Twinmotion 2020 easy 360 VR 3D photorealistic presentations for interior designers | Adam Ksciuczyk | Skillshare
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Twinmotion 2020 easy 360 VR 3D photorealistic presentations for interior designers

teacher avatar Adam Ksciuczyk, Architect | Instructor 3D

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:23

    • 2.

      Let's start! Download the files you need.

      1:31

    • 3.

      Configuration of program settings.

      4:51

    • 4.

      Navigate in virtual 3D space using the keyboard.

      1:36

    • 5.

      Navigation with the mouse, summary.

      4:11

    • 6.

      Introduction to section: Working With Files.

      0:35

    • 7.

      Importing the 3D model.

      2:11

    • 8.

      We go to the interior of the apartment.

      1:54

    • 9.

      Saving the project.

      0:52

    • 10.

      Introduction to section: Materials

      0:21

    • 11.

      How to prepare the model, chrome material.

      1:53

    • 12.

      Wood material

      5:00

    • 13.

      Glass, neon, glow materials.

      1:50

    • 14.

      Summary of section: Materials

      0:46

    • 15.

      Introduction to section: Lights

      0:43

    • 16.

      Set up section views.

      2:53

    • 17.

      Inserting light sources on the top projection.

      3:33

    • 18.

      Light copying

      3:55

    • 19.

      Placing light bulbs above the bar.

      3:13

    • 20.

      Setting the light under the kitchen hood.

      3:25

    • 21.

      Configure lighting settings.

      5:34

    • 22.

      Daylight.

      3:07

    • 23.

      Summary of section: Lights

      4:21

    • 24.

      Introduction to section: 3D Object library

      0:31

    • 25.

      How the Object Library Works.

      2:45

    • 26.

      We put the furniture.

      2:48

    • 27.

      Details, interior design.

      3:44

    • 28.

      Houseplants.

      1:36

    • 29.

      People characters.

      2:09

    • 30.

      Movements, rotations, scaling objects.

      2:52

    • 31.

      Introduction to section: Render

      0:42

    • 32.

      Preparation of the file for rendering.

      2:43

    • 33.

      We create scenes for rendering.

      0:52

    • 34.

      Configure scene settings.

      5:23

    • 35.

      Start render.

      1:39

    • 36.

      Panorama 360

      4:12

    • 37.

      3D Animation

      5:46

    • 38.

      360 Presenter

      3:17

    • 39.

      Thanks and congratulations!

      0:50

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About This Class

Welcome to the Twinmotion course for interior designers. This course will teach you how to create perfect photorealistic visualizations in real time in the best rendering program.

If you work in programs such as Sketchup, Archicad, Revit, 3Dmax Cinema 4D, or other 3D modeling applications, you would like to present your projects in the form of photorealistic renderings or 3D VR presentations, this course will teach you not only the use of visualization tools but also the tricks used by professionals.

We will be designing the interior of a small apartment. At the beginning, we will navigate in the virtual world of Twinmotion, then we will edit materials, we will arrange furniture and interior design elements. We will illuminate the scene with daylight and artificial light, set up cameras, compose and frame the image. And finally, the most important point of the program, we will render great photorealistic visualizations.

My name is Adam Ksciuczyk. I am an active architect, a member of the Chamber of Architects of the Republic of Poland and the Association of Polish Architects.
In parallel with running a design studio, for many years I have been organizing stationary training courses, workshops in the field of 3D modeling and visualization of architecture, interiors, furniture and gardens. Sharing my experience and practical knowledge gives me great satisfaction - I feel as if I am passing on secret codes that are used in computer games to acquire a new type of skills or move to the next stage.
I understand very well what it's like to be a beginner. While studying at the Faculty of Architecture and Urban Planning of the Silesian University of Technology in Gliwice, I started my adventure with 3D software.

I am sure that after completing the course you will be able to successfully create excellent 3D graphics from your own designs.

However, as I mentioned before, rendering in Twinmotion is generated in real time - like in video games, therefore you will observe the changes on a regular basis.

As an architect, I use these techniques on a daily basis. During the course, I will provide you with practical knowledge resulting from my professional experience - you will learn secret codes :)

I am well aware that when launching the program for the first time, the multitude of functions, tools and settings can be stunning - that's why I prepared this course for people like you who are just taking their first steps in creating 3D graphics and want to learn the best visualization program.

Thank you for your interest in this course. See you at the first lecture !

Meet Your Teacher

Teacher Profile Image

Adam Ksciuczyk

Architect | Instructor 3D

Teacher

I am a professionally active architect, a member of the Chamber of Architects of the Republic of Poland and the Association of Polish Architects.

Parallel to running a design studio, I have been organizing training courses for many years on 3D modeling of architecture, interiors, furniture, gardens.

Sharing my experience and practical knowledge gives me great satisfaction - I have the feeling as if I were passing on secret codes that can be used in video games to acquire a new type of weapon or move to the next stage.

Over 1,000 students have already participated in my classes .

I understand very well what it is like to be a beginner once in college at the Faculty of Architecture and Urban Planning of the Silesian University of Technology in Gliwice Poland, I... See full profile

Level: Beginner

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Transcripts

1. Introduction: Welcome to the twin motion cures for interior designers for this course will teach you how to create excellent photorealistic visualizations in real-time infinite best rendering program. My name is Adam, professionally active architect. I am a member of association of Polish architects and for chamber of architects in parallel with running a design studio, I have been organizing stationary courses, trainings and workshops for many years in the field of 3D modeling and visualization of architecture, interiors, furniture, and garden. If you work in program such as SketchUp or Hecate Ravid 3DS Max cinema for DIY or other 3D modelling applications. You would like to present your projects in the form of photorealistic renderings. This course will teach you not only how to use the visualization tools, but also the tricks used by professionals. I'm convinced that after completing this course, you will be able to successfully create excellent 3D graphics based on your own projects. We will develop a project of a small apartment. At the beginning, we will deal with navigation into three motion. Then we will editor materials, set thermoneutral and interior items. We will eliminate vest scene. They will set up cameras, compose and frame for image. And finally, the most important point of the program will render great photorealistic visualizations. However, as I mentioned earlier, rendering into emotion is generated in real time, just like in computer games. Periphery. You will be able to observe changes on a regular basis. As an architect, I use this test techniques on a daily basis. During the course, I will give you practical knowledge resulting from my professional experience. I'm well aware that when running the program for the first time, the multitude of settings, tools, and functions can be staggering. And that's why I prepared scores for people like you who are just taking the first steps in creating 3D graphics and wants to learn the best visualization programs. Thank you for your interest in this course. See you at the first lecture. 2. Let's start! Download the files you need.: In this lecture, we will download the necessary files that we'll use during the course. The file named 0-1 apartment zip is included in the resources for this lecture. Pile is compressed to, we need to unpack it. Open Windows Explorer, then go to Downloads folder. In the folder, you will find a file called 01 apartment zip. On the right side, you can see that the file is compressed. Click twice, or the file inside, you will find a folder called 01 apartment directory highlight folder, and then holding down the left mouse button, drag it to the desktop. Those file was unbaked into 01 apartment directory. Now, if you open for Alpaca folder, you can see the insight VR, our files that we will use during the course. If you are using a Mac, extract the files to your desktop. 3. Configuration of program settings.: Open the folder 0-1 apartments directory and then run the file named 01 by double-clicking the left mouse button. Tweet motion and starts launching. Take a pause now and wait for a liquid motion Welcome window to appear. Now, you have to choose the method of navigation. Click on VR free dots in this place and visualised expanse. We choose SketchUp. You can of course, change it later for the duration of the course so as not to get lost, sets catch up. Close VR Welcome window. We need to enter the basic configuration of a program. Click on free horizontal parallel lines, icon, open preferences, and start enteric settings. First unit system, click VR set B tears, that's okay. Timestamp, 24 hours, ok. Here, in these two fields, set to 124 VServer mirror settings. If you notice that the program starts to run slower, reduce these values, but leave the Export as 102 a d for the setting show below is for landscape architecture. Angle snap, VR rotation angle Settings enable the outer safe option. The program will save a backup every 15 minutes. If it crashes. You can always restore of us saved version. Enable both options in VR export, dapper, go to VA Quality tab and Val said CVR medium for Lau. This settings are related to the quality of the displayed image. This settings depend on the performance of a graphics card. You have install it in your computer. If you have a good NVIDIA or AMD graphics card, you can try to set it too high or even ultra. However, if you notice that the program has noticeably slowed down, change this setting back to medium or low. The next tab, a period, particularly, nothing is changed. It click OK. The settings we have just introduced have been permanently saved in the program. The setting we are going to do now needs to be change it. Every time you move the mouse cursor to the upper right corner, click on the i icon and val highlight speed and select walks. This is the speed of movement in their virtual twin motion world. Our apartment is as small room, so we choose walks bit. Unfortunately, this setting is not written to a file or to the program. This must be changed each time the program is opened. Okay, we've got everything set. It's time to explore the apartment. 4. Navigate in virtual 3D space using the keyboard.: In the previous lecture, we said that movement speed to walk speed, if you have been exciting for program. In the meantime, check that verb movement speed is set to walk speed. Litigation with a keyboard. If you want to go forward, press on the keyboard w, we go forward. And if you want to go backward, press on the keyboard as you want to go right, press D. And if you want to go left, press a key on the keyboard. If you want to raise the point of view, press on the keyboard queue. However, if you want to lower the point of view, press on the keyboard, ie. If we already have the position of the observer and we want to rotate only the head. Press and hold the right mouse button and move the mouse. Vows. Looking around the room, a brief summary. If you want to go forward on the keyboard, press W. If you want to go backwards on a keyboard, press S. If you want to go right, press D, if you want to go left, press a. If you want to change the highest of a point of view, no press Q and you go up. And if you want to go down, press E. If you want to look around the room, you have already set your position. Press and hold the right mouse button and move the mouse to look around the room. 5. Navigation with the mouse, summary.: If you get lost in 3D space and would like to return to the interior of the apartment. I was expecting such a scenario. So I prepared a support scene for you so that you can go back to her room. Click on the icon in the lower left corner. Click on the icon. Media settings appear. Click on the icon camera image. Now, to go back to the room. Click on image 01. We are in the apartment to exit media mode. On the right side, click Quit Medea. How to control the mouse? If you want to go forward, roll the mouse wheel away from your end. If you want to go backwards. Term for mouse wheel towards you. If you want to change view, press and hold the right mouse button and then move the mouse in any direction. You remember in the previous lecture, we moved the image with the a, d, q, e keys. You can also do it with a mouse. Hold the shift key on the keyboard and felt press and hold, the mouse will vary as one more action of a mouse that helps in setting views. To be able to demonstrate how it works. Roll the mouse wheel to go to the bar stool. Press the Shift key on your keyboard, then press and hold the mouse wheel and move the view. Tried to set v's view. Briefly, click on a bar stool. With the left mouse button. The object is marked in orange. After selecting the object, try pressing and holding the mouse, we'll notice that image orbits around for selected object. This way, you can also change the view as long as you select the object you want to orbit. To remove the selection on the keyboard, press Escape. It's now try pressing the mouse wheel. If an object is not selected, it's impossible to orbit around it. The view of the whole world changes. Therefore, it's most convenient to select the object first. Short summary, right-click sets the view. If you turn for mouse wheel away from you, you move forward. If you turn the mouse wheel to or x2, you go backwards. If you press and hold the mouse wheel, you can change where few around the world to orbit an object, you must select it first. Then the view will change with respect to its own axis of objects. By pressing Shift and the mouse wheel, you can pan view. 6. Introduction to section: Working With Files.: Second section, Working with fires face can be imported to twin motion from such programs as her. He cut SketchUp, VGS marks, Cinema 4D and many others. We will import a 3D model. In this case, it will be a model from SketchUp. And because I work in this program, we've had help of 3D navigation skills fed you have, where in the previous section, we will go to the interior of the apartment and I will explain how to save your projects in the program. 7. Importing the 3D model.: Importing 3D file two, twin motion program opal. The program, if at the beginning, a window with a selection of navigation appears, you can close it by clicking on the cross. And to import the file, go to the lower left corner. Click on Import, and then click on Open icon. Go to desktop in 01 apartment directory or folder, select the apartment modal 3D file. This file was created to if SketchUp, as I mentioned that before, you can also import files from other programs. You only need to save to one of these formats. Click Open. Below our options, we click the collapse by material. Option is selected. And it's good because we want to change materials later and added from below is fixed. You found texture option. You can turn it on just in case if there are any problems with texture mapping on an object. This option will fix for material. Click OK. While we wait. Well, now the file has been imported. It's not visible yet. Go to the top right corner. There is a triangle here. Click will open Object Explorer that we have in the model. Our model is called Apartment model 3D. Highlight. Click the right mouse button and then go to the zoom to selection option. After clicking, the model appeared. 8. We go to the interior of the apartment.: Very important 3D model looks so strange because for apartment is actually on the fourth floor. Therefore, the model was created in the same way so that the view on visualizations coincides with a real view. To go inside the apartment, press Victrola, trend, change their view. So Vertica window faces for screen. Then tried to roll the mouse wheel away from you to zoom in on the motto. For image drifts downwards. Hold Shift or vague keyboard. Press verbal or lower. View a bit placed for a window in front of a camera and tried to roll insight, press shift on the keyboard when pressed for roller, move viewed down and turn a mouse wheel. This way you can go inside. Set up an interesting view, for example, this way. And now we will create a working fewer. Thanks to each, we will be able to quickly go to the center of apartment. On the left here. Press very rectangular icon with a triangle. Then click Create Image. Thanks to which if we leave the apartment or we'll get lost in the 3D space. By clicking on the image 01. You will be able to quickly go inside their apartment and continue working on V-model. 9. Saving the project.: Referring to the previous lecture. Of course, you can also enter the apartment using their keyboard. Press WWW, go forward, queue, move up the right mouse button, you change the view. A move right? And now w, we go forward and you are inside the apartment. Save the file. Go to the top left corner to the File tab, and then click Save as. Go to the desktop to 01 apartment directory. And the name of the file 1234 and click Save. 10. Introduction to section: Materials: A section free materials. In this section, you will learn how to prepare a model before importing it into twin motion. I will show you how to use the ready-made material library. Then we will discuss editing individual parameters. 11. How to prepare the model, chrome material.: Go to VR, left corner to VR File tab. Click open very logo to the desktop, to 01 apartment directory, and then open my apartment. If the view does not match the view we saved in the previous file. Over Madea tab. Click on image and then click on image, 0.01. correct view of the interior was set. Before importing the model to green motion. You need to prepare it properly. What I mean, it's about assigning material to individual elements, if you will, for handles the hood above the stove and vaccine to be chrome plated. The model should be assigned the same material name in SketchUp, Ravid or he cut or a lover. First, we will deal with elements that are home. Move a cursor to the upper left corner, click on the triangle icon. Go to the library, to the Materials folder, and then to the metals folder. Jews, Roma Material. Hold down the left mouse button and move the mouse cursor over, over the hood above the stove. All elements that were to be chrome plated are assigned at the home material. 12. Wood material: Wooden elements. Go to the material library. Click of triangle icon. We are currently in the metal folder. We exceed by clicking on the arrow. We now come to the wood folder. Wow, let's look for a material called mahogany. We will try to assign it to the floor. Mahogany material is available here. These are boards. We have a preview right away, halted down the left mouse button, and then move the mouse cursor to the floor. After dragging such material, the settings appear immediately. First, setting the icon in the form of paint bucket, click. And this way, we will be able to light them via color. We lighten the material. Of course, you will be able to change it later. Press OK. Here we have a reflection settings. If a slider is set higher, the material shines more. The lower the material shines less. Or Lau, we are setting 85% scale. This setting changes the size of a texture on the object. Let's move on to the next settings. Metallic glass is also an additional gloss seti bump is rough less setting, though properties are the self glowing material. We exit VR settings, click on mahogany, 0-1, D inscription. It would be good to use the same material to arrange door frames and other UDL cladding. Let's try to find mahogany material. The search engine and vet top of library can help type mahogany. Let's choose mahogany material 0 for G. Click hold the left mouse button and drag it onto the wooden clouding. The material is arranged vertically and we would like to arrange it horizontally. Rotating the texture can be found here. Click More. We enter the angle of 90 degrees. Though did cladding will be placed horizontally. If later you want to edit any of the materials already assigned it. Here is a pipette. At this point. You can pet the very material and then added it with tools below. You can use the library materials. But if you want to use the material you have prepared before, just hold down the left mouse button and drag it from vis window onto V-model. If you make a mistake, you can undo this change by going to the upper left corner. Click edit, and then click Undo. Now let's go to the balcony. We turn the mouse wheel to arts ourselves to move backwards. Straight structure is overexposed to make this array link. Elements black. Click with their pipette over material. Click on color icon, and then use the slider to set the black color. Now, Varela ink looks much better. 13. Glass, neon, glow materials.: During the lecture, we will deal with window join area and the glass material. Press and hold the left mouse button to reverse the view. Press the S key on the keyboard to move away. If you are moving too fast, check that walk speed setting is on. It will allow us to move around easier in such a small room. Move the mouse cursor to the upper left corner and then click the triangular icon, go to the Materials folder and van Gogh too vague glass folder. Select the clear glass material. Hold down the left mouse button, and drag the material onto the glass per better results, turn on the two-sided option. This is where the option is. Now, we will deal with lightning fixtures. We will replace the blue plane with a material that will glow. Click on the arrow. And van Gogh two knowns folder. Select nodes 01, material halted down very left-most button and drag it onto the blue plane. Notice that the planes have started to glow. 14. Summary of section: Materials: A brief summary in the program in which you will prepare the model sort of the objects by materials. This will allow you to easily change materials in between motion program. Ready materials can be found in the upper left corner. Materials library organized into the folders all the way you use glass material with two-sided option, Enable it, which you will find in the lower right corner. And finally, an important tool. If you make a mistake, you can always undo for action by clicking undo. 15. Introduction to section: Lights: Section four, lighting visualizations can be compared to photographer is merely stop there for a very important factor, determining the quality of renderings is correct lighting of a scene. In this section, you will learn how to arrange views easily, insert light sources, and how to place them in the right project locations. Then we'll deal with the parameters of artificial lighting. And finally, they light configuration. 16. Set up section views.: Move the mouse cursor to the upper left corner. Click file. Then open. Go to the desktop. We go to 01 apartment directory and open the file called Materials ready. Before inserting the lightbulbs, we will have to set up comfortable views. Thank two, which will be able to easily insert, move, copy. Light sources. Move your mouse cursor to the upper right corner, click on the icon, then click on views icon and select the bottom view. Then we said the View section. On the right here. Click on Clipping icon and then use orange slider to set the cross section. Until the outline of lightning fixtures appears. This is a value of around 11. You can click here and type 11. Zoom out so that all the lightning fixtures in very room appear. And then press Shift keyboard, then press the mouse wheel and plays VR room inverse center of screen. Now we'll set the cross-section. Move a mouse cursor, and click on icon. Click on the icon, and then select the right fuel. Then click the eye icon again. Select clipping and set this value to about minus free. You can enter phis value. We will need this cross section to determine the highest of light sources. 17. Inserting light sources on the top projection.: In the previous lecture, we manage to set the views. Let us go to the bottom view, click on icon, then click on views icon and select the bottom view. We will now try to insert the first light bulb. Whoops, our inverter library move a mouse cursor to the left side. Click on the triangle icon. We go to the folder, light, var, many light sources. From my experience, I suggest you insert a light bulb called ES 05. Click once to select, and then move the mouse cursor over lightning fixture and put it to the center of lightning fixture and one's click. In Viz mode. We could insert more. In this mode, we could insert more lights. But do we copy the one we have already inserted? To stop inserting more light sources, press Escape key to select the light bulb that we will copy in a moment. Let's go to the Object Explorer. Click on the icon in the upper right corner. A list of all objects that we have in our project will appear. At the bottom of the list. You will find the light we put under the name S 05. Click on the light and notice that the light is selected. To rename this light source. Press right mouse button, and in the least, find rename. Rename it to 05 room. And their turnover mouse wheel to get closer to the bulb. Note that light has been inserted incorrectly. We will have to move it slightly to verite and slightly upwards to place it in the center of the fixture. Move the mouse cursor to vis place an orange quarter appears. Hold down the left mouse button and move. This way, you can move objects in any direction, horizontal plane. If you want to move the object only along the x axis or y axis, move your mouse cursor over this axis. Hold down the left mouse button and move. This way. We managed to position the light in the center. 18. Light copying: Set the view so that to lighting fixtures are visible. Because in a moment we will be copying the light we put in the previous lecture. Move a mouse cursor to the vertical y-axis of above. Then holds the shift on the keyboard. Hold down the left mouse button, and copy the bulb to the adjacent lightning fixture. You can now release shift and the left mouse button. Copy window opens. The instance option is marked in the window, which means that if we change the parameters of one of two bulbs in the future, they will change simultaneously. For example, light intensity, light color, and other parameters will live in stance. By the way, if we choose copy, then each bout would be independent of each other. We will talk about it in a moment by changing the parameters of interior lighting. Set for a number of pieces to do. And press OK. After zooming out the image, copied bulbs appear. By the way, I will tell you about selecting objects at the moment we have to select it. If you want to add the first light bulb to the selection, you must hold VAT control keyboard and click invert Object Explorer. This way, you can add or subtract objects from selection. We live a selected bulb which is in this place. Now, copy the bulb to the next lightning fixture. Move a mouse cursor to the horizontal x-axis, then hold down the shift of the keyboard, halted down the left mouse button and copy to the lighting fixture over, write. The copy window opens. The instance is selected and it's good. Because in the future, by changing the parameters of one of light bulbs, we will change all of them and we'll now copy the last light bulb. In this lecture, I move my mouse cursor to the vertical Y axis, halt third shift on the keyboard and the left mouse button and copy the light bulb to the next lightning fixture. Release, shift and release. The left mouse button. Window appears. Press okay. 19. Placing light bulbs above the bar.: We have copied the light bulbs in the living room. Now, we will copy one under Vbar. Move the mouse cursor to the orange quarter between the axis. Hold, shift and copy the light bulb to the bar. Press OK, and then zoom in to the bulb and set it in the center of a luminaire to independently change for lightning in the living room and under bar in the future. Move a mouse cursor to the right side, click the right mouse button and select break instance. Note that the bulbs we put earlier have a red border on the right side, which means that they are related to each other. Changing the parameters of one will change the averse. So that in the future in, is easy to navigate between the lightning. Let's change the name of bulb under Vbar, call it S 05 bar. The name has been changed it to as 05 bar. We will now copy it to the cover luminaires above bar. Press the mouse wheel and hold shift on the keyboard. And then set a comfortable view in the center of the screen. Because in a moment we will copy the above two, the other lightening fixtures about Vbar. Select the bulb, then move your mouse cursor to the vertical axis. Hold the shift on the keyboard, hold down the left mouse button and copy to the next lightning fixture. A window appears. Press okay. We must now select BO, both bulbs. To do these. Move a mouse cursor to the right side, highlight one light bulb, then hold down shift on your keyboard. Click on the second. Both are now selected. Move a mouse cursor to the horizontal x axis, hold down the shift on the keyboard, hold down the left mouse button and copy both bulbs, approximately two V center of lightning fixtures. 20. Setting the light under the kitchen hood.: In this lecture, we will deal with the illumination of the kitchen hood. We will copy one of the bulbs above a bar under the cooker hood. Select one of bulbs underbar than the move of the mouse cursor to the orange quarter. Hold the shift on the keyboard and the left mouse button, and copy the lightbulb on their V2 stove hood. The seti copy window appears, leave it as it is, and click OK. Now you need to change the name of help. Move a cursor to the right side of the screen. Highlight if a bulb under V2 hood, press vars right mouse button, select Rename option, and change the name to S 05 bar one. Now, you have to place all the bulbs to the correct highest. Go to the upper right corner. Click on the icon, and select the vertical section. You must now move a belt down below the cooker hood. Move the mouse cursor over vertical axes. Hold down the left mouse button and move the light bulb Down. Now, we will move the burbs over v bar and infer living room to select them. Move a mouse cursor to verite, highlight one bulb, and other bugs can be added to the selection, but by holding Control on my keyboard. Or you can do it differently this way. Highlight the first light bulb, hold down, shift on the keyboard, and click on last light bulb should all be selected. At the moment. All the lights are selected. Use for vertical axes to move down so that they are under the lightning fixtures. Return to perspective view. Move mouse cursor over icon, click and select perspective view. All bulbs are selected to deselect them, press escape on the keyboard. 21. Configure lighting settings.: In this lecture, we will be setting for lightning. Select one of lights on vol east on the right. And the Vern, additional options for settings for lightning appear below. To make the changes easier to see. Change versus time of day. Click on the icon and then set time of day two, right? If you want to change the light intensity, move of insert intensity slider up or down. You can change the temperature of light with the color slider. If you want to change the color of light, click on More tab. Then the paint bucket. And by moving the mouse cursor to the appropriate field, you can change the color of light. Ok. You confirm this light color. Click Cancel. Note that if you change the parameters of one bulb, the averse also change because they were copied with instance option. Go back to light settings. Click on ES 05 bar tab to go back. Next, setting, adjusting the light cone angle by moving the slider, you can adjust or enter the appropriate value directly from keyboard. In example, 60 degrees attenuation, that distance of light coal from object as before, you can adjust it with a slider or enter a value from the keyboard. Enter free meters. Next, setting, the shadows, just click on it to make them appear. Investing in Vermont up, you will find additional options called volumetric shadows. These are settings related to the impact of weather conditions. Click on ES 05 bar tab. There are also Hayes settings. These are settings related to atmospheric conditions. In order for these effects to be visible, you need to change, affect quality of displayed image. Click on Preferences tab than on quality. Select ultra quality. Okay? They're all Hayes option. Note that there are some atmospheric effects to modify them. Click on More tab and the intensity, set it to one. This way, you can add atmospheric effects to your renderings. The best effects are visible when rendering outdoors. In interiors, you can use this effect to emphasize the light emitted by the Moon at night. Speed determines the speed at which v_ fork moves, sets the Folk density. This is how weather settings work. Of course, you will be able to use them later. But for our purposes, tell them of go to settings in VR preferences tab and var1, quality set to medium quality. 22. Daylight.: In the previous lecture, we said for lightning parameters above a bar, you can arrange the lights in a similar way. Select one of five Rome lights. At the bottom, there are settings that you can change. Now, we will deal with daylight. Move the mouse cursor over the eye icon. Click, and then set that time of day to around 03:00 PM. To enter some settings. On the left side, click on the settings icon. They'll go to VR lightning tab. All the settings. Vr AR for sunlight, exposure. Over all brightening up LTI or seen by moving the slider. Why the palace? Here you can set the light temperature. Gi is vast setting of intensity of light reflection from planes and its effect on neighboring objects. Shadow setting is currently set to 400 meters for outdoor use. While for indoor use, this parameter must be reduced to a minimum of ten meters. As you can see, a shadow appeared in this place. Click on moral tab. Here varies settings regarding the shadow edge. By moving the slider up or down, the shadow edge becomes more or less sharp, leaves the default value 0 dot 20. Click lightning. To go back. Click on the settings icon. In this tab, there are settings for Sandra reflections of water, sewer phase, stars, intensity, the intensity of light from stars. Ambient. General lightning FOR vaccine. 23. Summary of section: Lights: Summary of the lightening section. First of all, the changes made to lightening settings, we will still modify later in course. Very real time rendering is a big glass. So you can observe that changes on a regular basis. You will find lights in the library. On the left. Click on the icon and van select the lights catalog, select and the light model. Then click ones. Move cursor to view, and click once where you want to insert a light. After inserting the light, if you want to quit, press Escape key on your keyboard. To purchase Ali said the light. Click on the icon and then select the appropriate view or section. With clipping tool, you can set the exact cross section. Access are used to move the light. Alternatively, you can also use the orange quarter to position exactly inverse center of a luminaire. To copy the light. First on the keyboard, you need to press Shift, move a mouse cursor on the appropriate axis, hold the left mouse button and move it to the right place. A window will beer, in which you must specify the number of copies and the type of copy, instance or copy. The light copies can be matched to the luminaire. Just like the original center alumina. The objects manager on ferrite is useful for locating light objects and for selecting them. Holding down Control or shift on the keyboard. To set the lights at the correct highest, you need to use the section. Click on the icon and select the appropriate section. Remember about clipping tool that positions the section plane in the right place. You can move selected lights using the vertical axis to make changes to the light. Set that time of day to night first. Then select the light. At the bottom. There will be an option that allows you to change the parameters of the light. To change sunlight settings. First, change versus time of day. Set vet time, for example, 3PM. Then click on the settings icon and then Lightning. Exposure, general lightning of skin, white balance, setting for light, temperature, GI, light reflection from the plains and the inter, action between objects, shadow in vain. Dario set ten and the Avar. 24. Introduction to section: 3D Object library: Sex appeal, section five, library. While working on the geometry of interior 3D modelling program, you have to build all the basic building elements such as walls, ceilings, windows, doors, essential furniture. But objects such as details, greenery, people, figures. Furniture can be found in the library of objects, which we will discuss in this section. 25. How the Object Library Works.: We opened a file called Lights ready? We will find it in folder 01, apartment directory. The furniture is in the object library on the left. Click on the triangle. If it happens, VAD folder with objects is not visible. Click on BEC arrow. You can go to the main library folder at any time by clicking on policed. Interior items can be found in for objects, directory and Van, home, living room sofas. To insert an object, you have to select it, click on it once, then move a mouse cursor to the place where you want to insert the object and click the left mouse button ones. To stop inserting objects. Press Escape on your keyboard. The most convenient way to move objects is to insert them in vet top view. Click on the icon and then select the top view. Set the view to the center of the screen. Move the mouse cursor over orange arc and Van type 90. And then to rotate type 180 degrees. Fen, move the mouse cursor over orange quarter and move the sofa so that it is in line with wardrobe. 26. We put the furniture.: In this lecture, we will insert other furniture. Click on the back arrow, and then go to the table directory and select the table with tableware. Click with the left mouse button, then the move cursor to the floor and click ones. Press Escape key on the keyboard to finish. Zoom in on the table. And you have to rotate the table 90 degrees. You can do it with orange arc. Or by moving the mouse cursor to the orange arc and typing the angle 90. And then enter t-shirts to more chairs. Click on the back arrow and then go to chairs folder. Click all the wire char and place it in the design. Next to put in lever, press escape to finish. Place two more bar stools. Choose foundries, and place it next to the bar. Press Escape key on the keyboard and var1, turn one of them a little. We do the same with chairs we put in earlier. Move cursor for orange, arc and val slightly rotate. 27. Details, interior design.: Now we will insert details that will make the visuals look more photo-realistic. First, we will change the view. Click on the icon, then click on the house icon. Select perspective. You move the mouse cursor to the upper left corner, click the back arrow, and then go to the decoration folder. In this folder, there are interior elements, details. Try to hang this picture on his wall. Put the magazines on the bar. Tried to insert various such details. Change view, set the view to verb bookshelves. Try to put books on my bookshelves. In the middle of shelf. Insert an object named book 0 free. Then move the mouse cursor over orange arc and enter minus 90. So read the book. Spines are visible outside. Using the axes and orange quarter, you can branches early position for books on the shelf. On each shelf, insert different kinds of books. Navigation is too fast. Click on the icon and then choose walks. Peter. Click on the back arrow, and then go to the electronic appliances folder and insert that TV in the electronics. The answers folder, you will also find other appliances such as phones and tablets. 28. Houseplants.: In this lecture, we are going to insert plants. Click all back arrow, and now go to plants folder and change the view. Click on icon, then click on house and choose top view. In the plants directory. Go down, choose bamboo and put on the balcony. Click and press Escape on keyboard. Zoom in and then rotate vet bought 90 degrees. Then move apart a little higher and copied twice to the left by holding shift on the keyboard. Finally, change a view to a perspective view. 29. People characters.: In this lecture, we will insert people figures. Click on the back arrow until you come to the main library directory. Go to characters directory. In this directory, there are animated and non animated characters. Let's check the pose humans directory first. Tried to insert one of her actors. Zoom out and try to add such seeking figure. Note that these characters are very carefully model at. Now, let's go to the animated humans directorial. Insert, one of characters. This is where you can change the color of your clothes. Here you can change the pose. In example speaking. And you can choose the method of animation. 30. Movements, rotations, scaling objects.: If you want to move, rotate, or scale objects, first, select them. Click the left mouse button on venture to select it. Access will appear, thanks to which you can move the object. If you want to move the object on the plane, hold the mouse cursor on the orange quadrant between the axis and move. If you want to change the plane, although each object is located, hold the mouse cursor in the middle point, and move to any plane. It's very comfortable with move mode on. You can also rotate objects, but only in the horizontal plane. If you want to rotate the object in all planes, change VR mode to rotate. You can rotate the object using arcs in any plane, or you can do it parametrically by entering the appropriate angle. For example, 45 degrees. Enter will turn right minus 45 and TOR will turn left. Scale option, holding down the left mouse button and select scale in the drop-down list. The axis appear. Holding the left mouse button on individual access, you can disproportionately stretch the object in any direction. If you want to do it proportionally, you move. You must move the mouse cursor to that center point, hold the left mouse button and move. The object will be scanned proportion, scale, scaled proportionally. You can also do it parametrically. If you want to enlarge voucher twice, interval number two. And if you want to have it enter 0.05. and Enter. 31. Introduction to section: Render: Section six, rendering. There are several ways of rendering into emotion. As static images as panorama, 360, you can also create animations and you can generate a program thanks to reach for investor will be able to around a virtual walk around your project without the twin emotion program, we will deal with setting individual scenes, framing, changing camera parameters, and creating the final presentations of a project. In this section. 32. Preparation of the file for rendering.: Before we start introducing the scene settings to visualization, we still need to change the materials a bit. Go to the upper left corner, click on File Open from 01 apartment directory folder and open the render, read the file. It would be nice if a material that is a silent to shoulder surface was also assign it to Vbar stores. Click all the pipette. Then with the pipette, click on Vbar. The material on the shoulder jumped into the lower left corner. Now you need to hold down the left mouse button and drag this material onto v. Bar stools. Change the view, so VAT TV appears. Now let's go to the library, then go to the materials directory, then to the videos directory, and hold down the left mouse button and drag for material onto TV. If a checkerboard appears, it is fault of graphic graphics card. We need to save the project now. Move a mouse cursor to the top left corner, click File and Save As render ready, one, file, News gene, File, Open, renderer D1, open. Everything should be fine. If you want to change their video file. First, click on TV with fat pipette. And here, click file video open and choose another file. Now we will change the color of a sofa. Click on pipette. Then with a PPAD, click on a sofa, go to color settings and move towards the white collar. Drug of new white color onto the head rest. 33. We create scenes for rendering.: In this lecture, we will be setting up individualist teens. Vat will be rendered later. Click on media settings. Now, Choose image. Visitors wear of a scene is set earlier by me. On it. We will now try to create a new scene. First, change view. Click on Create Image. And now we have two scenes. If you want to set a scene, just click on it. You can create an unlimited number of such views. 34. Configure scene settings.: It just gene can be individually set. Click on the first scene. And below. Click on more. Click on location, invest up. You can set the time of day, the time of the year. Depending on the time of day and season, you can set for shadows. The next norm, offset setting is real reorientation of building relative to the North. On the right is the bag ground settings. To go back to the previous Settings, click here. On the image. Click on first, seem more, and go to whether these settings are more needed when visually zinc outdoors. Anyway, we can observe it if we changed for whether to rainy paddles will start to form. If you do not want paddles to form, because you are doing interior visualizations, you can turn it off. In effect, tab. Click on Image 12. Now we go to lightning settings. Exposure, general lightning of scene. I suggest you leave 0. White balance, light, temperature. Gi, settings for color, interaction of adjusts and objects. Shallow in interiors, reduced to ten meters. The next settings are for outdoor renderings. Setting of gloss on the water surface, the intensity of stars, and the overall lightning of Seen. Now let's go to VR, camera settings. Click on image. Next, image, 12th, first Steyn, and click on More and choose camera. Field of view, setting. Dof, depth of field, turned it on. Go to the settings. As you start to change the field of view, the bag ground will start to get blurry. To set the exact focus area, click on v, cross her position for cross her all of her actors shoulder and click. The bag ground became even more blurred. And the figure in the foreground is clear. Aperture also adjust the sharpness of the objects that are in rebecca ground. Setting the boca shape increases, the blur effect of shapes. Go back to Camera Settings, click on camera tab. You can turn off the vertical vanishing lines with parallelism settings. Vignetting, the effect of deeming the frame edge. Lens flowers. It's for outdoor renderings. Visual effects, or top visual effect. Additional effects that I think you can set better in Photoshop or other graphics editor. We have made the most important Camera Settings. Click on Image 12. Click on the Format tab. In this tab, you can set the resolution of a rendering. We live it full HD. 35. Start render.: In this lecture, we will render of a previously prepared scenes. Go to 01 apartment directory and Divan. Open the start render file. Go to VR multimedia tab. As you can see, VR are free scenes. Vacua will render goto export tab. Then click image. To render all free scenes. Click Select All below, invert more tab. You will find additional improvements. However, I will not turn them on because my computer is too weak. Click on export and then click on Start Export. Now you need to select a directory to which you want to render of a fires. It will be better if you select 0-1 apartment directorial, so that everything is in one place. And then click Select Folder. That program will render and safe free previously prepared visualizations. Finally, opened VR folder, which you have selected as target 0-1 apartment directory. 36. Panorama 360: In this lecture, we will do panorama 360. Go to File Open and van from the folder 0-1 apartment directory opened by file named 360 panorama. Now you need to set the view. Plays the observer in the center of the room. Take a look and position it in such a way that varies. A nice view in every direction. Go to the Media tab, click panorama. Then click Create panel. Now go to export. Click on it. And choose panorama. Panorama one. And in more TBA, set resolution to eight K. Returned to the export tab and click Start to export. Choose 01, apartment directorial, and click on select folder. The file will be rendered to the indicated directory. Opal, the File Explorer and find file panorama won. The file has PNG extension. We must now safe it to JPEG format. Open file in bitmap editor may begin, or Photoshop, I will open it in Paint 3D. And now you need to save the file with JPG extension name for phyla panorama 360. This is the first step. We must take open a web browser and go to www dot the XY far.net. Drag the panorama 360-day JPEG file to window. Click, excuse me. Go to x m p g Pernod tax TBA. Then invert production type TBA. Enter equi rectangular. In Taba years panorama viewer. Enter the value true. Now click Go rectifying, and then close the editor. Download the file to 01 apartment directory under the name panorama 362, track very results. You can upload a panorama 365 on your Facebook page. 37. 3D Animation: Invert when motion program, it is also possible to make a presentation in the form of an animation. Move a mouse cursor to the top left corner, click file, then open the file called Render Animation. After opening the file, o, change for movements, beat two walks, pit. Go to the Media tab, and then click on the video. I previously created a sample animation, but we will start creating a new one. This is our first animation frame. Change view. Now move towards the window. And to save this animation frame, Now you have to click on the plus inverse circle. Change view. Move a bit forward, flip the view to verite and Van. Safer. Third frame of animation. Create keyframe. To play the animation. Move the mouse cursor to place stop. And click. Just click on ACE gene to view it. If you change the view of a scene at the end, you have to update it. Click on recapture icon. You can set each gene individually. Click on FRD scene. In the lower right corner in more tab, you will find individual scene settings. To create a new animation segment. Click on the new video Part icon. The second segment of the animation will be named part 0 to the first part of animation lasts ten seconds. Here. You can set the duration of the animation. The more, the slower the play back. Here we have ten seconds to. This is the first scene of second animation segment. Let's try to change it and then click on recapture icon. On the keyboard, press a and move left. Change view. At a second keyframe for animation. Change view. At a third keyframe for animation. Click on the play icon. The first segment of animation plays first, and the second segment of animation appears in a moment. Before we export animation, let's check what resolution is set. Click on Weimar wrote up the resolution is set to full HD. We live this settings. Go to export tab. Click video, choose Video two. Under More tab, you will find additional enhancement settings and the ability to select individual Eclipse. Go back to the export tab and then press Start export selective 0-1 apartments directory folder, and click Select Folder. 38. 360 Presenter: The twin motion program also offers to generate a mini program called presenter. Thanks to each of the investor will be able to take a virtual walk around your project. Go to the top left corner, click file, then click Open Folder 01, apartment directory, opened the file named 360 panorama. Go to the Media tab, then click on the presenter icon, and then click on Create presenter icon. Move of a mouse cursor to add media icon. You can add images, 360 images, and animations. To speed up the generation of presentation. Select free images, image one, image two, and image 12, and drag them to the bottom window. Click on Export icon than ten on the presenter. Under more tab. You can check if our presentation is turn it on. Go back to for export tab and then start export. We have to choose the folder to each representation should be saved. We choose 01 apartment directory. Then click select folder in the lower right corner and wait for my presentation to be generated. Go to file manager and look for a folder called presenter 360 panorama. We go inside and then run a file called twin emotion presenter. At the beginning, a short instruction manual appears. Then navigation will work similar to twin motion program. You will be able to move away effect keyboard with a mouse or with above the keyboard and mouse simultaneously. Free previously saved scenes appear. You can navigate using the keyboard or with mouse, exactly like in the twin Motion Program. In the upper right corner, you can change the time of day. Movement speed for intelligence is the best. Walks bit. And if you have Google VR, you can connect various a Play button in the lower left corner. If you click, the program will start the presentation and it will move from one scene to the next. 39. Thanks and congratulations!: Thank you for participating in the course. Congratulations on achieving your goal. Hope you've got at least a little use to the 3D environment. You now have a solid foundation to practice visualization from your own designs. This is my first online training. I will definitely post more 3D design and visualization courses for industries such as architecture, interior, furniture design, landscape, and garden design. That I will let you know about. And Old German proverb says, training makes perfect. Good luck and see you at the next course.