Transcripts
1. Introduction: Hey everybody. Welcome
to Ableton Live 12 part two recording. Music in Live 12. In this class, we're going
to talk about what it's like to use Ableton Live as
your primary recording. We're going to
dive in by talking about fundamentals of recording. We'll talk about what it means to have an audio interface. We'll talk about different
microphone choices, microphone types, then setting up live
to work with all of those microphones
and interfaces. Then we'll move on
to Midi recording. We'll talk about
what it means to do Midi recording either through a keyboard like this or
a Midi guitar like that, or a few other things. We'll talk about the
various ways that live is set up to help you with creating ideas while
you're recording. Then the last big topic of this class is to
deal with warping. Warping is the superpower engine behind live that makes
it so all of your clips play together by analyzing the tempo and rhythm
of your eclipse. But it doesn't
always get it right. So we have to learn how it
works so that we can adjust things and get everything
just how we wanted. This class, like
all of my classes, was a lot of fun to
make. I had a good time. I think you will
too. Let's dive in. In short, there are three
different types of microphones. There are dynamic microphones, condenser microphones,
and ribbon micro. I'm just going to start
right at the same spot and record that
same thing again, if I can remember what I did. If you're going to buy
a Midi controller, the things you need to think
about a vocals by themselves are really hard to work
because you really need a pulse to know where
you want that to sit. Here's my drums, for example. Okay, my drum group has all of these different
drum tracks in it.
2. Introduction to Audio Recording Fundamentals: Okay, so recording now, as some of you may know who have taken some of
my other classes, I run a recording
studio that it's an Ableton based
recording studio that's part of my
university position. This is especially
up my alley now. We're not going
to go into all of the really fine
details of recording, like how to mica cello
and all of those things. I do have other content
that focuses on that, but in this class I really
want us to focus on Ableton. However, in order to
make the most of it, we do have to step outside
of Ableton for a little bit first to get comfortable with some of the hardware that we're going to need to
connect to Ableton. We will talk about microphones. I will do a little
shopping guide on a few different things, telling you what I would
recommend you buy for the different situations you're in and what you need to buy and what
you don't need to buy. First we're going
to go into some of that hardware stuff and then we'll circle back to
connecting it all to lives. Let's start with the thing that most people don't realize is something that
they're going to need, and that is the audio interface. Let's talk about that first.
3. Hardware Needs: Okay, what is an
audio interface? I can explain this a
few different ways. First, if we look at live and say audio input device
and audio output device, it's looking for our
audio interface here. Now your computer has a
built in audio interface. That's why we can select there, like your headphone
out or whatever. What is an audio interface? This is the converter. Okay. Another name for
it is a converter. Your computer makes
digital sound. Okay? So it does everything
in the digital round. Okay. That's great. Everything we're doing
here is digital, digital ones and zeros. Okay. Now that's
great. Computers can hear ones and zeros really well. The problem is our ears need to hear analog sound
as a human being. Presuming you are a human, AI has not taken
over the world yet. You cannot hear digital sound. You need to hear analog sound. Your ears can only
hear analog sound. We need something
that can convert digital sound to analog sound
so that you can hear it. The opposite is also true if I'm going to sing
into this microphone. If I'm just even going to
talk into this microphone, I can only produce analog sound. I cannot produce digital sound. But the computer needs sound. Right? It needs
something digital. I'm going to talk
into this microphone. This microphone is going to
go through this cable here, and this cable can only
carry analog sound. It's going to go down
this wire it somewhere to be converted to digital sound so that the computer
can deal with it. Okay. So an audio interface is something that does
that conversion for us. It converts analog sound to digital and digital
sound to analog. Okay. Going back and forth so that we can hear what
the computer is doing. Now, it would be nice if
it was as simple as that, but to make things a
little more complicated, that conversion can
be done really well. And it can be done
really poorly. That's why we have
different audio interfaces. Some of them are
really expensive and they do it really well. Some of them are really cheap. And they don't do
it really well, and the sound suffers
because of it. There is an audio interface built into your
computer already. If it makes sound that you can hear, there's one in there. Your phone has one in it, because it produces
sounds that you can hear. But the one in there is a little tiny microchip and
it's not the highest quality. If we want to do something
with higher quality, we need a dedicated box
that looks like this. This is an audio interface. Okay, more on that in a second. Now there's another reason we might want to have
a dedicated box, and that's so that we
can plug things into it. For example, here is
a microphone, okay? This is a standard microphone. The output of it
looks like that. It's got three pins, okay? Now look at your computer. Look all over your computer. Do you have an input that
has three pins like that? You don't have an analog
microphone input on your computer no matter what kind of computer
you're using. I guarantee you don't have one. We take a box like this, it has a whole bunch of
inputs for a microphone, and then it has an output to go into a computer, USBC,
whatever, right? So this can do the
conversion for us. We can plug in a whole
bunch of microphones and it can do the conversion and send that digital
signal to the computer. Okay? So that's why we
need one of these boxes. Now, there are USB
microphones that exist where it's a
microphone and then it goes, it has a USB output and then you can plug that
directly into a computer. Those exists, I used to make fun of them and say
that they're garbage, but I've listened and played around with a few of them in
the last couple of years. Some of them are
actually really good. I'm not going to, some
of them are good. What that means though
is that they have the converter built
into the microphone. Okay. Which means it's a
tiny little converter, it's not going to be that great. But again, I've heard
some really good ones, if you want to do
that, that's okay. That is a cheap way around
buying an audio interface. That's what an
audio interface is. Now let's talk about if
you need one or not.
4. Do you need an interface?: Okay, do you need an interface? Maybe not. There's a possibility
that you don't need one. If you're planning on running a recording studio where you're going to record a whole
bunch of instruments, yes, you definitely
need an interface. But if you are in a home studio, if you're in a home setting
where you're on a laptop, you're on a desktop, whatever, you don't plan on recording a
whole bunch of instruments, then you might not need one. Okay, so let's separate this
into two different issues. The first is for recording. Do we need an audio interface? And the second is for playback. Do we need an audio interface? Okay, because an audio
interface handles both. Let's talk
about recording. If you're going to
record a microphone, a single microphone
one at a time, like you're a
singer and you want to just be able to
lay down some vocals, you might not need
an audio interface, you could get a good
USB microphone, You might be fine with that. That's actually fine. Let's say you're a guitar player and you want to record some
guitars from time to time, You probably do need
an audio interface because you need to be
able to plug your guitar into it or mike up and guitar
amp or something like that. That's really going to require
an interface of some sort. However, you could
get a really small and cheap one and be just fine. Let's say you are a producer and you have no desire
to record anything. In that case, you could
be just fine without one. You might still want
one for playback. We'll get to that in a minute. But when it comes to record, other than the guitar
stuff that I do, I probably almost don't even need one because
I have a studio. If I'm really going to record
like a string quartet, I'm going to go to my
university studio, do it, bring the files back here and primarily edit in my
home studio here. I'm primarily editing, I might lay down a guitar
track or a violin, there's my violin on occasion. But most of my recording I'm going to do at the
studio and then just edit. But okay, let's talk
about for playback, you can probably plug headphones
into your computer if you're going to be
working on headphones and you just want to plug right into your computer,
that's pretty fine. There's really nothing
wrong with that. You can get by without an
audio interface just fine. Let's say maybe you
have a nicer pair of speakers and you want to plug your computer into
those nice speakers, you could get one of
those funny cables that is a little headphone jack, we call it an eighth inch jack, or we call it a mini jack or there's a couple of
different names for it. But little headphone jack on one end and on
the other end it splits is either a four inch XLR or whatever you need to
plug into your speakers. You could do that. The quality
of sound you're going to get is going to be
lower than if you had an audio interface. But how much lower? Like a really small amount. Let's be like super honest here. A really small amount. Really nice speakers
in this room. I have, I can't remember
the model number, but these focal speakers
there right here, they're just out of frame. If I just plug the headphone jack of my computer into them, they're still going
to sound really good, but not as good as if I go through an audio
interface because the conversion of
the digital signal to analog before it goes to those, it's
going to be better. The way I have it set up is I have an audio interface here. The one that I'm actually using is Universal Audio
is the name of the company and the model is Apollo Twin.
It's a small one. I can only plug in
two instruments at a time for recording. That's fine. That's
all I need here. Then my speakers are
plugged into that. When I go to live and I say
audio input device thing, I'm using to record, it's
Universal Audio thunderbolt. That's box, that's
my Apollo Twin. When I say audio output, that's the thing
I'm listening for. It is also that box. Okay. Because my speakers
are plugged into it. It does all my conversion. For me, that's typical. This one is the one
I used to use here, but I switched it out for the universal audio because
I just like it better. But this is an Applegquartet
is the model number here. This is a great one. This is a really nice box,
I really liked it. It has a bunch of inputs and outputs and it
works really the same. Do you need an audio interface? You probably don't need one, like italicized need, but it will make things
sound better very slightly. If you're recording,
you probably do need one unless you're just
recording one microphone. If money is no object, get an audio interface. If money is an object, get a cheap audio interface. You can't afford to
buy anything extra. That's just fine. Don't
use an audio interface. You'll be just
fine. Now assuming you do want to buy
an audio interface, let's talk about what you should look for and how much
you should plan on spending.
5. Audio Interface Buyers Guide: Okay, if you are going to
buy an audio interface, here's a couple things
to keep in mind. First, in general, I find that with audio interfaces,
you get what you pay for. In other words, the
more expensive ones are generally worth it. The cheap ones are
generally fine, but they're not as good
as the expensive ones. Here's what you should
look for first, make sure that it has what you need to connect
to your computer. It has USBC, USB, whatever, whatever ports
your computer have. This is probably more of
an issue for us Mac people because our ports keep changing. Second, make sure it has
enough inputs, okay. Think about the biggest
thing you plan to record in like a home studio
or your setting, okay? If you want to
record a rock band, you need to be able to plug in a bunch of microphones
for the drums. And then, let's
say, I don't know, five microphones
for your drums and the guitar, bass, and vocals. If you want to do
everything all at once, it is very common to have
an interface that has eight inputs and then
multiples of 88.16, and 32. If you want to record
a whole band get one that has at
least eight inputs. But if you want to a
bunch of vocal tracks, you really only need one input. When we talk about
number of inputs, we're thinking about
how many things we want to record at the same time. Okay, If I want to lay
down a vocal track, a violin track, and a guitar
track, but it's all me. I really only need one input, because I'm only going to
do one of those at a time. I can layer as much
stuff as I want, but the number of inputs
means how many things we're going to record
At the same time, if you go into a big studio, they're going to have 64
or 128 inputs available. But here what I use, I have two inputs available. This unit, this is the
one that I have here. This is the back of it.
I have two lines input. That's all I need for
what I'm doing here. I can record a mic and a
guitar at the same time. It's great. Or two microphones
at the same time. Okay? Think about how
many inputs you need. Think about how many
outputs you need. In most cases, you
only need two outputs. You need a left and a right
for your two speakers. Maybe you need a
headphone output also. This has four outputs. I've got two line outs
and two monitor out. My speakers are connected
to monitor outs. If I look at the front of this, I also have a headphone
out right here. There's another input
that is guitar specific here or it's just really an instrument input any
instrument would do. If you wanted to plug directly into the interface,
you could do that. Then the thing I have on top. Another thing to consider is just if this thing is going to sit on your desk,
what controls you have? I have a big, giant volume knob. It can either be my input if
I hit this preempt button, or my output meaning like the volume of music I'm hearing, If I hit this monitor
button, Sandy, I just need one
big volume knob is all I really need, okay? This Universal Audio is
really nice one, okay? This is a high end
but small unit. It's about 100 bucks, okay? You can get much
more expensive ones and much cheaper ones, okay? If you want to go, if you want a really
nice one that's not so expensive but has
a lot of inputs, check out the company mark
of the unicorn or Moto MOTU. I really like their stuff. They're less expensive but still really quite nice things. Now I will also tell
you the number one unit that people are buying
right now that I see students buying
and they're loving, they're really affordable and they're really reliable
and they sound great. Is this one the focus, right? Scarlet 22. Now this 22 is almost
standard Normenclature. Now two inputs. Two outputs is what
that's really saying. Here's the unit.
It's got two inputs. It's probably a Pre on the back. Let's look at the back. Yeah, it's got two
mice inputs on the back and two line
inputs on the front. That means just like
a guitar cable. It's got a big volume knob and some settings
for your inputs. It's, let's look at the back. It's got two outputs. It's pretty simple. It's got, looks like USBC power, no thrills, but this
one sounds good. It's reliable and
it's 200 bucks. These are really
popular everywhere. I see them all over
the place right now because they have
these red casing. I see students
carrying these around. We've bought some of
these for some of the smaller rooms at the studio
that students are using. So these are great. You're not really going to find anything cheaper than this. There are bigger
versions of this, like there's a 44 or
42. I can't remember. Something to consider. If you want to buy one, the max you can
afford is 200 bucks. This is a great option for you. Now I'll just add here
the website on is Sweetwater.com I do not have any affiliation
with Sweetwater and get no kickbacks from
what you buy from them. Just saying, I'll remind you, you may not need an interface.
6. Hardware Setup: Okay, really quickly. Let's talk about how
you set this up. Let's assume you've got an
interface and you want to set up a microphone to go to it and speakers to go out of it. Here's how you're going to set that up. You've
got your computer. Let's say you've got a speaker
here and a speaker here. Okay? So these are
your speakers. Let's just put, whoops, speaker, bring to front. Okay, speak. Okay? We always
want two speakers. Just don't look lined up. They should be the same size. I don't know why one is
bigger than the other. That's weird, it doesn't matter. Okay, I'm not a graphics person, I'm really like a sound person. Okay, now let's go to
our interface interface. So the first thing we're
going to do is we're going to connect our interface to our computer with
whatever it needs. Probably USBC. I wouldn't at this point buy
anything that's not using USBC or faster if anything is old school USB one, you might find some
used gear that's using USB one that can be okay,
that's pretty dicey. It's just not quite fast enough. But if you only have one
input and two outputs, meaning like one microphone
and two speakers, you could probably be okay with an old school USB,
one connection. As long as you're not doing like a whole
bunch of tracks at once, USB two and anything faster
than that is just fine. Okay, so now we're going
to go to audio output. This may also be called Monitor Out or
something like that. Usually be labeled
left and right. I'm going to make
this smaller just to make it easier to fit. Okay, you'll see two outputs named Audio output
left and right. We just need to connect
our speakers to that, the input on your speakers. Remember, whenever you're
connecting cables out, goes in and goes to out. This says out this. This will need to
say some input, some input and some input. Okay, Now our speakers
are connected. Now you will have a mic. Or line in a mic is going to
be that three prong thing. A line is going to look
like a guitar cable. Like a single cable. If it's a mic, you can plug
a microphone right into it. Let's say this is our, okay, we can plug a mic right into that
right on the same box. If it's a line input
a guitar cable, you can also plug that right in. You might want to go
for both of these. You might want to go through
a preamp or something first. If you want a better
sound, you don't have to, but you can for my microphones, if I'm just talking like this, this microphone is going directly into my
audio interface. My guitar goes through
a preempt, though. We can talk about
preempts later. It's like a extra thing that makes the sound just
like a little bit better. Okay, that's really all
we need then in Ableton, we would just need to make
sure that in our settings, our input and our
output device is set to whatever our
audio interface is. Because here it is, acting as both our
input and our output. Okay, then you should
be good to go. That's everything you need.
7. Microphones: Okay, let's talk
about microphones. Again, I could talk for
hours and hours about different types of microphones
and what you might want to get and might
not want to get. But we don't have time
for that in this class. Instead, I'm going to go through the super basics
about microphones. In the next video, we'll talk
about for your situation, what you might consider buying. In short, there are three
different types of microphones. There are dynamic microphones, condenser microphones,
and ribbon microphones. Ribbon microphones are a
pretty specialized thing. Unless you're building a
whole recording studio, I would not worry
about getting one of those. They're fragile. They probably don't do anything you can't do with the other two in a very basic way. Worry about ribbon
microphones for now. Dynamic microphones
look like this. If you asked a five year old to draw a
picture of a microphone, they're probably going
to draw this microphone. This is a dynamic microphone. What a dynamic
microphone is good at is just screaming and do it. It's good. A loud
stuff, quiet stuff. It's very versatile. They
are not very fragile. You can drop this in a bunch of, in a cup of beer and
it'll be just fine. This microphone is
called an SM seven, and this is actually a
fancy dynamic microphone, but this microphone
is called an SM 58. This is actually a
different version of it called Beta 58. But basically an SM 58 is the most standard microphone anyone has that exists anywhere. These are great live microphones for if you're recording vocals, especially if it's
like a rock vocal, a rap or anything that's not like a super delicate like maybe
an opera vocal. I wouldn't record with one of
these most pop music creat. They're great for drums. Put this on your snare drum, on high hat on your
kick drum is great. But when it comes to a
very delicate sound, you might want something that
is a condenser microphone. This is an example of one. There are 1 million
different kinds. This is one that I like because
it's rather affordable. This is Audio Technica AT
20:20 It sounds great. It's relatively cheap.
These are like, I don't know, maybe 100 bucks. But it is a condenser
microphone. It's going to be more sensitive. It's going to pick
up more things. I used to use this as my vocal microphone for
recording these lessons, but I stopped because
it's too sensitive. I live near the airport and you would be able to hear planes flying overhead all the time, whereas this one is less
sensitive to sounds around me. It doesn't pick up as much. But if I'm recording like a cello or any
stringed instrument, really, I'm going to
use this, a microphone. This is another example of
a condenser microphone. This is what we would call a
small diaphragm microphone because the part that actually picks up
the sound is small. And that's going to make it good at higher frequencies,
more delicate sounds. This is actually a super
expensive microphone. These are, I think, maybe
$1,000 apiece or so. This is $100 apiece. And this one, I
think these are like $150 a piece right now, maybe 120. Somewhere
in that range. Dynamic and condenser
microphones are the two main
kinds of microphones, like acoustic guitar,
that doesn't plug in using this microphone. Maybe two of these microphones, If I'm recording like
an opera singer, I'm probably using a
condenser microphone. If I'm recording a rock
singer, 58 all the way.
8. Microphone Buyers Guide: Okay, I'm going to give you a couple scenarios
and then I'll tell you about what kind of mic
I would buy in that case. First, you have $150 you can spend on
microphones and that's it. That's the absolute top then, hands down, no question. By an SM 58, you can use it on
a ton of stuff. It will go out of style. Probably never break. You could have that laying around
for the rest of your life. It'll be a good
investment, okay? Option two. You have about
$300 to spend on microphones. I would get one SM 58.1 of
these Audio Technica AT 2020s. Like I said, this gets you
a condenser microphone that sounds good and
is at a great price. Okay? There are way more expensive and fancier condenser
microphones, but this one is just a weird little model that
is cheap and sounds great. I love these things.
I have like four of them that I use on
stuff all the time. So that's what I would recommend if you have
like 300 bucks and you want to start building a little arsenal of microphones, okay, Let's say you want to be able to record
vocals at your house, in your home studio, you
have unlimited money. The same advice, one
of each of these. This for your more
aggressive vocals. Then if we're going to
do something really delicate, maybe
have one of these. But if you want to record vocals and you only
have 150 bucks, this is really all you need. This is it. Let's say you want to record vocals and maybe you want
to do like podcast stuff. Podcast stuff, voice over
work, anything like that. The hip thing to do right
now for a good reason. If you watch video of people
talking on a podcast, they're using one
of these a lot. This is the very fashionable
microphone to use. This is an M seven, like I said, I think
this is an SM seven B. I don't remember the price
point on these right now. I think it's around
$200 So it's not crazy. They're a great
microphone for dialogue, the great vocal microphone
for singing in general, the filter out
background noise a lot. If you want to do podcast
stuff and have 200 bucks, this is a great one to get. Now if you're not going to
get an audio interface, your only option
is a microphone, that is a USB microphone. Then I have a hard time
with recommendations because I don't have
a lot of experience with USB microphones, but I do have experience
with this one. This is the blue
Yeti microphone. The thing I really liked
about this one and the reason I bought it is because it does have
a analog output. So I could use my audio
interface if I wanted to. It's got this special
five pin thing, but it comes with an adapter
cable to get it into a normal XLR three pin cable. But it also has a USB. It sounds pretty darn good. This is a condenser microphone,
It's very sensitive. It's going to pick
up a lot of stuff. It's a great room mic If you just want to record everything that's
happening in a room, like a band rehearsal
or something, this is a really
good one for that. The Blue company actually
makes really great mics. They have a really
cheap version of this called like the snowball
or something like that. I think I have one somewhere. Actually, those are not so
good, but this one's great. Okay, so that's why
Mike buying advice, something like this one that I held up. Don't buy one of these. The only reason you should buy one of
these is if you have a recording studio
and money to burn. I'm sorry to say, they're
great and they sound great. But if you've got a home
studio and you're recording a few instruments
here and there, you don't need
something like that. You need 150 bucks
for an SN 58 and you're going to be up and
running and doing just great. Okay, let's get back to live and talk about how we
record stuff in live.
9. Setting Up Tracks to Record: Okay, back to a live. Let's set up a track to record. I think first I'm going
to go to a new session. Let's not save that one, okay? Now we could do this in session
view or arrangement view, and in fact, we're going to
do it in both in a minute. But just to keep things simple, I'm going to start
with arrangement view. The first thing we need to
do is find our audio track. Remember we have two Midi tracks here and two audio tracks here. If you want to make more tracks, remember that command to
make a new audio track. And shift command to
make a new Midi track. But what I'm going to do here is just for the sake of simplicity, I'm going to delete my track. So I'm going to delete
this Midi track. I'm just going to click
on the header over here. Delete and delete. I have one audio track. That's all I want for right now. You don't have to do
that, It's just cleaner. Now, we have to go to our
inputs and output section. Okay? Inputs, I
need external in. Because I have a
microphone from outside of live that is external to
live. And it's coming in. Okay, I could configure that
if I need to, but I don't. Now it says from external in, meaning that it's looking at my audio interface
because that's what I told it in the settings
was my input interface. It's looking at the
settings and it sees three possible
things that I could do. I could use the
first input on it, I could use the
second input on it. Or I could do a stereo track
where I use both inputs, 1.2 Let's talk about
stereo track really quick. A stereo track is going to
record two things at once, basically, one for each speaker. I might want to do
a stereo track. If I was setting up two
microphones like this, and I was talking into it and wanted to record
both microphones, that wouldn't be a great idea, but I could record
them as one track, two microphones as one track. Maybe I'm recording drums and I'm putting two
microphones over the top of the drums just to get the
ambience of the drums. That could be a
good stereo track. But if I'm recording a
single sound source, something that is just one
thing, like one microphone, or one guitar, or one banjo, then I probably almost
always want to record it. Mono, meaning not stereo. Mono means just the one input. Okay? If I record myself
right now, stereo, what it's going to
do is it's going to record this mic on channel one, then channel two is
just going to be empty. You're only going to hear
my voice on one side. And it's annoying to deal
with that. Don't do that. One microphone means
just one channel. I could use channel one or two. We can see here
that my microphone, this microphone is coming
in on channel one. Let's select channel one, Okay? Now we see it coming in there. Now that little level meter is just impossible
to read, right? It's just so tiny,
there's nothing there. Think of that as just
like a signal indicator. Just to showing
you that like yes, there is a signal
coming into that. My input is set up. I'm listening to
the right input of my interface and it
is this microphone. Now let's look at our outputs. At the bottom here, this track, I want to come out main. That's going to send it
to my main mix down here. Okay, and that's great. We'll leave that just how it is. Almost always, you want
your output to say main, unless you're doing something with groups or
something like that. We'll talk about that later. Now, before I record Pro tip, rename your track, I'm going to just click
on it and press command R. That's
going to say rename. And I'm going to
rename it what it is. The reason for that is
that once I record it, it's going to make a clip. And it's going to name
that clip like Vox. If I set it upright, if I don't rename this track, it's going to record
that clip and it's going to call it audio one. And I'm going to
record another thing, and it's going to call it
audio 11, then gets confusing. If I rename the track first, it's going to more
accurately name the clip. Okay, next thing to deal
with is monitor modes. This can be a little bit
of a head scratcher. I think we talked about monitor
modes in the first class, but let's devote a
whole video to it here because it can be
a dangerous thing. Let's go a new video
and work through that.
10. Monitor Modes: Okay, monitor modes. So here's what these say. Basically what these
are controlling is routing your microphone or whatever your input is
that you're recording, routing it through live and
to your speakers, Okay? So what we're saying here is, do you want to hear that
microphone through the speakers? If I say off, I'm saying no, I do not want you to play this microphone through
those speakers, okay? If I say in, I'm saying yes, route that all the way
through the speakers. Here I go. Now I'm doing it and I'm going
to turn it back off. The reason I only did that
for a split second was because that's how you
make feedback, okay? And feedback can be really bad. It can hurt your ears, it can actually
damage your ears, it can damage your speakers, it can damage your microphone. What feedback is in this case is the speakers are playing what's going
through the microphone. The speakers make sound. The microphone picks
up that sound. The speakers play that sound. The microphone picks it
up and it goes in a loop, and it gets a little
louder every time, and it just goes.
That's feedback. If always makes feedback, why would anyone do that? Well, there's a very good
reason if I put on headphones, it wouldn't do that. It
wouldn't make feedback. If I put on headphones, there's a lot of time where you need
to hear what you're doing. If I was singing
along with the track, I might want to hear this
vocal through my headphones. If I could do that,
that would be great. But since I don't
have headphones on, I'm definitely not
going to click that in. You can think of this in, in the input monitoring as
your headphones button. If you're wearing
headphones, turn that on. It'll be great. If you're not wearing headphones,
don't turn that on. Now that leaves us with auto. Auto means that it is going to route our microphone through our speakers when we are recording or when
we're armed to record. But it's not going to do it
when we're playing back. Like right now our track
is not armed to record. It's not playing through. If I turned it on, if I armed it to record, now it's playing through and now we're in danger
of feeding back. So we're going to stop
that for a second. If I just want to record my
voice here in my home studio, and I don't want to
put on headphones, I'm going to leave
this off that, I'm going to arm it to record. Now you can see I've
got signal here. It's coming up, but
it's all grade out. That tells us that this
track is seeing my signal. That's good, but it's grade out, which is telling me
that I can't hear it because monitoring is off. But it is going in there and
it's not playing through my speakers in most
studio settings. Leaving it on auto all
the time is great. But for me, I'm
going to leave it off while I'm recording For now, so that I don't have
to put headphones on, that's what your
monitor modes do.
11. Latency: Okay, one last thing before we get into actual hitting
the record button. I know I'm talking too much like just let's make some
music Jay, that's cool. Okay, but there's one
last thing that I want to tell you about,
that's latency. What latency is, is if I set this to auto so that
it's playing through, I'm in danger of
feeding back right now. But I just want to do one thing. I'm going to clap my hands
then I want to see if I can tell the difference between when I actually clap and when I
hear it through the speakers. Okay, So I couldn't hear it. You probably could, because the screen capture software adds like a lot of
delay, a lot of latency. But this is what I'm
testing for is latency. Latency basically
means how long does it take for something to get
through my microphone, down the cable, into
my audio interface, converted, sent to live
live, deals with it. Sends it back to the
audio interface, converts it again, and
sends it to my speakers. That takes a bit of time. Actually, if it's much more
than 15 to 20 milliseconds, you're going to hear
it technically. I think we can hear
things that are anything longer than ten
milliseconds you can hear, but you can live with it
for ten to 20 milliseconds. More than that, it's
really frustrating to work with if you have that problem. If there is a lot of latency
that delay happening, it doesn't matter too
much for just recording. Because if your recording is 20 milliseconds
behind, that's fine. That doesn't really
matter if you're trying to play along with something that's
already in the track. It can matter if you need to hear yourself
while you're playing. It can matter a lot
because you're going to hear yourself delayed
by 20 milliseconds, which is going to make you slow down and it does weird
things to your brain. Here's how to fix it.
First we're going to go to our preferences, okay. You can go to audio and we have this whole latency setting here. Okay. Basically what
this tells me is that my overall latency
is 26.5 milliseconds. Means my input latency
live thinks it's about 14 milliseconds and output is about 11 milliseconds. You can do some
messing around here. This buffer size
is our big tool. If we make it smaller, the latency will go down. Now it's down to
seven milliseconds, but it's much more
taxing on our computer. Our computer may
slow down as well. We have to find a balance between how much of our computer we can
monopolize with this, how much latency
we can live with. You're going to have to
experiment with this to get it just right. This driver era compensation
doesn't really do anything. What this does is it just adjusts these numbers
to be more accurate. If you do some
tests and you know that your interface
actually only has two milliseconds of
latency on the output. Then you can put that in
there and it'll adjust it. But it's not really changing latency at all,
is my understanding. It's just changing
the number here. I'm going to take it down to
32 samples of a buffer size. That's going to drag on my
computer just sitting here. It's at 5% right? If I take it back up to this many 1024 samples
of a buffer size, just sitting here, my
computer is at 0% right? The smaller this is, the less latency you will have, but the harder your computer
is going to be working. What you're going
to need to do is the first time you do this, if you feel latency is an issue, it might not be an
issue for you at all. But if it is, come here and play around with
this buffer size thing. See if you can get it tolerable by playing with the buffer size. If you can't, then you might
just need a faster computer. But probably not, you can
probably make it work. Don't worry, you don't need
to buy a new computer. Okay, let's record some stuff.
12. Tracking in Arrangement View: Okay, let's record something. I'm all set up to record my
voice here on this track. Okay, I'm arms to record. My monitoring is off. I can see my signal here,
but I can't hear it. Perfect. Let's record something. I'm going to put my cursor where I want the
recording to start, then I'm going to
record now, here we go. You can see my signal
coming in here. Nice and healthy. You can see
the track I'm recording on. Everything is good now I've
recorded a little snippet. I can go back and hear
it by just putting the cursor at the beginning
and pressing Play Record. Now, here we go. So you can see my
signal coming in. Here, there it is.
Everything looks great. If I want to continue recording, I can set another point
and just hit record. And now I'm going to pick
up right where I left off. Hurray. Now let's say that
this was good, but now I want to record another track.
Okay, easy enough. Let's make a new track command. And this one we're going to say, listen to input one. I can rename this, let's call this Vocals Two Arm. This to record it automatically. Unarmed. That one.
I can do it again. Now if I hit record here, I'm going to hear this
while I'm recording. Record. Here we go. Here is my track two. This is vocal track to track. I'm recording. Okay. We heard this one while we
recorded this one. Now if I didn't
want to hear that, I could easily just mute that track while I'm
recording this one. That would be fine. I could also deactivate that clip
with the zero key. But easier is just to mute
what you don't want to hear. Now you might be
wondering if that causes any bleed issue. Bleed would be the
playback sound coming in through my microphone. Yes, that would create a bleed issue and it is
not the best way to do it, the way I just did it where I recorded this while
listening to this. I would really need to
be wearing headphones to do that correctly
so that there would be no bleed because
then this would be in my headphones and not get
picked up in this recording. If we just listen
to this recording, we might be able to
hear this track. Let's find out here. Yeah, it's there. It's really
quiet, but it's there. Okay, let's talk about click tracks and then
multi track recording.
13. Click Tracks & Metronome: Okay, let's spend a minute
and talk about the metronome. Metronome is up here is
these two little dots. If I click on it, it's
going to turn it on. Now when I press play, we're going to hear a metronome going at our session tempo, which is 120 beats per minute. Okay, that's what our
metronome sounds like. If I click on the little arrow next to the metronome,
I've got some options. I can do a count in where, meaning if I hit
record on something, it's going to do 1 bar
before it starts recording, or 2 bars or 4 bars. I can change the sound
to these three things. They're all fine. I can change the
rhythm a little bit. I can give it like a triplet
feel, a half time feel. A few other things I can say turn it on only when
we're recording whatever. If I did like a 1 bar count in, it's going to
look like this. I'm going to hit record and record on this vocal two track. Ready Go now we're see it counted for and
then it started recording. This can be really useful
especially like when I'm recording my
guitar or something, I might set that to 2 bars
so that I can hit record, grab my guitar,
get all comfy and then hit the downbeat
right where I want it. Now, if you want to adjust
the volume of the metronome, this is something that is
surprisingly tricky to find. It's buried in a
really weird place. So let me show you
where it is first. You can only get to
it in session view. We go over to session view. We go all the way down to our master channel down here and what looks
like the Solo button. This is actually going to be
our metronome output volume. Okay? If you want to do something
weird with the outputs, it's this que out here. You can say, I want
that just to go to my left speaker or my right speaker or
something like that. Okay. But you can only get it in session view
as far as I know. Anyway, that will now
go to our headphones. If I turn on
headphones and record, I'm going to hear
the metronome in my ears and it'll work
just like a click track. The metronome will follow. Any time changes, meter
changes, tempo changes, anything like that, it's
very easy to work with. That's where your metronome is super important for
when you're recording. Trying to stay on a beat.
14. Multitracking in Arrangement View: Okay, let's talk about multi tracking in arrangement view. Multi tracking means
we're going to record multiple
things at a time. Now, I only have two inputs
on my audio interface. I can only record two
things at a time. If you have more,
you can record as many things at a time
as you have inputs. Okay, let's do it. I'm going to make a new audio, I'm going to make two
new audio tracks. This one will be J vocals, that's me, this one
will be guitar. Okay? So I'm going to
set this one to be my microphone, which
it already is. I'm going to set this
one to be my guitar, which is plugged
into channel two. Now I have this track, so load. So you need to turn that
off. Now here's the trick. You'll notice if you just
click on Arm to record, you can only click
on one at a time. The default here is
that you can only record one track at a time. However, there's a
quick way around it. I'm going to hold
down command and click Record on a second. I believe it's Alt,
I think on a PC. Now I'm set up to record vocals on one track
and my guitar on another track through a
different input input two. Let's try it. Okay, little, check up
my guitar, it's there. It's a little loud. Remember, you don't want
those meters to turn red. That means you're
getting too loud. I want to stay right
in that range. We got a nice good signal. Okay, so let's record. I'm the world's worst singer, so I'm not gonna sing anything. I'm just gonna talk
yo now I'm talking. Okay, that's enough of that. Neat, we did it. Okay. So we can hear that back. I'm going to turn off arm to record here so that we can
hear what we're doing. The world's worst singer, I'm
not going to sing anything, just going to talk,
Now I'm talking. So we Okay, but it worked, so that's how we
multitrack record. Okay, next let's go
into how comping works.
15. Comping: Okay, let's talk
about commpingmping is the term we use to mean
like doing multiple takes. Sometimes this is called
like punching in, although that's
slightly different. But really what comping is, it's recording a bunch
of takes and then editing together a perfect
take. Let's do that. It's really easy to do. Let's go out here, maybe just so that we don't have
to hear my voice anymore, I'll do this on guitar. Okay, so I'm going to record a little progression
and then screw it up. Let's turn on the metronome.
I'll go out to here. Arm, this one to record. Go. I should probably figure
out what I'm going to play. Okay, here we go. Okay, so I can see that
that recording was quite quiet and I could feel that it was
all over the beat. Right. So let's do it again. Okay. I'm just going to start right at the same spot and record
that same thing again, if I can remember what I did. Okay, That's pretty good, except I kind of
flubbed the ending. So let's go right around. Well, let's do one more take. Oh, just that last chord. Okay, let's get just
that last chord. So I'm gonna jump in
right near the end. Okay, that's time I played
the totally wrong chord. So let's do it again. Okay, so now I have a bunch of takes
and it looks like I was recording over each take,
but I actually wasn't. All the takes have been kept and I just have
to sift through them. Okay. So in order to
sift through them, I'm going to go to the
track header here. I'm going to control
click, right click. And I'm going to say
takes down here. Okay, now we see all the
times I played through it. Now if I remember right, my second take was good
for about the first half, so I'm going to highlight
that and press return. Okay, then my third take was
good for the rest of it, except for press return, that very last chord which
is going to be that one. Okay, now what we have up here is the composite Take
all of these put together. If you want to take just
like one beat of something, just highlight it
and press return and it's going to sneak it
into that composite take. Okay, I'm just going to hit
undo to get rid of that. It does a pretty good job at cross fading to make
this sound smooth. I don't know, but you
can always tweak it. Let's hear what it put together, okay? Pretty good I can turn
off that metronome. Here it again, just
these changes, okay? Probably adjust that entrance with the volume a little bit, but more or less it's pretty
good. This is really smooth. If we're happy with this, we can go back here and just say turn off lanes there,
we have our track. Or if we're not happy with it, we can keep layering
and more and more we can have an
infinite number of takes. I think it's a really
great tool now, this tool was new in Live 11. It's not new to live 12, but if you have something older than 11, you
won't be able to do this. It's very smooth,
it works great.
16. Overdubbing / Punching In/Out: Now, I mentioned a minute ago that this is like punching in, if you're familiar
with that term, but comping is a
little bit different. Let's actually look at
how you would punch in. It's pretty easy
to do. Here's what I'm going to do just for
demonstration purposes. I'm going to combine
this into one track. I'm going to highlight
it and press command J. What that means is render
this as a new clip. Okay, this is just going
to make a new clip. It's going to merge all of the different segments together. You don't have to do this,
I'm just going to do it to make things clean
so I can see. Okay. Now let's say right here
I screwed up. Okay? And I want to punch in now if you don't know
what this term means, in the old days we had
when you were recording, you might do a take
of something and then if you screwed
up like one note, you could do a take again and there was a little
controller and you would hit record right when you got
to the spot and then you hit it again to stop recording. Because sometimes it was just a really short amount of time, people got really tense this machine and they called
it punching in and out. You might do this whole thing again and then
we're only going to record for this little bit and then we're going
to get out again. Here's how you do it. These
are punch in markers. What I'm going to do
is I'm going to take my loop bracket here. I'm going to put it around
what I want up here. Instead of saying loop, I'm going to say punch
in and punch out. I can have it loop also, but I don't need it to
when I hit record now. It's not going to
record through this. It is going to
record right here, and then it's going to stop recording when we get past it. Okay, let's do something
just completely weird. Okay, here we go. So I'm playing. It's not
recording now. It's recording. All right. Now it's out. Okay. So I just
recorded that one spot. I didn't hit anything. I just set up the bracket, told it to punch in and out, then I record right here, and it starts recording
right on that spot only. Now, why would you use this
over the comping method? To be honest, I would
really only use the comping method
at this point. I haven't used this punch in, punch out thing in a while because camping is
just so much better. I can just play and then
pick my favorite stuff. There's not a huge
need for this anymore. This is how you want to do
it, then that's totally fine. It's still possible to you if we want to hear the
ugly thing I just created. Brilliant. Okay, so that's punching
in. Punching out.
17. Tracking & Multitracking in Session View: Okay, let's do tracking and multi tracking
in session view. When it comes to
recording, session view works a little bit differently. You'll notice that in
our clip slot grid, we have a little square
next to all of our slots. Square means stop. Just like up here. Stop. Okay. Now, I don't need to
stop anything at the moment, but you'll notice that my
guitar track only has circles. That's because it's armed to record and it is all set up to record my guitar because that's what we were just
doing with this track. If I click one of these circles, it's going to start recording
and then I will hit Stop. Okay. It's as easy as that.
I just recorded this. If I double click on this clip, you can see there's that strum. Okay. So I could record more. I could record another thing. Sure. And another thing
and another thing. I don't even have to stop one and I can keep
going all day long. Okay, cool. Right, so I've
got all these clips now. Let's unarm that and
we can launch them. Okay, we can obviously
tidy them up if we want. We can say you start
right there or so. We can tell this one
to start up there. We can do all kinds of
funny stuff with them. We'll get into that more when we start talking about
really producing stuff. But, but recording
and session view is actually really easy. Multitrack recording
works the same. We can record there, I can
command click and record here. Also, just keep in mind your monitor
settings are up here. You may have asked yourself earlier and I didn't address it. Does the monitoring
matter on my guitar? Not really. I could leave it on. I'm not going to create feedback because it's not a microphone. I could leave it on if I
wanted and hear things through my speaker as I'm playing,
that would be fine. Anyway, mind your
monitor settings. Once I'm all set up here, I'm just going to hit
record on both of these. Then they're going to start
on the next downbeat. This is how session
view works in that there's a
global clip launch, it's this button right here. So that means that new clips are only going to
launch on a bar. Okay, if I click Record, it's going to wait
till the next bar to actually start recording. Even though my metronome
is making us do that too, this is what's actually
going to do it. If I wanted to start
recording like right away, I can set that to none. But having it set to 1 bar is actually really
good because that gives me time to click both of these before the end of the bar
so that they launch at the same time and start
recording at the same time. Otherwise, recording
in session view is virtually the same
as arrangement view. In some ways it's
actually easier and more efficient because we can just keep hitting these
buttons all day long.
18. Effects: Okay, a quick word
about effects. Let's go back to
arrangement view now. You'll see everything
is grayed out because that's how
arrangement view works. It says you are working in
session view right now, not arrangement view where
everything is grayed out. And I need to say I would like to take back over
arrangement view, and I do that with
this little button. Okay, now we're saying we
are in arrangement view, and session view is
effectively muted effects. If I want to put
effects on this track, the way that signal flows in live is that the effects always
come after the recording. If I was to put effects on
this track before I recorded, those effects would
not be in the audio. I can add effects later. Okay, let me explain that
a little bit better. Let's say let's do it. Let's go to audio
effects and echo. Let's put it on this
track even better. Let's put it on this track. Okay. Now we're going to hear my voice through
a bunch of delay. Okay? So I'm going to
record it and you'll see, check one to you
here is my voice. Through a whole bunch of
delay and blah, blah, blah. Okay. So I accidentally left that one recorded arm
to record. That's fine. I'll just delete that. Okay.
So here's what I just did. Check check on ice. Here is my voice through
bunch neat, huh? Okay. So the question is, is that
delay in this audio, right? The answer is no
because this recording happened and then it went down here and added the effects
and then to the output. In other words, I can turn off that delay and
we won't hear it. Check one to you here is my voice through
a whole bunch of. Okay, the reason
I'm pointing this out is to tell you that
you can add effects later. If you add effects to a track that you're
recording on, that's great. You can totally do that. But just know that you can
modify those effects later. They're not printed
into the audio. I can take my guitar here, which has the blandest of tones, and put on a guitar
amp emulator. This is a plug in
called guitar rig that just has amp emulators. Let's do styles. Here's a Prince tone. Okay. I will put Prince's
tone on this guitar track. The world's worst singer.
I'm not anything. I've still got that big delay
on it too, now I'm talking. It's like the purple
rain tone anyway, so I can add that
after the fact. The effects do not need to be on the track before I record it. They can always be added after. Okay, let's move on.
19. A Big Recording Session: Okay. Before we move on
from audio recording, I thought I'd show
you a project. Recent Dish project that I did. This was a project
I did not here but in my university studio. What I have here is a jazz band. Like a big band. One thing I've set
up here that we haven't talked about is groups. I have a rhythm section group. The advantage of there being this big group here is that I can close it and just tuck
away all those tracks. Right? Here's saxes,
here's brass, here's a bunch of miti stuff. If I look at the rhythm section to put
something in groups, you can just actually select by using shift click
to select a bunch of things and command G like group that'll put
it into groups. You can see this drums
as another group. You can have groups
within groups. Here are all the drum mikes. This was a big project
because we had to record the rhythm section and then the saxes, and
then the brass. Then I imported all this Midi
stuff just to reference, so I could go through and clean up the pitches like a lot. I just got the score
as a Midi file. Those Midi tracks aren't doing anything,
they're just there. So I can see what node is supposed to be playing and
then I can help tune it. This was a big project to
get it sounding really good. So here's a little taste, this is a really early
version of this before I really got in the
weeds to edit it. But you can see what I'm
doing here with comparing the Midi to the recorded
notes to help me adjust them. This was a big project and
a big recording session. This is what a big
recording session can look like sometimes.
20. MIDI Recording Fundamentals: Okay, let's transition over
to talking about Midi. Now. Midi works a lot different
than audio recording, primarily because when
we're recording Midi, the thing we need to remember
is that Midi is data. It's ones and zeros, right? We don't really
need to go through an audio interface for Midi
because it's already digital. If I press a note here, it sends a message to
the computer that just says note number 60 was pressed and how hard I pressed
it, that's all it says. My computer then has to take
that information and say, okay, note number 60 was pressed. What do
we do with that? If we're connected to an
instrument, then we know, okay, make that note Sound And
that's easy enough to do. It's analog. Anything. If I look at a
Midi controller like this, there is no audio
going down this wire. Okay? This wire is USB wire. There's no sound in that. This keyboard can make
zero sounds, okay? This does not make
any sound at all, except for the plastic hitting together does not
transmit any sound, I should say, to the computer. Okay, all of the sounds
are in the computer. Midi keyboards just send note
on and note off messages. And they can send a
few other things too, but primarily that's
all they send. Okay, this section, we're going to go over
everything you need to get set up to be able
to input Midi stuff. To record it, we'll look at a bunch of
different Midi controllers. Midi instruments,
setting everything up. And then a couple tricks
that are built into live for having a really
efficient workflow, including automatically recording everything
you do all the time. It's a little freaky, but
I'll show you, trust me. Okay, let's dive
in and talk about our hardware needs
for Midi recording.
21. Hardware Needs for MIDI: Okay, so when we talk about
recording and Midi hardware, what we're really talking about is some kind of Midi keyboard. Right Now, here's the thing. When we think about
Midi keyboards, we tend to think about
things like this. Okay? Now there's a
lot going on here. What we have here is a
piano like keyboard. It's got the piano keys
that you're familiar with. It also has some
pads and some dials. Okay? These can be mapped to do a whole bunch of
different stuff. We'll come back and
talk about those later. The keyboard part is what's
going to play in notes. Now what's interesting
about this is that most Midi controllers look
like a piano keyboard. And the reason they do
is because most people know what a piano
keyboard does, right? But other than
kind of tradition, there's no real reason that your Midi device needs to
be a piano shaped one. They have Midi devices
for virtually everything. If you want, you can
find Mitty guitars, you can find Miti saxophones, Midi violins, Midi cellos. A keyboard is probably the most versatile
thing because we can just flop our hands on
it and do whatever we want. But if you are skilled
with another instrument, you should totally get a Midi controller that
is that instrument, like do what's comfortable. I'll show you a Midi guitar
in a couple videos from now, but back to hardware needs, you need a Midi
controller of some kind if you want to do any Midi
recording and playing. This is one. The
good thing about these Midi controllers is that
they are made of plastic. They're relatively cheap. Like this one is, this is innovation
launch key mini. I don't remember
exactly but it's probably about 100
bucks or less. These are not designed to go on tour and be on stage, really. They're cheap plastic things and they don't need to be
anything bigger than that. I showed you earlier the role in seaboard that I have
connected to this computer. That's a fancy one. That's
like a really fancy one. This is the cheaper one.
Don't get anything fancy. If you want a piano like one, all you really
need is some keys. Then you can decide if you want the keys to be
full size piano keys. Do you want them to be weighted keys so they feel like a piano? Most of these are not going
to feel like a piano. They're going to feel
like pieces of plastic. That's what they're
designed to do. If you want one that
feels like a real piano, then you're going to be
spending a little bit more. But when you're like
programming drums, you don't care if it feels
like a real piano or not. This is really our only piece of hardware that we need
is some Midi keyboard. We don't need an
audio interface, although an audio
interface may help you. I'll explain that
in just a second. Actually, I'll
explain that right now when we plug in one
of these to our computer. Here's how we're going to do it. If you have one like
this or anything that's new Ish in the last
like five or so years, it's going to have
a USB output on it. This one. Where did it go? Right here. Usb. I can plug this in just with USB, That's
all I need to do. A lot of audio interfaces have
a USB port for this reason you can plug it
into the USB port on the audio interface,
but you don't need to. You can put it in any
USB ports, just fun. But if you have anything older, like a bigger keyboard
or something, it might have actual
Midi outputs on it. I was looking around my
studio for something that has old school
Midi outputs. The only device I could find
quickly accessible was this. This is a innovation. Remote zero. This
has no keyboard, although they do
make a version with a keyboard, just controllers. So it's, you can map this to
the faders on the screen, it's got some drum pads and some dials that you can map
to do different things. I used to use this as a
live performance tool, but on the back you can see that it has where are they here? These are Miti
outputs and inputs. Okay. They have this
five pin connection. I can't easily plug
this into my computer if I really wanted to use
this with the Midi ports. I need to get a Midi cable. I need to have a box that converts a Mi signal
to a USB signal. Okay. I can get a cheap
little box that does that, or a lot of audio interfaces
have that built in as well. Something to
consider when you're buying an audio interface. If you want to use an
older keyboard like that, you're going to need one
that has Midi ports. Now luckily this one has both. It has Midi ports and
a USB right there. I can just plug
this in with USB, which is how I used to use it. We really just got to plug this into our computer and
then we're good to go. There's some set up stuff
we need to do in live. We'll do that in just a second. But I want to go into another buyer's guide thing and also show you how Midi guitars work while
we're on the topic, because I happen to
have one right here.
22. MIDI Guitars: Okay, I'm going to
talk to the guitar nerds for a minute here. I say guitar nerds affectionately because I
am obviously one of them. But if you're not a guitar nerd, this should be useful to you. Also just to know that
the vast different kinds of Midi controllers
that are out there, they don't all have
to look like pianos. When it comes to Mitty Guitars, there are really
three products on the market right now that
are interesting to me. There's a ton of
products on the market, but these are the ones that
have caught my attention. The Wackiest one is this one. This is made by a company out of Nashville
called Artiphone. They call this the
instrument one. This is weird because
if you can see it, it's got no strings but just a rubber fret board
and string feeling thing. It's pressure sensitive. You can play it like a guitar, you can play it like a drum. You can even use an app like a phone and bow it virtually
and treat it like a violin. It's quite versatile,
it's weird and quirky. I've goofed around with it, but I've never really
recorded anything with it. It's not quite as
responsive as I would love, but I dig the design
of it. It's cool. It's got a little speaker
built in so you can do some stuff with it if you
connect it to a phone. Another one is made by
a company called Zivix, which is actually
here in Minnesota. I think this is called the
jam stick you can get, these are all over
the place right now. This is, this is actually
like an early prototype. Don't tell them,
I still have it. I did some work for them in the early days of this product. The thing that's
cool about this is that it has real strings
and they're just muted. You don't really
hear those pitches, then you just play like normal. All the sensors and everything
that it needs to make the Midi data are
in the fret board. I think they're
infrared actually. It's really responsive.
It's really accurate. And they have a full
size version of it now. They have a full guitar version that I haven't played
around with yet. But that looks really cool because it gives you
the real feel of a guitar. It's real strings. But at the moment, my favorite Midi
guitar device is this. This is a normal guitar, is just any electric guitar,
you can put this on it. This is a Midi pick up. What's super cool
about this is that this is a wireless Midi pick up. This is the Fishman Triple Play, which is the best
one that I found. What happens? This is the
brains of it right here. And it goes through
this wire and then there's a little
pick up right there. That's the actual Midi pickup. What that pick up has to do is figure out what
node I'm playing, so it has to do a
lot of computation, convert it to a Midi
signal and send it over Bluetooth to my computer. It's weird, but it
works really well. So I have it connected right now and I have it
set to a piano. So you can see in live, it's coming in here and
there's a piano sound on it. This is the benefit of like
Midi recording, right? Like if I want to play piano,
I could just play guitar. You can hear it kind of
stutter a little bit. Sometimes you can clean
that up in the Midi, but it's actually, it's pretty responsive
and pretty fast. I can just map my guitar to a piano if I want to do
something different. Let's say I want to to strings. Let's go to Orchestra Strings. Let's say cello. Okay. I
want to play the cello. Sure. See, it's like really responsive and really
nice. I can play chords, it's great. I'm better at
this than I am at piano. Sometimes I enter
notes this way. Most of the time I use a
piano because I can't play piano enough to do
what I need to do. There's a ton of different
Midi controllers out there. There's literally tons of them. Okay, let's do another little
buyer's guide segment, and I'll show you
what I would buy, depending on what you're
interested in doing.
23. MIDI Controller Buyers Guide: All right, let's talk about
what you should get here. If you're going to buy
a Midi controller, the things you need to
think about are how big you want it to be and how many extra buttons and
things you want on it. This is the one I
was just holding up. It's two octaves of notes and maybe 16
pads and eight knobs. A couple other
things that's small, you're never going to play
piano on that, right? But you can put in a melody, you can put in a drum beat, you can put in bass lines. It's perfect for a small studio. There's a bunch of
different companies that I find to be
really reliable, really solid, and
very affordable. I've just been a fan of their
my controllers for a while. I like this one for just
small little stuff. This is great. It's 100
bucks, that's great. You don't need to spend more
than 100 bucks on this. They also have bigger ones. Here's a 37 key one, it's exactly the same
except it's got more keys. This one's 200 bucks, 41, 49. Okay. So this is the
Novation launch key line. All of these are great.
This is a different line. I have one of these and
I took it to the studio, but I've been kicking around
one of these for years. I think this is
also a launch key. This is a launch key,
49 with weighted keys, so it's a little bit fancier. But seriously, I've had
this exact keyboard for probably five years and it's gotten thrown around and
all kinds of weird stuff. It's super solid. These
innovation ones are great. That's what I'd recommend you go to this one and
just say like, do you want a little tiny
one that you can just play in some notes or
something fancier? Now if you want to look at different kinds of
Midi controllers, could look around Amazon, but you might want
to look around some other music specific
websites to find some of the custom controllers here. Is that Midi pick up that I like the Fishman Triple Play,
it's a bit expensive, 430, but the best Mi pick up for a guitar
that I've ever used. It's really, so it works
great, highly recommend that. Those are my recommendations. If you're going to buy
something, buy one of those. There's really no reason
that you need to spend much more than 100 bucks on a good midi keyboard that you can do everything
you need on.
24. Hardware Setup: Okay, let's get our
Midi controller to talk to live.
This is super easy. We do need to go to settings
or our preferences. What's cool about this is that
if everything works right, you should only have
to do this one time. Once you set up a keyboard, it's set up for good, even if you unplug it
and replug it in later. We're going to go
to Preferences, That's up in your live
menu and then Settings, or you can press Command, or I think Alt on a PC. Okay, We're going to go to
this link Tempo and Midi tab. Okay? And then we're
going to go down here. We have two different
chunks of stuff here. We have this Midi, where we see all these
drop down menus, and then we have
inputs and outputs. Okay? In Midi, what we're
really looking for here is any control surface, okay, Like the push
is a control surface. I don't know why it doesn't
see my push three right now, but it still sees my push
two which is not plugged in, which is why it's
grade out here. Here it sees the
launch key mini. Let me define Control Surface. Control Surface is
something like this that has a bunch of
controllers on it. It's a little different
than a Midi keyboard. However, a Midi keyboard
could be both like this one. This one has Mitty keys, but it also has some
controller things, knobs, faders, and
things like that. It can be both. If I
just want to play notes, then I'm going to go down
to this input section. If you're setting up
a control surface, you need to make sure
it shows up here. It might require you to install some drivers or something
like that on your computer. Any software that came with it, you're going to look
for it here and set up input and output to select the same thing all
the way across but for your average run
of the mill Midi keyboard. Okay, here's where you
see my push three, My Fishman Triple Play. That's my Midi guitar. Some other USB Midi interface
that it doesn't know about. And my two Seaboard controllers. You don't see this one because it's not plugged in right now. I'm going to plug it in and
you'll see what happens. This is how easy this can be. I'm going to plug this in with the USB cable to my computer. If we look down
here, there it is. No edits there just popped
up. Okay, here it is. It shows up twice, and a lot of keyboards and things
will show up twice. We can open it and
see some settings, but we shouldn't need
to go into there at all once it shows up. And again, it should
show up automatically. Really, any keyboard that's USB, should show up
automatically if it doesn't check to see if
there's any drivers or any software that needs to be installed for that keyboard, but most of them won't need
anything at this point. Okay, now we're going to go over to all these little checkboxes. First thing you want
to do is make sure the first check box under
track is turned on. Okay. Turn those on. The rest of these you
don't have to turn on. What the track setting
is going to do is say this can put
things into a track. In other words, this thing can play notes. That's
what it's allowed to do. If we go to sync, we can say this thing can
control the tempo. If we turn on remote, we're going to say
this thing can control the transport of live. Essentially like if
your keyboard has a play stop pause button on it, you can turn this on and it'll
be able to control live. This keyboard
Novation Launch key doesn't have a play stop pause, so I'm just going
to leave it off. Pe MPE is a high
resolution mitte. Some keyboards can
do it and some can, these Eboard ones can do it. It's turned on. The able
to push three can do it. It's turned on. This launch key cannot do it. It's
not turned on. If your keyboard is
capable of it, turn it on. We're going to talk more about
NPE in just a few videos. Just hold on to that
for a minute and I'll show you what
MPE looks like. Now, whatever settings
you do there, you might as well do the same
settings for the outputs. Launch key, turn on track. I probably don't need
these other ones, I'm not sure why they're on. That's it now if I unplug this keyboard and then
plug it back in later, the same information is
going to come back up. Then. Also, remember I think we talked about this
in the first class. We have in the live
interface this special little tiny
square right up there. That little square has one function and
one function only. It's going to light
up when it sees any Midi information at all. When in doubt, plug
in your keyboard, smash your fingers on the
keyboard. There we go. There is that light. Okay?
Always, just look for that. It's a really quick way
to say, is Midi working? Yep, Midi is working. That's your set up. It's
actually really, quite simple.
25. Chase MIDI Notes: Okay, there's a weird
little problem in Midi. Sometimes that can come
up from time to time. There's a strange
setting to fix it. In this video, I just want to tell you what that
weird problem is, so that you know how to spot
it and then how to fix it. If I make a Midi clip, I'm not even going
to record something. No, I'm just going to put it in. Okay. Here's a Midi note. Okay. And I think I still
have a piano loaded up. Nope, I'm chelling,
but that's great. Okay, let's not loop it,
and let's just hear it. Okay? What a Midi note is, it's really two like
messages from the keyboard. It, when I play a note, it says a note has been pressed. And then the
velocity at which it has been pressed,
the volume. Okay? It doesn't say anything else
until I lift up my finger. And then it says that
note has been lift up. Nothing's happening
in this area. It's just waiting for
the note of message. If this was to happen, watch closely what
I'm about to do here. Here's the beginning
of the note. That's where that message is
that says I played a note. If that goes back, okay, now I'm going to start
playing from right here. And stop playing there. What's going to happen? Nothing. We're not going
to hear that note because we didn't get
the note on message. We didn't get the part
of the message that says a note has been played. This used to be a
really big problem. It still is a problem If you're using a dow that doesn't know how to
compensate for that, what we need to do is get
the start of the message over the start of the clip. Now you might think,
well that's really obvious, but watch this. What if I was to do this?
Boom, That's all it takes. Now, I'm not going
to hear that note. All right? It looks perfect. But I'm not going to hear
it because the start of that note is just the hair off. Okay. So the solution is go up to Options and
then Chase Midi notes. What that means is that
Live is going to figure out what notes are happening
and make their sound. Anyway, now we'll be able to
hear this note. Fairness. Just be sure that Chase
Midi note option is on. Once you get into doing more
complex Midi sequences, that will be something
that drives you nuts. If you don't have
that Chase Midi note setting on. Leave that on.
26. MIDI Signal Flow: Okay, next I want to talk a little bit about
Midi signal flow. How Midi travels
around within live. Once it gets there,
this is important, especially when it
comes to effects. Okay? I have a
Midi channel here. When I play my little Novation
launch key mini here, it's going to come
into this track. And the reason it's going
to come into this track is because here on my
inputs it says all ends. That means it's listening to all Midi devices that I have
connected to this computer. Any of them are going to come
in on this track right now, but they're also going to
come into this track. Right? The reason that I know
they're going to route to this track only is because
this one is armed to record. Okay? That means that
this is the only one that is going to accept
the Midi data coming in. And it's got cellos on it
right now, which is great. Okay. The Midi notes come in, and they go into whichever
track is armed to record. Whichever Midi track
is armed to record. Now let's look down
at device view. I have an instrument here, okay? This whole thing is this particular instrument,
it's a long one. We can see over here
the dots, right? I think I've talked
about these before. These dots mean it's data, it's just numbers
going in, right? But on the other side
of the instrument, we see an audio signal, right? That is audio data. This instrument is
converting Midi data, the dots, to audio
data, the sound levels. Okay? From here, our audio
signal now goes out and then over to the
main audio track here. You can see it coming
in right there. And there it is. Okay.
Now let's go back here, because I want to point
out two more things. If we go to Midi effects, and we put a Midi
effect on this track, let's say our pegator, okay, I dropped
that on the track. You can see here,
here's our Midi dots. And here's our Midi dots. Meaning the arpetiator needs to deal with Midi information. It can't deal with audio. We can put as many Midi effects
as we want on this track, but they must come before the instrument is going
to do that automatically. If I try to drag
this out over here, it's just going to say no
and put it back over there. Midi effects need to come
before the instrument, because they deal with
Midi data, audio effects. If I put an audio
effect on this track, it has come after the
instrument, right? Because audio needs to come
in and audio comes out. Audio effects can go after
the instrument because we have essentially an
audio signal after that. It's a cool sound. Okay. Media effects
before the instrument, audio effects after
the instrument. But either way, at the end
of this chain of stuff, no matter how many
things are in here, this signal goes up to our main, or our master fader, sometimes referred
to as the two track. I like to call it
the master fader. That's just what I learned, but all of the above are true. Okay, now let's start
recording some stuff.
27. Recording MIDI in Arrangement View: Okay, let's record some stuff. So here's what
we're going to do. We've got this one track
set up with my novation. It's got cello sounds on it. Let's delete this echo
and this arpegiator. Okay, perfect. Okay, I'm going to go up
to this fifth bar here. Just for fun. I have an idea what I'm going to do with
these first few bars, but I'm going to
put my cursor here. I'm going to start my metronome. I'm going to give
myself a 1 bar lead in with the metronome. I'm going to turn the
metronome on now. I'm just going to play some fun. I'm just going to noodle around
in C major for a minute, I think, and play
some celloE stuff. And then I want to try to add some drums to it and
we'll see what happens. Okay? I don't have to worry about my
monitoring really at all here because there's
no microphones that are recording into live. And the Midi signal that's
being sent is just mid, there's no danger
of it feeding back. That is super easy. I've got this armed
to record and now I'm going to go to my big
record button and hit it. Okay. Neat, that was cute. Let's go do another track here and let's put a
drum machine on it. So I'm going to hide my filters here and let's see
what we can do here. Now, I'm going to play in drums, so when I'm auditioning
drums right now, I'm really just listening
for the sounds, not the pattern
that it's playing. Well, let's go down on the ways. That's cool, we'll do that. So I'm going to throw that on this keyboard or on this
track. Now I have a drum kit. So now I'm going to
play some notes. I'm going to find my drums. So you see if you
look down here, you can see what
notes I'm playing. Like there's no
drum sound there. If I play a lower, lower, lower. Now I'm getting into the
drums on my keyboard. If I want to get to the
majority of the drums, I need to go down an octave with the octave button on this
keyboard, All right? Okay, so let's try to
record some drums. This is going to be
a little sloppy, but because I'm
going to try to hold the keyboard up so you
can see what I'm doing. Okay, so I found that my main kick and snare I
want is here and here. Okay, so let's try to record
a beat with just those. So I'm on the next track it's
to record. Let's try it. Okay? It's Space Bar to stop. Not bad. Wasn't
perfect, but not bad. Okay. I sure wish I had some
high hats in there, so let's find some high hats. Okay, There's my best high hat. So I could overdub
on this track. The way I'm going
to do that is I'm going to record right
on top of this track. But if I just hit record
again a second time, it's going to overwrite
what I have, okay? And I don't want to do that. Instead, I'm going to click
this little plus sign, that means Midi overdub. Now that means that
we're going to keep what's there and I'm
going to add more to it. Let's try recording now. I'm just going to
play in a high hat and all the way through this basically
actually maybe I'll have it enter right here
with the rest of this. Okay, a little sloppy. So let's go in there and
let's just select all of those and command for quanti. Okay, I should make it a little tighter and maybe I actually
quantize everything. Okay, now let's hear that. We'll turn off the metronome. Let's turn our high
hats down a little bit. I'm going to select
them and then just grab the high hat velocity and
pull it down a little bit. That was a weird
quantas error there. Okay, neat. So I recorded cello
pad thing and some drums. Great, so let's move on.
28. MIDI Takes and Comping: Okay, let's talk about coping and take lanes in
the Midi world. What you just saw me do is use the overdub functionality
to be able to play more Midi notes and add onto a Midi clip
I had already made. It's like recording two things, but keeping both of them
compiling. Both of them. Now that's not overdubbing. Let's do a comping
experiment here. Let's take my drums,
and let's just try to do something really simple. But I'm going to screw it up and then we're going to overdub it. In fact, let's do this. Let's take 2 bars.
Let's loop it. Let me hit command L.
So I'm just going to record these 2 bars over and over, and over
and over and over. Okay, and then we'll see if we can piece together a good take. This is going to work
basically the same as it works with audio. Here we go. Okay, let's keep that last one. All right, so I'm going
to go here and I'm going to select show take lanes. And here's all my takes at
that, right? So let's zoom in. Okay, The last one was the best, but let's say I liked
this and this, okay. There's my composite all put together is
going to be weird. Okay. I just grabbed
random stuff, but really what I liked was
this one all the way through. So let's get returned on that, and now I have the best take. Cool. What we have here is essentially the same
thing as in the audio realm. Right? We could just record,
and record, and record, and go through and
splice together the best take by
showing the take lanes. You can see that it showed the take lanes for the
couple times I did this, but it's not showing them
separately of overdubbing. Here's one with the overdub
and here's one without. It's just showing my two takes. Great. I'm going to
hide those. Take lanes. Show take lanes. Cover
them up and move on. Okay, next let's
talk about capture. That's the spooky thing where it just kind of tells you
what you were just doing.
29. Capture: Okay, has this ever
happened to you? You're playing around on your Midi keyboard or
your guitar or whatever, and you find something
that's cool. Look where was that
clap? There it is. And you're like cool.
That was great. But I got distracted
and I lost it. I forgot what I was doing now. Or you figure out some harmony and you're like, oh, I got it. And then you can't find
those notes again. Watch this. This is
going to blow your mind. See this little square up here? This is called capture. If I just click on it,
it's going to say, hey, here's the last couple
things you were doing. Here's that beat. All right? It's just like magic. It's like, it's always recording di behind the scenes and
just not telling you. So if I went up here and I said, that's cool. Sound I liked it. Oh shoot. I wasn't recording.
What am I going to do? Oh, hit Capture. Boom.
There's what I just played. It's like magical and awesome. So don't forget about that. There's nothing to set
up or nothing to do. Just remember that if
you're noodling around on a mitty keyboard and
you aren't recording, you can always hit that
capture button and get the last chunk of stuff
that you were playing. It's almost creepy,
but there it is.
30. Recording MIDI in Session view: Okay, let's go over to
Session View and see if we can do the same
types of things. Remember we have basically
the same mixer here. We have the same cello
section is loaded up, the same drums are loaded here. If I want to record
in session view, I'm just going to hit one
of these record buttons and start playing Gorgeous. We're running to
record another one. Just hit another button, hit another button, we can go on all day. Really simple works, just
like audio recording. If I want to switch
over to this one, we're going to
switch over our arm to record is going to come
with us in this case. And I can just play some drums. Okay, but you get the point. Okay. So super easy, everything
comes right with us. We just sit record and on a Midi track, and
we're often running.
31. Velocity: Okay, let's talk about velocity
and editing our velocity. Now I know that we looked
at this a little bit already in the first
class in this series, but I want to go into a
little bit more detail here. While it's in context
of media recording, remember the velocity
is the volume. If I play a note really
soft on my keyboard, it's going to send
a low velocity and therefore play a quiet note. If I play a note really hard, it's going to play a loud note using a loud velocity.
But I can change it. Let's go to this one. Let's look at one
of these clips. If I go down here,
I'm going to grab this little bar and
make this bigger. This is my velocity, okay? Why are they set
the way they are? Because this is how
I played it in. It recorded the pressure of me pushing every key.
This is how I did it. Okay. I can do a few
things with this. First I could level them out. If I wanted to
just flatten this, what I could do is
select them all. I'm just going to
click in this area and then select command A. They're all highlighted now. I can grab one of them, It doesn't matter which
one and pull them down or pull them up
and move them around. But if I want to just
flatten them out, the fastest way to do it is just to smash them all up to the top and then
pull them back down. That's going to set them
all to the top, top, top. And then you can pull them down, and now
they're all even, there's not a great reason to, to flatten them off like this, especially if you want them
to sound natural and human. This is going to not do that.
It'll be subtle though. I'm going to say undo, go back to the way I
naturally played it in. Now another thing I could do here is give them a
variation amount. If we go to this deviation, I'm going to select all again in this deviation I'm going to
turn up a little bit here. What that's going
to do is each one of these is going to play
within this range now. Okay, It adds a little bit
of randomness that can add a little bit of humanization
and natural sound to it. I've been having
a lot of fun with this deviation thing
lately so that it gives it a little
more expressivity. Again, very subtle. But it's rather nice. I can use this ramp
feature just to say here I'm going to turn
off deviation for the moment. With this ramp, I can
say start low and go high, or the opposite. High, Start high, low. I can do just ramps with
it, give it direction. Then of course, if
I really just want to annihilate the
stuff I played in, I can just hit Randomize here. And I can keep hitting
it over and over and it's going to send a random
velocity to all the notes. This can be fun if you're just trying to switch things
up and come up with some new ideas.
Something to play with? No, I should have said earlier, if you don't see your
velocity window here, the place to get it
is down here, okay? This tiny little arrow click and then say show velocity lane. Okay. Now that we've done that, let's go to the Chance lane and play around with
that for a minute.
32. Chance: Okay, let's look at
the chance settings. This is really fun.
Okay, for this one, let's go over to that
drum track I made. I'm going to go back over
to arrangement view. I'm going to click my back
to arrangement button. Let's go here to this one. Okay, here's that beat. I made this very boring,
uninteresting drum beat. Okay, let's start it up here. Okay, I'm going to take
just my high hats. I'm going to highlight
them all up here. That's going to also
highlight them down here. We can see the velocity
where I played them. They're all over the place, which is fine, because
that's how I played them. But now let's go to Chance. Let's take those ones that
are from the high hat, only the high hat notes, and pull chance down to
around 50% There we go. Now what this means is that for those high
hat notes that are now down to 50% you
can see everything else is at 100% down in chance. What that means, this has
nothing to do with velocity. This means that
there's a 50% chance that those notes are
going to play at all. Okay? Imagine that every time one of those high
hat notes comes up, okay, the computer is basically
rolling a two sided dice. And it either says
play or don't play. Okay? And it's just
going to do that. It's going to be different
every single time. Okay, let's hear what it did. Okay. That's cool. If I
want a little bit more, let's raise the chance I like it more sparse, okay, so there's holes in it. And that's kind
of cool. Once you start programming more stuff and recording more stuff and
building up whole tracks, you're going to find this
to be really useful. That you can create kind of a
system almost where there's a clip that has some notes that happen sometimes,
but not always. It's really fun to play around with explore that chance
showing lane here. Of course, with chance you
can also randomize it. Just set everything
to a single value. If you want, you can
group things together, which would be the
usefulness of that. Let's say for this bar, let me give you a
more useful one. Let's say I'm going to zoom out. And let's just say that all
of these snare drums, okay, I want live to decide whether or not to
play that snare or not. But if it decides to
not play the snare, I want to not play any snares. I want to leave off
the snare track. Okay, I could do that. What I do is I'm going to
go into the Chance lane. I'm going to highlight
those snares. I'm going to say play all
to group them together. Now I have one chance thing
for all of the snares, and if I want to undo this,
I can just hit ungroup. But now it's going to decide
to play the snares or not decided to that
time, let's try again. Okay, this time I decided
not to play this, sir. So that's how you can use
grouped notes together. Okay, let's move on and talk
briefly about MPE stuff.
33. MPE Editing: Okay, MPE is a really
interesting thing. It got added to live in Live 11. It's in its second big generation
of it now with Live 12. Earlier I said it's like
a high resolution Miti. That's basically true. Now not everything
can use MPE right now on some Midi controllers
are capable of MPE. Only some instruments
can do anything with it. If we want to take a
look at what we've got, we can go up here and we
can go over to the MPE. To before you ask me, what does NPE even stand
for, I don't remember. I'm not actually sure
and I think that there's actually even some debate
about what it stands for. I like to think of it as like Super Midi, that's
what it stands for. It gives us a couple
new controls. In the MPE tab, we have these two new lanes, like velocity and chance
that we saw before. This one is called slide and
this one is called pressure. I can see more if I go here, I can also see velocity which we've already
messed around with. So we know that it has
velocity and release velocity. Now, all of these things are only relevant to
some instruments. I can't make anything in the slide lane because this instrument doesn't support anything in the slide lane. If you go to an instrument
like wave table, you'll see that it has a lot of controls that say MPE on them. Those are going to
give you some of these extra controls
that you can play with. Some of them will add
nice versatile effects to what you're playing in. It can make it much
more expressive. I don't know if that's
the whole point of NPE, but that's the most
interesting thing about NPE to me is that there's a lot more expressiveness in the keyboard when you're playing through something
that supports NPE. That's why I like these Roland
Board keyboards because they do support NPE,
play around with it. I don't want to spend too
much time on it right now. We'll look at it again once we start deep diving
into the instruments. But if you want to poke around, this is where you would find
it in the Midi settings.
34. Recording Automation: One last thing about Midi
recording before we move on. We can record automation
with a Midi device. Check it out. What if I wanted to use one of these knobs
to record automation? I can totally do that. Here's
how I'm going to do it. Let's say this track, this
little drum thing right there. Let's get rid of this.
And just do that. What I'm going to do is
turn on this button. This is automation.
This basically means I'm about to
record some automation. If we're going to do it over top of a clip that already exists, we should turn on
overdub as well. Okay. Now I'm going to go into the automation mode so I
can see what I'm doing. So I'm going to
press the letter A or go to view automation, so I can see all this
automation stuff right now. Let's decide what we want
to move around here. How about just this
drum bus amount? We're probably not going to hear anything, but that's okay. With all of these
things turned on, I'm going to hit
record and watch what happens as I turn this knob. I am recording automation, Okay. Now I can play it
back and it's there. You can see that automation
moving down here. Now you may wonder, how did I get that knob on
that keyboard to control this? What's happening here is that
this group of eight knobs, you'll see this all over live, this like eight knobs in a
little four by two grid. You'll see that everywhere
and you'll see on all kinds of devices
a set of eight knobs. What happens is if you have eight knobs on
your device and one of these eight knob things
show up most of the time. They're going to
at, they call it automap the thing on the screen. I can just turn these and they're automatically configured to control that set
of eight knobs. That's how I just grab something
and it turned something and it worked for
that instrument because of that
auto map feature. Now you can change that mapping and we'll talk a lot
about that later. File that away for the moment. Okay, let's move on.
35. MIDI Generators: Okay, before we move on
to the next section, I want to point out
one cool new thing that's here that we haven't
talked too much about, that is in a Midi clip, you've got these transform
and generate buttons. If you open these up, there's all these tools. This is all new in Live 12. You won't see this if
you're in a 1110 whatever. There's all these tools that are effectively helping live, create things for you
with the transform tools. If you've made something, you can go to these
transform tools and say make
something different, mess it up, transform it. Or if you don't have anything, you can go here and just say make a core
progression for me, You know, like randomize something and it's
going to stick to the key and make you a
core progression, right? It's pretty wild. These generate things are just going to
generate music for you. I've had some really
good experience with them just using them as a way to create something random and then sculpt it and play with
it and make it my own. They're really great.
There's a bunch of different options here. And I just want to point out that we will go through
how to use all of this, all of the transform
options and all of the generate options
in the next class, in this series, in part three, we get into a bunch of
Midi tools where we will go over how to use
every single one of these. I'm thinking about making a whole class just based on like, let's have live create
something for us. But I don't know if I'm
actually going to do that more details on these
in depth in the next series. For now, I want to move on and
talk about tuning systems.
36. Why We Care About Tuning Systems: Okay, in the previous
class I talked about this tunings bit here. I want to go into that
a little bit more now. How does that fit
into recording? It doesn't a ton. It's just that there's no great
place to put this. In my whole scheme of
all of these classes, I wanted to put it here just to get it into your head while you're starting to think about
producing music with live. Just a few videos on this. I'm not going to go into
insane amount of detail on it. But first, why do we have this? Why would you want to
retune your whole system? Let me explain what
this is one more time. If you look at a piano, you don't need to know how
to play piano to make sense. We have 12 notes to the
octave, it goes here. And then the next black note, and then white note, and then black, white, black, black ops backwards. A black note, white, black note, white note, and then
white note again. These are the, this is hard to do in or
these are the same note, but an octave higher, okay? All you really need to know
is this one is called C, and this one is called C. Okay? These are both C's. There
are 12 notes per octave. We take the span of an
octave and we chop it into 12 equal notes. This is a system
that we've used for the last several hundred years
called Equal Temperament. And the system we used before that was pretty close to
it, almost identical. But if you listen to people who perform music
in a period way, meaning they perform
music exactly like Vivaldi would
have heard it, it's going to sound a little bit different because
the tuning system was very slightly
different back then. But anyway, our system of doing it equal temperament
is not universal. Not everywhere in the world
uses equal temperament. This idea that we can
change our tuning is something that is
really exciting. If you make music
in a culture that doesn't use the same equal temperament
system that we have. This really opens up the use of live to people from all
over the world who may not have had an interest in producing electronic
music before. Because there was no way for
them to do it without doing really weird stuff or making music that was in a system
that was very foreign to them. But also people are, that have grown up hearing the equal temperament system,
like most of us have. A lot of those people
have been experimenting with alternate tunings
for a long time. Someone like Apex Twin for years has done things
where he's re, some of his synthesizers
to get different notes. That's why when you listen
to some of his music, some of those
keyboards just sound off in a weird, disturbing way. And that's because he's tuned to a whole
different tuning system. It's really cool that
we can just change it. It's wild and it's going to
do amazing things for music. Let's talk about how you would change it if
you wanted to do it.
37. Changing Your Tuning System: Okay, so here's this
little midi clip that I just made in the, when I was talking
about mini generation. Here's what it
sounds like, let's slow it down a little bit, okay? Yeah. Pretty. But let's
go to tunings and let's say one of these ones, how about this 14343
notes per octave? We normally split it by
12 notes per octave. This tuning has 43 notes
per octave. That's a lot. I'm going to double click on it. Now you can see
everything spread out. Black and white keys are gone because none of them are
black or white keys. The names of my notes are all my chords are going to sound completely dissonant because now I'm in a whole different
tuning system. Let's hear it, see it like instantly. Sounds like Apex Twin. To me, it sounds like the
selected Ambient Works album of Apex Twin. There you go. If you want to do that,
you're more than welcome to how I did it was I just
double click on one of these. Okay. Now there's a lot of information that's in
the names of these. If you want to get
deeper into it, I don't understand where
these names come from. They seem to be naming these by the number as being number
of notes per octave. 12 is normal, but there's a whole bunch of different
ways you can divvy up those 12 mean tone quint. Wt probably means whole tone. Then you get into some
of the bigger ones, some of these down here. I don't know what
all these mean, but if you like exploring this stuff, you're
welcome to do it. Down here is where I have a little bit more
information on it. If you don't see
this lowest note, highest note, you can open
it with this little arrow. It's pretty wild. If we want to get rid of it
and just go back to normal, we can just go to this tunings
window and press delete. Now we're back to where we were. And after I do that, it's not like my chords go
right back to where they were. They're kind of forever
altered, right? So now they sound very strange, but at least they're
tuned normally, right? So I'm going to have to
rebuild that Midi clip. If you change the tuning
system with this method, it is global, It is changing
it for your whole track. Okay, So that's what you
need to keep in mind. Now you might be thinking, can I make my own tuning system? Can I like invent a tuning
system and be like Richard D. James? You can. Let's talk about it.
38. Making Your Own Tuning System: Okay, if you want to find out more about
each of these tunings, you can load one up and then
click on this button here. This will take you to
an Ableton website that will explain a little
bit more about those tunings. Now after you do that,
when you're on that site, there is a link that'll take you to a place where you can
make your own tunings. Each of these tunings, you'll see that these
are ASCL files. This is Ableton's version
of a standard that has been created a long time
ago called Scala files, C A, L, this is like
Ableton Scala files. Follow this link
and then it'll say, give you the option to make your own using an online tool. Here is Ableton
Online Scala Preset. With this, you can
design your own pitches. We can hear them. I think this tool is still
being developed a little bit. But if we go to code, you can see that each note is represented here and you can start
playing with it. This is equal temperament, There are 12 notes per octave. You can get those here, but you can change them and then you can export this and
bring it into live. It's pretty cool. All you have to do is start
monkeying around with these. Let's say like D sharp, I didn't want to be 300 anymore, I wanted it to be 322. Okay? Okay. It still sounds pretty normal, but if we monkeyed
with this enough, it'll start to sound
really quite different. Play around with that if
you are interested in building your own
tuning systems.
39. Intro to Warping: Okay, it is time to
talk about warping. This is one of the biggest
capabilities of live. And in fact, I think it's probably the thing that
put live on the map. Like if you asked me to list the five most important
things live could do, Warping would be one of them. What is warping? Warping is the process that we use
and the tool that live has that lets all of the clips that we put into a session play at
the same tempo. Okay, let me demonstrate. I have here a bunch
of drum loops. Let's see, actually,
let's grab that one. Okay, well, let's
grab this one first. Let's find something
a lot of like that. Okay, sure, Let's
use both of these. Okay? So here's this one. Okay? That's going to
loop forever, right? That's cool, that's great. Okay, let's stop that one. Let's hear this one, okay? Super fast. That's okay. All right, let's leave
it as super fast. The idea here is that I could
pull in two drum loops that are at different tempos live. Is going to do the math and say whatever tempo
these things are, I'm going to play them
both at my session tempo, which is this tempo of 95. Which means that no matter
what I pull in to live, assuming it has figured
out the tempo correctly, it is going to play
them in a way that, that they can blend together. Let's hear them
at the same time. Here we go. This one is frantic. This one is frantic. But they're blending
together just fine, right? Like they're both
playing perfectly fine. This one is double
time of this one. Now this is a great example because what this
is showing us is that life has to figure
out the tempo of the clip. In this case it figure it out at double time. That's fine. But I can go into
the warp settings and tell it you're doing
it in double time. So I'm just going to hit this x two and say it's
actually double that. Okay, now it's at a better time. Okay, so now it's less frantic, it's more in time, but what it's doing
is live saying, okay, the BPM of this clip live
thinks it's 14,080.85 Okay? But if that's correct, it knows how to do the math to get it to play at
our session tempo, which is 90 05:00 P.M. Okay, Same thing with this one. It says this one is 120 BPM, but it knows how to do the
math to get it to play at 95. Both of these are going
to play at 95 and that makes them gel, okay? That also makes for
an awful lot of bass, but let's find
something melodic and see if we can get it
to work in there too. Let's say guitar riff,
let's find some. Sure, let's put
that right there. Okay, let's see if it
warped this correctly. If it did, then it's
going to fit right into this groove just fine. Okay, so it warped it
correctly. It fits. It's cool. That is
what warping is. Warping the way that live knows how to make
everything play in time. Now the trick to warping is
that live isn't always right. So it gets pretty
complicated when we try to help live and get it to warp
something correctly. And that's what we need
to learn how to do. In this section, there's a
bunch of settings that we can do to help live,
learn how to warp. There's some techniques
that I'm going to go over on making sure
something is warped, right? And then there's some
really fun things we can do by warping something incorrectly and making
some crazy sounds. Let's get into it.
40. Transients: Okay, so when we pull a
clip into our session, whether we like it or not, Live is going to try to figure
out a tempo for that clip. Okay, there's no way to stop it. Live is going to say that
clip looks like it's about 75.88 that's what
it thinks the beat is. Now how does live
figure that out? What it's going to do is it's really going to look
for transience. Transients are like
the attacks of notes. If you just look at
the waveform here, you can see this is obviously
a transient of some sort. This probably, this probably, this probably is,
this probably is. And it's going to
try to figure out if that each of the
transients that it sees is a kick or a snare or something that
belongs on a downbeat. And it does this for
more than just drums. I'm just thinking out loud, but it's going to
do all kinds of complicated analysis based on where the transients are and
where it thinks they go. You can see the things that
it thinks are important in these little gray
little arrows, right? That's where it says,
hey, that's something, now there's a way to
say that's not quite right and we can change it. We'll get to that in a minute. Transience, things that have definitive transience live
is going to get more often. In other words, let's
look at this one, Okay, this is nothing
but transience. You see it's an attack
and another attack, and another attack and another attack live is
going to see this and say, okay, these are quarter
notes, they're dead on. It's going to get
this perfectly right. Every time, anything
that just has something where we just
see these attack points. You saw a few other attacks
here, but that's okay. It's not enough to
mess around with it. You can see this one,
it thinks the BPM is 120.00 If you see a clip BPM, that's a number 0.00
It's probably perfectly right if Live comes back with
a BPM that's like 140.85, it's probably a
little off because no one made a beat at 01:40 85. Unless you're analyzing
like an acoustic drummer. Acoustic drummers, real humans, do play at fractions of beats. But this one is
probably a tad wrong. This 12 it says is 75.88
That's probably 76. If you have something that is made up primarily
of transience, like a drum beat or
something like that, it's going to be
easier for alive to guess the right tempo.
41. Session Tempo and Clip Tempo: Okay, this works in both session view and arrangement view. By the way, I'm just using
session view right now to have a little bit
fun with session view. However, I'll switch over to arrangement view in a minute. But this warping
works completely the same both in session view
and arrangement view. Okay, so we have our clip
tempo here, this BPM, okay, we can divide it in
half to half time it or x two to double
time it a clip. Like let's go to the
guitar one, Okay? If I hit X two, it's gonna sound like it's
going half time. And you can hear how it starts to get a little glitchy
when you do that, right? The reason is, the farther away this tempo is from
your session tempo up here, the more kind of glitchy
it's going to get, the more it has to
stretch it out, the more artifacts
that are going to get introduced
artifacts are basically when your computer is like guessing because there's
not enough information. So when we really
stretch it out, we start to get artifacts
like that. Okay. So let's go back
to go half again. And similarly, we start to get something that
sounds unnatural. Some of those artifacts that has to do with
the same reason, 37.9 is quite far away
from 95 either direction. The farther away we get
from our session tempo, the more unnatural
it's going to sound. Now, if you want to change
the tempo of something here, what you want to do is
not change it here. Okay? This is not a good place to change the tempo
because it's going to mess up all your warping. You
want to change it up here? If you want to say, I just
want this track to go faster, you just change it here. And then the beauty of live is that it knows
how to do the math. If I say one oh 03:00 P.M. it's going to play all my clips, my whole track at
one oh 03:00 P.M. Okay? And it's going to
adjust everything for me. If you're in a situation
where you're saying, I don't want live to play
it at the session tempo, I want live just to
play that audio file. How I brought it in, it
was perfect where it was. This happens to me
like a lot, right? Let's say this guitar thing was exactly where I wanted it. And I don't want this warping
to happen for this clip, but I want warping to happen
for these other clips. Okay, then I'm going to
leave these two alone. And this one I'm going
to turn warping off. If I turn warping off, that means ignore what live thinks it's BPM is and
ignore my session tempo. And just play that clip. When I tell it to
play that clip, that's all it does to recap. The farther away your clip tempo is from your session tempo, the more distorted and
glitchy it's going to be. However, I will talk
about something called warp modes in just a
video or two that'll help with that thing too that we learned in this video is if you don't want
Live to do that. If you don't want Live
to warp your clip, you just want that clip to
play exactly how you have it. You can turn off warping here.
42. What is something warped wrong?: Okay, here I have a beat
that I've just imported. This is an audio file I
imported from my library. It's just a rock groove loop. And let's hear it, okay? This is not warped correctly, this is wrong, and
we need to fix it. Okay, so let's do that first. How do we know it's wrong? There are three things I'm going to look for to
tell me that it's wrong. First I'm going to look at
what live thinks it's BPM is a whole number or really close to a
whole number like 88.99, I'm going to assume
it's probably off at least by a little bit. Now this is pretty, might be 89 or so, but I don't think so. I think it's more off than that. That's thing one thing two
is I'm going to count it, this like almost all
beats is in 444 times. I'm going to find
what feels like the downbeat and I'm going to make sure it lines
up on a downbeat. Remember down beat,
these numbers? 1234. Okay. What feels like
a downbeat would be? Boom. Okay? And they're not there. So like this transient right here is, feels
like a downbeat. Like that's a downbeat and
this I think is a downbeat. 12341, I think it's
actually this. That's the downbeat. Those are not on the numbers that I
would expect them to be. That's probably not
right. The third thing is we can turn on the metronome. The metronome is always going to play at our session tempo. If this is warped correctly, the metronome will be like
right in line with it. Let's listen to this
with the metronome and it should be just
rock solid, tight. It's, you can hear
the metronome, right? The metronome is not
lined up with this. That's probably the
best indication that this is all worked wrong. Now, there's a fourth thing, and that's the
name of this file, is actually 90 05:00
P.M. We know that tempo, the clip tempo is 95 BPM
and Live thinks it's 88. We know Live is wrong. Cool. Now that we firmly believe that Live is wrong, let's fix it.
43. Warp Markers: Okay, so we're going to look
at our warp markers, okay? These little gray lines up here, these little gray arrows up here are like suggested warp markers. These are the transients that live thinks are important, okay? They're not really
doing anything yet. They're just there
for live to say, hey, this is probably
a transient. If we want to turn it into
an actual wart marker, we're going to
double click on it. So let's go to this one. Okay, I think this
sounds like it should be on this three. Okay, I'm going to double click on this
suggested wart marker. Now it is a wart marker. Now that it's yellow, it's real. You can see I already have
one other wart marker. There's one right
at the beginning, over here, it's tucked
away, but it's there. Now that I have
this wart marker, I can click and drag it
and watch what happens. Everything slides
around on the grid. Okay. This was right here. I think this goes right there. Now, everything before
that has slid around. Everything after that
has slid around too. Maybe that fixed the whole
problem. Maybe we got lucky. Let's hear it against the Metronrome and
see if that fixed it. No, we still have
more work to do next. Let's look at the beginning. I know something's wrong
with the beginning because we have this little
gap at the beginning. A lot of the time if you
import a file to live as a clip and it has some gap
at the beginning of it, even a fill or
silence like this, that's going to throw
off the warping. It's a very, very common thing, but luckily there's a
very easy fix for it. This is my downbeat. This is a little fill
leading into it. I'm going to double click
to make that warp marker. Now I'm going to do a very special thing that you can only do at the
beginning of the clip. I'm going to control click
or right click on it. I'm going to go down
to my Warp Settings. Down here I can
say Set 111 here. That means this is the
first beat of this clip. First beat of the first measure. Okay, I'm, I'm going to click
that set 111 here. Okay? Now, it says this is
the beginning, okay? Now, this little arrow up here, this is our play start marker. When I start this clip, it is
going to start from there, but this is our loop
brace most of the time. You want these to be the same. I'm going to tighten
up our loop brace here so that it also
goes to the beginning. Okay, now let's see how that sounds against
the metronome now that we fix the beginning. Okay, it felt like it started good and
then it drifted away. That's how this works
a lot of the time. The next thing I'm
going to try is I can see that this I had
put on beat three. But now it moved forward
when I adjusted this. Let's get rid of this war marker and see if live kind of
figures it out from there. So I'm just going
to double click on that warp marker
to get rid of it. Okay, Now let's listen. Okay, we're still wrong, but let's recap
what we did first. I found like just a big
significant beat somewhere. And I tried to line that up, and that didn't
solve our problem. Okay, so then we went
to the beginning and trimmed out the silence at the beginning by
saying set 11 here. That helped a good bit. Now in reality, that's
what I would do first is go and make sure the beginning starts
right on a downbeat. Then we got rid of this
warp marker to see if that tighten things
up and it did not. Now we need to go
through and create more anchor points
for our Warp markers. Let's go to a new video
and start doing that.
44. Locking In Beats: Okay, so what I'm
going to do now is I'm going to go through and I'm going to try to latch
onto any significant beats. And then I'm going
to adjust them with warp markers to make sure
they're on the beat correctly. Every time I do that
live is going to renegotiate what it
thinks different things are and it'll get closer
and closer every time. The key to this is to remember that the more
warp markers you use, the more you are
degrading the sound. Okay, every time we
put a warp marker, it's asking live to
like shift time around. In this clip, the more you have, the more likely you're going to get artifacts and weird sounds. Okay. If you want things
to sound realistic, you want as few warp
markers as you need. Let's see if we can find the moment that
is this beat three. Okay, here we go. I'm going to turn off the
metronome and listen. Yeah, I still believe it
is this kick right there. Okay. So I'm going to take that, I'm going to make my work marker on it and I'm going
to push it forward. Okay. Now, let's hear it again, okay? What did you hear? You heard this sounded slower. And this sounded faster because it's trying to smoosh all
of that into that beat. It might be that our first half is right and our
second half is not. Let's find another point in the second half
that we can do. Let's try to find
what goes on beat. See if we can find that. Okay, I think it's this
high hat hit right here. Now the way I'm figuring this out as I'm just counting it, I'm counting 123-41-2341 and I see that this high hat
is happening right here. If that's too hard, remember
you can slow it down. You can just use
the session tempo. Slow the whole thing
down like a lot, and it's going to
sound kind of weird, but it might help you locate
what's supposed to go where I'm looking for the start of the
fourth measure here. 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4. Okay. So I think it's this. Now, there's not an
automatic warp marker here. Oh, there is. There is an automatic
warp marker here. If there wasn't, it
doesn't really matter. You can make warp markers
anywhere you want. Just double click
and you'll make one. There doesn't need to be one of these gray warp markers here for you to
make a warp marker. You can do whatever
you want. Okay, So I'm going to pull that forward
to where I think it goes, which is the start of beat four. Okay, Now what I think
we're going to hear, I'm going to speed back
up my tempo a little bit. What I think we're going to
hear is that it's going to sound good all the way
to this beat four. And then it's going
to get really fast and strange at the end
here, let's find out. Yeah, it got a
little strange here. I think that we have to find the downbeat
of the fifth bar, which I think is early. And that's why
let's try it again. 123-412-3123 Okay. I think this is the
downbeat of the fifth bar. I'm going to push that
over to the fifth bar. Okay. Now let's listen to this with the metronome
and see if we got it. Here's our metrodome. Good. Now that is all correct. We used 123. Technically four,
because that very first one, warp markers. That's good. That's not bad. We just did the downbeats. Now, if this didn't fix it, I would go in more. I would say, okay, let's
try to find this one. Or let's try to
find at two and 3.4 I've worked on tracks before where in order to get
something to warp perfectly, I had to go down to
the eighth note or even the 16th note and lock
every single one of those in. You don't want to do
that. You want to use as few as possible. This is great. Now we could go in here and
we could see that like this, measure two, if I zoom
way in, that's not on. I could double click, nudge that over and get
it on if I wanted to, but I don't need to do that. It's close enough for my ear. And again, the fewer warp
markers, the better. So I'm going to double click
that one to get rid of it. Cool. Before we go, let's
take a peek at what our clip tempo is, according to Live 94.9 Okay, we could safely round
that up to 95 and say like we're basically 95 here. If we go back to our name, it says 95, we're
right in the ballpark. It's a little off, I think, probably from some of
these very fine things, but those won't matter
very much at all. This clip is good to go.
45. ASD Files: Okay, I have a
little experiment I want you to do to understand
the next concept. Take a file, any file, but take it right from
your desktop, or a folder, not from the Ableton browser, and drop it into live. Here's a guitar take I did for somebody else's
project the other day. I'm going to bring it into Live. What's going to happen right away is that Live is
going to generate in the same folder that that was in this thing
called an ASD file, a version of that
file that is an SD. What is that? In fact, I could go to this clip if I find
it in my browser, and then I say show and finder. It takes me to here, here's
all my groove files. Here's that file and
right underneath it, ASD file of the same file. What are those weird ASD files? After you do this
for a little while, you're going to find
ASD files floating all over your hard drive. Asd files are where live stores
all of this warping data. Okay, if I brought this file back into live now it should
remember how to warp it, because that ASD file is
floating around and it can find that if I went through and
deleted the ASD file for this, it's going to reset my warping to what live
initially thought it was. Those files can be important
if you have manually warped a file and you want to retain that warping
information, don't delete those. It's important to
know that you need both the original audio file and that ASD file for a live
To remember the warping, that ASD file is a
very small file. It just, it just has a
little bit of code in it. It does not have audio in it. It's not an audio file. It is not a version
of your clip. It is just a file with some numbers in it that
says where things are. In fact, also be careful when you're moving
those files around. It can be annoying to have those little ASD files
all over the place, but just remember that
if you move them, then Live will probably
lose track of them. That's why it helps to keep your samples organized
before you load them into live so that these ASD files stick
with their original one. In the browser, you won't really see them
very much popping up, but throughout your system, you may see these ASD
files all over the place, just something to keep track of.
46. Warp Modes: Okay, there's one other
piece to the puzzle here. We've looked at warping
these and how the more warping we do of a track, the more glitchy it can get, the more degraded
the audio can get. There are some things you
can do to help with that. And the biggest thing
is called Warp modes. Let's look at them.
If I click on this, I can go over here and
I can see Warp is on. Now here it says Beats. There's a couple
different options here. This list is our Warp modes. The way to think about this list is what do we want to preserve? What is the most important
thing about this clip? Now in this case, Beats
is set by default. I believe all of live Beats
is going to be default. When you pull in a clip,
it's going to say bets. It's not going to try to
figure out what it is. Beats basically means that if it's going to glitch
out on something, it's going to try really hard
to preserve the transience these attacks because that's
the most important thing in a beat sustained tones, the area in between the attacks, it's going to, the degrading
stuff happen there. If it has to happen, okay, On any sustained sounds, that's where it
might get glitchy. Okay, So I'm going to try. Let's see, let's take this
down to half time, okay? If I listen to it at half time, we're really warping
it a lot now, okay? You can hear in these sections like this one
where it's not a transient, it's really glitching
a little bit, right? It's like, it's like, I'm trying to stretch
things here but that's cool because it's
keeping our transient beat. It's keeping that going. Okay, so let's say we were working on something
where we did want to preserve the ambient sections more than the rhythmic sections,
the transients, right? So we're going to sacrifice
the transients in order to keep some of the
sustained content. That's going to be
the tones warp mode. If I play this through this one, you're going to hear
these might sound okay. But the attacks here, the transients are going
to get a little funky. It sounds a little
funny in this example, but if this was like somebody singing or
something like that, this would sound way better. Okay, let's go to the
next one, texture. This is for like if something is a pad or an atmosphere
or something like that, it's going to do what's
best to preserve it. What you're really
doing with these different warp modes is giving live a clue
and just saying, here's what this is, try to help me out here. This probably isn't in
this context going to sound wildly different
than the tones. One, yeah, that's not
going to sound great. Beats is going to sound
the best probably here. Texture can also be good for
if you have a whole track, but it's not the best
option for a whole track, there's a better one, I'll
tell you that in a second. Re pitch is a different animal. It almost doesn't belong in
this list but it's here. I'm going to tell
you what it is. Rep classic, the old school way that we changed the
speed of something was by slowing it down. And speeding it up.
And when we did that, the pitch would go down
and up with it, right? Imagine you've got
a record, right? You want that record
to play slower. You're going to put your
finger on the record, right? And the pitch is
going to go down. As you slow it down, re pitch basically is
going back to that. It's saying like
adjust the pitch the same way you adjust
the tempo, okay? If you warp something a lot, the pitch is going to
go all over the place. This is really more of
an effect than anything. I haven't found very few times have I found a
really practical use for this. But it's fun. Sometimes it's going to be really low because
we're slowing it way down, right so it can be funny. Okay, then we get
to the last two, complex and complex pro. These are best for full tracks. If a track, if you pull in like a whole song that's already
mixed complex or complex pro, here's the difference without getting too much in
the weeds on these. Complex is good for whole
tracks or complicated things. Complex is better
for everything, but it's going to eat up a
lot of your processor speed. I could select Complex Pro here, but if I had like 20
tracks and I was, I was doing Complex
Pro on all of them, I'm going to crash my
computer, probably not. But I'm going to slow
my computer down. A Because complex Pro
requires a lot of juice. It's going to sound the best, right? It's pretty accurate, but I can only have a handful of tracks
doing that at a given time. If you need to use complex on a lot of tracks, use complex, if you've only got it on a few
tracks, use complex, okay? Always start with these top three and see if you can
get away with using those. If it can sound really good with any of those, then
you're in good shape. If you need something extra,
go down to Complex Pro. I hardly ever use Complex and
I hardly ever use Re Pitch. Those are the four that I
go to to use all the time.
47. "Printing" Warp Settings: Okay, so that usually leads
to the next question. And that is what if I set
this to Pro to complex Pro. I had a lot of warping in it and slowing down my computer. Is there any way to just write the warping into the audio file so that I can turn warping off, And my warp settings
are just in that file. That file is just no longer warped at all because
it doesn't need it. Yes, there is a way
to do exactly that. Okay, It's actually
super crazy easy. What we're going to do is we're going to
click on that clip. We're going to press command J. What it's going to do is
basically like print that clip. It's going to make that clip with all its effects,
all its warping. Everything is going to be
written into that file. Now you can see the warping
on this clip turned off. It's still warped, but I
don't have any warp markers. My warp setting went back to beats if I had any effects
or anything on it. Those are going to be now
written into the audio file. Okay, but now it's
going to sound great. Let's go back up to a
non ridiculous tempo. Let's go back to our
actual double time. So it sounds pretty good and
now it's written in there. The only real reason
to do that when you're working on a track is if your computer is
getting bogged down. If your computer is getting
bogged down by stuff, you can totally
do that. Do that. Command J, it's
called consolidate. If you go to the edit menu, you'll find it in there. But it's a way to
basically take all your, its everything and just say, okay, new clip with all this
information just put it in there. It's a handy trick.
48. Warping Beats: Okay, so warping can be hard, it can be tricky
thing to figure out, it's not the easiest
part about using live. I want to do it a
little bit more. Let's do a couple more. I'll just walk you
through my process on what I'm going to do now. Before we do these, I want to
point out one thing is that a lot of the time live is going
to warp things correctly. Probably I'd venture to say
the majority of the time, It's not like 99%
of the time though. It's probably like
80% of the time, depending on what you're doing. I'm going to pull in clips that are intentionally warped wrong or I'm pretty sure
are warped wrong. But just know that the majority of the time things actually
go pretty well with this. But I'm going to create
some problems for us just to learning opportunity
stuff. You know how it works. Okay, let's do another beat. This one I think is going
to cause us problems. It's Warp was turned
off by default, which is surprising.
Let's turn that on. Okay, we'll take a look at it, and let's loop it and
turn on the metronome. Okay, so what I see here, first of all, I see a
weird amount of time. This should be two
beats long, okay? And it's more than
two beats long, it's hanging over by a little
bit, that's a problem. Let's tighten our
loop to two beats. And then here, okay,
obviously that's wrong. Let's see if we can
figure this out. I'm going to slow down
my tempo a little bit. We don't have very
many transients here because it's so short. Let's see if we can figure out where this big one
right here goes. This is going to
be a tricky one. I always make these examples
like really hard for myself. But okay, let's double time this so that it's a full bar then this will
be easier to deal with. And then I'll undo
it at the end. Okay, crack, crack. That's what I want. This
crack should go on beat two. Boom, crack. Okay, so I'm going to make this warp marker
and tuck this back on beat two, okay? And then I think should
go on beat four. Okay, boom crack. That means this kick should
go right on beat three. And this kick should go
right on the end of three, which is right in the
middle of beat three. Okay, That makes
some extra space at the end here, but that's okay. Let's hear it, okay. Now let's get it back to the
tempo we thought we were at, and loop just two beats
and see if we got it. Okay, that's our metronome. Okay, great. So with this one, I worked all the transiens because there was
only five of them. In order to really wrap my head around
what's happening here, I slowed it down
to half time and then locked everything in based
on where I think it goes. Now what can be fun
about this is that there is some
subjective work here. Like it could be that this
kick goes on the eighth note. If I want that kick on
the last eighth note, sure, put it on the
last eighth note. Stretch it out, go there. This area might sound funky, but at this tempo maybe not. Right? You can make some
cool patterns this way. Maybe we want this kick
to be like really fast. See, this is where the compositional
arrangement comes in. We'll do more of that
in a few minutes, but for now I think
we got this one. It really takes an ear and it takes some practice
to get these, but that's how we do it. Okay, let's go on
and do something that's a little more abstract. This is where things
get really hard.
49. Warping Abstract Clips: Okay, let's try warping, something a little
more abstract. I grabbed this little
organ rift here. Let's turn off the metronome. Okay, Where do these
last two hits go? Do they go right on the beat? This one's a little late and
this one's a little early? Or do they go on the 16th note? What about this? Is this early, should that go on beat
two? I don't know. There's really no way to
know in a clip like this. You can feel it. Where this is landing right now is actually
probably pretty good. But you really need some context for where you want to
put any of these notes. Because warping is, is not only about
finding what's right, it's also about finding where
you want the thing to go. If I want these to
be in a weird place, I can put them wherever I want. In order to really feel where
these go, I need context. I'm going to put
some beat on this. Let's just go to, okay, this is a Midi clip with
drums sounds like this, Okay? Now let's hear that with our keyboard riff and see
how it sounds right away, Okay, now in this context, I want to change
this quite a bit. I want this, I want a second chord to be
right on the second beat. Now this gives me the opportunity to point
something else out. I'm going to undo what I
just did with and Z. I, D over to beat two. Here, watch what happens to all of this whole
that's in beat one, it gets stretched out. If I don't want that
to get stretched out, what I can do is put
another anchor there. Consider with that marker. What I'm doing is just
saying this part is fixed. Everything prior to this I
don't want to mess with. Now. If I drag this marker out, I'm not going to affect
what comes before it. Okay, so there's that. Now this one I think I
want right on beat three. So I'm going to do the
same thing because I don't want to mess with
what's before that. Okay, This one. Let's try putting this one on
the end of three. Okay, so let's hear it now. Okay, I actually want this on beat four. I changed my mind. Okay, that's a cool groove,
I could get into that. Let's say I don't want this gap. I could pull this over here and see how I can
get that to Sound. It's a little glitched out, maybe not so far. Well, let's try to tones, see if I can get that a little smoother by changing to tones. It smoothed this little gap. There was a little
tiny glitch there. We got rid of it with tones. If that didn't get rid of it, you can juice up tones
with some of the settings. Grain size is going to
make it sound better, but also it's going to eat up A lot of your
computer processing, you can mess with grain
size if you like, on tones. Okay, now let's talk about
warping the whole tracks.
50. Warping Tracks: Okay, I'm going to pull in a
whole finished track. Okay? This is a, this is a
student of mine, his track. I don't think he'll
mind me using it. Okay. So I'm just going
to drop this right into my session solo this track. Now you see how it took a
second before it was enabled, that was live doing
its analysis. You can see this is a full track and all of these little
tiny ticks here, those are the warp markers where it says
something's going on. This is going to
be a tricky one. Now, the first thing
that I want to tell you about warping hole tracks is that there is a setting in live. If we go to our
preferences and we go to record Warp and
launch Warp settings, there is auto Warp
long samples on. You can turn that off. You would turn
this off if you're constantly loading
in whole tracks or long things tracks and you don't want to warp them,
you can turn that off. And then it's just
going to open a track like this and it's not
going to warp it for you. That's actually
beneficial sometimes because most of the time if
I'm loading in a whole track, it's to do a
mastering project or something like that where
I don't want warping on, but I'm going to
leave it on for now. You can also do this, or you can say Warp
Short Samples. And I always leave
that set to auto. But there are some
controls for that. You can say default
Warp mode Beats. You can adjust that here too. But let's go back. It
warped this automatically. Now is this, did it warp it correctly without
even listening to it? I'm going to take
a guess and say that surprisingly,
I think it did. Here's my clue. My clue is that there's no silence
at the beginning. I see a new section here like
the waveform changes here. It's pretty much right on, same thing here and
same thing here. I see things happening right where they're
supposed to happen, like sections are lining up. I think this actually
warped pretty well. I'm going to turn
on the metronome and listen to the
beginning of it. Okay, so, so far it
sounds right on. Whenever that happens,
I'm always tempted to jump to the end and see
if it's still right on. If something is off
by just a little, it can slowly drift
further and further away by the end of the track,
it's going to be way off. Let's go out here. Still sounds pretty
good. This is actually pretty
great. It's right on. Let's assume that it's because I want to show you a few things. Let me go to like this
point right here. If this was warped, then one thing I could
do would be to in this intro, get it perfect. Then you can see like, okay, now it's 68.49 right here. It's 69.56 If I think
this is perfect, then I can click
on a warp marker and go back to
these settings and say from here
that'll say redo it. Rethink your way
through this now that I've warped a little
bit of it for you, sometimes you can
get closer there. You can say Warp from
here, starting at 90, 04:00 P.M. That's what
our session tempo is, 94 BPM from here, straight 90, 04:00
P.M. from here. I don't really know
what the difference between these two are, to be perfectly honest with you. What I almost always do when I come here is
just say warp from here I say redo it and
warp it from there. You can see now it
added all kinds of warp markers based on
what I did back here. In this case, I think I actually may have like screwed it up, but in most cases that will really help and keep you from having to go
through the whole track. Warp a little bit in the
beginning and then say Warp from here after you're pretty sure you've got
the tempo really locked in.
51. Warping Vocals: Okay, next let's talk about
warping a vocal sample. This can get tricky because just like the
keyboard one we did, vocals by themselves are
really hard to warp, because you really need a pulse to know where
you want that to sit. Here's a vocal riff, let's turn the metronome off. Okay, let's loop
that whole thing and let's put it
against this drumbeat that we pulled in a minute ago. Okay? So that, you
know, that works. Or we could change it. I could say, you
know, I want that to fall right there and then give me a little more on the
beat if I wanted to. Okay, we've got a little kind of glitchiness in this area, so let's go to our warp mode
and change it to tones x. Oh, okay, that's cool. Now, two things to
point out here. One is that now that I've
warped this to our tempo, it'll fit with anything else that's warped to
our tempo, right? Which is everything
in our track. Meaning that if I wanted to put this vocal on this
soul survivor track, I super, let's see. I don't know what's going on in this particular moment,
but let's find out that's part of my
dad. All right, cool. Which brings me to 0.2
that I wanted to make. That is that while
warping will make all of your clips play nicely
together in terms of tempo, it will automatically make them play nice together
in terms of pitch. If I wanted this clip to be
in the key of this clip, then I need to
adjust of this and play around with
that a little bit more than what I'm doing now. It's not quite in the
right key right now. Warping will do nothing to
help you get in the right key, it's only going to help you
get in the right tempo, okay? In order to get
in the right key, you got to use your ear, figure things out, and
adjust your pitch down here. Okay, let's move on and talk about how we can use warping as a tool to generate ideas and generate like musically interesting
new material.
52. Warping for Editing: Okay, let's do something
fun with this vocal thing. So, like I said before, we don't need to warp
something correctly, right? The way we pulled this clip in, it was pretty fine like that. It was a little
melismatic thing. And we could line it up to fall on a downbeat
and that would be great. But we can also make it our
own by playing with it a bit. Notes fall in different spots and making it something
different and unique. Okay, so here is a
totally different clip. This will fit more or less into our groove. Let's hear it. It sounds a little sickly because it's like
drifting between notes a whole lot, but it works. Let's take that same idea and
go back to this drumbeat. Okay, So let's say in this clip I wanted
it to go halftime. Okay. I want to re, arrange the beat a little bit. I want that to go there. Let's say this goes on beat two, but let's say I want
it way back here. And then we'll put
nothing on beat two. Beat there. I can create a whole
new beat this way. Let's just listen to this, okay? You hear those like
glitchy things? I kind of like them,
but if I didn't, let's go to complex Pro and
see what that does to this. That's cool. I mean,
we're stretching this out so much and we're messing
with this so much, it's going to be very glitchy. Let's go back to Beats. I kind of like
you, but you know, design your own beats
by using warping. Design your own melodies, rhythms, whatever you want. It's cool, so don't be afraid to just kind of go
nuts with your warping. If you want to make
something that is your own move transience around, find your own sound
within there, it can be really fun
to do like watch this. I'll take a piece of this track. Let's, let's take the two beats. Okay, cool. Let's see if we can find something in here and that's really fun.
Let's take this, make a war point,
stretch that out. There's not much here, but maybe I can make something
glitchy happen here. Cool. What happens if
I put that on complex? So you know, you can really have fun compositionally
with this as well.
53. Warping for Sound Design: Okay, so if we take that same
idea and go to extremes, you can get some really
cool sound design effects. Let's go, let's go back
to this vocal thing. What I'm going to do
is let's do this. I'm going to consolidate
it, command J. Now some fun stuff here. Now I'm going to take
it and just see if I can get something
really glitchy in it. I'm just going to stretch
this way out here. Okay, let's open
that up. Okay, cool. All right, so now this
is crazy glitched out. Okay, let's hear it give us your note. Okay, cool. Now, let's
take that to texture. Oh, lower the grain size. Lower the grain size, the
more glitchy it's gonna get. Okay, great, I'm into that. So let's consolidate it again. Okay. Now, all that glitchy
stuff is here, right? Like that's printed
into this file. So let's take it and let's
glitch it even more. Oh, let's try texture. Oh, oh, oh, see that's a weird freaky sound. Okay, so let's
consolidate that again, let's chop off the beginning of it and just deal with
this middle part. Okay, so now we have this
clip that is just this. Okay, that's a pretty
useful sound to me. Next time I'm working on this podcast that
I've been working on, this could be a good
effect for me to use. I just turn that vocal into
something totally different. Using warping, I made a sound design effect
by stretching it out. Consolidating it.
Stretching it out. Consolidating it. Stretching
it out some more. Whenever you stretch
sound out far enough, you always get weird
glitch things. There's just lots of
amazing stuff buried into a sound file if
you pull it apart enough to find it
a weird technique. But it's really fun
and I do it all the time. Have fun with that.
54. Grouping Tracks: Okay, I want to circle back around to this big
recording session here because I just want to talk about organizing your
session just a little bit, particularly how we
do these groups. You may have seen this
when I opened this before. Basically you can select
any tracks that you want by clicking on one and then shift
clicking another one. Then command G, that's going
to turn them into a group. Here's the group I just made. Then I can go command R on the group and rename them.
What do we have here? Bass, guitar and guitar. I'll say bass and guitar. Okay. There's a couple
advantages to doing this. One is just to organize your session so you
can see what's, what, you can see
how I did it here. I've got rhythm section, saxes, brass, a whole ton
of mitty stuff, and then more mitty stuff that I didn't put
in the group yet. But if I wanted to, I could
easily take this track. Let's open this
mite. I could take this track and drag
it up into Almii. And now it's in there.
I could do that with all of these if I wanted
to. Fact, let's do it. I should be able to go down to the bottom and shift click
to select all of those. Click and drag to
move them up there. Now they're all in
this all mitty tab. Now here's my whole
session, right? I have this big, huge session just narrowed
down to four things. When I'm ready to
work on the saxes, I can open up the saxes
and get to work on them. When I'm ready to
work on the brass, I can get in there this way. The rhythm section, I
can get in this way. Within the rhythm section, I have more groups like drums, bass, and guitar, et cetera. You can have groups
within groups. In fact, you can have groups within groups, within groups. Someone in one of the Ableton
Trainer forums tried to figure out how many groups
you could go deep on. Groups within groups
within groups. I think they got to like 1,000 and and it still
works just fine. So you can make groups within groups until your
heart's content. If you want to
ungroup something, I think it's shift
command G or you can just control
click and go to, yeah, shift command G. Grouping tracks is super helpful when you've got
a big session going. Even when I'm producing
something not recording, but I'm just working on
building electronic track. I'll group my drum stuff, my synth stuff, my bass stuff, and then my live stuff
like guitars or whatever, into different groups so that I can focus in on them as I like.
55. Audio Effects in Groups: One more thing about
groups is that actually once you create a group, you can put effects
on that group. Here's my drums, for example. My drum group has all of these different
drum tracks in it, but when I make the group, I get an activator
for that group. I can turn off all
the drums if I want. I have a volume for that group, which if I want the drums to all be louder, I
can mix it there. That's not a great idea, but you can do it that way. I've got different
sends I can use. But most importantly,
I can put effects on all the tracks in that group by just putting them
here effectively. This is like routing
another bus. You can see in my drum track, I put the glue compressor
on that track, so that there's some compression happening on all of these files. In fact, I did that
on all of these. If I go to the saxes, they have a compressor, Brass has a compressor that can be really handy to do when you're working
on a session, putting your effects on a group rather than
on individual tracks. Depending on what
you're doing, that might be useful, it might not. In recording these, I wanted
the same compressor on, like all my saxes. I did a bunch of effects
to each track as needed, but the compression is all being handled on the
outside in the group. So something to keep in
mind while you're working.
56. Linked Tracks: Okay, one last organizing
thing is linked tracks. If you're working on
something and you say, for example this trumpet
one and trumpet two, I want to make sure that
those don't fall out of sync. And when I edit one of them, I want to edit the
other one of them. Okay, I'm going to move
these right next to each other for the moment
so we can look at them. Trumpet one, trumpet two. Okay, I'm going to do is
I'm going to select both. Then I'm going to go
down here and I'm going to select link tracks. Okay, now they get a
little thing there. Okay. Now watch what happens
if I move these tracks. If I move this one, I move
in the other one, right? If I select something
in one of those tracks, it's selecting it in both. If I cut something,
it's in both. If I draw a fade in one of them, it gets drawn in both.
These are linked. You can link like tons of
tracks together to do stuff. You can even warp this way, which is sometimes
really useful. It says two audio class with different Warp markers are
selected in two tracks. If I hit reset Warp markers, it's going to get rid of them, but then it's going to let
me warp these together, which can be really useful now. I don't want to do that now because I've already warped
these a whole bunch. I can change some
settings around it. I can change the volume of
both of them at the same time. The pitch, anything I need
to linking things together that you need to
stay together is a really important
tool to unlink them. I'm going to select the
same two tracks and just go to unlink tracks, now
they're separated. All right, explore
linked tracks if you ever need to keep a
bunch of stuff together.
57. What's Next?: Okay, we've reached the end
of part two of this class. Up next in part three, we're going to go
into producing, producing music with live. We're going to go way deeper on everything that we've
already talked about. We're going to
talk about writing whole tunes with
arrangement view. Doing the same
with session view. We're going to drill down
deep into just making beats. We'll really focus on
that in that section. Working with synthesizers, all
those cool new Midi tools, the generative stuff that I mentioned get into
working on effects, and then some
advanced production techniques like side chaining
and all that good stuff. I'm really excited to
start working on that, which I'm probably going to
do in the next hour or so. Dive in, hopefully
it's already out. But that is what comes next in this giant Ableton
Live 12 sequence.
58. Bonus Lecture: Hey everyone, want to learn
more about what I'm up to? You can sign up for
my email list here. If you do that,
I'll let you know about when new
courses are released and when I make additions or changes to courses you're
already enrolled in. Also check out on this site. I post a lot of
stuff there and I check into it every day. Please come hang out
with me in one of those two places or both,
and we'll see you there.