu opens up, it's extremely similar to software like Photoshop. If you have experienced with that. This just allows us to add some layer effects to our selected layer. And the next of add v have all of our different layer options. So we have v vector layer and V pixel layer. And next to that, we can also delete the currently selected layer. So really important, make sure that your sketch layer is locked and vetted set to 40% opacity. And I will see you in the next lecture. 9. Setting up Color Swatches: Alright, so in this lecture, we're going to set up some color swatches. Just so it's a little bit more easy to lay down color in our artwork. Now as you can see right here, I have already prepared some swatches. And we're going to turn these color fields into actually re-usable color swatches. Now, let's go to our swatches panel here on the right side of the screen. And to add a color swatch, you click on this hamburger icon up here. First we have to create a new color palette. So you can either click on Add Application Palette, which will be a pellet that's going to be available across all documents. Or you could click on add document palette, which will exclusively be available in this specific document. And that's what we're going to do. So we're going to click on add document palette. We can give it a name. Let's just call it illustration and confirm with OK. So now as you can see, we have our new color palette right here. Now, two new colors to our color palette. We first have to select our color that we want to have. So we're going to go up here to the eyedropper tool in the color panel. And we're simply clicking and dragging that I can on our first color field. Now as you can see, the color changed to our dark gray, meaning, but it's currently selected in the eyedropper. And then you simply click on this field. Now it's selected as our fill color. And to add it to our swatch, a new color palette, simply click on this icon right here at current fill to palette. And here we have it. Now to edit this swatch or to rename it, we right-click on it. And here you can see we can edit the fill so we can change the color of it. We can make a copy, and we can also rename it. Let's us call it dark gray. And that's our first swatch done. Let's repeat that process. Go to your color picker, goose. Be next color. Set it as you fill in the color panel. And then add current fill to palette. Alright, here we have it. We have all the colors, but we're going to use, now we don't need to stick to these colors completely. If you want to add some more, we can do that later on. This is just to get started later. 10. The Pen Tool: Alright, so in this lecture, we're going to use the pen tool as well as V naught tool to create our outline for the character. Now, the pen tool is right here in our toolbar, this icon. You can use the keyboard shortcut P two selected. And now the wave, the pen tool box is where we set points. Excel. So if we click once on our canvas, we set this node. And then we can click again to create straight lines. Like so. Now, we can also create curved lines by simply clicking and dragging our point like that. So we have these two points right here. And using the Node tool, the white arrow, you can actually manipulate these points. You can also move around all our nodes, like so. Now, let's say that we want this to be more curved. You can select a point. And then we can go over here in our context menu, we can go to Convert, and we can click on Convert to smooth this icon in the middle. This simply adds these two levels to each side of the point. Now you can manipulate it. Now, one other way to manipulate shapes, to manipulate these lines is to simply visit the node tool selected to any straight line or any line in general. And simply click and drag on it. That baby can create these curves as well. So now let's delete this and create a new vector layer in our layers panel down here. And make sure to select the Pen tool. Now, let's start out with v hat. I want to start right here and just make my way around it. There'll be set a point. Now, in this case, I want V to be smooth, so I'm going to break it out a little bit like so. And then just make sure that it follows our sketch. Now here we have a sharp point and it goes straight up into the hair. So what we can do is we can simply click once on this node. And as you can see, the second tangent disappeared. Now we can have converted via a smooth curve to a smooth point to be more straight point. You can do that by simply clicking on a node with the Pen tool, like so. If you're unhappy with a pointer, you can simply press Control Z to redo it. Now, this does not look good, but you can select the node tool and manipulate V-shape. And you can also drag on these sliders like so. Let's give this a color. So go to your Color panel. Make sure that you have a color in the stroke field. Now, changing the color as well as the stroke width is exactly the same as with the basic shapes. You can do all that in the context menu or in terms of color in our color pen. Alright, next up, let's create some of these facial features. Now, a little trick is that you simply connect these points of edges of VI and then select the node tool and drag it up like so. Pressing the Escape key, you can start a new line. We know Tool and move it up. For the nodes. We could just use a rectangle. Now, if we want to manipulate v points with our Node tool, we have first to convert this shape into curves by selecting it. And going to be Context menu, you can click on convert to curves. And now you can see we have more control over each point. And covered in a little bit. Maybe like that, I like it. Now, let's go back to our Pen tool and draw out the rest of the body. Now, it does not matter if the lines intersect each other. We're going to remove all of that in the next lecture. If you're unhappy with a shape, as you can see, we can always just move around two points and manipulate it later on. Now for these 2 ft, I think we're also just going to use some basic rectangles and modify them. Now, vSphere referees are rounded at the bottom so we can use the corner tool, select the bottom two points, and then we can click and drag on them to curve them. Now let's move it right here. Lace it. Maybe like that. Used to be no tool to move around the points until you are happy. You could just copy and paste this. So select the object, hold down the Alt key, make a copy of it, and then move it into place. Yeah, I think I like this. Now there are a few more lines that we could add, but I think we're going to do that separately. V separation between these between defer the colors black and white. We're simply going to separate them later on using some layer masks. In the next lecture, we will be removing all of these intersecting lines very quickly and very easily using the shape builder. 11. The Shape Builder: Alright, next up, let's remove all these intersecting lines and clean up our line art. Now, we're going to do this is very new tool in Affinity Designer tool called the Shape Builder tool. And to use it, you first have to select all of our lines, but we want to add it. Make sure that you have a selection of all of your lines that you've previously made and event. You want to select the Shape Builder tool in your toolbar right here. Now what the shape builder tool allows us to do is to remove certain parts from a shape or to combine shapes very easily. And the same goes for all of the lines as well. Now up here in our context menu, we have some, we can make the decision of should we read a new shape from the selected areas or to remove parts from our object. Now, make sure that V minus is selected. And as you can see, if you hover over these different lines and shapes, turn red, meaning that we are currently working on wet area. Now, if you zoom in, here, we have an intersecting, two intersecting lines. If we have a over V intersecting part, only this part, they be highlighted red. And by clicking on it, if you Shape Builder, you can remove that part of the line, creating this really clean outline. And that's what we're going to do. We're simply going through our entire illustration and remove all the intersecting lines. This arm, e.g. is above the body, so we want to remove that line. And this hand will be on top of the other. So let's delete all of these points like so. The same goes for this part of the body for v slacks. And that's how you use the Shape Builder to remove parts from a line to clean up your line work. Now, right now, we only have the outline, so if we select them, Let's actually make them a little bit thicker, like so. And that will help us. Let me delete that real quick. And that will help us later on in the next lecture. If creating V base shapes for watercolor. Because right now, if we select this and give it a fill color, as you can see, it does not fill up the area and we don't have a shape in the middle right here. You only have the linework. In the next lecture, we're going to make our rent around, make our way around these different shapes and color them in. 12. Creating the Color Shapes: Alright, so in this lecture, we're going to create V base shapes for our coloring. Now as we only have the line art right now, he also need to create a V-shape, but will actually be the color of our character. Now to do that, select your pen tool and make sure that you don't have stroke enabled. You only want to create some very rough lines. Now, since v hat here is a closed shape, we don't need to do that. We can simply color in v hat by choosing a fill color. This is not the case for V body right here. This is made of a bunch of different shapes. So we have V2 lie and V2 arms right here. You also have the lower body. And all of these are separate lines. So we need to create one shape, all of it. Now, to do that with your Pen tool selected, you simply click. Let's remove from it and make your way around the entire body shape within V line x. So now this does not need to be clean. You don't need to. As long as you stay inside of V outline does not matter. Now, whenever you have shapes such as the nose here, e.g. that can be colored in simply using the fill tool. Make sure to do that. It will be much easier and quicker to do that with some complex shapes like this body, e.g. that's not an option here. Now, we have made our selection around this object. Or let's go to our swatches panel. If our blue color selected in the front and just give it this gray color, this light gray. Now, right now, it's on top of all of the lines. So let's move it all the way back. And as you can see, it now have some basic fill colors. Now for these two legs, we don't need to do that. You can simply let them and add lethal. But let's make sure that they are below our line art, like so. And the same goals For our head shape. And that's how I create my basic colors, shapes. And in the next lecture we're actually going to create all these different markings like right here. And separate the character into even more paths. 13. Working with Layer Masks (1): Alright, so in this lecture, we're going to create the black markings. Penguins usually have like the black fur. So we are going to just draw them out. You don't need to be too perfect round the outlines because we are going to create a layer mask which will remove everything that's not in this shape. Alright, so before we can get started drawing out the shapes, we need to see them. So one way of doing that is to simply move your sketch layer on top of here vector layer. And since we opacity is scaled down, we can see the markings perfectly fine. Now, let's zoom in a bit and start with these ones in the face. Select your pen tool and just draw around them like so. Now since we are going to create a layer mask, we don't need to follow this line perfectly. We can just go like that and create V-shape that way and connect these two points. And let's make this the darker color. Now. This does not look quite right because we have not made the layer mask yet. Now to make sure that the black color is only within the head shape, you can simply go to our layers panel and drag our new curve on top of the shape that we want to use, SLA. And as you can see, everything outside gets blocked off. Like so. Now what we can do really quick is this the correct color? And now let's do the same for the body. You want the hands as well as V sides of your body to be black as well. Let's go select your pen tool. We need to be a little bit more careful here. Just within the arms. And we could just go like that. And then all the way back to the starting point, select your color from your swatches and move it into V curve shape of our body. And we do the same for the other side as well. A bit. And then just follow the lines here if you want to feed black color as well. And then close V-shape, select your color. And it's already inside our new Layer Mask. If you want to remove something from this layer mask, we simply drag it out. Like so. Let's disable the sketch quickly. We can toggle the visibility using this button right here. And as you can see, our character is slowly but surely coming together. In the next lecture we are removing v super flat Look, we're giving it some shading as well. And then we're also adding our light sources, which we sketched in right here. 14. Working with Layer Masks (2) - Shading: Alright, so in this lecture, we're going to add some shading to our character. Now, we are going to use, once again, the air masks just as we did before. And I'm also going to show you how you can add layer masks, lives in a layer masks so we can go pretty deep buffers. And I'm going to show you how to do that. Now. First of all, let's take a look at this character. I want the light to hit from the top left. So the shading will be mostly on this side and below the head and stuff like that. Makes sense for shadows to be. Now let's select the Pen tool. And let's actually start with a little bit of shading on top of the eyes to give them a little bit more depth. Something like this. What I'm going to do is I'm simply going to click on this point again and drag up like mad. And when four different color, select our darker shade of gray. Let's do the same on the other side. Like so. Maybe we could actually use the node tool to slightly curved with these two curves right here. And also, let's make sure that we stay organized. So let's drag these two curves inside of our head shape like so. Let's actually name this and call this head and body. Further organize it. We could also give it two different colors. Yellow will be the body and orange will be V head. Alright, next up, let's add some shading below the nose on this side, right here. Once again, we use the pen tool and we simply drag out our shadow. Like that. Actually make this a misprint, a smooth curve. Think I like this better? Yes. And once again, give it a darker gray and make sure that it's inside of V head. Actually adjust these curves, lipid, select tool. Move the points around until you are happy. With illustration. There is no right or wrong. As long as you are. Like the result. Let's actually redraw this shape. Maybe something like this. Just a small little shadow. It's fine for now. We can adjust it later on if we want to. Now, next up, let's add a shadow to this side of the head. Maybe something like this. And for this, we're going to use the darker shade of gray. Now drag. So now we want this color to only be visible in the darker areas of the penguin firm. So what we're going to do is we're going to drag this curve inside of the previous curve that we've made for the darker color just on top of it. And vet creates a another layer mask. This in our layer mask. Just like that. So it's only shown in the leg markings. Now, however, since this is a shadow, we do want it to also be visible. We do want this part of deferred to also be shaded. So what we are going to do is we're simply going to duplicate this curve by simply using control C and then Control V to make a copy of it. But we're going to drag it outside of this curve. Now since it's overlapping right now, we need to drag it below it, just like this. And then we're going to change the color to our darker gray, like so. That way we can keep our color palette the same. Teff everything properly lined up and shaded. Now one thing that we can do is a disabled our sketch up here by simply clicking on Toggle visibility. So you see it a little bit better. We don't need the sketch right now. Alright, next up, let's work on the nose. Once again, just take your pen tool and create the shadow that we wanted to have. Select your colors from the swatches panel. In this case V darker yellow, and drag it into the curve this time into the nose. Like so. All right, let's move on to the body. Next. Let's start out the right arm and just work our way through the project. So scroll down to your body V. And then just use the pen tool to draw your shadows. I want it to be like this. Close V-shape and choose your colors from the swatches panel. Now once again, we want to drag this curve into the right arm. So it's not outside of the mask. I also want to add some shadows to this part right here. Let's select the pen tool again. Maybe like this, and drag it into our curve. Like so. You could also extend to shadow a little bit right here. But I think we're just going to modify this shadow right here. We can add another point, drag this down, drag that out, and that's the beauty of vector art. We can easily adjust everything very, very quickly. Yeah, I like this. Now, let's add a little bit of shadow below v hat as well. Just like that. Maybe adjust the points right here. I bid, select the curve and drag it into your body. Now, once again, choose your color. Let's actually start with the arms first. Make a copy of it. We need to be neat, actually free copies of this shape. Let's make three copies by using Control C and Control V. And then we're simply, it's actually make them invisible for now while we're not working on them and drag them into your curves. Now, we could use opacity as well. However, I wanted to be the same color throughout the project without any overlaps of these different opacity values. So I'm going to do it this way. Alright, let's track the second one into the other arm. Make sure that it's actually toggled on and select the correct color. Now for this one, we need to drag it below our two curves. And trust like that, we have a shadow. Now, we could also add a little bit of a shadow right here. Now, as you can see, it's a pretty repetitive process at times. But that's just part of the process. And you can really play around with all these different shadows. Let's drag this below the arms. We also want some shadows below here as well. Once again, use your pen tool and drag out a shape. And use the node tool to adjust these curves to move from around until you are happy with them. It may be like this. And also always make sure that you track your curves into the correct position in your layer panel. As you can see, it fills up extremely quickly. So, especially using color-coding can make it a little bit easier for you. Alright, now we need a duplicate of this two to be exact. Again for the darker markings. Again, for the darker markings, we need our colors to be slightly different. Like so, right? You could also add a little bit of shadow to the body to give it a little bit more dimension like so. We do need to adjust some of this. So this right here is overlapping, lift the arms. So let's use the node tool to drag these curves down. Just being a little bit cleaner with the selection. And we could avoid areas like that easily. But let's just adjust our curves for now. At a point where you don't want it to be tracked down, like so. Because we want this part of the body to be shaded. And the entrust move two points outside of the selection. Now we do need to shade this arm a little bit as well. So let's add some. Maybe like right here. Not too much. We want to add some highlights to this. Like that. I really enjoyed. Alright, so I think we are just going to add some shadows to be legs as well. Like that. Again, make sure that you actually track the shapes all the way down and drag it into the shape like so. Now, as you can see, this process is extremely quick. You can pretty much you can really explore different ways of shading. This is extremely simple. You could also use gradients to create more depth to it as well. What we're going to do later on is we're actually going to use some pixel brushes, too spicy, drawing up a base. So we're going to add a little bit of texture here and Val. And we are really going to use the full power of designer tool, which allows us to work with raster based brushes as well. So that's what we're going to do after you've added all the highlights. So I'll see you in the next lecture where we're going to add some highlights to this character. 15. Adding the Highlights: Alright, so now what we have actually finished very basic shading of our character. Let's add some highlights to it as well. Now, I have previously sketched in some of the highlights. So if enable our sketch layer, you can see I have already placed the rough location of the highlights on my sketch. So let's get started drawing that out. So select, you could just use the pen tool. So for some of these, let's actually just draw a simple curve and increase the stroke width of it. Then we can just change the color. Make sure that you actually change the color of your stroke and not your fill. Like so. Now, that's a very common way of shading in vector art, just using these strokes. Like so. I'm not a big fan of this one. Be trusted little bit less. Could also move it around like so. And let's do the same here. I do want it to be a little bit smaller here, maybe like that. And also just a little bit of shading right here. We could also add some light to be knows SQL needs to be much, much smaller level. Now, we can also move this point around a little bit. I don't like the curve too much. Something like that. Maybe move it like so. Let's zoom out. Take a look. You could also disabled we sketch really quick. I think. I think I'm happy for now, maybe we could reduce the stroke on this highlight as well. Maybe move this a bit up and make both of them a little bit smaller. I want ten points. Now, we could also, instead of using the slider, just type in our value right here. So ten points. Like so. Yeah, I think I am quite happy with it. Now the only thing that's left to do now is to add a little bit of texture to this. Then we're going to use pixel brushes in our pixel persona, just as we did in the sketch. Now, we are going to draw directly on top of our individual shapes. So everything is inside the mask so we don't actually paint over our shapes. Now, that's what we're going to do in the next lesson. And I will see you there. 16. Adding Textures: Alright, so now that we have a pretty much finished our vector illustration, we do have the option to pretty easily a texture. The illustration with some pixel brushes. That's the great thing about designer to, is that we can work with vector and raster based brushes and tools in a single software. So I'm quickly going to show you how you can add some texture to your artwork. Now, for this video, I am going to be working with my pen tablet, a vacuum into us. If you don't have a tablet and you've imported your sketch by a photo, that's no problem. You can use your mouse as well. You will, however, not have the pressure sensitivity. However, for what we're going to do, it's not necessary. So don't drop. You can easily follow along with this step as well. First of all, we have to go to our pixel persona. And now we have to create a new pixel layer in the shape that we want to texture. So I want to shade texture v. At first, though I'm going into he had died, create a new pixel layer. Drag that into your head object. Now, we select the brush tool and reduce the opacity like 25% for now of our pixel layer. And now we pretty much just choose a brush from the defaults. Now, let's do something really, really simple for now. And just give it a little bit of a pencil texture. As you can see if I draw it. If this nice texture, Let's make the brush a bit bigger, even more aqueous. Then we can just draw overs increase. And this just gives us this really nice texture look. Now, we could go really in depth with it. We can add some shadows and more artistic elements to this depending on what our styles and what we want to draw. Let's keep it simple however, for this one, now, you do want to have the same texture on the entire body. So let's scroll down in our layers panel and read a pixel layer right here in V body object TV, exact value of the layer, 40 per cent. It use V, has a T2 40 per cent and draw over it like so. And of course we do the same or both of the legs. So let's decrease the opacity again to 40. And here 240 per cent as well, just so it's consistent. Now, as I've said before, we could go into more detail. We could also not do the actual shading and highlighting of our object, the factors we could use trust-based brushes like this. Depending on your style, of course, you can choose whatever method you want. I recommend that you trust experiment a bit and play around with it, see what looks best and work based on that. Now I do want to add the same texture to be nos real quick as well before we forget that. And reduce the opacity to 40 per cent as well. Now, that looks pretty good. I like how this turned out. Let's quickly adjust this again. Make it to ten points. Now it's more consistent. And in the next lecture, we're going to wrap up our project by actually exporting it. 17. Exporting our Character: All right, so now that we've finished our illustration, the final step will be to actually export it. Now, we could just go over to File and click on Export. And in this menu right here, we export our file. Now, up here, you can choose our file format, which by default will be set to PNG. You can change it, of course as well. You can even export PSD files. Let's keep it at P and G. Now, we can set the size here as well. And you can also use the area of what it should export. Now by default, it will be set to whole document. This will export the entire document. However, we can also click on it and you have is dropped on with a single option just being the document. However, if the actually select this object, let's group it up, select the entire object, and then press Control G on your keyboard. This creates a layer group and we go over to File and Export again. Now we have a selection made. So if you click on area, we can say that it should only export the selection area, meaning business what it will be exporting. So a perfect selection. Now, with this option, it will export the white background. However, if you don't want that, You can also say selection only. And as you can see, this will export only our selected object, not the background. Export it. You simply click on export and save it wherever you wanted to save. We do have a different way to export as well. And vet is we export persona. Now, in the export persona, everything is about export. This way of exporting is especially useful if you work in stuff like your I designed or you have a lot of different elements that you need to export and you need to have a lot of control over everything. I wouldn't recommend it if you want to export a single image. But I want to show you anyway. So if you select your object, you can't really, to export it, you first need to create a so-called slice. Now to create a slice of this object, all you have to do is right-click and click on Create Slice. Now we have, in our slices panel down here, we have this new slides and you can see on the icon that it's our object. And we can give it a name by simply double-clicking on it. So let's call it illustration. And here we can again select our file format. We have a lot more options. You're going to keep it at P and G. You can set the resolution. So should it be WE resolution should be tripled. Weird resolution. Keep it simple and set it to one. And to export this, simply click on, Click to export and this size, this little icon right here. Now, the great thing about the Export persona is, let's say we want it to be PNG, but we also want the file to be available as SVG JPEG. You can click on the plus button. And he can select different file format. And to export both of them at the same time, you simply click on this icon up here. You click on Click to export all formats for this item. And then it will export and save all file formats that we have set. This will sell export only, miss slice versus blue area right here. So depending on what you're, what you're working on or what you're feeling more comfortable with. You can choose whatever option you wanted to export your illustrations is no correct way to do that.