Transcripts
1. Introduction: Everyone and welcome to
the Ableton 12 Part six. In this class, we're
going to focus on mixing, mastering, and DJing. We're going to start. We're going to talk
about controllers. Everything we need to
know about controllers, how to hook up a whole bunch
of controllers that I have laying around here and
use them with live, both for production and
for live performance. Then we'll talk a whole bunch
about this push controller, how it works, if you
need to buy one, if you should buy one. What are the pros and
cons of having one? We'll go into some other
performance setup things like follow actions,
some performance racks, how to convert a
arrangement view session to a session view
session so that it's teed up for you to
do a DJ set with it. Then in the second
half of this class, we're going to go into
mixing and then mastering. So in that process, I've got a track that
we're going to mix. Then we're going to master it. I'll show you how
I do everything in live and how you can tee. So stick around for that. It's going to be really fun. We're going to do a whole bunch of really useful
tricks in this class. So let's dive. Here's a. Here's B, right? So you could do some cool things with that. And this
is going to help. Now, we don't want
to just flatten out all of our dynamics, right? That's going to make
a very boring mix. But we do want to taper it down a little bit and
kind of control it. So here at the top. This is where I get my clip grid Here I can see
individual samples. And at this point, you know, I'm basically looking
here a song on the radio. Let's say you're driving
down the road and you're listening to the radio
and you hear a song. Then you hear another
song after that, y? If the next song
is just quieter. Like you didn't do
anything to your stereo, it just is quieter than the previous song.
So you reach for
2. What we are Covering Here: Okay, so here we are. Part six. If you followed along all
the way from Part one, you're probably getting a
little sycamy and I'm sorry, but we have two big parts left. I'll try to be as
entertaining as I can. As always, I'm always
trying to be entertaining. Anyway, back to business. So, here's what we're going
to cover in this class. It's kind of a whole
smattering of stuff. The first chunk of stuff is all going to be kind of around DJ, but there's a couple
tools we need to learn in order to
kind of really take advantage of some of the DJ and performance
abilities of live. So we're going to start by
talking about controllers. We've talked about
controllers a bit way back, I think in the first class. Okay. We're going to get a
little bit more into that specifically with
performance controllers. Not so much with keyboards and middy guitars and stuff like
we talked about earlier on. Although, I am going
to show you how to use an instrument
as a controller. More on that mite. We'll
talk about the push, push controller, the push three. That's this thing that you
can't see. I'll pull it out. We'll talk about follow
actions, performance setup. And then we'll get into mixing. So kind of a whole different
shift paradigm shift. But we'll get into mixing. I'll walk you through how I mix some mixed techniques that I've picked
up over the years. And then finally mastering. So those are our big
things for this class. After this, really,
there's nothing left, really, but Max for Live. I think we've covered just about everything in this
whole program over the last 30 some hours of class content that you've
watched, which is awesome. Let's dive in to controllers.
3. The World of Controllers: Okay, so let's define
controllers a little bit. We're not talking about
instruments here. Although controllers are
often hidden as instruments, and it's not terribly
uncommon for us to have both, something that is both a
controller and an instrument. The easy way to think about the two is that instruments
play notes, controllers, trigger
things, move stuff. Typically not notes. There are ways to turn an
instrument into a controller, and I'll show you that
in a few minutes. But for now, let's just
talk about controllers. So let's go to my
controller graveyard, shall we? Let's take a walk. Okay. So this drum pad is kind is mostly just an instrument, not
really a controller. Another computer, however,
can be a controller, if you want to set
it up that way. Here, I have a bunch of
microphones, but underneath it. This is an APC 40. This is the G two DJ
controller for many years. I'll pull that one
out in a minute. This controller I loved, no notes on this, dials, triggers, and faders. This was a great live controller for a bunch of years.
I really liked it. This ovation keyboard
is a keyboard, but it has some
controller stuff on it so it can be used
as a controller. This here's the
push two, I think. Not my current push. Not the push three,
but the push two. That's an audio interface. An iPad can be a controller. There are a bunch of
apps that will let you use an iPad as a controller. This is my old foot controller. This was my go to foot
controller for many, many years. This
thing was great. I don't often get
behind Baringer stuff, the company Baringer, but this
one super reliable for me. So it's got two
continuous controllers, and then a bunch of buttons
that you can see I've labeled for my specific setup. And then we have the new
push the controller, new now, I suppose. There's a lot of
controllers in here. So when we're using controllers, we're talking about
launching clips, controlling the volume,
controlling the panning, controlling effects, a lot of
stuff that we can do live. Now, you can use
controllers for more than just performing and
DJing and stuff. They're great just to
have on your desktop to get your hands on the mix. There's a lot we
can do with them. First, let's talk about connecting controllers
and mapping controllers, and then we'll go into some things we can
do with them. Okay.
4. Connecting Controllers: All right, let's connect
some controllers. So I pulled out this one. This Novation launch Kito remote zero S L. I haven't used this
thing in a long time, and I've never used it
with this version of live. So we're going to connect it
for the first time together. So in order to do this, Well, first, let me talk
about what kind of connection you should use. You can see hopefully
in the back of this that it has old
school midi ports, and it also has a USB
port and a power port. Now, the way most
devices work is if they have both My
ports and a USB port, use the USB port. Save yourself a ton of
work. Use the USB port. If it doesn't have a USB port, and it just has MIDI ports, meaning that it's an old device, you're going to need to get a MIDI interface of some sort. If you're using USB, you probably don't
need to use power. The power input is probably just for if we're
using MI stuff, right? So USB has power built into
it, a little bit of power. Sometimes you need
both power and USB. But in this case, I think I just need USB
and I'll be fine. I'm going to plug in USB
and not those M ports. Before I do that,
I'm going to go to Live and I'm going to
go to my settings, and I'm going to go to
Link tempo and Midi. Okay? So Here we have
we've seen this before. We have all our
instruments down here. See my keyboard, a
USB met interface. This fish Man is my MD
guitar, push three. Up here, we have
control surface. Now, control surface, basically a fancy
name for controller. That's the kind of controller that we're
talking about here. So you see my push two was
set up as a control surface. This launch key mini, which is a little keyboard
I have over there. That was set up as
a control surface, but neither of them are
plugged in right now. You can see they're
all grayed out. So let's plug this
one in. All right. So now it's plugged in with USB, and let's turn it on
to the USB setting, and it's lighting up. And there it is. It's
popped right up. Remote SL classic. That is what this thing is. So we have inputs and outputs. Now, We need inputs. So this input means that this thing is going to send
numbers and values to live, and Live is going to
accept them input. So make sure that it's set
up to listen to your inputs. Outputs you may or may not need. That's live sending
stuff back to this. Now, this has a display on it
and it can say some stuff. So that's what Live
is sending back out to it is just updating and
telling us what it's doing. It also can give us the tempo which you see in
this little light blinking. Hopefully, you can see
that. A little light. Yeah. So it can get the tempo. So we can get stuff back. Your device may not
need to get stuff back. So that's really
all it has to do. Let's talk really
quick about this takeover mode while we're here. Takeover mode means this. Let's say I have this fader. Mm. Let's say I have
where did it go? This fader mapped to the
volume of channel one. So on the screen, I click the volume and I move it
all the way to the top. But this fader is
sitting at the bottom. So what happens when I grab this fader and move it, right? Because the software thinks it's up here and
this is down here, and when I move this
to take it over, so to speak, what happens? That's what this
takeover mode does. So if we say no, it's just going to jerk
right up to where it is. It's going to make a
pretty rough sound. Pick up means this
fader is going to do nothing until I hit where it is in the
track in the software, and then it's going
to latch onto it, and then I'm going
to control it. I'm going to have to
go up and pick it up, so to speak, and then I've got it and I
can move it around. Okay. And then value scaling means that it's
basically going to do some fancy math and go kind of up a bit very slowly
until I latch onto it, and then it'll be perfectly. So it's going to kind
of mimic the shape and do some fancy stuff and
then come back and grab it. That's usually where I
like it is value scaling, that is handy for me. But that's it.
That's all it takes to set this up. Then
we're good to go.
5. What Can I do with Controllers?: Okay, so what can you do? What can you do with controllers once you have them set
up, and why do we care? Let's say that I'm
working on this track. That's on the screen. I can use this controller
to help with my mix, or maybe I get it to a state where I'm
ready to perform it. Let's look at both
of those situations. So let me pull up my mixer here. This controller uses something
called auto mapping, and a lot of
controllers do this. What that means is that
as soon as I plug it in, live knows this
brand of controller. It knows what it is, and it
recognized it when it saw it. We could tell because it knew
what the name of it was. So because of that, I
can auto map to it, meaning that a bunch of things are automatically
going to be connected to it. So what we have here is. So we have, all of
these faders, right? So I'm just going to move this one and see what's
happening on the screen. It already knows to use these
for my open session, right? So this is fun when you're
mixing because what it means is you can really just kind of get
your hands on the mix. Feels a little more real that
way sometimes. Like this. Oh. That can be really fun. Now, if you get to
performing and maybe you're doing a
session view thing, we can use some of the pads on these devices
to launch clips. We can also still
continue to mix from arrangement view
from session view so that if we're
performing something, we can control the mix. I can maybe control some
of the panning and sens. So we're using something
called auto mapping here. But I can overwrite the auto mapping and I
can make my own mapping. So like I have a dial
here and maybe I want this dial to control the
panning of my first track. I can set it up to do that really easily.
Let's do that now. Okay.
6. MIDI Mapping: Okay. This thing is
called MIDI mapping. Here's what we're going
to do. We're going to go up to this Mi button
all the way up here. You can also just press
Command M whenever you want. But they're going to turn
your screen into this mess of purple or whatever
your live looks like. Anything that's purple, I
can map to a MIDI device. So a controller of some kind, even an instrument, which
I'll show you in a minute. So let's say I want this panning knob
to be on one of my dials on my remote zero S L. All I have to do.
This is super easy. All I have to do is
click that once. I'm going to click
the thing I want to map to. It's clicked. Now, on my device, I'm going to Move this knob. I'm just going to wiggle
it. Okay? That's it. It's done. You can see this
thing popped up up here. This is a list of
all of our mappings. And it's not going
to work right now. It's not going to look
like it worked because I got to get out of
Mi mapping mode. So I can click this button
again or press Command M. Now I'm out of it. But now, whenever
I move this dial, I suddenly have control of
my panning in that now. I still have control
of my volume over here in my faders, even on this one. But now panning is on this dial. I can do this all day long. What if I This controller
has some pads right here. What if I wanted this pad to mute this track. Really easy. All I got to do is go
back into Mi mapping, Command M, hit this
track activator and now hit this button. Okay. All right. And it showed up
here, and so we're done. Let's get out of midi mapping. Now when I hit that button. Okay. Okay. We mute or unmute. Okay? So I can do
this all day long. I can map anything to any parameter as long as it's one of those things
that shows up in purple, which is almost
everything, really. I mean, there's tons of
stuff you can do here. So like launching clips, right? Like, if I wanted
to launch a clip, I would just click on the box, hit a pad and then
get out of this. And then whenever
I hit that pad, we're going to launch that clip. Right? Super cool. So MIDI mapping is a really
important thing you can do. Now, there's another
version of it called key mapping that I don't think we've
talked about yet. So it's not entirely
relevant to controllers, but I do want you to
know about key mapping. So let's go onto a new
video and talk about that.
7. Key Mapping: Okay, you may have noticed
we have MD up here, but we also have
this word key just hanging out up there.
Let's click on that. Now we have a whole bunch of
stuff that turned orange. The difference
between MIDI mapping and key mapping is that key mapping wants you to map to this thing, your
quart keyboard. Anything on this you can map to to anything that's orange
on the screen right now. Let's say I want to
launch this clip by pressing F. I just
click on it once, and then I click
on the letter F. Maybe I want to launch this
one with G and this one with H. Let's get out of
midi mapping mode, and now I have those three
things under F G and H. Cool. What if I want to Well, command K is going to take us
back into mid mapping mode. So things with volume
fades are tough. What if I can map that to my arrow key so that I can
kind increment up and down. But those are kind h to do with. It lets you do it, but
it's not super useful. Try to do things that
are just buttons a clip. Launching a scene, muting, soloing, things like that. If I wanted to solo this track by pressing the number four. Cool. I can do that. So now it's so I can toggle solo by pressing the number
four on my keyboard. Now, this might be
giving you problems. If you're thinking, J, none of this is working, these keys aren't working, and this little thing is
blinking at me right now. That's very possible.
Here's why. This little thing is our
computer midi keyboard. That says that tells Ableton treat this like a
piano keyboard, that's cool for entering notes. But if you're trying to map
notes or map things to this, that little thing
is blinking saying, I'm already being used. That thing is blinking
and screaming at you, saying, I can't do both. I can't I can't do both. There's no way around
that. You got to turn this off if you want to
do key mappings. If I turn this on
and then do four, It's still going
to work for four, but not these other things. If I do this F
mapping that I did, it's saying no, that's
a Me and a key. You got to turn that
Keympping is super cool. If you have any really
repetitive tasks, map it to a key and
then just shoot it out. It's great for performance, but it's also great for production. Let's get back to our
MD controllers and let me show you how you can use an instrument as a controller.
8. MIDI Keyboards as Controllers: Okay Okay. Using Mmpping. I can map notes to control
things if I really want to. Let me go over
here. First of all, let me go back to Mi mapping and show you how to
unmap some stuff. If I want to unmap these things, I just go back into Mi
mapping, I can do two things. One, I can click
the line up here, that is the thing I want to map, and then just press Delete. Or I can go to the thing
that's mapped like this panning and
click it there and then just press Delete
and it goes away. I'm going to delete
all of these. I'm also going to delete these
key ones because they're just going to trip
me up later. Okay. All right. So now I'm
over in Mi mapping, and I've added three new audio tracks and
each have a sample. I have a snare, a
kick, and a high hat. So I could go here and map these to the pad
on my controller. But I could also
map them just to a note and trigger
them with a note. So if you're using
a piano keyboard, you can map notes to
do things to triggers, things that are not just notes. I put these three new clips
in and I'm going to map them to just some
notes on my keyboard. So I'm just playing mini notes. Let's play a C.
Okay a D, and an E. It's a mess to do it that way. But you can map notes
if you really want to. It would be easier
to map things like the pads in this controller,
which are notes. Let me delete these
and try that. See, these are coming
in as notes also, but they're a little bit
easier to deal with. Now, you go to play
it with my fingers. If you look around online, people doing, finger drumming
stuff, it's amazing. I'm not that, but people can do amazing
finger drumming stuff. Anyway, let's move on. Yeah.
9. What is the Push?: Okay. Let's talk about the
Ableton push for a minute. Now, this is like
a supercontroller. You may have seen these around. This is a controller
that is made by Ableton. This is the only
controller that they make, at least for now. This is designed to completely incorporate everything
Live can do. The theory here is that you don't even need
to look at your screen. You can do everything
from right within push. So if you're saying
like, what is push, push is a controller. It is a controller, it
is a control surface. It is also an instrument. These keys are set up
to let us play things. That's what they're
doing right now. And it gives us full control over everything
we're looking at. If I look at
something different, We're going to see
different things, depending on what
I'm focused on. There's some clips,
different tracks. So it's a very versatile thing. Now, the push three, which is what we're
looking at here, this exists in two
different flavors. One, you have to be plugged into a computer that's running live. If you don't want to, you never have to look at live. The idea is that
you could pull this out on stage or use this while you're producing and never
have to look at live. You can do absolutely
everything from within the push the controller. But there's a second
version of it that actually has
a computer in it, and then you don't need to
be connected to live at all. You can just sit on a
plane and use your push. It is completely not
dependent on a computer. This is the one that
needs to be tethered. It needs to be plugged in,
it's not a standalone version. If you look on their website, there is a standalone
version and I think what we call
a tethered version, meaning it needs to be
plugged in. Which it is. Now, the push three, this is different than the
push one and push two, but the push three is
also an audio interface. You can plug in.
It's got a couple. Inputs and mic pres, so you can plug into it
and use it that way. So it's really versatile. It's really cool. I
would say you should get one if money is no object.
They are not cheap, though. So we've got play controls, record, capture,
automate, quantize. Everything that's on
the screen you can get access to here in Push. So let's talk real quick
about setting it up and then showing you some of the
stuff you can do with Push.
10. Setting Up the Push 3: All right. I'm not intentionally hiding my face right now. It's just that I only
have one good camera. I want to focus on the
push for this section. If you miss my face, don't
worry. I'll come back. Okay. Let's talk about
setting up the push three. This is just the same
as everything else. It's actually quite
even a bit easier. This has a USB cable
coming out of it. So we plug that into
our computer and then if you are using Live 12, you're pretty much good to go. It should see it automatically. But if we're not sure,
we can go here and see it as input and output. Here's my push three and I
have most things turned on. I could turn it on
for this if I wanted. Outputs. Use report. Sure. Why not? It's not going to hurt anything
to turn more things on. Now, if you want to use
it as an audio interface, you're going to go
here to audio and say audio input from push
three right there. I don't want to do that,
but you can do it. It's got I think two inputs. And now able to totally see it. So everything I'm doing in live is updating on the
push instantly. It's also generating
this orange box here. This orange box is
showing us what we're seeing on push in terms
of the clip slot grid. Now, the push isn't set
up as a clip slot grid. It looks like one, and
I can go into a mode where it is just showing me the clip slot grid and
I can launch stuff. But right now it's actually
set up as a keyboard. We'll lay on it. So if I was showing
the clip slot grid, this is what I would be
seeing. Let me show you. Okay. Now it's showing me
the clip slot grid, and it's showing me just these four because I have
just those four clips. So I could launch those clips here if I wanted. There's
really nothing on them. If I wanted to launch
these drums over here, I've got to slide
this orange box over. And the way I'm going to do that is with this page button here. That's going to let me
kind of scroll over. And now I have those
three drum lids. Cool. So I can go page back
with this button right here and get back
to where we were. If I go up here,
if I go up here, I can actually see
my clip slot grid up here and what it's doing. Let's go page over, you can see my clip slot grid showing up just like
it does on screen. I can scroll around also using
this giant wheel up here. Anyway, that's how you
set up to push three. Now let's go into a separate
video and we'll talk about navigating around
down push a little bit. Okay.
11. Navigating Push: Okay, let's do a little bit of navigating around on the push. Just to kind of see how it's oriented to be a lot
like the Ableton screen. Now, I don't want to spend too much time on this because not everybody has a push and this isn't a class about the push. I have been asked 100 or 1,000 times to make a
class just on the push, and I will probably
do that suit. So if you want to know
more about the push, I will be making a
separate class on it. But for now, just a
quick overview of knowing your way around to
see what this thing can do. If we go up here at the top, this is where I get
my clip slot grid. Here I can see individual
samples And at this point, you know, I'm basically
looking at a simpler here. I can scroll through the
different ones and I can adjust parameters up here. If I want to go to, for example, my Zoom settings,
my crop settings, I can do that with this. All right, so I can kind of nudge it forward a
little bit if I want. I can go to some warp
settings and do all kinds of crazy stuff that are going
to create some craziness. You know, I can almost edit this full thing
right on the screen. Anyway, I I go here, I'm
going to get my mixer. So with this, I can control
my mix quite a bit. I can also kind of
see what's going on. If we play some music, we'll see it in its full glory here. So we can use this to mix. Page over track. That's pretty cool. I can stop that with this
play button down here. Then here I can go into
my device settings. So on this particular track, I don't have any devices, but here we have all our macros for these different devices
on each of these tracks. So you can see all my
tracks listed here, and I can get access to
anything I want up here. I can move around
with these arrows here where it changes
what I'm seeing. If I go back to Session view, I can basically move our
big orange box around more delicately this way than just
using the page over stuff. But both of them will do it. Let me go back to
the My keyboards. You can really kind of
see what I'm doing here. Okay. So I hit this button, and we go back to
the Mdy keyboards. Let me go to a less
crazy instrument here. Okay. Okay. Well, that'll do. So what we have basically here is orange notes in this case, it's going to depend on
the color of your track. But orange notes are the root, and all the white notes are
other notes in that scale. So this is set up right now to be looking at an
individual scale. So we're going to play
all the notes in the key. So you can see how notes repeat. Like this note is also here. So, notes repeat all the time. If we go this way, we're
going to go up a scale. We go this way. We're going
to go up fifths, I think. Um So it lends to
some cool patterns. But this is basically
a major cord. If we want to just go
totally to chromatic mode, we can press the
scale button here. And then in key or chromatic,
we go to chromatic. Now, what it's showing us, it's still showing us our scale, but it's showing us the
notes in between also. So now we're totally chromatic. Right? So that's kind of how it works. It's very different than, like, a keyboard, but I
kind of like it. I've gotten used
to it pretty fast. I go back to scale. Go back to in key. Yeah, a very different
format, but I like it. It's fun.
12. Should you Buy a Push?: Okay. So should you go out
and buy a push? Maybe. If you like tech and gadgets
and have unlimited money? Yes. You should go
out and buy a push. Do you need one to
make awesome music? Nope. You super don't. I have one. Sitting here.
This is my third one. I've had to push one,
push two and push the. And they're awesome. Do I use it on
every track I make? No. Do I use it on
most track? No. I don't. The thing I use it for to
be totally honest with you, more than anything else
is I like to reach over without looking and
just play some stuff. With that layout of keys, I'm so familiar
with the computer with the traditional
piano keyboard. That sometimes I feel
like I get stuck in a rut and reaching
over and using this format is so different that sometimes it helps me come up with a new idea
when I'm in a pitch. So I love it for that. But honestly, I
don't use it a ton. I know people that do though. I know people that use
it for everything. So it's great. It's a really well designed
thing and it's awesome. You don't need one, but
they're pretty cool.
13. What are Follow Actions?: Okay. Okay. Up next, I want to look at something that is often used
in live performance. I've also used it in
production in a weird way. It's mostly a performance tool. But it's something if
you set it up right, it can actually just
write music for you. What I thought we would do in this section is I'm going
to explain how to do this, and in the process of doing it, I'm going to make like an
ambient music generator, where we hit play
and just starts generating random
music ambient music. Random M B music. The thing that we're
talking about here is follow actions. I'm just going to grab an
audio clip and put it here, and then just for
the sake of cleanup, I'm going to turn off
these mit tracks. You can do this with met
tracks and audio tracks. This is a session view thing. I don't think there's really anything in arrangement view
that's related to this, this really only works
in session view. I'm going to put a clip in here. Now, if I go down here
to my clip window, and I go to this launch setting, Here we see follow actions
and then a bunch of stuff. This is what we're
focused on here. Now, what follow
action means is. I can click this button, this little play button
to launch this clip. That's easy. We all
know about that. But what follow actions
do is they say, what would you
like me to do when this clip is done playing. What I can do is
I can say, Well, after this clip plays, Play it again, or play
the previous clip. Play the next clip, play the
first clip on this track, play the last clip
on this track. Play any clip. Play any clip other than
the one you're just on, or jump to some other clip. Basically, I can say, randomly choose another clip
and start playing. Now, there's some Now, there's a lot of uses for this. And one of them is to do,
what we're going to do here, just to say start
something playing and say randomly go to other
stuff and keep going forever. But there's also some much
more practical things. Like, imagine you have
a bunch of high hats, and they are slightly
different and you want to kind of have it randomly
pick which high hat it uses. So it's going to that fast. It can do that. It can
do that just fine. And you'd set that up the same way that we're
going to set this up. Okay? So in order to do this, first, we're going to
need a bunch of clips. So let's find some just kind
of ambient clips first. Don't love that.
Don't love that. That's cool. I'm gonna
throw that on here. This will be my just,
like, ambient track. It's kind of cool. Maybe we'll put that on a different track. Soft Tinnitus. I like
that. That's kind of cool. Put that over
there. That's cool. A couple more ambos. Cap. Ready to that one. Here's another good one. These atmost ones are
really good for this. Let's just put a bunch
of those in there. I like that. Okay. So
now we've got let's see, one, two, three, four, five. Let's maybe do one more. Sure. Six. Okay. I
got six clips there. So let's fill this out. Let's add a little bit more. Let's see if we can
add some percussion. That's not too abrasive. Okay. That's kind of cool. Let's
put that onto a new track. Now I kind of want
some kind of chord. So let's turn that off. Let's go Cord That's kind of cool. Let's make this a harmony
part. That's cool. I'm just kind of
randomly picking stuff. That's cool. I'm not really. Paying attention
to the harmonies and how they're
working together. I think it'll be just fine. Okay. I need a couple
more percussion things, maybe. Okay. Let's actually just
put that there. Sure. We'll put that there. Okay. That's enough. Okay. So now we've
got something set up. We've got all these
ambient things kind of just roaming around. Let's go to a new
video and let's set up the follow actions. Okay.
14. Setting Up Follow Actions: Okay. So here's what
I'm going to do. I could go here. Click on this first
one, and then I can go here and say,
Okay, follow action. So what we have here is
these two drop down menus, and then this slider. So here's the easiest
way to think about this is we're going to set this slider because this is a percentage is all
we're really doing here. I could say I could
leave it right there. 72%, 28%. 72% of the time, this is going to happen, and 28% of the time, this
is going to happen. Pretty simple. So for this clip, I want to say 100% of the time. Jump to a different clip. Randomly choose a clip
is what this one says. Then I can go to this
linked or unlinked thing. Now, we've seen this
before, envelopes. What this means is,
if I say linked, that means that this follow
action is going to trigger at the end of one time
through this loop. I can change this to say four
times or whatever I want. Four times through the loop
and then it's going to do this follow action.
I go back to one time. But if I say unlinked,
then we're just saying, at what point do we
want it to trigger and we get a bars beats and
milliseconds read out here. So we can tell it at this amount of time,
trigger the next thing. So now we have the
launch setting, so we can say how we
want to launch it. Trigger gate toggle or repeat. Trigger is our usual one. That means we're
going to say go and it's going to play all
the way till the end. Git means we say go, and then when we stop saying
go, it stops playing. Toggle means we're going to say go and it's
going to start playing, and if we say go again,
it's going to stop playing. I'm not really sure
what repeat is. I think it might just mean start over every time we say go. But for what we're doing here, it needs to be trigger or else it's not really
going to work right. Okay Legato is kind of
a complicated idea, and I want to devote a
separate video to that. So hold on to Legato
for just a minute. We're going to come back
to it. Quantize means when can this launch. Now, this is a tricky concept
because Live is set up, as we've talked about
a long time ago now, Live is set up so that
when you launch a clip, it's going to wait for the
next downbeat to launch. So that is defined right here. This is our global
quantization amount, and it says 1 bar, meaning it's only going to launch things on the
downbeat of a bar. Now, that might be okay. That might work
for us well here. But it also might
not. So what we could say is the
setting here is global, which means use that,
but I can change it. I could just say
none and just say, launch whenever you're ready. Whenever you get the
follow action, launch it. Let's do that I can adjust the velocity
of it if I want to, but I'm going to leave
it alone for now. Okay. Now you see this play button has a little extra player to it because that's telling us that there's a
follow action on it. Let's try it. We've set this up. I'm going to hit play, and
then we're going to see what happens when it gets to
the end of this clip. It's got already arm another
one. So this one's waiting. Come to the end. Cool.
And jumps to it. Great. Okay. So at
the end of this one, though, it's going to stop because this one doesn't
have a follow action. So what we need to do is set up follow actions
on all of these, and there's a quick
and easy way to do it. Let's go to a new video
and let's do that, and let's also put a little envelope fade at the beginning and
end of each of these. Okay.
15. Grouping Follow Actions: Okay, so first, just in order to make this to sound
a little bit better, and so nothing
really jumps to it, I'm going to go to
this first clip. I'm going to go to
envelopes, track volume, and I'm just going
to add a nice, gentle kind of fade in
and fade out to this. Okay. So now, Okay. Now, we have a nice
little fade in. I'm going to do that for all of these real quick. This
one already has one. Not so much a fade out. Let's go to the
next one, fade in. This looks pretty good. Fade in Fade out. You don't have to
do this fade in, fade out step. I just like it. One more on our ambient stuff. All right. I could do the same thing for
the rest of these, but maybe I. That one
doesn't need one. This one kind of does. Actually, that's a guitar
thing. Maybe that's okay. Let's leave the rest
of them for now. Okay. So now, if I want to put a follow action on all of
these, here's what I can do. I can select all of these clips. I just clicked on the
first one and then shift click on the last one. Now you'll see here, I'm
group editing stuff. You can do this with
almost anything, but it's a little dangerous, so you got to pay attention
to what you're doing. This kind of striped thing here is telling me that you're editing a
whole bunch of stuff. It says six clips. I'm
editing six clips at once. So I can change the volume, the warp settings of all
of these clips all at once. That might be dangerous. Okay. So anything that's all on or all off means it's the
same in all of these clips. But if it does this
kind of thing, that means that's on on
some and not on in others. So be careful. So the follow action is on on
some and not on on others. It's on on the first one.
So I'm just going to click it and that's going to turn
it on for all of them. I'm going to say
jump to another one, 100% of the time. Link one time through
trigger, quanti, none. Velocity is the same. I don't need to do legado here. We'll get to legado
in just a minute. Okay. Now. Let's do the same thing with
all the rest of these. I could have done
them all at once, but other action
100% of the time. Linked Quanta none I just need to start
one clip per track, and it's going to
start playing music. So I'm going to launch
this first scene and then we're off to the races. Okay, pretty fun,
right? All right. Let's talk about
this legato mode. And then I'm going to
give you the session. So let's talk about
legato. Okay.
16. Legato Mode: Okay. Let's look at
these two clips. Actually, these
three clips, really. Um, When we talk about
legato in a musical setting, what we talk about if we're going to play
something legato, we've got we might
have two notes, right? And if I write that
for a violinist, and I say, play that
legato, what I'm saying is, let the first note really kind of drift
into the second note, just like combine
with the second note. And that's kind of what we're
doing with legato here. So if I say legato,
what that means, is that I'm going
to play this clip, and let's say it plays all
the way to right here, and then a follow
action is triggered. So it switches to another clip. Now, without legado mode, what that means is that
next clip is going to be triggered and then it's going to start playing
from its beginning. If this Columba clip
is triggered next, it's going to start playing
from the beginning of it. But if legado mode is on, I'm right here and a
new clip is triggered. What that means is, go to the same spot in the
next clip and take over. This one's going
to play to here, and then we trigger
our follow action. And then we're at
1.3, so in this one, we're going to jump
right to here, 1.3. This clip is much longer. But But we're still going to jump to the
same spot and take over. Now, the reason you might
want to do that is if you're doing this follow action thing
like with a beat, right? And you want to tell it to
switch on every quarter note. Like, This is actually
kind of a cool trick. He, let's do it super fast. Come on. Drums. Okay. Let's
do this on a new track. Sure. Oh. Sure. Okay. We'll
do it on these three. So if I tell these to
switch every quarter note, then without legado,
then you're going to just hear beat one on these
loops, every quarter note. You're gonna hear
beat one, and then it's going to
trigger a new clip, and you're going to
hear beat one again, then it's going to
trigger a new clip, and you're going
to hear beat one. But if it's on legado mode, you're going to hear
beats one, two, three, four, one, two, three, four, Just jumping
around between different clips.
Let me demonstrate. So go here follow action. Let's just go next. So they go in order in action. Okay. Trigger every
quarter note, legato. Now, let's do it
without legato first. Oops, I need to go
unlinked here and say one trigger every one beat. Okay. Now we're
just hearing B one. But if we say legato
for all of these, then we're going to
hear all the beats. See, so that's what
legado mode can do. It's going to pick
up where the last one left off and keep going. So if you're doing
it with beats, it can be a really cool
kind of rhythm generator. But let's turn that
off. Okay, so now we've got our just beautiful
ambient music generator. So if you want to
launch this, launch one clip in each thing. You can do it just by
launching the scene over here, or you could just kind of randomly pick things to
launch in different ways. And now, it's just gonna play. Let's just listen to this ambience beautiful
thing for a minute.
17. Converting to Session View: Okay. So what we're
going to do here in this section is we're going to try to set up a
track for performance. So we're going to get
it all configured so that we could perform with
it live if we wanted to. Now, typically, we do
that with Session view. So our first job is that if we're not already
working in Session view, is to get it over
to Session view. So, I have a track here
that I've been working on. This is a brand new track. It's early in the stages
of it. Don't judge me. It sounds a little
bit like this. Cool. So first thing we need to do is get it
over to Session view. Now, there's a few
ways we can do this. Really three that are actually, there's kind of a lot, but
three are the most practical. And the third one that I'm going to tell you is
probably the easiest. So the first way would be to
just bounce out our stems. That means, take this whole
track silence and all, exported as one audio file, with this in it also, and then do the same thing
with this track Okay. And then this track. And then this track basically makes stems of our track. Okay. Then we could import
those to session view, and if we lined them all up actually across
and then hit play, it would sound the same, that would give us a little
control over them. However, not much. If you wanted to do that, the fastest way to
do it would be to go to file export audio and video, and then in this menu where
it says rendered track, select all individual tracks. That'll make you one audio
file for each audio track. Okay. But that's kind of the long way around,
and it's not great. So option two, getting
a little bit better, we could select all
click and drag, while we're holding onto
this, hit the tab key, and we could drop this right
into our session view, and it looks like that. Now, this works. This
gives us access to all our clips and we could
click through and launch them. But if we really wanted this to look like a song
and feel like a song, we've got a lot
of cleanup to do. We got to get rid of a
lot of this extra stuff. We got to organize
things and arrange them in a way that's going to be practical to perform them. This works great, but
it's not my favorite way. I'm actually going to undo
that. Let me go back over it. Our third way is this called
capture and Insert scene. This is a newer way, and here's what I'm going to do. I'm going to start playing this and every time I get
to a new section, I'm going to press
Shift command. If you're on a PC, Okay. You can see that right here, whatever your key
command is here. Capture an insert scene. Okay. Every time I hit that, it's going to basically make
a scene in session view. Now, when it does it, I'm
going to have to hit it, and then I'm going to
go hit the back to arrangement button because it's going to be thinking we're in session of view for a second, and then I'm going
to do it again. Okay? So I'll just kind
of talk through it. So let's go to this intro,
and I'm going to hit play, and then we'll just
do it. Here we go. Let's go all the way a. So this seems like a good
spot. Command shift. And now I'm going
to hit that back to arrangement. Let's go. Up to here, right? Can the ****. I agree
with you. This section. Let's go here. Let's get to this next section,
another one. Okay. So I did it five
times, four times. I'm going to hit tab and
go over to Session view. Okay? Here's what we got. So it grabbed all
of the clips that were playing when I hit that. So now I've got a little
bit easier to manage. So if I launched this scene, x. There's our keys. So it kind of arranged them upside
down, which is interesting. But while I still have some
cleanup to do to get this really in a way that
is easy for me to see and deal with in a
performance setting, I don't have very much, not
as much as any other option. So I'm in pretty good shape. Okay. So that's my favorite one. Capture and insert scene. Command Command shift if
you're in key commands. Otherwise, you can go to create and then capture
and insert scene. Okay. Next, let's clean this
up and get it a little bit more ready to perform. Okay.
18. Setting up Scenes: Okay. So next, we have some
creative decisions to make. Because I don't want to
just play this tune, right? Like if I just hit play
on the whole tune, then there's no point
in doing any of this. I might as well leave it in an arrangement with you, right? So I want to make this
kind of more fluid, like I can do a lot of stuff. So let's go here. Let's select all this stuff, and I'm just going
to pull it down to give me some room at the top. Now, I think pretty sure I
want to start with this. Maybe I want to
leave that going. This can come in next. I'm just trying to put
together an arrangement. I don't even need
to do it this much. But I want it so that
worst case scenario, I can just launch scenes
over here, right? So I can go over here and I can press command R to rename. I can say, this is
in maybe this is intro two verse bridge. Command R, chorus, et cetera. So now I can launch
the intro stuff. That's this thing.
At some point, we're going to
move on intro two, which I think is the same. So I can probably get
rid of one of those. Then we can to verse. Okay, now let's say I want
to go off strips. Take these out. A
minor. Take this in. Yeah. Back that figure a
weird corpjtGreat. So now I basically have it. So if this is what you want
to do with your music, what you need to do next
is arrange your eclipse so that they're allowing you to do everything
you need to do. Let yourself kind of be free of the original track
and experiment, get a little different with
what you're putting together. Okay. Okay, so we've got
our scenes set up now. Let's add a little bit more to this just to make it flow
a little bit better. So let's talk about some
transitions and things we can do. Okay.
19. Creating transition scenes: Okay, now, if this is
what you're building, it might very well be that you have not just
one track here, but a whole bunch of tracks. You want to build a whole set, a whole performance, right? So let's pretend we
have two tracks here. So I'm just going to copy our first track into
our second track. So let's set up some
transition stuff, right? You might not need it because if you have two good tracks, you could always just leave
the drums going on one and start the other one and kind just piecemeal your
way to the next one. But if you want to add more material, Let's do this. I'm going to add
another track here. And I'm just going to let's put this in the
transition right here. Let's just put it here,
and then we so it starts while this last
scene is still playing. So we're going to pull
it down to just that. Then we'll start
creeping in some of these other things. And pin there. Okay, let's take away those. Now we're back in
to the next stand. All right. So all I
did there was add another drum clip
that could kind of serve as the glue to get us
to the next track, right? So you can do that all day long. Now, there's also a
ton of effects you can use that you
could just kind of crank them up and then let
the ambience drift away for a second and
then drop down into the next track if you're
doing multiple tracks. So we'll talk about that in the next section when we get
into performance effects. So let's go to that
right now. Okay
20. Mappings and Controllers for Performance: Okay, let's circle back around to performance
controllers. And we've talked about this
earlier in this class. But now that we have a set figured out, or at
least the start of one. Let's look at how
these can be used. Okay? So first, I'm going to turn my push on
so we can kind of see how that maps
onto our session. Okay, as soon as
that comes online, you're going to see
that box around parts of the clip slot grid here. Okay? There it is. So we have
this orange kind of box. So that shows us what we can see on the push when it
comes to launching clips. I can navigate around using the arrow keys, but
that's what that would be. If I was going to perform
this with the push, I would go into the mode on the push that shows me
the clip slot grid, and then I could just launch clips, you know, all day long. It'd be great. It is great. If I want to use something
outside of this orange box, I can move the box around. Okay, so in this case, I don't need to do any mapping, like what we talked
about before, because the push is set up
just to see it and map to it. If I wanted to map a
different controller, I could Let's say let's go back to my remote
zero S L, this one. And let's map that. Now, I only have eight buttons on this. I don't have a whole
clip slot grit, but I could map those
to launching my scenes. In order to do that, I'm
going to go command Mm. Click the first scene
and hit a button, second scene, button, third
scene, button, fourth. Go down that way, even if they're not labeled. That's it. I turn
off Mi mapping. Now I can launch those scenes
using my controller here. So it's these There. There we go. It's card
to navigate this camera. Okay, so let's launch
the first scene. Okay, let's jump to
the third scene. Tip all the way to the.
Oh, that one silent. Let's get that we going in. Okay. That's great. Now, I don't have
enough buttons to queue individual clips here with
this particular controller. But if I did have a bunch
of buttons, I could do it. So look for that
when you're shopping for a controller for
performance if you are. Now, once we get to this point
in our Ableton adventure, we're going to unlock a
couple little secret things. Okay? There's a couple of things that don't
appear on the screen, but only in certain
situations, they do. So let's go to a new video
and talk about those.
21. Secret Mapping Controls: All right. So
sometimes it happens when you're recording hundreds of videos that
something goes wrong. And that's the case here. So, I'm done filming this class, and to make a long story short, this video that you're about to watch didn't capture any audio. My Mc wasn't working
or something. So I'm just going
to re record it. And the only reason I'm
telling you that is because I have to go
back and recreate this. This track is fine as it is, but I don't have
this all set up. So that's why there's nothing here because I'm going back
and doing it that way. Luckily, when this
happens, usually, I can do it without
anyone knowing because I wear the same
clothes every day. But in this case,
you're going to know. Happens kind a lot, actually. Anyway, so here's the thing
that we're going to talk about these secret hidden
controls. Now, Okay. When I was walking
around and showing you the mini devices that I
have laying around here, controllers and stuff, I showed you this
foot pedal, right? The reason that I
use a foot pedal. My old performance rig, when I used to perform a lot, This is really weird, but I performed on these,
this set of gloves. So I had gloves and
they were mapped to all different sounds. It's kind of like the thing
Imogen Heap is doing, if you're familiar
with her, although I was doing it ten
years before her, not that it matters,
but I'm just saying. But in order to interact
with my computer, I needed to use foot pedals because I
couldn't touch anything. It would just trigger
a bunch of sounds. So I relied heavily on these secret things
that are happening. If I go into Mi mapping mode, we're familiar with this now. I can map anything
to do something, but I also get a
couple new things. I get these things down here, and I get a big play
button down here, right? So that's what
this is all about. What these are going to do is
let you advance up or down. So I'm going to map a
button on my Mi keyboard, to this down arrow, okay? So, what that means is that
the highlighted scene here, I can scroll through
it by mapping, okay? So I have a foot pedal
that is lined up to that, two of them, actually, one that goes up and
one that goes down. And it lets me navigate
around like this, right? I can also, if I go
back to MD mapping, map this play button
and this stop button. What that's going to do
is it's going to launch the scene that I'm on. I can say, I want to
launch the fifth scene. I go taptap tap tap, and then hit the play button, this one to launch that scene. I could also use any of these to launch just the clip on
whatever is highlighted. I could if I wanted to launch that keys
clip that's there, I could go up and then map this to something
to launch it from there. So these little things only
exist when you're mapping. If I go out of mapping mode, they go away. They're hidden. So they're super valuable, not just for foot pedals, but if you're trying
to map anything to a controller with, like, a finite
number of buttons, which all controllers
have, Okay. So keep an eye out for those. If you're trying to do an
elaborate performance setup, these can be really valuable. Now, there's another thing
that's hidden away here, and that is a good old
fashioned cross fader. If you've seen
someone DJ before, like with two records, they had a cross fader to go back and forth
between the two records. We have a cross fader, too, but it's hidden away. So let's queue that up and
do some fun stuff with it.
22. Crossfader Setup: Okay, so if you've ever seen a DJ perform live and they
maybe use two records. They have a mixer in the middle. And what they can do is they
can queue up the one record, and they have something
called the cross fader, which is a fader that
moves left and right. So while while you're
hearing this record, they move the fader
all the way over here, to where you can see me. And then if they
switch to this record, they move the fader
over there, right? So that's the one you're hearing is the one where the
cross fader goes. Now, you can do the
same thing here. First, we have to find
that cross fader. It does exist. It's
moved in live 12. It is not where it used to be. So I live 12, we're
going to go down here. We hit this button to
show the mixer, right? But if we hit the little
arrow to the right of it, there's a couple other
things we can show or hide, and one of them is
the cross fader. So when we enable the cross
fader, we get two things. First, we get the
actual cross fader, which is over here
on our master track, and then we get these
Abs all over the place. You may have guessed
how this works already. So what you can do is
you can say, this is A, and let's say This is B. I'm just going to kind
of arbitrarily split this. This isn't really
how I would do it. I'll show you how I'd
really do it in a minute. Okay, let's put this as B. Okay. So now, A is my
record on the left, and B is my record on the right. So with my cross fader, let's just launch a big scene. Let's launch. Here's a. Here's B, right? Okay. So you could do some
cool things with that. You could set up some tracks that are B and some that are A. One thing that
would be fun to do in this case is maybe
leave everything A except for this
extra drum layer that we added and
that's B. Okay? So now. Let's just get
that going all the way. Now we're going to
hear our full track. Everything's cool. Now it's pull in a little bit
of that extra B. Maybe let's go all
the extra beat. Right? Let's launch
our next track. Let's pull it back in. So that's a great performance tool. That can be a
perfect transition. Just keep this drum beat
going the whole thing. And then when you need it, when you need a transition, pull your cross fader over
and then pull it back. There's another way we
can use the cross fader. That is a really popular trick
that a lot of people do. And it's a super helpful trick. Let me show you that. Let's
go to a new video. Okay.
23. Setting Up Effects for Performance: All right. Check this out. So we're going to incorporate a whole bunch of
things that we know. First, we're going to use and Audio effect R. Let's
go to audio effect racks. Let's go down here and let's find there's a famous one
that's used for this. And it is called fade to Gray. Here's
what I'm going to do. I'm going to put fade
to gray on a bus here. I'm going to call everything. I'm going to turn this fade
to gray up all the way. This already has
a reaver bonnet. That's cool. We'll roll with it. I'm going to
make this effect B. Let's make both effects B, even though I'm not
really using B. Now I need to send a whole bunch of all my tracks to A or to my effect bus A. Oh. Okay. So now let's review
what's happening here. I've sent a whole bunch of that signal from all of my
tracks over to this bus. On this bus is this giant
fade to gray effect. This is going to basically take in all of the sound
that's happening and turn it into a wash of noise that we can
use as a transition. Okay. And then we
assigned that effect to the B deck with
our cross fader. So here's what that's
going to let me do. Okay? We're good. Let's
add our second drum. All right, fun. Okay, here
comes that transition. And I'm just going to pull
this cross fader over. There it is. I'm going
to go to the next track. I'm going to pull it back down. Okay? I'm not getting
as much out of that fade to gray as
I want right now. But it kind of doesn't matter. You can just build
up huge effects. Echo fuzz. Let's just make
something crazy here. So effects. All right. That sounds good. All right. Now let's do
that transition again. And then into the next
tune, pull it back in. And then if we want to
be even more extra, let's map that cross fade. Cross fader. So I'm going
to go to Mi mapping. I'm going to hit that. I'm
going to put it on this fader. Okay. I'm going to get
out of midi mapping. Now I've got that
controller right on here. So if I want to do a
big soh of effects, there it is, and
then out, right? Really simple. You don't have to use a cross fader that way, but it's a good trick.
24. DJ Performance Template: Okay. Now, if you're really interested
in getting into DJ, let me give you a little
bit of a shortcut here. I'm going to make a new set
Command don't say this. Okay. Now I'm going to go
over here to my templates, and you should have a DJ set template that comes
with Live 12 by default. I'm just going to
double click on that. Okay. And here we go. We've got all kind of fun
stuff happening here. So there's some content that's been sent over
to Session view. So it has some kind of
placeholder content here. I don't think there's
really anything here. And this placeholder content might even be something
that I put in here. So don't worry about that. But check out the
effects you have set up. We already have
four sens created. Over here, delay echo, filter delay and reverb. You've got some scenes created. You probably have your
cross fader setup. Yeah, you have an A and
B and your cross fader. So if you're more
interested in DJ, check out this DJ set template and it'll
help you get started. Again, yours might
not look like mine. I think I've made
some adjustments to mine that are
not in the default.
25. The Mixing and Mastering Process: All right. Up next, we're going to talk about
mixing and mastering. Now, couple of caveats here. I have two huge classes
on mixing and mastering. This is a really big topic, and there's an art to this. It takes practice
to get good at. So we're going to do two
things in this section. One is that I'm going to show you the tools and techniques of mixing and mastering in Ableton Live 12 because that's
what this class is about. And two is I'm going to
show you some methods and some strategies for
mixing and mastering. But what you're about to
see in this next section is not like a super
comprehensive tutorial on how to mix and master. This is going to get
you in the ballpark and it's going to teach
you what you need to do. But takes a lot of practice, and there's a lot more
that goes into this. So Again, I have these huge classes on these two topics that
I would encourage you to check out if you really
want to get good at this. So that being said, let's go into how mixing and
mastering works. So first, let's define
what these two things are. First, mixing. That means we're going to
go through our session. We're going to get all
our levels just right. We're going to make sure
nothing's popping out. We're going to get it
sounding exactly how we want. There's more to it than
just adjusting levels. But that's a big part of it. So mastering is probably the more misunderstood
one of the two. So in mastering,
what we're typically doing is our mix is done. We're happy with our mix, and we bounce it down
to a stereo audio file, and that is what gets mastered. If there's something
wrong with the mix, you have to go back a step. The mastering is just
working on that stereo file. And it's really just to add
some extra shine to it and make sure it sounds good in
as many places as possible. Okay. Okay. So we'll get to that when
we get to mastering. So first, let's start
off with mixing, though. So here we go. Okay.
26. Session Organization: Okay, so the track that we're
going to mix and master. This is just a
quick thing I threw together just for the
purpose of having a track. It is, you know, still me and I'm still in my weird little
synth wave bubble. So I just really
love synth wave it's kind of a dark cyberpunk thing with a little bit of
trip hop mixed in. Basically Okay. You get the point. So we're going to use this as our
example track, right? So first things first, we need to organize our
session a little bit, and it's going to help us do
a better job at mixing it. So. First thing I'm going to do is I'm going to
get rid of any tracks I'm not using. We
see this track here. Is there anything on it?
There is, so that's good. So I don't have
any empty tracks. If you do, it's fine. It's very common for me
to have a handful of tracks that I made, I put something on them, and then I decided
I didn't want it. So I've got these empty
tracks just floating around. If you have any of
those? Delete them. Get rid of them. We
don't have those. Okay, now let's organize our
track order a little bit. So here's our base. This is Harmony things. This is a pad, so also harmony things. Here's our bells. These are also bells, and
here's our drums. So these are ordered
in pretty good Okay. In a pretty good way. I might group a few things together. I would definitely do
this in a bigger session. I don't really need to do it because this is kind
of a small session, but I'm going to do it
anyway, just for example. So both of these
are harmony things. Okay. So I'm going to
group those together. I'm going to click both of them, and I'm going to command G, A's going to make a group, and I'm going to
rename it Harmony. I'm just going to tuck
that away for a second. So now we've got
harmony stuff there. Base is okay. This is pad. I could put this pad
into harmony also. It's not a bad
idea. Let's do it. Now Harmony has those
three things in there. Let's make a Bells
group, command G, Bells. Then we'll leave our
drums by themselves. Next, I should label each
individual track to what it is. This is base harmony. Let's call this Let's
call this dark harmony. And this one's a bit brighter. Okay. I just want a way
to know what is what. So I'm going to call
this brighter harmony or just bright harmony. I have dark and bright. Here I have this pad. Sounds like this. This is bells. One of
these is really affected. Yeah. And this one's not. Okay, so I'm going to
put this one on top. Bells. Affect bells. All right? And then drums. Cool. So now, if I
pull up my mixer, this is going to be a little
bit easier to deal with now. We've got bass
harmony, bells, drums. Sweet. Nice and organized. I don't think I'm using
these returns at all, but I normally might smush these and just
make them really small. But I don't need the
screen real estate. It's fine. But maybe I'll
do it anyway, just for fun. Now I want the mixer.
Nice and big. Cool. All right. Let's move on
to the next step. Okay.
27. "Printing" MIDI Tracks: All right. The next
step in the process, we're going to
print MIDI tracks. Now, this is not something
that you have to do. This is not something
that everybody does. This is something that I've
gotten the habit of doing. So I'm going to show it to you. If you decide you
don't want to do this, it's probably fine. But what I'm going to do is I'm going to go to my MTI
tracks like this one, and I'm going to
render them as audio. Now, the reason is,
Audio tracks are a lot more permanent and easier to deal with for me
than midi tracks. When a synthesizer
makes a sound, there's a lot of variables
that go into it, and at this point, I really want to eliminate
variables, right? I want to make sure I
know exactly what's going to happen and exactly
what it's sounding like. And so making these into audio tracks just kind of makes them
permanent, basically. So there's a few different
ways I can do it, but the easiest way is just to go control click on the track, and then we're going to go
to freeze and flatten track. It's going to take a second, and then it's basically
just going to turn this into an audio track. Cool. So now that
we've done that, now that we have an audio track, there's kind no going back. So what we should do is
immediately save this as So we're going
to go to save Live set as this was called the
brilliant title of track five. We're going to call this track five mix or mix down,
whatever you want. Here's track five mix. Because if I want to go back and change any of these notes, I can't really do it now. Save this as something new. Don't overwrite the
version you had before. I'm going to do the same
thing on this track. We're using flatten. And on this track, Okay. And that's it. That's
all my MD tracks. So now, I've got a
whole bunch of audio. Again, you don't have
to do this step. It's just something I've
gotten the habit of doing, and it's made my life
a little bit easier. Okay. Onto the next step. Okay.
28. EQ All The Things!: Okay, up next, we're going
to Q all the things. If you don't know
this reference I'm making, Q all the things. There was, like, this
Internet meme long time ago. An early Internet me. I think it was clean
all the things. And it was this kind of
cartoon person like holding up a broom and screaming,
clean all the things. Anyway, your parents know
it. Q all the things. So we're going to put a
whole bunch of Qs on this, and we're going to do two
things with each one of those Q The first
thing is we are going to put a high pass filter. So basically, we're
just going to roll off the low low stuff. The stuff that no
one's going to hear and it's just going to
cause problems for us. We're just going to
roll off the low end. And the second thing we're
going to do see if we can find any frequencies that we want to boost or cut if there's any problematic stuff or if
we just get a better tone. So let's start with Let's
go from the bottom up. Let's start with our drums
here. Here's our drums. For all of these, I'm going to use the Q eight. I'm basically going to put
an E Q eight on everything. And I'm going to
make this Q nice and big so I can see it.
I'm not that big. What we're going to do is I'm going to turn off all three. I'm just going to
do this first one. We're going to do a high pass
more aggressive high pass. I'm going to put this
right around 30 or so. That's pretty low. Now, this is drums, we might let it go a little bit lower, but
let's just hear it. Let's just loop right here and solo the reason we're
rolling off the low end. Let's turn it off for a second. Okay. We're not
really hearing it. We see that the real meat of this kick right in this area. So we're not really doing
anything to disturb it here. We're just trying to
make sure there's no mud down in the low end, that's going to make
it hard to mix. So we're just going to cut
off all the low stuff. Now, if I want to
try to sweeten this, I might make another point. I'm going to tighten that
up a little bit with the e, see if there's anything, do I want to get a little
more thump out of this? That? I don't think I need it. That little would
sound kind of nice. I'm going to add in
just to touch of that. But, that one
sounds pretty good. Let's go to our next track, which is our affected bells.
Okay. Same thing here. Let's look where it is. And then turn off the And I'm just going to go up to where I see that signal and just brush my
filter right up against it. Right around there. Just so that I'm sure nothing is
coming through down here. That's pretty good. Let's
leave that one there. Let's go to our
unaffected bells. This is the same pattern. We do have some stuff down here, but don't really need it. To explore this little node. Now, I don't want to boost right here where the main signal is because that's really
just going to make it. I'm really looking for
any frequency that's not represented well
that I might like. Yeah, I don't think I
need anything here. This sounds pretty
good. All right. I'm going to move forward
and do the rest of these. Maybe I'll do it in
fast forward. Um, So I'm not going
to do this group. I don't need to do
this group because I've done these
two individually. So I'm going to skip over
that one and go to this pad. This pad isn't happening here. So we can see a nice, there is a lot
happening down here. But cleaning that stuff up is
probably going to help me. That's going to make
everything a lot easier. Let's go on to the next one. The bright harmony. Okay, let's go back to where. Right. Let's see if I can. It see what I like. I like that. I'm going to stick with that. Let's go on to our darary You think with that. All right. And last our base. All right. This one's
a little trickier. That's why I did that
actually ordered. So our fundamental is here. Okay. So I want to do the
same thing. You hear that? That's really where that is. I do want to chop it out
right about 30 if I do. Okay. All right. I just want to make sure
I don't take away any of the poof from this base. But if there's anything
cluttering up down here, I want to get rid of it. And
I think we've done that. As for fun. All right. I think we got it. So we've
cleaned up the low end. We've added a little sparkle
to a couple other spots, and we've got this in
pretty good shape. Okay, now let's start thinking
about dynamics. Okay.
29. Dynamics: Okay. The next thing we need to do is a little bit
of dynamic work. Okay? So we're going to do a similar thing where
we're going to throw a compressor onto most of our
tracks, maybe all of them. Let's start with the drums. So if you remember, and I'm sure you do what a
compressor does, how it works. It's going to smush
our dynamic range. Now the reason we want to
do this when we're mixing is the smaller the
dynamic range, the louder everything can get. And if you want to learn about
something crazy and wild, Google, the loudness wars, that'll tell you everything you need to know about
this phenomenon. But basically, we want our music to be typically,
maybe not always, but typically we want our
music to be kind of loud, we want it to be as loud
as it can be in the mix. And this is going to help.
Now, we don't want to just flatten out all of
our dynamics, right? That's going to make
a very boring mix. But we do want to taper it down a little bit
and kind of control it. So here's a quick way to know whether or not you need to add a
little compression. When we look at the
meters in Ableton, you're going to see
two things at once. I think we talked
about this earlier, but you're going to see
Let's go to our drums here. You're going to see
these little red lines, and you're also going to
see the green or yellow. See where that line is sitting. The distance between
that green or yellow one and those stuck ones, those red ones that sit at
the top is the dynamic range. The space between those
is the dynamic range. What you're actually looking at is those red ones that
stick at the top. Those are your peaks, and the more moving one
is your RMS filter, which is like an average
of all the sound. So what we want to do is take those peaks down a little bit so that the distance
between that and the RMS value is not as much. And a compressor is designed
to do exactly that. So this one has a lot of dynamic range because
there's times where it goes down to just that high hat right there and
it's really quiet. Then we have that
snare hit loud. Let's take this down. Give it a good amount
of compression. So our ratio is at four that's
probably good for this. Okay. Another thing I want to do here is I
want to set this to peak so that I'm really
compressing the peaks. And then I want to
turn make up on. Okay. So my distance is better. It's not nothing. If I really wanted to
go at it, I do that. But I don't want
to do that. So I don't need too much. Right
around there is good. Drums are going to have a lot of variety in the dynamic range. Let's try these bells, which should be a lot less. Okay? So there's our peaks. So there's really not
much needed here, but let's give it a bit. Makeup for threshold
down a little bit. Just to touch. And now we
have more volume here, but we can pull that
down a lot easier. Okay? Let's move on. Okay, that's pretty good. Here's our group, so we
don't need to do that one. Let's go to this pad. We got to go to a
spot where the pad is happening. B here. All right, there's
really not much here, but let's add a little bit just to help us
control it anyway. It's slipping a little
bit. All right? That's good. Let's go on to this
bright harmony. Let's get to a spot where
we're hearing that. Where is that one? That dark harmony? Where is All right. Let's get to this base. Take a look. This actually is very flat dynamically because it's literally
do the same thing. So you don't really
need anything but for good measure. Out. All right. All right. Now that we've got our
tracks tamed a little bit, I always think of this
step as these two steps, the Q and the compressor
as the tracks, getting them all over the place. So let's move on to
kind of sweetening them up and doing
some stereo stuff.
30. Mid-Side EQ and Imaging: Okay. Up next, we want to focus
on the stereo feel of it. We also called a stereo imaging. That is to say, how much
this track fills out the the stereo field, right? That's the space in between our speakers
and our speakers. And sometimes even
past our speakers. So We're not going to do this by just going and
randomly panning stuff. We could say, we want this
pad a little bit left, this pad a little bit right, this one center, these affected
bells a little over here. We could do it that way. And I actually might kind of like
that for these two pads. That's okay. But what
we're really going to do is what's called midside Q. So what this is going to
do is we're going to look at How much of our signal is out on the sides and how much
is up in the middle. Let me head down here. Mid means middle,
middle, and sides. So what we want to
do is we want to go into each individual track and try to add some more sound to either
the mid or the side, which is which The
conventional thinking on this is let's divide all of our instruments
into two categories. One is lead and the
second is supporting. What is the lead
thing in this track? Common lead would be
like your vocals, if there's a solo instrument,
anything like that. In this case, I'm going
to say it's probably the drums and the bass that
are kind of the lead thing. So the lead thing,
I'm going to focus mostly on the mid and
the other things. I'm going to let have a little bit of more
motion on the side. So let's go to our drums here. Now, I'm not going
to change this EQ. I'm going to add another
one. Here's another Q. This one, I'm going to put into mid side, and this is the drum. So we want a lot of
this in the mid. So what we do is just
give it a little push. Actually, this is the face.
Sorry. But let's push a little bit on the mids and maybe take a little
bit away on the side. Your real money for
this is the mid range. The mid range is where
we can really hear the stereo affect the best. Not so much in the low stuff, and not so much in the best. Okay, so there's not a ton I can do here
because it's so low. But let's go to this. And in fact, in this case, I could do this right on this
group, right? Right here. Instead of doing
it individually, I'm basically going
to do the same thing for all three of these, so I'm going to do it
right on the group. So I'm going to put an
EQ eight on this group. I'm going to go to
mid side. Okay. Okay. And these pads are
more supporting, so you give them
a little x side. Oh, you can really feel. Great. Bells bells. Go to mid side. Pull the middle down. Boost our sides. Okay? That's really going to
start to feel really warm. Our drums are pretty much
going to leave alone here. We already have some stuff happening, pulled out the sides, added the mids. That's great. So if you want to do even more, you can do a lot more than this. You could put some kind of stereo effect right
before this EQ. We have a lot of
different things that could be used
as a stereo effect. This LFO, for sure. Multi band dynamics could be used to increase
the stereo effect. Auto pan, auto filter, those types of things,
Auto pan, especially. So if you want more
stereo effect, you can totally do that. All right. Next, we're going
to move on to metering. So let's just take a look, or, sorry, listen to what
we've done so far. A lot of what we've
done has really messed up what our mix was, right? Because we did compression. We added a lot of stuff. Let's see if it still
feels like our track, just out of curiosity. Oops let's turn our soloing off. What is solo? So here we are. So what I hear is, I mean, that bass is fine,
the drums are fine. Here's my synths are too loud
and that bell is too quiet. So it's time to get
into adjusting levels. Let's go to a new
video for that one.
31. Gain Staging: Okay. Let's start adjusting our volumes to get our
tracks sounding really good. Now, the first thing
we want to do here. Okay. Is look at our mixer. What we're going to be doing is adjusting some of these volumes, and what we want to
do is be able to take them up or down just a little bit and not worry
about anything else. So if you have automation on
any of these faders, right? Like you drew some
automation here, and you did that kind of thing. Now you can see the
red dot here and you can see that there's
automation there. That's fine. We don't want to deal with that, but it's cool that it's there. Here's what we're going
to do to get around that. We're going to leave
your automation there because there's
a reason you did it, it sounds good, right? But For the purposes of mixing, what we're basically going
to do is take that fader, put it inside of another fader so that we can adjust
the whole fader, and it's very easy to do. We're just going to click on it, Command g. We're going to
make a one track group. This was base. This is now base. Rename this base. Close
it up. There you go. Now you have a single
fader that is for base. Your automation inside here,
is still going to happen. We're going to leave it
doing what it's doing. But we're going to have a single fader that is not automated that we can
use for our base now. Cool. So do that on any track that has automation
on the volume. Okay. The next thing we're going to do is
called gain staging. What that means is that we're
going to set the gain of one thing and then start
matching everything around it. So, what should you start with? You can start with anything, but I would recommend starting with something that's going to have the most power. If you're making dance music, start with drums or
even better the kick. Most of the time, the drums are a pretty good
place to start. Okay? So what I'm going to do is turn
everything off here. I'm not going to solo
it because I want to slowly start adding these in. So now we're just
going to have drums. Now, here's what we're going
to do for our first stage. There's a ton of different
ways you can do this. If somebody tells you different,
they're probably right. This is just the way I do it is the way I
was taught to do it. It works well for me.
Go over to your mains. Make sure that is
sitting right at zero. We're going to leave
that right there. Now, this box up
here is our peak. It shows where our
highest volume is. On our signal. What we're going to do
is we're going to adjust our drum volume until our peak on our main channel
is hitting negative ten. We're at negative one right now. Remember, zero is the top,
so we need to come down. Reset it. Number seven. Down a little bit more. All right. Pretty good.
10.1. I'll take it. All right. So now we have
a baseline for our volume. Okay. The next
thing I'm going to do is focus on the base. Again, you could
do something else, but the base in
drums are usually kind of one of the harder
things to deal with. So I'm going to deal
with that next. So leaving the drums
where they are, I'm going to pull
my base way down, and turn it on, and I'm just going to push it up
until it feels good. I'm not going to
worry about levels at this point or like numbers and
negative ten and whatever. I'm just going to
kind of eyeball it, or as we say ball it. That's not a real
term. But here we go. They stopped. Okay. Okay, I want this
base to be really pronounced because it's kind
of driving the whole track. So I'm going to put
it right there. That's maybe a little
hotter than we're used to. Now, you might be thinking like, Hey, man, this is so quiet. You've got this so low. That's okay. We want to leave it because he. We'll talk about
that in a minute. Now, I'm tempted to put a
side chain on this base, but I'm not going
to do it right now. But we should have not affected
our main peak too much. Let's see where we're at.
Yeah, we're still good. Okay, we're up to 9.7. But pretty good. So we still should right be around the range
of negative ten. So make sure that now that we
have these two parts done, make sure that this is
feeling nice and good. One thing you can do here is if you feel like
it sounds too quiet, turn up your volume, turn up your headphones, your
speakers, whatever. Don't turn up anything in live. Turn up your speakers. Just make it louder so that it feels
how you want it to feel. But don't do it with any of these and certainly
not your master. Okay. So get those
two sounding great, and then we'll move on. In the next video, we're going to stack
everything else up. Okay.
32. Blending All the Tracks: The next thing we're
going to do is we're going to take all of these down and we're going
to blend all of these in. Again, we're just
going to use our ear, but we do have a goal
for our master fader. This fader, remember, we got it landing right
around negative ten. Every time we push one of
these up into the mix, we're going to add more
to our master fader. Our goal at the end
of this is to have our master fader sitting
around negative six. Doesn't have to be dead on, but that's what
we're aiming for. The way I usually
do this is I'm not going to think about my
master fader for the moment. I'm going to do one pass, just blending
everything in by ear, and then seeing where we're at and then doing another pass. So Do these in the order of
importance to your track. So whatever the next
most important thing is, do that next. In our case, we did
drums and bass. If you have vocals, those
would definitely be the next most important thing if they're not more important. In my case, we've got this harmony stuff
and the bells stuff. That's it. So let's do
the harmony stuff first. Okay. So I have this group. And I'm going to leave
that group at zero, and then I'm just
going to mix with the three different tracks. I think that's going
to be better for this. Okay. So let's do it. I got to go to a spot
where they are happening. Let's loop that spot. And here they are.
I got to the group. I think that. Yeah. Again, I was getting a weird
gap in the base, and it was because of
that fake automation I put in it just to show that. So I'm going to get rid of
that. Okay. That's good. Let's add our next one.
Add these in slow. Err on the side of less. Whenever you're
pushing these up, push it up until you feel
like you have just enough. Okay? Don't feel like
you're pushing it too hard. Go for just enough, especially
in your first pass. Very common to do
multiple passes of this. Okay, let's go to a spot where that pad is happening,
which is out here. Like that. All right. Let's get these bells in here. So for the group, I'm
going to take that back up to zero. Turn it on. Now, for our individual bells. Let's go to these first. Okay. Are the affected
ones happening here? No. Let's go to here. Pretty good. I want to
check one quick thing on that track. Yeah. Okay. Okay. I'm pretty happy
with that. Let's see. We got up to 5.8 negative 5.8. Remember our goal is negative six. That's pretty darn good. Let's reset that, and then let's just go to
kind of a big spot. I only got up to negative eight. Here we go. Negative
7.9. Negative six. Okay. So we're in great shape. We got negative six. That means we have a little
bit more. We could go. We could push it a
little bit harder with something if we wanted to
because we've got the room. The head room is the amount
we have left over here. It's negative six to
up to zero, right? So we have negative six dB
of head room. Room to spare. And as we get into mastering, we really want to have
about negative six of head room for
mastering to do its job. So we're in great shape. We don't have to
push it. You end up with negative ten
here, that's fine. That'll just give mastering
more room to work. If you end up with a lot less, if you end up with negative 20, then I'd consider mixing
it a little bit louder, just pushing all of
these a little bit more. But for us, I think we're in
great shape just like this. If we wanted to do another pass, we totally could go
back and maybe leave the bass and drums
where they were and just work on
individual elements. Maybe take them out and then
ease them back in and see if you get to a
different spot. Okay. Last thing to do on this
topic is to talk about how to render these things out.
So let's do that next.
33. Render Settings: Okay. Last thing
we need to do with our mix is bounce it out. Because remember, when
we get to mastering, which we're going to do in
the next section, typically, not always, but
typically we master from a stereo audio track. So let's go to our
export settings. So we're going to go
to file Export Audio. Okay, I don't think we've gone through a real heavy
details of this yet. So here's what we've got. We've got all these
different sections. So first, selection, what
are we bouncing out? Almost always you want
this to say main. That means you're master
fader, you're bouncing out. We could bounce out any
individual tracks or all of our tracks individually as
individual tracks or stems. You could also do
selected tracks only. Now, where do you want
this to start and end? Make sure that
these are correct. I do have a little
gap at the beginning. So if these aren't right, or if you aren't sure if
they're right or not, here's a quick trick you can do. Zoom out. Go to the beginning,
which is right here. No, that's not the beginning. Yeah. This is the beginning. Put your loop brace
around the whole track. From beginning to end, maybe even leave a little
extra at the end. There's beginning to end. Then
click on that loop brace. Now you've selected
everything you want. Now when you go to
export audio and video, that's going to be
accurate. Okay? Okay. So moving on, Render options include return and main effects. We don't have any returns
here, so that's off, but you could turn that
on if you're using any return effects.
Render as loop. We don't want to do that for a full song that
we're bouncing out. That's not what we want. Convert tomato. We
don't want that. You probably don't want
this. Normalize is going to boost the volume of everything
up as much as it can. If this is going to be mastered,
leave normalizing off. If you're not going
to master it, but wanted to sound like it's mastered in a
quick and dirty way, you could turn normalizing on. Sometimes it's fine just to make everything
louder, really fast. But if it's going to be
mastered, don't do that. Analysis file, we
don't need that. Sample rate. Now, this
actually is kind of important. You want to make sure
that this sample rate is the sample rate that
you're actually working on. So if I go back to
my main live window, I see up here I am
working at 48 kilohertz. So that's what I want
this to be 48,000. Now, there is a
possibility that I'm working with some samples here
that are not 48 kilohertz, that are not 48,000
samples per second. I might have some 4041
samples in there. If I do, that's okay. Live is going to have to
convert those 44 ones up to 48, and that can introduce some noise barely audible
in most cases situation, but there is a way to minimize that to hold on to that thought
for just a second. Then we'll come back
to it. Down here, you have three different formats you could output your track two. PCM is your full
quality audio file, your big audio file
that you want. You definitely want that
to be on file type. If this is going to mastering, you want this to be a wave, maybe an AIF file. Don't use flack
files for mastering. If you want to use
that for some purpose, there are purposes
to use flack files, but almost always for mastering
wave is what we want. Bit depth. Let's
leave that at 16, or you can raise
that if you want. Dither options. PO R one. Okay. What dithering
is going to do is it's basically adding a very, very low amount of noise. You won't be able
to hear it, but it's adding it in there to help cover up any sample
conversion errors. So back to what we were
just talking about. If you have some samples
that are 4041 and some that are 48 and live is going to have to do that
conversion when it exports it. The dither can help you here. Okay? So if you're in
that case, leave it on. If you're not in that case, and everything is 48 k and
you're 100% sure about that, leave it on anyway because
it's not going to hurt. Okay. And if you aren't
sure, leave it on. You could change
it to no dither or one of these other
algorithms for your Dier. I don't know what all these
do. I just know that Pow R one is what someone told me wants to use and
that's what I've been using. There you go. Those are the settings for your
main audio file. You can also kick out an MP three at the same
time. Turn that off. Now we're going
to get two files. We're going to get
our big wave file and a little MP three file. You do not want an MP three
file for mastering. No good. MP three files are great for
e mailing to your friends. Okay. Um, but to go to mastering or to do
any real serious work, we want the PCM file. Video. Now, if there was
video in our project, which there is not, we
could export a video file. It's not letting me click that because there's
no video here. But if we imported
a video to this, live can play that video. So if we were doing a
film scoring project and we had a video going and
then we were scoring to it, we could export a video, which would be that
video plus our audio. Okay. If you want to
import a video file, you can just drag it in the way, same way you drag
in an audio file. But there's nothing here, so
we don't need to do that. Then we hit port. Now,
let's give it a name. Don't name it final. Because then you're
going to make a change and then you're
going to name it final final, and then you're going to name
that one final final final. Then you're going to name
the next one final for real final and it goes
on and on and on. Don't do that. Do this instead. Mix the date 2924.
Which is what today is. Let's put the date in there.
Or if you really want, you could always do V one, then you've got V two, V three, and you know the
highest number is always most accurate one. Either way, that is just fine. Then we're going to make
sure we're a nice spot, and we're going to save it. And it's going to render, and
then you've got your file all ready for mastering or to be done with it if you
don't want to do mastering. So let's go to the last section
in this class and talk about mastering. Okay.
34. What is Mastering?: Okay. Lots to say in this video. So we're going to get
into mastering now. Now, before we get
into mastering, a few things that we need
to know about mastering. I already told you the big, big misconception, which is that mastering
happens in your mix. Not true. Although,
at the end of this, I will talk about one kind of situation where
it kind of does. But for the most part, we mix, then we bounce, and then we master a two
channel final version, this mix wave that we have. So we already know
that. Let's start with talking about
terminology just real quick. Don't need to spend a
lot of time on this, but I want you to be
aware that there is a growing movement of professionals that
are starting to use the term mastering
less and less. It's kind of falling
out of favor. Instead, we're
saying maximizing. That's my preferred word, but also people are
using finishing. So you might see maximizing
finishing mastering. The reason is, There's a lot of language around pro
audio and probably everywhere in our society that is considered by some to be oppressive language and having a master slave relationship, which is a term we use in audio all the time,
which is really strange. But we're trying to get
rid of terms like that. So Master is kind
of going away, but. So just know that when
you encounter mastering, it might be called mastering. It might be called finishing. It might be called maximizing. I'm going to try to use
the term maximizing. But it's a relatively new term, so I might slip up and
call it mastering. Okay, that's thing number one. T number two, the
goal of mastering loud and clean.
That's what we want. Clean is maybe relative, right, because you might have, just really raw music,
and that's okay, too, but we want it loud and let's say clear,
loud and clear. Now, let's talk about this
loud thing for a minute. If you're like me,
you're thinking, how can this song be loud. Loud is a function
of the dial on my stereo or my audio player. That's how loud the track is. I'm just going to
turn it up or turn it down. That's true. I always used to think of it, remember those old beer
commercials where they would say, it's the coldest beer,
and you're like, cold is a function of my
refrigerator, not your beer? That's really strange. But
it's not really like that. The reason is When you
hear a song on the radio, let's say you're driving
down the road and you're listening to the radio
and you hear a song. Then you hear another
song after that. If the next song
is just quieter. Like you didn't do
anything to your stereo, it just is quieter than
the previous song. So you reach for the knob
and you turn it up, right? Because the music you're
hearing now is quiet, relative to the previous one. Then the next song
comes on and it's loud, so it blasts you away. Now you change the
radio station. Suddenly, the radio
station does not want to play your music anymore because it doesn't fit in
with everything else. That's the loudness that
we're talking about here. So our goal here is to really prevent people from
reaching for the dial, to turn it down or
turn it up, right? We want it to mix in, to blend with everything else. And the trend right now, and this is true for the
last probably 20 years, is to try to get things
as loud as possible. Just push everything up against the ceiling
of how loud we can get before it distorts and try to get it
to just sit there. So that it sounds
as loud as or even better louder than the
other music around it. So that's what the loudness
thing is all about. If you want to read some
interesting history on this, you can Google the
loudness wars. That's what it's called. More on that once we get in the weeds. Two
more quick things. One, is that what we're going
to be talking about here is digital mastering or mastering for the purposes of
streaming services. Um, there is a separate kind of mastering that
is vinyl mastering. Vinyl mastering is a
completely different art, and I don't know
very much about it. So I've never mastered
anything for vinyl. And I wouldn't. If someone
came up to me and said, well, you master this for
vinyl, I would say no, because it's such a
different animal. We're not really going
to deal with that. I'm assuming most of you
are not mastering to vinyl, but if you are, you
really need to get a pro who's experienced
mastering for vinyl. And that's not me. And then the last thing that
I just want to say here is just like I said, for the mixing class or the
mixing segment of this class, this is going to be an overview. This is not going
to be detailed. I have a whole other class, like many hours devoted to the finer points of getting
a master just right. So we're just going to do
a couple of videos here to talk about how you can
master things in Live 12. The tools we have there and
how I would make it work. We're really not going to be
able to go into the level of detail that you
would really need. So consider this an
introduction to how to master, we'll go into the
real gritty stuff in that full other class if you want to search
around for that. Okay? Cool. Next,
let's get set up.
35. Mastering Setup: Okay, so here is our mixed
version of this track. I'm going to set that
aside for a second. Go to Live 12 and
command N. I'm going to make a totally whoops,
totally new session. Okay? You can do this in session view or
arrangement view, but I'm going to go
to arrangement view. Okay. Now, before I
pull in my track, I'm going to do two things. The first is I'm going
to pull up my mixer. I'm going to make
it nice and big. I really only need one
track here, so actually, let's get rid of everything
except one audio track. And then let's make our
mixer nice and big. Okay, we're not going
to need these sens. We really just need our
main and maybe this. This track mixer. Either way, we're going to make
sure both of those are set right to zero. Okay? Cool. Okay, so
that's thing one. Make sure your levels
are set to zero. Th two, we are going
to turn off our grid. So I'm going to control click
somewhere on the timeline. And we have adaptive grid, fixed grid, and we're
just going to go to off. Okay? Now, we see
these dotted lines. That's going to let me
really just get anywhere, not on the grid,
wherever I need to be. Okay? Now I'm going to
pull in our track, right? I'm going to line it
up to the beginning. And I'm going to
make sure it's got a little bit of a fade at the
beginning, and at the end. Now, you see, it looks like this already has music
right from the get go. Let's hear it. Yeah. It's got that bass just
starts right away. So what we're going to do is
we're going to zoom way in. This tiny fad in we need, it can be a couple
of milliseconds. I just don't want to
hear a click there. So that little fad that Live did automatically is just fine. Next, I want to make sure
that the end is right. Oh, actually, before I do that, I need to do one other thing. Double click on that file
and make sure warping is off, right down there. I'm going to turn warping off. We're going to make sure
that we're not warping this. Now I'm going to open up the beginning and make sure we're getting all of it there. Let's go to the end. When
I turned warping off, it stretched it
out. That's fine. I'm going to delete
that and then just re open this all the way to make sure we're
getting the whole track. Now, I'm just going to
look at what's at the end. So it looks like the
sound stops here, and then we've got about
2 seconds of silence. Let's hear that. Hmm.
Okay. So it just stops. Is that what I want
to happen musically? Yeah. Okay. I kind of
like it like that. So but what I'm going
to do is I'm going to make sure there's
a little fade anyway. So here we're down to silence. Let's tighten that
up a little bit. So I've only got
maybe a second of silence at the end
here, 57 to 58. There's roughly a second. Then I'm going to
make sure we've got a little fade at the end. Okay. Even though we're in silence and fading two silence, we're just going to prevent
any kind of clicking or anything weird like
that. All right. And that is good. That is our basic setup, okay? Next, let's start
doing some maximizing. Okay.
36. EQ for Mastering: Okay. Let's make this thing louder and maybe sounding nicer. So we're going to do more
than just making it louder. Another thing we're
going to do is make sure that there's nothing
frequency wise going crazy. There's no rogue frequencies
is going off or whatever. We're happy with the base, we're happy with the high end, the mids, all of that. So we're going to use
three tools for this. First is going to
be E Q eight Okay. So let's go to an E Q eight
and throw that on there. The second is going to be
a multi band dynamics, which if you remember, is
three compressors in one. And then we're going to throw a glue compressor on the end. Okay? So these are three main tools that
we're going to use. Now, I should also say there's kind of two other things
you could do here. It is not uncommon to go
outside of live for mastering. Even if you're a
alive evangelist, a lot of people like using a plug in or multiple plug ins. So what I'm going to try to
do here is do it all in live. But when I'm really mastering
stuff, don't tell anyone. I'm using one more
times than not. So there's a plug in called zone that's designed for mastering,
and it's very good. But if you don't want
to buy that plug in, you can do it with
what's in life, so that's what we're
going to do here. So first with our EQ. I'm going to make sure we're only hearing what we
know we're hearing. I'm going to turn
those two effects off. Now, Let's go out to here. I'm just going to highlight
something and loop it. First thing I'm going
to do with my EQ. Let's make it nice and big. Let's roll off that
bottom end again. Just to be super sure. Right around 20 hertz,
21, that's good. Make sure we're not losing
any big base frequencies. And then we're just going
to prevent anything from building up down
there, any rumbly stuff. Okay. The next thing is, like, kind of to me, the
hardest part, really. It really is because it's real aesthetic choices
that we got to make here. So, what we're going to do is what's called ringing it out. So I'm going to take just one
band of our Q right here. I'm going to just listen. First I'm going to
crank up this band, and then I'm just going
to kind of scrub. And first, I'm
going to listen for any frequencies that just
really pop out in doing this. And if there are a problem, then I'm going to
invert what I'm doing. And I'm going to go like that, and I'm going to get rid of
some of those frequencies. But also, I'm listening for any kind of sweet spots that
need a little boost, right? So I'm just saying,
like, Oh, I like that. I don't like that, and
I'm just applying EQ in subtle ways to bring out things
that I think sound nice. So there's not a whole
bunch of math to this. This is really kind of just
kind of what sounds good. So let's do it for a minute. I don't really hear any
problematic frequencies. It kind of looks like
there's some stuff up down there stuff fell. I don't really want to cut that. For boosting, I'm looking
right in the mid range, right around 500
to ten kin ten K, maybe eight de flex in. Okay. I'm going to give a boot a little
boost up here. I kind of like the
way that that sounds. Okay. So we're good with the ring it out stage.
I could do that all day. I could literally
sit here all day. So that's really you got to top. That's our main
work with the EQ. We could add more bands if
we wanted and see if we can find anything else that's ringing or needs to come out
or that we want to boost. Everything is about
subtlety here though, if you find yourself doing
something like this, you might want to consider
going back to your mix, right? Because we would be
really changing it a lot. But let's tighten up the queue. If there's something ringing, you might do something like this and just find
it down there. Okay. I don't really
hear that in this mix, so I think we're
good with just that. So let's move on to our
multi band dynamics. Okay.
37. Dynamics Processing: Okay. Next, it's
time to get over to our multiband dynamics. Now this is where
we're going to try to get more loudness
out of this thing. I'm going to turn
it on. I'm going to leave my glue compressor off, and I'll leave my EQ on. So first, if you remember
what this effect is, basically, we have three
different compressors separated by an Q. So we've got high
mids and lows and compression that we can do
on each of them, right? So let's set up our
high and low threshold. Let's get rid of
our Q for a second. And we can solo each band. Let's listen for the highs. What we're listening here
for is something that we can use as the center point and the snare is
pretty good for that. What I mostly want to
hear in the highs are all the shimmery
stuff, distortions, things like that, not too
much musical material and not too much of that snare. We can go up a
little bit higher. Stand one away on
me. There we go. All right. That's
okay. It's Ted high. But let's go down to the lows. What we really want to
hear here is the rumble. Again, not too
much of the snare, but from the other direction. That's pretty good.
Let's go with that. Next, let's add a little bit of compression. Let's go here. Let's go back and solo the
highs. Just look at the highs. Our main threshold
is going to be here. So we're going to go down until we're doing some work here. Now, what's happening
here is each of these vertical lines is
ten D that it can go up. If we click in the middle of
this bar and then drag down, and do something like this. Now, each of those lines within
that bar is also ten dB. Ten dB is now becoming a lot smaller inside the top
of that threshold. It is a really weird way
to look at compression. It's different
than any other way in any other compressor, and to be totally honest, it really is confusing to me. This doesn't gel with my brain
chemistry all that well. But that's happening. All right next, let's
go to the base. And we'll do basically
the same thing. We're just going to go
down until we're right getting in the business
of that sound. And then we're
going to just kind of crank it a little bit. Base, always, I usually use a little less compression
than anywhere else. So I'm a little bit
lighter in the base. Okay, so let's maybe
lighten that up, a bit. And then we'll do the same
thing to the mis up there. That's where I think a
lot of our action is. There's not a lot of
motion right now. But you can see the little
yellow tick is showing us the kind of amount of
our compression up there. Okay. Now, I'm going to
go out of solo mode, and then we need to balance
these three things. So we have an
output volume here. Okay? So we're going to
kind of crank that a little bit to get our mixed
back sounding good. The base is kind of
good right there. Okay. So we're going to kind of delicately balance
those things and make sure they are blending
just the way we want. All right? Then
we're going to go to one layer of compression
with our glue compressor. Okay.
38. Final Compression and Limiting: All right. Time to turn
on this glue compressor. Now, this glue compressor
does two things for us. It does another layer
of compression, which we're going to
use a little bit. But then it's also a limter. So remember, what a limitor does is it says, This is the ceiling. No volume is going to
go higher than that. Okay? And it's default
built in ceiling is negative 0.5, pretty hot. But Um, that's okay. We'll get to that
when we get to that. So here's what we're
going to do here. First, we want our attack and release for master ring
to be pretty fast. So let's just go
there and there. I like the release just to be all the way as fast as it'll go. Ratio, we're going to leave. Now, threshold, we're going to pull down just so that we're getting a tiny bit
of compression here. There we go. Not a lot. We want this glast compressor, just to be grabbing anything
that's just popping out. An weird jumps. Okay. Cool. Now for the limter. We're going to turn
on the soft clip, and we want to send signal up into that and be hitting
that ceiling just barely. Okay? And we're going to
do that with makeup gain. Okay? Now, heads up. This
is going to get loud. When you do this, everything's going to start to
get really loud, so you might turn down your volume or do
whatever you need to do. And as you're listening to this, if you have headphones on right now, this is going to get loud. So just heads up. Keep your hand on your volume
knob for the next minute. Here we go. So I'm going to push makeup gain until
it hits that clip, and we see that light
just a ten tiny bit. There it is. All right. Perfect. Okay, but we're not done yet. So we need our final master to be right around
negative four DB. That's kind of the sweet spot. That's what a lot of the
streaming services require, although the requirements for volume are a moving
target sometimes. But right now, I think
it's negative four. So, what we're going to do is
or what we've done already is because of the
ceiling in our limiter, where nothing's
going to pop out and go over negative 0.5. That's fine. That's great. But what we need to do now
is get our RMS up there. So remember that RMS is an
averaging value, right? So if we look at our signal, the thing that's popping up at the top, those are our peaks. The sticker line that's
moving up and down, that's our RMS value. So we need to get that
RMS value pretty close to our peaks and then have it sit right around
negative four. Our peaks are going to go
up to negative 0.5, okay? So we need to push up our RMS. And the way we're going to do that is with this makeup game. We can push that
sucker all we want. We can push it all
the way to the top. We're not going to clip because that soft clip limiter
isn't going to let us. It's not going to let anything
go past negative 0.5. So we got a little
bit more to go. So let's see where
we are right now. Okay. So we're actually,
we're pretty close. Okay, so we're looking
at the green bell. Right? And we're we're sitting around negative
seven, maybe negative eight. So we're going to push this to get those up
to negative four. Pretty great. So
now we are loud. We are nice and loud. All right, so that puts us
right where we want to be. Next, I want to talk about a few more
things with mastering, but that is
essentially a master. That is a pretty decent master. Let's talk about inline
mastering audio effect rocks.
39. Final Steps: Okay, first, let's talk about
what we do once we're done. We're going to bounce it again. So we're going to go to
our export settings. Turn on MP three, if you want. The rest of these settings
should be right on. Make sure your start
and length are correct. Wave power one. Everything else
should be the same. So we should be
good there. Okay. So earlier, I said there's a few different
things we could do, and I said, in some cases, I might use zone and the
majority of real world cases, I might use zone for this
because it's so good at it. But there's another
thing we could do also, and that is to look at
our audio effect racks. If we go to audio effect Rs and look at some
of these presets, there are a good number
of mastering ones. Um, full chain Master, medialog master,
over driven tape, parallel punch punchy dance, you know, a bunch more. Let's take a look at one
of these. Let's do this. Let's turn, let's see. Media analog. How about that? Let's put a media
analog master on it. Okay? Now, I'm going
to turn my mastering off and just here theirs. Okay. It's pretty
good. Here's mine. Mine is a lot louder. But maybe this one isn't
dialed in quite yet. I mean, we could push it a lot. I had them both on, didn't I? Okay. So here's mine. Okay. Now let's turn mine off. And
here's theirs. Yeah, definitely basi, much, much basier. But we
could adjust that. I mean, we could go into, into the settings and adjust what it's doing.
We could totally do that. So don't forget about
those audio effect racks. They're really handy. All right. One more thing I want
to tell you about, and that is called
inline Mastering. Let's go to one more
video on this topic, and then we'll be done. Okay.
40. In-line Mastering: Okay. Now, there is a new I don't know if
I'd call it a trend. This is something I'm
seeing some people do. I have one producer friends
who swears by this. And that is to do
inline mastering. Here's what that
means. Let's take our master that we made.
Let's get rid of this. So just our master, I'm
going to turn it back on. I want to save this. So I'm going to put it
into a group, command G, and then let's click
on the little disc and it looks like I've
already done this, but let's call it J's
Mastering two. Okay. Now, here's what
I'm going to do. I'm going to go back to the
session. The mix session. And I'm going to master
right in this session. I'm going to go
to my main track. I'm going to throw
J mastering two on it or whatever
mastering you want. The idea here is that
you're mastering right on your main track and you're not bouncing out to stereo
and then mastering it. You're skipping a step. A lot of people are finding
this to be really useful, especially if you
got to work fast. This is to sound pretty good. The advantage here is that
in the mastering process, if you find something
that you're not happy with in the mix,
you can just fix it. You don't have to go
all the way back, fix it in the
session, bounce it, and then start
over again, right? So it can be valuable for that. It can be a harder
to mix because there's just because
there's more to keep track of or sorry, harder to master, because
there's more to keep track of. I haven't done a
lot of this. I do mind the old fashioned way, but it is a trend that
some people are doing. I think it's pretty cool. I hope it catches
on. I'm probably going to start doing it in
some upcoming projects. So inline mastering. Now you know. Okay.
41. What Next?: All right. We have
reached the end. I have a few more
things for you. So first, what comes next? There is a Part seven to this
giant series of classes. So in Part seven, we
are going to focus on exclusively on Max for Live. This is one of my
favorite things. This is one of my all
time favorite things. I love playing around
with Max for Live. And the only thing I love more than that is
teaching Max forive. I love it. I'm really
excited to dive into this. So we've almost
completely skipped over the real guts of Max
for ive because it is its own animal, really. If you're not familiar,
Max for Live is basically a programming language that
lives with inside Ableton, and it lets you design and build your own effects
synth instruments, midi effects, audio
effects, things like that. You can do some
really wild stuff. I've been using Max longer
than I've been using Ableton. So I know this. It's kind
of my bread and butter. Let me show you
what it looks like. Here's just kind
of a max device. You can click on this little
button to open it up, and this is the real
power of Max for ive. I can open this
device and I can say, this device is really cool. But you know it would be cooler is if I could reprogram
it to do what I want. Now I can. This is what the
code looks like. There are more windows,
things like this. I might say, I really like this, but instead of plus one, I want that to be 20 plus Pi or plus the current
humidity in Tokyo. I can do those things.
Um, So it's really fun. It looks daunting and
scary, but trust me. You can learn this. I did. So I'm sure you can. We can build instruments. You know, we can say, I like this, but I
want it over here, or I want this value to
be something different. It's so much fun. Anyway,
Part seven, Max for Live. It's probably out
now. Please check it out. It's going to be super fun. We're going to build
a bunch of stuff, and I'm going to give
you a bunch of code. Okay. Let's move on to
one more thing. Okay.
42. Bonus Lecture: Hey, everyone. I want to learn
more about what I'm up to. You can sign up for
my e mail list here. And if you do that,
I'll let you know about when new
courses are released and when I make additions or changes to courses you're
already enrolled in. Also, check out on this site. I post a lot of
stuff there and I check into it every day. So please come hang
out with me in one of those two places or both,
and we'll see you there.